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Jetdarc

Lout cannton

Apr 19th, 2018
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  1. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
  2. wait(1 / 60)
  3. Effects = { }
  4. local Player = game.Players.localPlayer
  5. local Character = Player.Character
  6. local Humanoid = Character.Humanoid
  7. local mouse = Player:GetMouse()
  8. local m = Instance.new('Model', Character)
  9. m.Name = "WeaponModel"
  10. local LeftArm = Character["Left Arm"]
  11. local RightArm = Character["Right Arm"]
  12. local LeftLeg = Character["Left Leg"]
  13. local RightLeg = Character["Right Leg"]
  14. local Head = Character.Head
  15. local Torso = Character.Torso
  16. local cam = game.Workspace.CurrentCamera
  17. local RootPart = Character.HumanoidRootPart
  18. local RootJoint = RootPart.RootJoint
  19. local equipped = false
  20. local attack = false
  21. local Anim = 'Idle'
  22. local idle = 0
  23. local attacktype = 1
  24. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  25. local velocity = RootPart.Velocity.y
  26. local sine = 0
  27. local change = 1
  28. local grabbed = false
  29. local cn = CFrame.new
  30. local mr = math.rad
  31. local angles = CFrame.Angles
  32. local ud = UDim2.new
  33. local c3 = Color3.new
  34.  
  35. Humanoid.Animator.Parent = nil
  36. Character.Animate.Parent = nil
  37.  
  38. local newMotor = function(part0, part1, c0, c1)
  39.     local w = Instance.new('Motor', part0)
  40.     w.Part0 = part0
  41.     w.Part1 = part1
  42.     w.C0 = c0
  43.     w.C1 = c1
  44.     return w
  45. end
  46.  
  47. function clerp(a, b, t)
  48.     return a:lerp(b, t)
  49. end
  50.  
  51. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  52. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  53.  
  54. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  55. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  56. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  57. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  58. RootJoint.C1 = CFrame.new(0, 0, 0)
  59. RootJoint.C0 = CFrame.new(0, 0, 0)
  60. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  61. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  62.  
  63. local rarmc1 = RW.C1
  64. local larmc1 = LW.C1
  65. local rlegc1 = RH.C1
  66. local llegc1 = LH.C1
  67.  
  68. local resetc1 = false
  69.  
  70. function PlayAnimationFromTable(table, speed, bool)
  71.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  72.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  73.     RW.C0 = clerp(RW.C0, table[3], speed)
  74.     LW.C0 = clerp(LW.C0, table[4], speed)
  75.     RH.C0 = clerp(RH.C0, table[5], speed)
  76.     LH.C0 = clerp(LH.C0, table[6], speed)
  77.     if bool == true then
  78.         if resetc1 == false then
  79.             resetc1 = true
  80.             RootJoint.C1 = RootJoint.C1
  81.             Torso.Neck.C1 = Torso.Neck.C1
  82.             RW.C1 = rarmc1
  83.             LW.C1 = larmc1
  84.             RH.C1 = rlegc1
  85.             LH.C1 = llegc1
  86.         end
  87.     end
  88. end
  89.  
  90. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  91.  
  92. ArtificialHB = Instance.new("BindableEvent", script)
  93. ArtificialHB.Name = "Heartbeat"
  94.  
  95. script:WaitForChild("Heartbeat")
  96.  
  97. frame = 1 / 30
  98. tf = 0
  99. allowframeloss = false
  100. tossremainder = false
  101. lastframe = tick()
  102. script.Heartbeat:Fire()
  103.  
  104. game:GetService("RunService").Heartbeat:connect(function(s, p)
  105.     tf = tf + s
  106.     if tf >= frame then
  107.         if allowframeloss then
  108.             script.Heartbeat:Fire()
  109.             lastframe = tick()
  110.         else
  111.             for i = 1, math.floor(tf / frame) do
  112.                 script.Heartbeat:Fire()
  113.             end
  114.             lastframe = tick()
  115.         end
  116.         if tossremainder then
  117.             tf = 0
  118.         else
  119.             tf = tf - frame * math.floor(tf / frame)
  120.         end
  121.     end
  122. end)
  123.  
  124. function swait(num)
  125.     if num == 0 or num == nil then
  126.         ArtificialHB.Event:wait()
  127.     else
  128.         for i = 0, num do
  129.             ArtificialHB.Event:wait()
  130.         end
  131.     end
  132. end
  133.  
  134. local RbxUtility = LoadLibrary("RbxUtility")
  135. local Create = RbxUtility.Create
  136.  
  137. function RemoveOutlines(part)
  138.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  139. end
  140.    
  141. CFuncs = { 
  142.     ["Part"] = {
  143.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  144.             local Part = Create("Part"){
  145.                 Parent = Parent,
  146.                 Reflectance = Reflectance,
  147.                 Transparency = Transparency,
  148.                 CanCollide = false,
  149.                 Locked = true,
  150.                 BrickColor = BrickColor.new(tostring(BColor)),
  151.                 Name = Name,
  152.                 Size = Size,
  153.                 Material = Material,
  154.             }
  155.             RemoveOutlines(Part)
  156.             return Part
  157.         end;
  158.     };
  159.    
  160.     ["Mesh"] = {
  161.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  162.             local Msh = Create(Mesh){
  163.                 Parent = Part,
  164.                 Offset = OffSet,
  165.                 Scale = Scale,
  166.             }
  167.             if Mesh == "SpecialMesh" then
  168.                 Msh.MeshType = MeshType
  169.                 Msh.MeshId = MeshId
  170.             end
  171.             return Msh
  172.         end;
  173.     };
  174.    
  175.     ["Mesh"] = {
  176.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  177.             local Msh = Create(Mesh){
  178.                 Parent = Part,
  179.                 Offset = OffSet,
  180.                 Scale = Scale,
  181.             }
  182.             if Mesh == "SpecialMesh" then
  183.                 Msh.MeshType = MeshType
  184.                 Msh.MeshId = MeshId
  185.             end
  186.             return Msh
  187.         end;
  188.     };
  189.    
  190.     ["Weld"] = {
  191.         Create = function(Parent, Part0, Part1, C0, C1)
  192.             local Weld = Create("Weld"){
  193.                 Parent = Parent,
  194.                 Part0 = Part0,
  195.                 Part1 = Part1,
  196.                 C0 = C0,
  197.                 C1 = C1,
  198.             }
  199.             return Weld
  200.         end;
  201.     };
  202.  
  203.     ["Sound"] = {
  204.         Create = function(id, par, vol, pit)
  205.             coroutine.resume(coroutine.create(function()
  206.                 local S = Create("Sound"){
  207.                     Volume = vol,
  208.                     Pitch = pit or 1,
  209.                     SoundId = id,
  210.                     Parent = par or workspace,
  211.                 }
  212.                 swait()
  213.                 S:play()
  214.                 game:GetService("Debris"):AddItem(S, 6)
  215.             end))
  216.         end;
  217.     };
  218.    
  219.     ["ParticleEmitter"] = {
  220.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  221.             local fp = Create("ParticleEmitter"){
  222.                 Parent = Parent,
  223.                 Color = ColorSequence.new(Color1, Color2),
  224.                 LightEmission = LightEmission,
  225.                 Size = Size,
  226.                 Texture = Texture,
  227.                 Transparency = Transparency,
  228.                 ZOffset = ZOffset,
  229.                 Acceleration = Accel,
  230.                 Drag = Drag,
  231.                 LockedToPart = LockedToPart,
  232.                 VelocityInheritance = VelocityInheritance,
  233.                 EmissionDirection = EmissionDirection,
  234.                 Enabled = Enabled,
  235.                 Lifetime = LifeTime,
  236.                 Rate = Rate,
  237.                 Rotation = Rotation,
  238.                 RotSpeed = RotSpeed,
  239.                 Speed = Speed,
  240.                 VelocitySpread = VelocitySpread,
  241.             }
  242.             return fp
  243.         end;
  244.     };
  245. }
  246.  
  247. function rayCast(Position, Direction, Range, Ignore)
  248.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  249. end
  250.  
  251. local function GetNearest(obj, distance)
  252.     local last, lastx = distance + 1
  253.     for i, v in pairs(workspace:GetChildren()) do
  254.         if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  255.             local t = v.Torso
  256.             local dist = (t.Position - obj.Position).magnitude
  257.             if dist <= distance then
  258.                 if dist < last then
  259.                     last = dist
  260.                     lastx = v
  261.                 end
  262.             end
  263.         end
  264.     end
  265.     return lastx
  266. end
  267.  
  268. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  269.  
  270. local Freeze = true
  271.  
  272. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  273.     for i, v in pairs(hit:GetChildren()) do
  274.         if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  275.             local find = v:FindFirstChild("DebounceHit")
  276.             if not find then
  277.                 if v.Parent:findFirstChild("Head") then
  278.                     local BillG = Create("BillboardGui"){
  279.                         Parent = v.Parent.Head,
  280.                         Size = UDim2.new(1, 0, 1, 0),
  281.                         Adornee = v.Parent.Head,
  282.                         StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  283.                     }
  284.                     local TL = Create("TextLabel"){
  285.                         Parent = BillG,
  286.                         Size = UDim2.new(3, 3, 3, 3),
  287.                         BackgroundTransparency = 1,
  288.                         Text = tostring(damage).."-",
  289.                         TextColor3 = Color1.Color,
  290.                         TextStrokeColor3 = Color2.Color,
  291.                         TextStrokeTransparency = 0,
  292.                         TextXAlignment = Enum.TextXAlignment.Center,
  293.                         TextYAlignment = Enum.TextYAlignment.Center,
  294.                         FontSize = Enum.FontSize.Size18,
  295.                         Font = "ArialBold",
  296.                     }
  297.                     coroutine.resume(coroutine.create(function()
  298.                         swait(1)
  299.                         for i = 0, 1, .1 do
  300.                             swait(.1)
  301.                             BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  302.                         end
  303.                         BillG:Destroy()
  304.                     end))
  305.                 end
  306.                 if Freeze == false then
  307.                     v.Health = v.Health - damage
  308.                 elseif Freeze == true then
  309.                         v.Health = v.Health - damage
  310.                         v.Parent.Torso.Anchored = true
  311.                         CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=338594574", v.Parent.Torso, 1, 1)
  312.             for i = 1, 6 do
  313.                 Effects["Freeze"].Create(BrickColor.new("New Yeller"), v.Parent.Torso.CFrame, 0.5, 0.5, 0.5, 0.1, 0.3, 0.1)
  314.                 Effects["Break"].Create(BrickColor.new("New Yeller"), v.Parent.Torso.CFrame, 0.5, math.random(5, 15), 0.5)
  315.             end
  316.                         for i = 1, 10 do
  317.                             local freezepart = CFuncs["Part"].Create(v.Parent, "Neon", 0.5, 0.85, BrickColor.new("New Yeller"), "Ice Part", Vector3.new(math.random(2, 3) + math.random(), math.random(2, 3) + math.random(), math.random(2, 3) + math.random()))
  318.                             freezepart.Anchored = true
  319.                             freezepart.CFrame = v.Parent.Torso.CFrame * CFrame.new(math.random(-1, 0) + math.random(), -2.5, math.random(-1, 0) + math.random()) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  320.                             coroutine.resume(coroutine.create(function(Part)
  321.                                 swait(80)
  322.                           CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=338594737", v.Parent.Torso, 1, 1)
  323.                             v.Parent.Torso.Anchored = false
  324.                                 Part.Anchored = false
  325.                                 Part.Velocity = Vector3.new(math.random(-20, 20), math.random(20, 30), math.random(-20, 20))
  326.                                 game:GetService("Debris"):AddItem(Part,5)
  327.                             end), freezepart)
  328.                         end
  329.                 end
  330.                 local bool = Create("BoolValue"){
  331.                     Parent = v,
  332.                     Name = "DebounceHit",
  333.                 }
  334.                 if HSound ~= nil and HPitch ~= nil then
  335.                     CFuncs["Sound"].Create(HSound, v.Parent.Torso, 1, HPitch)
  336.                 end
  337.                 game:GetService("Debris"):AddItem(bool, cooldown)
  338.             end
  339.         end
  340.     end
  341. end
  342.  
  343. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  344.     for _, c in pairs(workspace:children()) do
  345.         local hum = c:findFirstChild("Humanoid")
  346.         if hum ~= nil then
  347.             local head = c:findFirstChild("Torso")
  348.             if head ~= nil then
  349.                 local targ = head.Position - Part.Position
  350.                 local mag = targ.magnitude
  351.                 if mag <= magni and c.Name ~= Player.Name then
  352.                     Damage(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HSound, HPitch)
  353.                 end
  354.             end
  355.         end
  356.     end
  357. end
  358.  
  359. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "Handle", Vector3.new(0.721709907, 0.220000014, 0.288684011))
  360. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0303153992, 0.949148595, -0.0313568115, -1.3939877e-011, -3.50077062e-005, 1, 4.4349184e-011, 1, 3.50077062e-005, -1, 4.43495414e-011, -1.3937837e-011))
  361. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "FakeHandle", Vector3.new(0.721709907, 0.220000014, 0.288684011))
  362. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  363. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "Barrel", Vector3.new(0.200000003, 0.977367997, 0.833026052))
  364. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.70572281, 1.37112498, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  365. Hitbox = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "Hitbox", Vector3.new(2.30000019, 1.977368, 1.0330261))
  366. HitboxWeld = CFuncs["Weld"].Create(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.35572243, 1.37112427, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  367. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.721709907, 0.220000014, 0.866052091))
  368. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29910278, 0.577258348, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  369. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  370. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.433025986, 0.220000014, 0.5773682))
  371. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.58778954, 0.72158885, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  372. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  373. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.220000014, 0.721710145, 0.866052091))
  374. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.58765984, 1.58784962, 0, 1, 8.60077052e-005, -1.38771633e-011, -8.60077052e-005, 1, 4.43269831e-011, 1.38819633e-011, -4.43260498e-011, 1))
  375. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  376. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.433025986, 0.866052091))
  377. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.01042366, 0.865940809, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  378. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  379. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.220000014, 0.577368021, 0.866052091))
  380. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.2989769, 1.51567078, 0, 1, 8.60077052e-005, -1.38771633e-011, -8.60077052e-005, 1, 4.43269831e-011, 1.38819633e-011, -4.43260498e-011, 1))
  381. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  382. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.288683981, 0.577367961, 1.15473604))
  383. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.515625, 0.938107252, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  384. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.433025986, 0.866052091))
  385. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.866085052, 1.58766735, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  386. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  387. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  388. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.0103662, -4.76837158e-005, -2.52595329, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  389. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  390. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.433025986, 0.59180212, 0.433025986))
  391. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905081, -4.57763672e-005, -1.29907036, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  392. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  393. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.433025926, 0.866051972, 0.577368021))
  394. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.288663864, 0.938218772, 0, 0.999990821, 3.94598246e-005, -6.4558428e-012, -3.94599338e-005, 1, 2.1612984e-011, 1.65765925e-012, -2.16222491e-011, 0.999990821))
  395. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.220000014, 0.866051853, 1.15473604))
  396. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.87646866, 1.22678411, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  397. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  398. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.220000014, 1.15473592, 1.15473604))
  399. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.7321434, 1.22678125, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  400. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  401. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.220000014, 0.88048619, 0.866051972))
  402. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905272, -5.91278076e-005, -2.95897865, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  403. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  404. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(1.01039398, 0.220000014, 0.577368021))
  405. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.30936432, 1.73212481, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  406. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  407. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.220000014, 0.220000014, 0.288684011))
  408. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.433008194, -1.51395798e-005, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  409. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  410. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.288684011, 1.0103941, 0.866052091))
  411. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08260155, 1.58766258, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  412. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0103941, 0.220000014, 0.866052091))
  413. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.29912567, 1.73207355, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  414. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  415. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(1.0103941, 0.220000014, 0.577368021))
  416. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.58769798, 0.433049262, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  417. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  418. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  419. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.721681595, 1.38282776e-005, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  420. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  421. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.15473592, 0.866051972, 0.866051972))
  422. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.23731804, 1.22687554, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  423. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.220000014, 0.220000014, 0.866051972))
  424. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.17549133, 0.865965366, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  425. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  426. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.288684011, 0.433025986, 0.866051972))
  427. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08258629, 0.721663713, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  428. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(2.02078772, 0.866051972, 0.577368021))
  429. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.80421257, 1.22693038, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  430. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.288683981, 0.288683981, 1.15473604))
  431. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.22693253, 0.793777108, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  432. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.220000014, 0.866052091, 0.866052091))
  433. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.44331741, 1.51567817, 0, 1, 8.60077052e-005, -1.38771633e-011, -8.60077052e-005, 1, 4.43269831e-011, 1.38819633e-011, -4.43260498e-011, 1))
  434. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  435. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.220000014, 0.433025986, 0.866051972))
  436. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.577432632, 1.15470457, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  437. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  438. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.866052091))
  439. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29909897, 2.02067709, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  440. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  441. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.288683951, 0.220000014, 0.577368021))
  442. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.6598568, 1.73208642, 0, 1, -6.19830826e-006, 6.29358198e-012, 6.19830826e-006, 1, 4.54044652e-013, -6.29259318e-012, -4.54265559e-013, 1))
  443. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  444. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.288683981, 0.220000014, 0.88048619))
  445. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.22681999, 1.44344759, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  446. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  447. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(1.44341958, 0.288684011, 0.577368021))
  448. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.80421638, 0.649561226, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  449. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.288684011, 0.288683981, 0.866051972))
  450. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.95899582, 0.793791771, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  451. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.866051853, 0.433025986, 0.59180212))
  452. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360992432, 1.29902101, -1.33514404e-005, 0.999990821, 6.66356864e-005, -2.3743129e-011, -6.66355481e-005, 1, 1.93350717e-011, 1.89453696e-011, -1.93429873e-011, 0.999990821))
  453. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.433025986, 0.220000014, 0.577367961))
  454. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.144330978, 1.876459, 0, 1, 2.24691612e-005, -4.596332e-013, -2.24691612e-005, 1, 8.00964919e-011, 4.62429574e-013, -8.00967348e-011, 1))
  455. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  456. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.288683981, 1.29907799, 0.577368021))
  457. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.649446487, 1.15478182, 0, 1, 8.60077052e-005, -1.38771633e-011, -8.60077052e-005, 1, 4.43269831e-011, 1.38819633e-011, -4.43260498e-011, 1))
  458. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.866051853, 1.29907799, 0.577368021))
  459. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360815048, 1.15469754, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  460. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.220000014, 0.433025986, 0.288684011))
  461. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.577348709, 0.288660467, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  462. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  463. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.721709907, 0.288683981, 0.577368021))
  464. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.15467644, 1.80425811, 1.33514404e-005, 1, -6.19830826e-006, 6.29358198e-012, 6.19830826e-006, 1, 4.54044652e-013, -6.29259318e-012, -4.54265559e-013, 1))
  465. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.288683951, 0.220000014, 0.288684011))
  466. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.505184174, 1.15036964e-005, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  467. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  468. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.288683891, 0.220000014, 0.577368021))
  469. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67023468, 0.721758068, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  470. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  471. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.288683981, 0.59180212))
  472. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.144369125, 1.22688651, -1.33514404e-005, 0.999990821, -1.47163337e-005, -1.14032898e-011, 1.47157189e-005, 1, -2.46699779e-011, 6.60460662e-012, 2.46607214e-011, 0.999990821))
  473. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  474. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.220000014, 0.288683981, 0.577368021))
  475. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.59806442, 0.505243123, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  476. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  477. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.433025986, 0.220000014, 0.577367961))
  478. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08996844, 3.61562538, -1.33514404e-005, 9.4587449e-010, -1, -1.2555178e-009, 1, 9.4587449e-010, -1.26664645e-009, 1.26664734e-009, -1.25551836e-009, 1))
  479. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  480. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.577367961, 0.220000014, 0.577367961))
  481. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66011667, 3.60839462, -1.33514404e-005, 9.4587449e-010, -1, -1.2555178e-009, 1, 9.4587449e-010, -1.26664645e-009, 1.26664734e-009, -1.25551836e-009, 1))
  482. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  483. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  484. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.30939293, 0.433067858, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  485. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  486. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.288683981, 0.288684011, 0.577368021))
  487. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.938171387, 0.649560869, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  488. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.220000014, 0.433025986, 0.866051972))
  489. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.288736343, 1.01040649, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  490. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  491. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.721709907, 0.220000014, 0.288684011))
  492. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  493. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  494. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  495. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45373726, 5.01871109e-005, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  496. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  497. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  498. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45372581, 0.288736999, 0.216508865, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  499. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  500. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.433025986, 0.433026046, 0.88048619))
  501. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.29898643, 1.73213005, 1.33514404e-005, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  502. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.01039398, 0.721709907, 0.866051972))
  503. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.288614273, 1.01042449, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  504. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.220000014, 0.577367961, 0.866051972))
  505. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.17551613, 1.94851351, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  506. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  507. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.220000014, 0.220000014, 0.88048619))
  508. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.29898453, 2.0208149, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  509. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  510. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.577367961, 0.220000014, 0.577367961))
  511. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08275223, 3.60841179, -1.33514404e-005, 9.4587449e-010, -1, -1.2555178e-009, 1, 9.4587449e-010, -1.26664645e-009, 1.26664734e-009, -1.25551836e-009, 1))
  512. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  513. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.577368021, 0.433025986))
  514. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.61572266, 1.37112474, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  515. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  516. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  517. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.866020203, 0.144353211, -0.36084938, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  518. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  519. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.288683981, 0.721709907, 0.866051972))
  520. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.793930054, 1.29904842, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  521. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  522. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.866020203, 0.144353211, 0.360855103, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  523. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  524. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.220000014, 0.721709907, 0.866051972))
  525. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.17548752, 1.29897356, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  526. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  527. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  528. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.01034927, 0.288698375, 0.360855103, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  529. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  530. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.433025986, 0.220000014, 0.577367961))
  531. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66733575, 3.61560822, -1.33514404e-005, 9.4587449e-010, -1, -1.2555178e-009, 1, 9.4587449e-010, -1.26664645e-009, 1.26664734e-009, -1.25551836e-009, 1))
  532. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  533. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.288683981, 0.577367961, 0.288683981))
  534. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.09285212, -8.58306885e-005, -3.39200974, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  535. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  536. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.220000014, 0.88048619, 0.866051972))
  537. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.01036763, -4.76837158e-005, -2.95897865, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  538. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  539. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.220000014, 0.433025986, 0.577368021))
  540. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.46406937, 1.8764689, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  541. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  542. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.288684011, 0.220000014, 0.866051972))
  543. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.24766922, 0.721608043, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  544. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  545. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.288683981, 0.721709907, 0.866051972))
  546. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.958992, 1.29899025, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  547. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  548. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.01036739, -4.76837158e-005, -3.39199257, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  549. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  550. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.577367961, 0.577367961))
  551. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.60849762, 1.37112522, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  552. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  553. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.288683981, 0.866051972, 0.866051972))
  554. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.39199638, 1.2267971, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  555. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.288683891, 0.220000014, 0.2886841))
  556. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.38156319, 0.433070838, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  557. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  558. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.288684011, 0.220000014, 0.866052091))
  559. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08251572, 0.433040679, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  560. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  561. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  562. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905128, -5.91278076e-005, -2.52594757, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  563. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  564. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  565. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.01034927, 0.288698375, -0.36084938, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  566. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  567. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark green", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  568. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.865962982, 0.721782565, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  569. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  570. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.288683981, 0.220000014, 0.220000014))
  571. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.793857574, 1.16229057e-005, -0.36084938, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  572. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  573. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.288683981, 0.220000014, 0.220000014))
  574. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.793857574, 1.16229057e-005, 0.360855103, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  575. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  576. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.220000014, 0.433025986, 0.866051972))
  577. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.865955353, 1.01046729, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  578. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  579. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part", Vector3.new(0.577367902, 0.577367961, 0.577368021))
  580. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.10321617, 1.94864511, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  581. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  582. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905152, -5.91278076e-005, -3.39199257, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  583. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  584. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  585. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45372581, 0.288736999, -0.216510773, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  586. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099975, 0.656099916))
  587. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  588. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 2.45371437, -0.433077872, 5.96023959e-008, 1.74693199e-007, -1, 1, 4.79283299e-005, 5.96107697e-008, 4.79283299e-005, -1, -1.74690328e-007))
  589. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  590. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  591. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216514587, 0.433077097, -2.16505814, -4.67294331e-006, 2.33721812e-006, 1, -4.82202013e-005, 1, -2.33744322e-006, -1, -4.82202122e-005, -4.67283053e-006))
  592. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  593. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  594. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216466904, -0.144152641, 2.45382309, -1.6820808e-005, 1.22771155e-006, 1, 8.3281986e-005, -1, 1.22911251e-006, 1, 8.32820078e-005, 1.68207062e-005))
  595. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  596. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  597. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.36084938, 0.866117477, 0.288571775, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  598. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  599. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  600. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360841751, 0.866130829, 0.288571417, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  601. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  602. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.288683981))
  603. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 3.03111076, -2.09300184, 1.4917008e-006, -2.51827078e-006, -1, 1, 4.92137588e-005, 1.49157688e-006, 4.92137551e-005, -1, 2.51834444e-006))
  604. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  605. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.220000014))
  606. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360853195, 0.0720514655, 1.01045609, 1.66594764e-005, 7.09434573e-007, -1, -8.39135391e-005, 1, 7.0803668e-007, 1, 8.39135246e-005, 1.66595346e-005))
  607. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 0.656099916))
  608. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(1.15473604, 0.288683981, 0.220000014))
  609. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-005, -1.37124991, -1.58767891, -1.15058829e-005, 1.16190358e-006, 1, 7.63280477e-005, -1, 1.16278193e-006, 1, 7.63280623e-005, 1.15057956e-005))
  610. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  611. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(1.15473592, 0.220000014, 0.220000014))
  612. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, 0.721721113, 1.87631607, -5.51631103e-007, 8.05786021e-006, 1, -7.78436442e-005, 1, -8.05790296e-006, -1, -7.78436442e-005, -5.51003893e-007))
  613. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  614. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  615. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, 1.29893112, 1.87643325, 6.12785641e-007, -8.15486055e-006, -1, -1, -7.79344919e-005, -6.12150131e-007, -7.79344919e-005, 1, -8.15490876e-006))
  616. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  617. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  618. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-006, 0.577369511, 1.731987, -5.51631103e-007, 8.05786021e-006, 1, -7.78436442e-005, 1, -8.05790296e-006, -1, -7.78436442e-005, -5.51003893e-007))
  619. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  620. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark green", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  621. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-005, 1.15480661, 1.58766747, -1.14968698e-005, 1.05288314e-006, 1, -7.62934724e-005, 1, -1.05376023e-006, -1, -7.62934869e-005, -1.14967897e-005))
  622. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  623. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  624. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-005, 1.2990489, -0.865930557, 5.38245899e-007, -8.11262089e-006, -1, -7.7932571e-005, 1, -8.11266273e-006, 1, 7.7932571e-005, 5.37613687e-007))
  625. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  626. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  627. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-005, -0.000178277493, -2.30948257, -1.63920467e-005, 5.98826318e-007, 1, -8.32968872e-005, 1, -6.0019164e-007, -1, -8.32969017e-005, -1.63919976e-005))
  628. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  629. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  630. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, 0.865955353, 0.72167933, 4.16319835e-006, -5.27811881e-006, -1, -1, -7.79344919e-005, -4.16278681e-006, -7.793447e-005, 1, -5.27844304e-006))
  631. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  632. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.577367961, 0.288684011, 0.288683981))
  633. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.81458092, -0.505244374, -5.96093059e-008, 1.20536496e-008, 1, -1, -4.81428433e-005, -5.96087162e-008, 4.81428433e-005, -1, 1.20565211e-008))
  634. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  635. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.433025986, 0.433025986))
  636. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.721621871, -0.721767426, -2.65211384e-006, 6.91636785e-007, 1, -7.76494489e-005, 1, -6.91842615e-007, -1, -7.76494489e-005, -2.65206018e-006))
  637. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  638. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  639. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000108838081, 0.216508865, 0.866125107, -8.2136954e-005, 1, 7.00357191e-007, -1.73874942e-005, -7.01785268e-007, 1, 1, 8.21369395e-005, 1.73875505e-005))
  640. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  641. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  642. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000109732151, 0.216505051, 0.866117477, 8.27777039e-005, -1, -5.66252481e-007, 1.02252243e-005, 5.67098823e-007, -1, 1, 8.27776967e-005, 1.02252725e-005))
  643. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  644. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(1.15473604, 0.220000014, 0.220000014))
  645. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.6239624e-005, -1.73211741, 1.87630653, 1.15484472e-005, -1.20873779e-006, -1, 7.59356262e-005, -1, 1.20961465e-006, -1, -7.59356408e-005, -1.15483563e-005))
  646. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  647. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.288684011))
  648. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.71661377e-005, 0.865907669, 1.94858384, 3.90277876e-007, -8.37191328e-006, -1, -1, -7.79642869e-005, -3.896252e-007, -7.79642796e-005, 1, -8.3719433e-006))
  649. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  650. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(1.15473604, 0.288683981, 0.288683981))
  651. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, -1.0825491, -1.22681618, -1.15058829e-005, 1.16190358e-006, 1, 7.63280477e-005, -1, 1.16278193e-006, 1, 7.63280623e-005, 1.15057956e-005))
  652. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  653. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  654. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, 1.15472341, -1.29895592, 1.26110137e-007, -8.06712887e-006, -1, -7.7932571e-005, 1, -8.06713888e-006, 1, 7.7932571e-005, 1.25481463e-007))
  655. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  656. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.59180212, 0.220000014, 0.220000014))
  657. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.144762039, 1.44347048, -2.44392018e-009, 3.87486864e-007, 1, 1, -0.00023206092, 2.53384247e-009, 0.00023206092, 1, -3.87486295e-007))
  658. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099975))
  659. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  660. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, 0.577455521, 1.44332528, -3.36299445e-006, 1.11026122e-006, 1, 1, 7.75619483e-005, 3.36290827e-006, -7.75619483e-005, 1, -1.11052213e-006))
  661. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  662. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  663. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, -1.15462112, -1.01037407, 4.39400139e-007, -7.98918609e-006, -1, 1, 7.79642869e-005, 4.38777249e-007, 7.79642796e-005, -1, 7.98922065e-006))
  664. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  665. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  666. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, 0.577333868, -0.865961075, 5.38245899e-007, -8.11262089e-006, -1, -7.7932571e-005, 1, -8.11266273e-006, 1, 7.7932571e-005, 5.37613687e-007))
  667. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  668. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  669. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.47955322e-005, -1.01024795, -1.58780861, 1.53565597e-005, 6.01717929e-008, -1, 8.41154979e-005, -1, -5.88800688e-008, -1, -8.41154979e-005, -1.5356567e-005))
  670. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  671. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  672. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.67028809e-005, 0.865906, -1.58779335, -1.70109615e-005, -6.02148376e-008, 1, -8.31919388e-005, 1, 5.87996638e-008, -1, -8.31919388e-005, -1.70109688e-005))
  673. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  674. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.577367961, 0.288684011, 0.220000014))
  675. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404e-005, 0.938173294, -0.433095038, 5.96023959e-008, 1.74693199e-007, -1, 1, 4.79283299e-005, 5.96107697e-008, 4.79283299e-005, -1, -1.74690328e-007))
  676. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  677. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.866051972, 0.288683981, 0.220000014))
  678. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.71661377e-005, -1.51543999, 2.02078128, -5.06920287e-007, 7.85272368e-006, 1, 1, 7.76739253e-005, 5.063103e-007, -7.76739253e-005, 1, -7.8527637e-006))
  679. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  680. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.577368021, 0.288683981, 0.220000014))
  681. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, -1.65981102, 1.87652087, -2.08590222e-007, -6.32272304e-007, -1, -1, -1.46291495e-005, 2.08599474e-007, -1.46291495e-005, 1, -6.32269177e-007))
  682. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  683. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.577368021, 0.433025986, 0.433025986))
  684. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, -0.288698196, 1.58784819, -2.40121611e-009, 3.87431214e-007, 0.999990821, 0.999990821, 3.94929666e-005, 2.38111664e-009, -3.94930757e-005, 1, -3.87427775e-007))
  685. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  686. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  687. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.72149235, 3.4642086, 1.71214324e-005, 1.72130683e-007, -1, -8.27811818e-005, 1, 1.70713307e-007, 1, 8.27811818e-005, 1.71214488e-005))
  688. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  689. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.577368021, 0.220000014, 0.220000014))
  690. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, 0.72158432, 1.87650549, -2.40388998e-009, 3.87445539e-007, 1, 1, 1.47557366e-005, 2.39817388e-009, -1.47557366e-005, 1, -3.87445567e-007))
  691. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  692. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  693. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-005, -1.15472364, 1.29895592, 3.65992008e-007, -8.08717687e-006, -1, 7.7932571e-005, -1, 8.08720506e-006, -1, -7.7932571e-005, -3.65361785e-007))
  694. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  695. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.288684011))
  696. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000100970268, 0.505271912, 0.288665771, 8.63475361e-005, -1, 6.10917766e-007, 1, 8.63475507e-005, 2.54107908e-005, -2.54108418e-005, 6.0872361e-007, 1))
  697. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  698. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  699. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.86102295e-005, 0.577338934, 0.865907669, -1.67041981e-005, -3.37721644e-007, 1, -8.37883053e-005, 1, 3.36322017e-007, -1, -8.37882981e-005, -1.67042235e-005))
  700. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  701. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.288684011, 0.220000014))
  702. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, -0.793758273, 1.29911232, -7.43303508e-006, 1.22163033e-006, 1, 7.63520002e-005, -1, 1.22219762e-006, 1, 7.63520075e-005, 7.43294186e-006))
  703. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  704. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  705. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -1.87652028, 0.433006287, 8.36841273e-012, -6.12419143e-011, 1, 4.76499372e-005, -1, -6.124206e-011, 1, 4.76499372e-005, -8.36453996e-012))
  706. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099975, 0.656099916))
  707. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.433025986))
  708. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -2.02083421, 0.144403458, 8.6050507e-012, -1.12807347e-010, 1, 8.40728972e-005, -1, -1.12807826e-010, 1, 8.40729044e-005, -8.59459986e-012))
  709. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099975, 1))
  710. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.288683981, 0.577367961))
  711. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-005, -3.3919487, 1.94865453, -8.21310664e-007, -3.71713895e-006, -1, -1, -4.91896208e-005, 8.21493472e-007, -4.91896208e-005, 1, -3.71709848e-006))
  712. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  713. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  714. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216470718, 2.30948448, 0.144159853, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  715. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  716. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.88048619, 0.220000014, 0.220000014))
  717. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.02084994, 1.44337082, 7.22397203e-007, -2.65794e-007, 1, 4.78476795e-005, -1, -2.65828561e-007, 1, 4.78476795e-005, -7.22384527e-007))
  718. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  719. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  720. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -1.01047516, -1.58765054, -6.6305638e-006, 4.3576631e-007, 1, -1, -7.63698336e-005, -6.63053061e-006, 7.63698263e-005, -1, 4.362727e-007))
  721. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  722. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  723. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216533661, 2.30948448, 0.144159973, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  724. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  725. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  726. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.7220459e-006, -0.865915298, 1.2990557, -2.55266741e-006, 2.22020481e-006, 1, 1, 8.28424963e-005, 2.55248347e-006, -8.28424891e-005, 1, -2.22041626e-006))
  727. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  728. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  729. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, -1.73195755, 1.87651253, -6.14582223e-006, 1.36220535e-006, 1, 7.64126744e-005, -1, 1.36267499e-006, 1, 7.64126817e-005, 6.14571854e-006))
  730. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  731. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.577368021, 0.288684011, 0.721709907))
  732. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.47955322e-005, -1.94867647, 0.432897568, 2.0264722e-006, 5.09253368e-007, -0.999990821, 0.000109784494, -1, -5.09026336e-007, -0.999990821, -0.000109785047, -2.02652313e-006))
  733. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  734. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  735. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, -1.29899931, 0.288755417, -1.15058829e-005, 1.16190358e-006, 1, 7.63280477e-005, -1, 1.16278193e-006, 1, 7.63280623e-005, 1.15057956e-005))
  736. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  737. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  738. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-005, -2.30951476, -3.03111649, -8.09607911e-007, -6.23818596e-006, -1, 4.91291576e-005, -1, 6.2381464e-006, -1, -4.91291503e-005, 8.09914411e-007))
  739. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  740. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.288684011))
  741. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000100672245, 0.50525856, 0.288679123, -8.62885718e-005, 1, -4.91710637e-007, 1, 8.62885863e-005, 1.91060262e-005, 1.91060717e-005, -4.90062007e-007, -1))
  742. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  743. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  744. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, -3.17544556, 2.30951023, -8.21310664e-007, -3.71713895e-006, -1, -1, -4.91896208e-005, 8.21493472e-007, -4.91896208e-005, 1, -3.71709848e-006))
  745. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  746. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  747. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-006, 0.577240825, 1.29911613, 2.53324151e-006, -1.13211729e-006, -1, -7.76727393e-005, 1, -1.13231397e-006, 1, 7.76727466e-005, 2.53315375e-006))
  748. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  749. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  750. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.71661377e-005, -1.29893303, -1.87643337, 5.12328938e-007, -7.89359183e-006, -1, 1, 7.79344919e-005, 5.11713779e-007, 7.79344919e-005, -1, 7.89363185e-006))
  751. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099975))
  752. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.577368021, 0.433025986, 0.433025986))
  753. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, 0.288612366, -1.58781135, -2.44521902e-006, 3.38393022e-007, 0.999990821, -0.999990821, -9.30486058e-005, -2.44518264e-006, 9.30482274e-005, -1, 3.3861744e-007))
  754. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  755. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.577367961, 0.433025986, 0.433025986))
  756. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -2.0208354, -2.5980854, -1.15616069e-006, -1.49042464e-007, -1, 4.70736268e-005, -1, 1.48988065e-007, -1, -4.70736268e-005, 1.15616774e-006))
  757. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  758. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.88048619, 0.220000014, 0.220000014))
  759. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.02085447, -1.15470123, -6.70561178e-007, 3.69151508e-007, -1, 4.78494367e-005, -1, -3.69183596e-007, -1, -4.78494367e-005, 6.705435e-007))
  760. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  761. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  762. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.76837158e-005, 0.721509099, -2.74252701, -1.70109615e-005, -6.02148376e-008, 1, -8.31919388e-005, 1, 5.87996638e-008, -1, -8.31919388e-005, -1.70109688e-005))
  763. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  764. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  765. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360855103, 0.288558185, 1.1547966, 1.66594764e-005, 7.09434573e-007, -1, -8.39135391e-005, 1, 7.0803668e-007, 1, 8.39135246e-005, 1.66595346e-005))
  766. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  767. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.288684011, 0.433025986, 0.220000014))
  768. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809e-005, 0.288648129, 0.721580505, -1.67041981e-005, -3.37721644e-007, 1, -8.37883053e-005, 1, 3.36322017e-007, -1, -8.37882981e-005, -1.67042235e-005))
  769. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  770. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  771. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216474533, 0.144152999, -2.45382309, -1.41198152e-005, -1.24599399e-006, 1, -8.33266895e-005, 1, 1.24481744e-006, -1, -8.33266749e-005, -1.41199198e-005))
  772. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  773. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  774. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -0.865945816, -0.72168082, 2.79766277e-006, -2.31785612e-006, -1, 1, 7.79344919e-005, 2.79748178e-006, 7.79344846e-005, -1, 2.31807394e-006))
  775. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  776. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.288684011, 0.220000014, 0.220000014))
  777. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.47955322e-005, -4.00543213e-005, 0.577262878, -1.67041981e-005, -3.37721644e-007, 1, -8.37883053e-005, 1, 3.36322017e-007, -1, -8.37882981e-005, -1.67042235e-005))
  778. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  779. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  780. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -1.01028359, 1.01046181, -7.43303508e-006, 1.22163033e-006, 1, 7.63520002e-005, -1, 1.22219762e-006, 1, 7.63520075e-005, 7.43294186e-006))
  781. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  782. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  783. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, 0.721805573, 1.73200512, -3.36299445e-006, 1.11026122e-006, 1, 1, 7.75619483e-005, 3.36290827e-006, -7.75619483e-005, 1, -1.11052213e-006))
  784. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  785. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  786. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -2.16504097, 0.43307972, -8.21357446e-007, -5.09606161e-006, -1, -1, -4.78931943e-005, 8.21601475e-007, -4.78931979e-005, 1, -5.09602251e-006))
  787. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  788. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.220000014))
  789. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360837936, 0.0720519423, 1.01046753, 1.66594764e-005, 7.09434573e-007, -1, -8.39135391e-005, 1, 7.0803668e-007, 1, 8.39135246e-005, 1.66595346e-005))
  790. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 0.656099916))
  791. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  792. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360843658, 0.721786499, 0.144236863, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  793. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  794. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.288683981, 0.220000014))
  795. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, 2.52592087, 1.73215079, -1.24540463e-006, 6.92964932e-007, 1, 1, 4.81465177e-005, 1.2453711e-006, -4.81465177e-005, 1, -6.93024845e-007))
  796. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  797. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.433025986, 0.220000014))
  798. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, -2.88677025, 1.73214579, 1.32623063e-006, -6.52077517e-007, -1, -1, -4.82320611e-005, -1.32619914e-006, -4.82320611e-005, 1, -6.52141466e-007))
  799. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  800. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  801. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360858917, 1.58762693, -1.58782005, -7.33726074e-006, 4.9689362e-007, 1, -7.64126744e-005, 1, -4.97454209e-007, -1, -7.64126817e-005, -7.33722254e-006))
  802. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  803. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.88048619, 0.220000014, 0.220000014))
  804. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -1.44337273, -1.4434824, -1.49009651e-007, -1.74382194e-007, 1, -1, -4.77710601e-005, -1.49017978e-007, 4.77710601e-005, -1, -1.74375046e-007))
  805. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  806. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  807. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, 0.721630752, 0.288751602, 2.6822504e-006, -1.05700735e-006, -1, -7.79004258e-005, 1, -1.05721631e-006, 1, 7.79004258e-005, 2.68216832e-006))
  808. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  809. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  810. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216505051, 0.43307817, -2.16505623, -4.67294331e-006, 2.33721812e-006, 1, -4.82202013e-005, 1, -2.33744322e-006, -1, -4.82202122e-005, -4.67283053e-006))
  811. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  812. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  813. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216529846, 0.144152522, -2.45382881, -1.41198152e-005, -1.24599399e-006, 1, -8.33266895e-005, 1, 1.24481744e-006, -1, -8.33266749e-005, -1.41199198e-005))
  814. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  815. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  816. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360836029, 0.288558662, 1.15480804, 1.66594764e-005, 7.09434573e-007, -1, -8.39135391e-005, 1, 7.0803668e-007, 1, 8.39135246e-005, 1.66595346e-005))
  817. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  818. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  819. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360847473, 0.721775055, 0.14423722, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  820. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  821. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  822. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216537476, -0.144153237, 2.45382881, -1.6820808e-005, 1.22771155e-006, 1, 8.3281986e-005, -1, 1.22911251e-006, 1, 8.32820078e-005, 1.68207062e-005))
  823. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  824. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  825. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000106930733, 0.21651268, 0.866123199, -7.99797781e-005, 1, 7.00359237e-007, -1.21703379e-005, -7.0133251e-007, 1, 1, 7.99797708e-005, 1.21703943e-005))
  826. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  827. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.288683981))
  828. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, 3.03110123, 1.80431747, -1.47524008e-006, 5.90472155e-007, 1, 1, 4.78687507e-005, 1.47521177e-006, -4.78687507e-005, 1, -5.90542754e-007))
  829. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  830. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  831. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, -0.433074057, 2.45373154, -1.21425751e-006, 2.73477553e-006, 1, 4.83096082e-005, -1, 2.7348342e-006, 1, 4.83096119e-005, 1.21412518e-006))
  832. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  833.  
  834. EffectModel = Instance.new("Model", Character)
  835. EffectModel.Name = "Effects"
  836.  
  837. Effects = {
  838.     ["Block"] = {
  839.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  840.             local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  841.             prt.Anchored = true
  842.             prt.CFrame = cframe
  843.             local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  844.             game:GetService("Debris"):AddItem(prt, 10)
  845.             if Type == 1 or Type == nil then
  846.                 table.insert(Effects, {
  847.                     prt,
  848.                     "Block1",
  849.                     delay,
  850.                     x3,
  851.                     y3,
  852.                     z3,
  853.                     msh
  854.                 })
  855.             elseif Type == 2 then
  856.                 table.insert(Effects, {
  857.                     prt,
  858.                     "Block2",
  859.                     delay,
  860.                     x3,
  861.                     y3,
  862.                     z3,
  863.                     msh
  864.                 })
  865.             end
  866.         end;
  867.     };
  868.    
  869.     ["Cylinder"] = {
  870.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  871.             local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  872.             prt.Anchored = true
  873.             prt.CFrame = cframe
  874.             local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  875.             game:GetService("Debris"):AddItem(prt, 2)
  876.             Effects[#Effects + 1] = {
  877.                 prt,
  878.                 "Cylinder",
  879.                 delay,
  880.                 x3,
  881.                 y3,
  882.                 z3
  883.             }
  884.         end;
  885.     };
  886.    
  887.     ["Sphere"] = {
  888.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  889.             local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  890.             prt.Anchored = true
  891.             prt.CFrame = cframe
  892.             local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  893.             game:GetService("Debris"):AddItem(prt, 10)
  894.             table.insert(Effects, {
  895.                 prt,
  896.                 "Cylinder",
  897.                 delay,
  898.                 x3,
  899.                 y3,
  900.                 z3,
  901.                 msh
  902.             })
  903.         end;
  904.     };
  905.  
  906.     ["Ring"] = {
  907.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  908.             local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  909.             prt.Anchored = true
  910.             prt.CFrame = cframe
  911.             local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  912.             game:GetService("Debris"):AddItem(prt, 10)
  913.             table.insert(Effects, {
  914.                 prt,
  915.                 "Cylinder",
  916.                 delay,
  917.                 x3,
  918.                 y3,
  919.                 z3,
  920.                 msh
  921.             })
  922.         end;
  923.     };
  924.  
  925.     ["Wave"] = {
  926.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  927.             local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  928.             prt.Anchored = true
  929.             prt.CFrame = cframe
  930.             local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  931.             game:GetService("Debris"):AddItem(prt, 10)
  932.             table.insert(Effects, {
  933.                 prt,
  934.                 "Cylinder",
  935.                 delay,
  936.                 x3,
  937.                 y3,
  938.                 z3,
  939.                 msh
  940.             })
  941.         end;
  942.     };
  943.  
  944.     ["Break"] = {
  945.         Create = function(brickcolor, cframe, x1, y1, z1)
  946.             local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  947.             prt.Anchored = true
  948.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  949.             local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  950.             local num = math.random(10, 50) / 1000
  951.             game:GetService("Debris"):AddItem(prt, 10)
  952.             table.insert(Effects, {
  953.                 prt,
  954.                 "Shatter",
  955.                 num,
  956.                 prt.CFrame,
  957.                 math.random() - math.random(),
  958.                 0,
  959.                 math.random(50, 100) / 100
  960.             })
  961.         end;
  962.     };
  963.    
  964.     ["Freeze"] = {
  965.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3)
  966.             local prt = CFuncs["Part"].Create(workspace, "Neon", 0.4, 0.3, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  967.             prt.Anchored = true
  968.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  969.             local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970.             coroutine.resume(coroutine.create(function(Part, Mesh)
  971.                 for i = 0, 1, 0.1 do
  972.                     swait()
  973.                     Part.CFrame = Part.CFrame * CFrame.new(0, 0.3, 0)
  974.                     Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  975.                 end
  976.                 table.insert(Effects, {
  977.                     Part,
  978.                     "Disappear",
  979.                     .01
  980.                 })
  981.                 game:GetService("Debris"):AddItem(Part, 5)
  982.             end), prt, msh)
  983.         end;
  984.     };
  985. }
  986.  
  987. local Aim = false
  988.  
  989. spread = 0
  990. range = 500
  991. rangepower = 10
  992.  
  993. function FireCannon(mouse, baseprt)
  994.     coroutine.resume(coroutine.create(function(v)
  995.         local spreadvector = (Vector3.new(math.random(-spread, spread), math.random(-spread, spread), math.random(-spread, spread))) * (baseprt.Position - mouse.Hit.p).magnitude / 100
  996.         local dir = CFrame.new((baseprt.Position + mouse.Hit.p) / 2, mouse.Hit.p + spreadvector)
  997.         local hit, pos = rayCast(baseprt.Position, dir.lookVector, 10, Character)
  998.         local rangepos = range
  999.         local ShootBullet = CFuncs["Part"].Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Lmao", Vector3.new(1, 1, 1))
  1000.         ShootBullet.Anchored = false
  1001.         ShootBullet.CFrame = baseprt.CFrame
  1002.         local FakeBoolit = CFuncs["Part"].Create(ShootBullet, "SmoothPlastic", 0, 0, BrickColor.new("New Yeller"), "Lmao2", Vector3.new(.5, .5, .5))
  1003.         CFuncs["Mesh"].Create("SpecialMesh", FakeBoolit, "FileMesh", "rbxassetid://433301027", Vector3.new(0, 0, 0), Vector3.new(0.02, 0.02, 0.02))
  1004.         local FakeBoolitWeld = CFuncs["Weld"].Create(FakeBoolit, ShootBullet, FakeBoolit, CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0) * CFrame.new(0, 0, 0))
  1005.         local shodderp = CFuncs["Weld"].Create(ShootBullet, ShootBullet, Barrel, CFrame.fromEulerAnglesXYZ(-3.14, 0, 3) * CFrame.new(0, 0, 0))
  1006.         shodderp.Parent = nil
  1007.         local function drawtrail(From, To)
  1008.             local effectsmsh = Instance.new("CylinderMesh")
  1009.             effectsmsh.Scale = Vector3.new(1, 1, 1)
  1010.             effectsmsh.Name = "Mesh"
  1011.             local effectsg = Instance.new("Part")
  1012.             effectsg.Material = "SmoothPlastic"
  1013.             effectsg.formFactor = 3
  1014.             effectsg.CanCollide = false
  1015.             effectsg.Name = "Eff"
  1016.             effectsg.Locked = true
  1017.             effectsg.Anchored = true
  1018.             effectsg.Size = Vector3.new(0.2, 0.2, 0.2)
  1019.             effectsg.Parent = m
  1020.             effectsmsh.Parent = effectsg
  1021.             effectsg.BrickColor = BrickColor.new("New Yeller")
  1022.             effectsg.Reflectance = 0.25
  1023.             effectsg.Transparency = 1
  1024.             local LP = From
  1025.             local point1 = To
  1026.             local mg = (LP - point1).magnitude
  1027.             effectsmsh.Scale = Vector3.new(1.5, mg * 5, 1.5)
  1028.             effectsg.CFrame = CFrame.new((LP + point1) / 2, point1) * CFrame.Angles(math.rad(90), 0, 0)
  1029.             ShootBullet.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1030.             local shodderp = CFuncs["Weld"].Create(ShootBullet, ShootBullet, effectsg, CFrame.fromEulerAnglesXYZ(3.14, 0, 0) * CFrame.new(0, 0, 0))
  1031.             Effects["Block"].Create(BrickColor.new("New Yeller"), ShootBullet.CFrame, 0, 0, 0, 0.5, 0.5, 0.5, 0.05, 1)
  1032.             coroutine.resume(coroutine.create(function()
  1033.                 effectsg.Transparency = 1
  1034.                 swait(0.1)
  1035.                 effectsg.Parent = nil
  1036.             end))
  1037.         end
  1038.         local newpos = baseprt.Position
  1039.         local inc = rangepower
  1040.         repeat
  1041.             swait(0)
  1042.             rangepos = rangepos - 10
  1043.             dir = dir * CFrame.Angles(math.rad(-0.5), 0, 0)
  1044.             hit, pos = rayCast(newpos, dir.lookVector, inc, Character)
  1045.             drawtrail(newpos, pos)
  1046.             newpos = newpos + (dir.lookVector * inc)
  1047.             if inc >= 20 then
  1048.                 inc = inc - 10
  1049.             end
  1050.             if hit ~= nil then
  1051.                 rangepos = 0
  1052.             end
  1053.         until rangepos <= 0
  1054.         local TehCF = ShootBullet.CFrame
  1055.         local NewCF = CFrame.new(ShootBullet.Position)
  1056.         local NewPOS = ShootBullet.Position
  1057.         local rand = math.random(1, 3)
  1058.         ShootBullet.Parent = nil
  1059.         local sprt = CFuncs["Part"].Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Sound Part", Vector3.new(0.5, 0.5, 0.5))
  1060.         sprt.CFrame = TehCF
  1061.         sprt.Anchored = true
  1062.         if Freeze == false then
  1063.         MagnitudeDamage(sprt, 20, 20, 35, BrickColor.new("New Yeller"), BrickColor.new("Bright yellow"), " ", 1)
  1064.         CFuncs["Sound"].Create("rbxassetid://184718741", sprt, 1, 1.3)
  1065.         Effects["Sphere"].Create(BrickColor.new("New Yeller"), sprt.CFrame, 5, 5, 5, 5, 5, 5, .06)
  1066.         Effects["Block"].Create(BrickColor.new("New Yeller"), sprt.CFrame, 5, 5, 5, 5, 5, 5, .06, 1)
  1067.         Effects["Wave"].Create(BrickColor.new("New Yeller"), sprt.CFrame * CFrame.Angles(1.65, 0, 0), .5, .5, .5, 1, 1, 1, .06)
  1068.         elseif Freeze == true then
  1069.             MagnitudeDamage(sprt, 20, 20, 35, BrickColor.new("New Yeller"), BrickColor.new("Bright yellow"), " ", 1)
  1070.             Effects["Block"].Create(BrickColor.new("New Yeller"), NewCF, 1, 1, 1, 5, 5, 5, 0.05)
  1071.         end
  1072.         game:GetService("Debris"):AddItem(sprt, 5)
  1073.     end))
  1074. end
  1075.  
  1076. function attackone()
  1077.     attack = true
  1078.     RootPart.Velocity = RootPart.CFrame.lookVector * -50
  1079.     CFuncs["Sound"].Create("rbxassetid://131632972", Barrel, 1, .8)
  1080.     CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .5, 1.8)
  1081.     Effects["Sphere"].Create(BrickColor.new("New Yeller"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, .07)
  1082.     Effects["Block"].Create(BrickColor.new("New Yeller"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, .07, 1)
  1083.     FireCannon(mouse, Barrel)
  1084.     for i = 0, 1, 0.3 do
  1085.         swait()
  1086.         PlayAnimationFromTable({
  1087.             CFrame.new(-0.0464506708, -0.238988817, 0.118124016, 0.707105935, 1.89660625e-007, -0.707107782, 0.183011979, 0.96592617, 0.18301174, 0.683013916, -0.258817852, 0.683012009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1088.             CFrame.new(-1.4975667e-006, 1.49999011, -1.12503767e-006, 0.707105935, 0.0616276413, 0.704417109, 1.89660625e-007, 0.996194899, -0.0871547163, -0.707107782, 0.0616277307, 0.704415262) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1089.             CFrame.new(1.50920224, -0.144947827, -0.112141252, 0.707105935, -0.18301408, 0.683013439, 1.89660625e-007, 0.965925574, 0.258820474, -0.707107782, -0.183013335, 0.683011651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1090.             CFrame.new(-0.345030844, 0.663422287, -1.18909049, -0.0882733837, -0.911283314, 0.402207464, 0.995046556, -0.0992052853, -0.00638471544, 0.0457193702, 0.399651557, 0.91552639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1091.             CFrame.new(0.642704308, -2.00846434, 0.00167004019, 0.865560055, -0.126088485, 0.484672725, 0.0328175947, 0.979987144, 0.196337596, -0.499728858, -0.154036194, 0.852375507) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1092.             CFrame.new(-1.02584946, -1.7481159, -0.398575753, 0.573394775, 0.225872323, 0.787528038, -0.0250177607, 0.965623856, -0.258737028, -0.818897307, 0.128656253, 0.559334397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1093.         }, .8, false)
  1094.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .8)
  1095.     end
  1096.     for i = 0, 1, 0.1 do
  1097.         swait()
  1098.         PlayAnimationFromTable({
  1099.             CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1100.             CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1101.             CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1102.             CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1103.             CFrame.new(0.64141804, -1.99999678, 3.75509262e-006, 0.865559459, -0.0400083363, 0.499205828, 0.0328160077, 0.999192536, 0.023180481, -0.49973011, -0.00368214212, 0.866173565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1104.             CFrame.new(-0.634346068, -1.9999969, -0.00707113743, 0.573396206, 0.0143492911, 0.819152713, -0.0250170156, 0.999687016, -1.71228081e-007, -0.818896413, -0.0204926543, 0.573575795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1105.         }, .3, false)
  1106.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1107.     end
  1108.     attack = false
  1109. end
  1110.  
  1111. function QuadShot()
  1112.     attack = true
  1113.     Humanoid.WalkSpeed = 0
  1114.     for i = 0, 1, 0.1 do
  1115.         swait()
  1116.         PlayAnimationFromTable({
  1117.             CFrame.new(0, -0, -0, 0.906307876, 0, -0.422617942, 0, 1, 0, 0.422617942, 0, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1118.             CFrame.new(1.15483999e-007, 1.49999237, 6.2584877e-007, 0.984807909, -0.0301534608, 0.171008915, 0, 0.984807849, 0.173648059, -0.173646972, -0.171009988, 0.969846606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1119.             CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-008, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1120.             CFrame.new(-0.942681372, 0.940122128, -0.586095691, 0.630203903, -0.660239339, -0.408567131, -0.764881134, -0.618345797, -0.180569708, -0.133416563, 0.426300973, -0.894688547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1121.             CFrame.new(0.622640371, -1.99763227, -0.00348503888, 0.921796083, -0.0198112018, 0.387168586, 0.0109610008, 0.9996261, 0.0250536501, -0.387520134, -0.0188506003, 0.92166841) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1122.             CFrame.new(-0.647147298, -1.99463391, -0.0074134469, 0.763117492, 0.0317284837, 0.645480394, -0.0823379681, 0.995427787, 0.0484137535, -0.640992999, -0.0900929123, 0.762240887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1123.         }, .3, false)
  1124.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1125.     end
  1126.     local ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1127.     ref.Anchored = true
  1128.     ref.CFrame = Head.CFrame * CFrame.new(-0.25, 0.25, -0.6)
  1129.     Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(ref.Position), 0, 0, 0, 0.2, 5, 0.2, 0.1)
  1130.     Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 0, 0, 0, 0.2, 5, 0.2, 0.1)
  1131.     Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(0, 0, 1.57), 0, 0, 0, 0.2, 5, 0.2, 0.1)
  1132.     CFuncs["Sound"].Create("rbxassetid://300563970", RootPart, 1, 1)
  1133.     for i = 1, 5 do
  1134.     local cf2 = mouse.Hit.p + Vector3.new(math.random(-1500, 1500) / 100, 100, math.random(-1500, 1500) / 100)
  1135.     local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1136.     if hit2 ~= nil then
  1137.         local d1 = CFuncs["Part"].Create(workspace, "Neon", 0, 0.5, BrickColor.new("New Yeller"), "Effect", Vector3.new())
  1138.         d1.Anchored = true
  1139.         d1.CFrame = CFrame.new(pos2)
  1140.         game:GetService("Debris"):AddItem(d1, 5)
  1141.         local msh = CFuncs["Mesh"].Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(100, 5, 100))
  1142.         local d2 = d1:Clone()
  1143.         d2.Parent = d1
  1144.         d2.CFrame = CFrame.new(d1.Position)
  1145.         d2.BrickColor = BrickColor.new("New Yeller")
  1146.         d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1147.         table.insert(Effects, {
  1148.             d1,
  1149.             "QuadShot",
  1150.             d2,
  1151.             d2.Mesh,
  1152.             0
  1153.         })
  1154.     end
  1155.     end
  1156.     for i = 0, 1, 0.1 do
  1157.         swait()
  1158.         PlayAnimationFromTable({
  1159.             CFrame.new(0.00321083516, -0, -0.0634426698, 0.582263947, 0, -0.812999904, 0, 1, 0, 0.812999904, 0, 0.582263947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1160.             CFrame.new(1.47521496e-006, 1.49999189, -1.94460154e-006, 0.623624027, -0.00443960726, 0.781711996, -0.115167953, 0.988550425, 0.0974915028, -0.773194432, -0.150826216, 0.6159724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1161.             CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-008, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1162.             CFrame.new(-1.68316388, 0.510640204, -0.502018332, 0.570830464, 0.778613091, -0.260604084, -0.431534857, 0.0144789768, -0.901980042, -0.698520184, 0.627337456, 0.344263643) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1163.             CFrame.new(0.622647941, -1.99763203, -0.00349700451, 0.812314093, -0.0198106803, 0.582883835, 0.00510299997, 0.9996261, 0.026863046, -0.583198071, -0.0188467726, 0.812111378) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1164.             CFrame.new(-0.747580051, -1.97961462, 0.123161972, 0.607162058, 0.0317292884, 0.793944478, -0.0907969996, 0.995427847, 0.0296548083, -0.789373457, -0.090093039, 0.607266903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165.         }, .3, false)
  1166.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1167.     end
  1168.     Humanoid.WalkSpeed = 16
  1169.     attack = false
  1170. end
  1171.  
  1172.  
  1173. function CreateGrenade()
  1174.     local GrenadeModel = Instance.new("Model", Character)
  1175.     GrenadeModel.Name = "GrenadeModel"
  1176.     local GrenadeHandle = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Handle", Vector3.new(0.720000029, 0.720000029, 0.720000029))
  1177.     local GrenadeHandleWeld = CFuncs["Weld"].Create(GrenadeModel, Character["Left Arm"], GrenadeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0399894714, 0.0880355835, -1.03497469, -1, -1.29144695e-010, -1.65926451e-007, 1.65926451e-007, -5.96046377e-008, -1, 1.291348e-010, -1, 5.96046377e-008))
  1178.     GrenadeHandleWeld.Name = "HandleWeld"
  1179.     CFuncs["Mesh"].Create("SpecialMesh", GrenadeHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1180.     Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1181.     local Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, 6.07967377e-006, -0.305992126, -0.99999994, 2.91125325e-005, 0.000388413115, 0.0003884123, -2.87742059e-005, 1, 2.91237066e-005, 1, 2.87628955e-005))
  1182.     CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1183.     local Button = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Button", Vector3.new(0.287999928, 0.24000001, 0.251999915))
  1184.     local Buttonweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Button, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.378005981, -2.2649765e-006, 1, 0, 4.87636868e-018, 0, 1, 0, 4.87636868e-018, 0, 1))
  1185.     CFuncs["Mesh"].Create("CylinderMesh", Button, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.150000006, 1))
  1186.     Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.287999928, 0.24000001, 0.287999928))
  1187.     Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -0.323997498, 4.05311584e-006, 1, 0, 4.87636868e-018, 0, 1, 0, 4.87636868e-018, 0, 1))
  1188.     CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.299999982, 1))
  1189.     Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1190.     Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, 9.77516174e-006, -0.395996094, -0.99999994, 2.91125325e-005, 0.000388413115, 0.0003884123, -2.87742059e-005, 1, 2.91237066e-005, 1, 2.87628955e-005))
  1191.     CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.0468000025, 0.0468000025, 0.259199947))
  1192.     Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1193.     Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.396003723, 5.96046448e-007, 1, 0, 4.87636868e-018, 0, 1, 0, 4.87636868e-018, 0, 1))
  1194.     CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.300000012, 0.300000012, 0.300000012))
  1195.     Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1196.     Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.67572021e-006, -7.62939453e-006, -0.305995941, 2.90565495e-005, -0.000388383865, 0.99999994, -2.88907795e-005, -0.99999994, -0.000388383021, 1, -2.88794927e-005, -2.90677672e-005))
  1197.     CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1198.     Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.287999928, 0.685800076, 0.287999928))
  1199.     Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.000904083252, 0, 3.6234119e-012, 0, 1, -1, -1.42108547e-014, 3.62340236e-012, 1.42108547e-014, -1, 0))
  1200.     CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1201.     Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1202.     Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809e-005, 0, 0.306002617, -0.99999994, -0.000388418615, 2.90845201e-005, 0.0003884178, -1, -2.87741423e-005, 2.90956923e-005, -2.87628409e-005, 1))
  1203.     CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1204.     Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1205.     Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-005, 1.52587891e-005, -0.306001425, -0.99999994, -0.000388418615, 2.90845201e-005, 0.0003884178, -1, -2.87741423e-005, 2.90956923e-005, -2.87628409e-005, 1))
  1206.     CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1207.     Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1208.     Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45571136e-005, -3.05175781e-005, 0.305992126, 2.90565495e-005, -0.000388383865, 0.99999994, -2.88907795e-005, -0.99999994, -0.000388383021, 1, -2.88794927e-005, -2.90677672e-005))
  1209.     CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1210.     Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.287999928, 0.685800076, 0.287999928))
  1211.     Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000904083252, -5.96046448e-007, 0, -1, 2.46687932e-007, -5.96051919e-008, 5.96052629e-008, 3.27825546e-007, -1, -2.46687904e-007, -1, -3.27825546e-007))
  1212.     CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1213.     for _, Part in pairs(GrenadeModel:GetChildren()) do
  1214.         pcall(function()
  1215.             Part.CanCollide = true
  1216.         end)
  1217.     end
  1218.     local Beep = Instance.new("Sound")
  1219.     Beep.Name = "Beep"
  1220.     Beep.SoundId = "rbxassetid://146785518"
  1221.     Beep.Volume = .5
  1222.     Beep.Looped = true
  1223.     Beep.Pitch = 4
  1224.     Beep.Parent = GrenadeHandle
  1225.     Beep:Play()
  1226.  
  1227.     GrenadeHandleWeld:remove()
  1228.     local BodyVelocity = Instance.new("BodyVelocity")
  1229.     BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1230.     BodyVelocity.velocity = (mouse.Hit.p - GrenadeHandle.Position).unit * 400
  1231.     BodyVelocity.Parent = GrenadeHandle
  1232.     game:GetService("Debris"):AddItem(BodyVelocity, 0.1)
  1233.     game:GetService("Debris"):AddItem(GrenadeModel, 10)
  1234.     swait()
  1235.     ExplodeCon = GrenadeHandle.Touched:connect(function(Hit)
  1236.         if Hit.Parent ~= Character then
  1237.         ExplodeCon:disconnect()
  1238.         CFuncs["Sound"].Create("rbxassetid://240036913", GrenadeHandle, 1, 1)
  1239.         if Hit.Parent == GrenadeHandle.Parent then
  1240.             return
  1241.         end
  1242.         local Weld = Instance.new("Weld")
  1243.         Weld.Part0 = GrenadeHandle
  1244.         Weld.Part1 = Hit
  1245.         Weld.C0 = GrenadeHandle.CFrame:inverse() * CFrame.new(GrenadeHandle.Position)
  1246.         Weld.C1 = Hit.CFrame:inverse() * CFrame.new(GrenadeHandle.Position)
  1247.         Weld.Parent = GrenadeHandle
  1248.         for i = 4, 10, 0.075 do
  1249.             Beep.Pitch = i
  1250.             swait()
  1251.         end
  1252.         local sprt = CFuncs["Part"].Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Sound Part", Vector3.new(0.5, 0.5, 0.5))
  1253.         sprt.CFrame = GrenadeHandle.CFrame
  1254.         sprt.Anchored = true
  1255.         MagnitudeDamage(sprt, 15, 20, 35, BrickColor.new("New Yeller"), BrickColor.new("Bright yellow"), " ", 1)
  1256.         CFuncs["Sound"].Create("rbxassetid://166221646", sprt, 1, 1)
  1257.         CFuncs["Sound"].Create("rbxassetid://159490394", sprt, 1, 1.2)
  1258.         for i = 1, 6 do
  1259.             Effects["Break"].Create(BrickColor.new("New Yeller"), sprt.CFrame, 0.5, math.random(5, 15), 0.5)
  1260.         end
  1261.         Effects["Sphere"].Create(BrickColor.new("New Yeller"), sprt.CFrame, 5, 5, 5, 5, 5, 5, .06)
  1262.         Effects["Block"].Create(BrickColor.new("New Yeller"), sprt.CFrame, 5, 5, 5, 5, 5, 5, .06, 1)
  1263.         game:GetService("Debris"):AddItem(sprt, 5)
  1264.         GrenadeModel:remove()
  1265.         end
  1266.     end)
  1267.     return GrenadeModel
  1268. end
  1269.  
  1270. function ThrowGrenade()
  1271.     attack = true
  1272.     for i = 1,5 do
  1273. for i = 0, 1, 0.15 do
  1274. swait()
  1275. PlayAnimationFromTable({
  1276. CFrame.new(-0, -0, 0, 0.555494964, 0, 0.831519902, 0, 1, 0, -0.831519902, 0, 0.555494964) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. CFrame.new(-3.27825546e-007, 1.49999201, 2.5331974e-007, 0.625445068, 0.0577181466, -0.778130531, 0, 0.997260332, 0.0739721954, 0.780268192, -0.0462655462, 0.623731613) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1278. CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-008, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1279. CFrame.new(-1.84413862, 0.829995692, -0.263126075, 0.277553767, 0.689586163, 0.668905735, 0.838962317, -0.513218045, 0.180968568, 0.468087941, 0.510958135, -0.720982313) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1280. CFrame.new(0.727452874, -1.99999678, 0.0524490774, 0.500000715, 0.0181959216, -0.865833819, 0, 0.999779224, 0.0210108496, 0.866024971, -0.0105054397, 0.499890357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1281. CFrame.new(-0.644299269, -1.99999678, -0.0719765127, 0.80593729, 0.0581622086, -0.589136958, -0.0274869967, 0.997765243, 0.060901694, 0.591362596, -0.0328893401, 0.805734873) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1282. }, .4, false)
  1283. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1284. end
  1285. CreateGrenade()
  1286. for i = 0, 1, 0.15 do
  1287. swait()
  1288. PlayAnimationFromTable({
  1289. CFrame.new(-0.10872753, 0, -0.099864617, 0.541791856, 0, -0.840512812, 0, 1, 0, 0.840512812, 0, 0.541791856) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. CFrame.new(1.13993883e-006, 1.49999213, -1.13248825e-006, 0.663318098, -0.0493231155, 0.746710539, -0.000380000245, 0.99780333, 0.0662463158, -0.748337686, -0.0442261323, 0.661842227) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-008, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292. CFrame.new(-0.818766117, 0.29000023, -1.04174209, 0.371324599, -0.529005647, 0.763067067, 0.921572506, 0.310204625, -0.233403519, -0.113235161, 0.789889991, 0.602703691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. CFrame.new(0.607915223, -1.99999642, 0.0348861739, 0.989780545, 0.00892156549, 0.142320454, -0.0195019897, 0.997132361, 0.0731216595, -0.141259938, -0.075149931, 0.987116218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. CFrame.new(-0.64430511, -1.99999678, -0.0719578862, 0.719177306, 0.046785295, 0.693249881, -0.0489069782, 0.998664379, -0.0166606959, -0.693103433, -0.0219227616, 0.72050488) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. }, .4, false)
  1296. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1297. end
  1298. end
  1299.     attack = false
  1300. end
  1301.  
  1302. function AutoFire()
  1303.     attack = true
  1304.     for i = 1, 10 do
  1305.     RootPart.Velocity = RootPart.CFrame.lookVector * -50
  1306.     CFuncs["Sound"].Create("rbxassetid://131632972", Barrel, 1, 1)
  1307.     CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .5, 2)
  1308.     Effects["Sphere"].Create(BrickColor.new("New Yeller"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, .1)
  1309.     Effects["Block"].Create(BrickColor.new("New Yeller"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, .1, 1)
  1310.     FireCannon(mouse, Barrel)
  1311.     for i = 0, 1, 0.9 do
  1312.         swait()
  1313.         PlayAnimationFromTable({
  1314.             CFrame.new(-0.0464506708, -0.238988817, 0.118124016, 0.707105935, 1.89660625e-007, -0.707107782, 0.183011979, 0.96592617, 0.18301174, 0.683013916, -0.258817852, 0.683012009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315.             CFrame.new(-1.4975667e-006, 1.49999011, -1.12503767e-006, 0.707105935, 0.0616276413, 0.704417109, 1.89660625e-007, 0.996194899, -0.0871547163, -0.707107782, 0.0616277307, 0.704415262) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316.             CFrame.new(1.50920224, -0.144947827, -0.112141252, 0.707105935, -0.18301408, 0.683013439, 1.89660625e-007, 0.965925574, 0.258820474, -0.707107782, -0.183013335, 0.683011651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317.             CFrame.new(-0.345030844, 0.663422287, -1.18909049, -0.0882733837, -0.911283314, 0.402207464, 0.995046556, -0.0992052853, -0.00638471544, 0.0457193702, 0.399651557, 0.91552639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1318.             CFrame.new(0.642704308, -2.00846434, 0.00167004019, 0.865560055, -0.126088485, 0.484672725, 0.0328175947, 0.979987144, 0.196337596, -0.499728858, -0.154036194, 0.852375507) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1319.             CFrame.new(-1.02584946, -1.7481159, -0.398575753, 0.573394775, 0.225872323, 0.787528038, -0.0250177607, 0.965623856, -0.258737028, -0.818897307, 0.128656253, 0.559334397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1320.         }, .8, false)
  1321.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .8)
  1322.     end
  1323.     for i = 0, 1, 0.9 do
  1324.         swait()
  1325.         PlayAnimationFromTable({
  1326.             CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327.             CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328.             CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329.             CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330.             CFrame.new(0.64141804, -1.99999678, 3.75509262e-006, 0.865559459, -0.0400083363, 0.499205828, 0.0328160077, 0.999192536, 0.023180481, -0.49973011, -0.00368214212, 0.866173565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331.             CFrame.new(-0.634346068, -1.9999969, -0.00707113743, 0.573396206, 0.0143492911, 0.819152713, -0.0250170156, 0.999687016, -1.71228081e-007, -0.818896413, -0.0204926543, 0.573575795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1332.         }, .8, false)
  1333.         FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1334.     end
  1335.     end
  1336.     attack = false
  1337. end
  1338.  
  1339. --[[Attacks]]--
  1340.  
  1341. mouse.Button1Down:connect(function()
  1342.     if attack == false and attacktype == 1 and Aim == true then
  1343.         attackone()
  1344.     end
  1345. end)
  1346.  
  1347. mouse.KeyDown:connect(function(k)
  1348.     k = k:lower()
  1349.     if attack == false and k == 'e' and Aim == false then
  1350.         Aim = true
  1351.     elseif attack == false and k == 'e' and Aim == true then
  1352.         Aim = false
  1353.     elseif attack == false and k == 'z' then
  1354.         QuadShot()
  1355.     elseif attack == false and k == 'x' then
  1356.         ThrowGrenade()
  1357.     elseif attack == false and k == 'c' and Aim == true then
  1358.         AutoFire()
  1359.     end
  1360. end)
  1361.  
  1362. while true do
  1363.     swait()
  1364.     if Aim == false and attack == false then
  1365.         Humanoid.WalkSpeed = 25
  1366.     elseif Aim == true and attack == false then
  1367.         Humanoid.WalkSpeed = 10
  1368.     end
  1369.     if Aim == true then
  1370.         local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
  1371.         local direction = aim.lookVector
  1372.         local headingA = math.atan2(direction.x, direction.z)
  1373.         headingA = math.deg(headingA)
  1374.         Humanoid.AutoRotate = false
  1375.         RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))       
  1376.     else
  1377.         Humanoid.AutoRotate = true         
  1378.     end
  1379.     for i, v in pairs(Character:GetChildren()) do
  1380.         if v:IsA'Model' then
  1381.             for _, c in pairs(v:GetChildren()) do
  1382.                 if c:IsA'Part' then
  1383.                     c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1384.                 end
  1385.             end
  1386.         end
  1387.     end
  1388.     for i, v in pairs(Character:GetChildren()) do
  1389.         if v:IsA("Part") then
  1390.             v.Material = "SmoothPlastic"
  1391.         elseif v:IsA("Hat") then
  1392.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  1393.         end
  1394.     end
  1395.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1396.     velocity = RootPart.Velocity.y
  1397.     sine = sine + change
  1398.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1399.     if equipped == true or equipped == false then
  1400.         if RootPart.Velocity.y > 1 and hit == nil then
  1401.             Anim = "Jump"
  1402.             if attack == false and Aim == false then
  1403.                 change = 1
  1404.                 PlayAnimationFromTable({
  1405.                     CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1406.                     CFrame.new(0, 1.48262739, 0.0984807014, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1407.                     CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-008, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1408.                     CFrame.new(-1.5668143, 0.113709539, -0.0510462224, 0.923045218, 0.254886031, -0.288133383, -0.185842037, 0.951251626, 0.246136591, 0.336824089, -0.173647895, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1409.                     CFrame.new(0.500001609, -1.79999721, 1.49011612e-007, 0.995449364, 0.0227353834, -0.0925409794, -0.0044040014, 0.981060326, 0.193652838, 0.0951910391, -0.192364037, 0.976695895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1410.                     CFrame.new(-0.500002027, -1.49999654, -0.19999975, 0.866025269, 4.00048179e-007, 0.500000358, -0.129410043, 0.965925813, 0.224143773, -0.482963175, -0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1411.                 }, .3, false)
  1412.                 FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1413.             elseif attack == false and Aim == true then
  1414.                 change = 1
  1415.                 PlayAnimationFromTable({
  1416.                     CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417.                     CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418.                     CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419.                     CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420.                     CFrame.new(0.500000715, -1.79999745, -1.35600567e-006, 0.94129312, 0.0227346793, 0.336824238, -0.0858320072, 0.981060266, 0.173648357, -0.326497018, -0.192364305, 0.92541647) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421.                     CFrame.new(-0.500002027, -1.49999654, -0.19999975, 0.866025269, 4.00048179e-007, 0.500000358, -0.129410043, 0.965925813, 0.224143773, -0.482963175, -0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422.                 }, .3, false)
  1423.                 FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1424.             end
  1425.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1426.             Anim = "Fall"
  1427.             if attack == false and Aim == false then
  1428.                 change = 1
  1429.                 PlayAnimationFromTable({
  1430.                     CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431.                     CFrame.new(0, 1.49127769, -0.0996195972, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1432.                     CFrame.new(1.30000818, 1.19999981, 0.59999907, 0.984807849, 3.59532123e-007, 0.173648059, -0.133021981, -0.642787039, 0.754407048, 0.111618988, -0.766044915, -0.633021712) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433.                     CFrame.new(-1.59500337, 0.0681275129, -0.400336176, 0.891351998, 0.429748684, -0.144249231, -0.452659994, 0.826742291, -0.334060162, -0.024304999, 0.363061041, 0.9314484) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1434.                     CFrame.new(0.448000163, -1.9800508, -0.127594233, 0.980724096, -0.0317484438, -0.192801416, -0.000597000064, 0.986220241, -0.165436789, 0.195397034, 0.162362948, 0.967190921) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1435.                     CFrame.new(-0.514118016, -1.48724687, -0.321207315, 0.954581738, 0.0457262322, 0.294419378, 0.046677988, 0.953000247, -0.299352139, -0.294269949, 0.299499005, 0.907582223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436.                 }, .3, false)
  1437.                 FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1438.             elseif attack == false and Aim == true then
  1439.                 change = 1
  1440.                 PlayAnimationFromTable({
  1441.                     CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442.                     CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443.                     CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444.                     CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445.                     CFrame.new(0.456608057, -1.97967982, -0.125822604, 0.944759369, 0.055468414, 0.323037177, 0.00132900046, 0.984919786, -0.173006475, -0.327762127, 0.163878798, 0.930438459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446.                     CFrame.new(-0.720192492, -1.86214101, -0.19086799, 0.866024852, 0.211309791, 0.453154802, -0.129409984, 0.970153272, -0.205074862, -0.482963949, 0.118957169, 0.867522418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447.                 }, .3, false)
  1448.                 FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1449.             end
  1450.         elseif Torsovelocity < 1 and hit ~= nil then
  1451.             Anim = "Idle"
  1452.             if attack == false and Aim == false then
  1453.                 change = 1
  1454.                 PlayAnimationFromTable({
  1455.                     CFrame.new(0.0130468942, -0.311750889, 0.0817597061, 0.819151819, 0, -0.573576868, 0, 1, 0, 0.573576868, 0, 0.819151819) * CFrame.new(0, -0.1 + .1 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0),
  1456.                     CFrame.new(1.49011612e-008, 1.49998987, 1.49011612e-008, 0.819151819, -0.0439680889, 0.571889162, 0, 0.997057617, 0.076655969, -0.573576868, -0.0627928749, 0.816741586) * CFrame.new(0, 0, 0) * CFrame.Angles(0  + .05 * math.cos(sine / 20), 0, 0),
  1457.                     CFrame.new(1.18289697, 1.30086362, 0.35635227, 0.76604414, 0.321394622, 0.556670487, 0, -0.866024971, 0.500000954, 0.642788112, -0.383022755, -0.663413286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458.                     CFrame.new(-1.54763377, -0.046230197, -0.109767228, 0.98908627, 0.109599225, -0.09847036, -0.121894002, 0.98412174, -0.129020855, 0.0827661753, 0.1396157, 0.986740708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0 + .1 * math.cos(sine / 20)),
  1459.                     CFrame.new(0.714063168, -1.72399032, 0.0776934996, 0.936059713, -0.192616343, 0.294433892, 0.160290003, 0.978408575, 0.13047564, -0.313208342, -0.074938193, 0.946723282) * CFrame.new(0, 0 -.05 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0),
  1460.                     CFrame.new(-0.731964469, -1.73628664, -0.173331201, 0.623145103, -0.0355542637, 0.781297803, 0, 0.998966217, 0.0454596318, -0.78210628, -0.0283279475, 0.622500956) * CFrame.new(0, 0 - .05 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0),
  1461.                 }, .3, false)
  1462.                 FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1463.             elseif attack == false and Aim == true then
  1464.                 change = 1
  1465.                 PlayAnimationFromTable({
  1466.                     CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1467.                     CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1468.                     CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1469.                     CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1470.                     CFrame.new(0.64141804, -1.99999678, 3.75509262e-006, 0.865559459, -0.0400083363, 0.499205828, 0.0328160077, 0.999192536, 0.023180481, -0.49973011, -0.00368214212, 0.866173565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1471.                     CFrame.new(-0.634346068, -1.9999969, -0.00707113743, 0.573396206, 0.0143492911, 0.819152713, -0.0250170156, 0.999687016, -1.71228081e-007, -0.818896413, -0.0204926543, 0.573575795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1472.                 }, .3, false)
  1473.                 FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1474.             end
  1475.         elseif Torsovelocity > 2 and hit ~= nil then
  1476.             Anim = "Walk"
  1477.             if attack == false and Aim == false then
  1478.                 change = 3
  1479.                 PlayAnimationFromTable({
  1480.                     CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-5 * math.cos(sine / 10)), math.rad(0)),
  1481.                     CFrame.new(0, 1.5, 0) * angles(math.rad(10), math.rad(5 * math.cos(sine / 10)), math.rad(0)),
  1482.                     CFrame.new(1.18289697, 1.30086362, 0.35635227, 0.76604414, 0.321394622, 0.556670487, 0, -0.866024971, 0.500000954, 0.642788112, -0.383022755, -0.663413286),
  1483.                     CFrame.new(-1.5, 0.1 + 0.1  * math.cos(sine / 10), -1 * math.cos(sine / 10)) * angles(math.rad(70 * math.cos(sine / 10)), math.rad(0), math.rad(-5)),
  1484.                     CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 *  math.sin(sine / 8) / 2) * angles(math.rad(-70 *  math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  1485.                     CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * angles(math.rad(70 *  math.sin(sine / 8)), math.rad(3), math.rad(0)),
  1486.                 }, .3, false)
  1487.                 FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1488.             elseif attack == false and Aim == true then
  1489.                 change = 2
  1490.                 PlayAnimationFromTable({
  1491.                     CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1492.                     CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493.                     CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494.                     CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495.                     CFrame.new(.5, -1.85 - 0.3 * math.cos(sine / 8) / 2, 0 + 1.3 *  math.sin(sine / 8) / 2) * angles(math.rad(-20 *  math.sin(sine / 8)), math.rad(-10), math.rad(0)),
  1496.                     CFrame.new(-.5, -1.85 + 0.3 * math.cos(sine / 8) / 2, 0 - 1.3 * math.sin(sine / 8) / 2) * angles(math.rad(20 *  math.sin(sine / 8)), math.rad(10), math.rad(0)),
  1497.                 }, .3, false)
  1498.                 FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1499.             end
  1500.         end
  1501.     end
  1502.     if #Effects > 0 then
  1503.         for e = 1, #Effects do
  1504.             if Effects[e] ~= nil then
  1505.                 local Thing = Effects[e]
  1506.                 if Thing ~= nil then
  1507.                     local Part = Thing[1]
  1508.                     local Mode = Thing[2]
  1509.                     local Delay = Thing[3]
  1510.                     local IncX = Thing[4]
  1511.                     local IncY = Thing[5]
  1512.                     local IncZ = Thing[6]
  1513.                     if Thing[1].Transparency <= 1 then
  1514.                         if Thing[2] == "Block1" then
  1515.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1516.                             Mesh = Thing[1].Mesh
  1517.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1518.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1519.                         elseif Thing[2] == "QuadShot" then
  1520.                             if Thing[5] < 100 then
  1521.                                 Thing[5] = Thing[5] + 1.5
  1522.                                 Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1523.                             else
  1524.                                 refda = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1525.                                 refda.Anchored = true
  1526.                                 refda.CFrame = CFrame.new(Thing[1].Position)
  1527.                                 game:GetService("Debris"):AddItem(refda, 5)
  1528.                                 CFuncs["Sound"].Create("rbxassetid://300916105", refda, 1, .5)
  1529.                                 CFuncs["Sound"].Create("rbxassetid://184718741", refda, 1, .8)
  1530.                                 MagnitudeDamage(refda, 40, 50, 70, BrickColor.new("New Yeller"), BrickColor.new("Bright yellow"))
  1531.                                 Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new(refda.Position), 3, 9999, 3, 10, 10, 10, 0.05)
  1532.                                 Effects["Sphere"].Create(BrickColor.new("New Yeller"), refda.CFrame, 10, 10, 10, 10, 10, 10, .06)
  1533.                                 Effects["Block"].Create(BrickColor.new("New Yeller"), refda.CFrame, 10, 10, 10, 10, 10, 10, .06, 1)
  1534.                                 Effects["Wave"].Create(BrickColor.new("New Yeller"), refda.CFrame, 1, 1, 1, 3, 3, 3, .06)
  1535.                                 Thing[1].Parent = nil
  1536.                                 table.remove(Effects, e)
  1537.                             end
  1538.                         elseif Thing[2] == "Block2" then
  1539.                             Thing[1].CFrame = Thing[1].CFrame
  1540.                             Mesh = Thing[7]
  1541.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1542.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1543.                         elseif Thing[2] == "Cylinder" then
  1544.                             Mesh = Thing[1].Mesh
  1545.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1546.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1547.                         elseif Thing[2] == "Blood" then
  1548.                             Mesh = Thing[7]
  1549.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1550.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1551.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1552.                         elseif Thing[2] == "Elec" then
  1553.                             Mesh = Thing[1].Mesh
  1554.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1555.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1556.                         elseif Thing[2] == "Disappear" then
  1557.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1558.                         elseif Thing[2] == "Shatter" then
  1559.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1560.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1561.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1562.                             Thing[6] = Thing[6] + Thing[5]
  1563.                         end
  1564.                     else
  1565.                         Part.Parent = nil
  1566.                         table.remove(Effects, e)
  1567.                     end
  1568.                 end
  1569.             end
  1570.         end
  1571.     end
  1572. end
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