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- Starting a 'Full - Both' compile.
- Starting compilation of koth_synthetic_b23
- Valve Software - vbsp.exe (Aug 2 2018)
- 12 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\megap\Documents\maps\TF2\koth_synthetic\koth_synthetic_b23.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/koth_synthetic_b23/nature/blendgroundtograss007_wvt_patch
- Patching WVT material: maps/koth_synthetic_b23/cp_snowplow/metalroof_wvt_patch
- Patching WVT material: maps/koth_synthetic_b23/winter/blendgraveltograss001_wvt_patch
- Patching WVT material: maps/koth_synthetic_b23/nature/blendgroundtogravel008_wvt_patch
- Patching WVT material: maps/koth_synthetic_b23/winter/blendgraveltogravel001_wvt_patch
- Patching WVT material: maps/koth_synthetic_b23/nature/blendgroundtograss007_reducedetail_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 2210 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\megap\Documents\maps\TF2\koth_synthetic\koth_synthetic_b23.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1739603 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 17559 texinfos to 6624
- Reduced 338 texdatas to 316 (8967 bytes to 8253)
- Writing C:\Users\megap\Documents\maps\TF2\koth_synthetic\koth_synthetic_b23.bsp
- Wrote ZIP buffer, estimated size 24124, actual size 17880
- 11 seconds elapsed
- -2.337347 -1.299201 0.000000
- -2.337347 -1.278825 0.000000
- 2.063540 1.299201 0.000000
- -2.337347 1.299201 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.279400 -2.044524 0.000000
- 0.355600 -1.986289 0.000000
- 0.355600 -2.044524 0.000000
- -0.355600 -2.044524 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -0.279400 -2.044524 0.000000
- 0.355600 -1.986289 0.000000
- 0.355600 -2.044524 0.000000
- -0.355600 -2.044524 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -1.550689 -1.002860 0.000000
- -1.068133 5.626540 0.000000
- -1.550689 5.626540 0.000000
- -1.550689 -4.330260 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -10.519258 -8.035340 0.000000
- -10.595026 -8.035340 0.000000
- -9.917329 -8.035340 0.000000
- -10.519258 -19.800366 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- Valve Software - vvis.exe (Aug 2 2018)
- 12 threads
- reading c:\users\megap\documents\maps\tf2\koth_synthetic\koth_synthetic_b23.bsp
- reading c:\users\megap\documents\maps\tf2\koth_synthetic\koth_synthetic_b23.prt
- 1422 portalclusters
- 3861 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (110)
- Optimized: 7562 visible clusters (1.15%)
- Total clusters visible: 658648
- Average clusters visible: 463
- Building PAS...
- Average clusters audible: 1320
- visdatasize:450003 compressed from 523296
- writing c:\users\megap\documents\maps\tf2\koth_synthetic\koth_synthetic_b23.bsp
- 1 minute, 50 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\megap\documents\maps\tf2\koth_synthetic\koth_synthetic_b23.bsp
- Setting up ray-trace acceleration structure... Done (24.76 seconds)
- 11955 faces
- 6 degenerate faces
- 1653623 square feet [238121776.00 square inches]
- 260 Displacements
- 218308 Square Feet [31436410.00 Square Inches]
- 11949 patches before subdivision
- zero area child patch
- zero area child patch
- 160421 patches after subdivision
- sun extent from map=0.008727
- 200 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (209)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (25)
- transfers 12839353, max 1087
- transfer lists: 98.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(601166, 469550, 349506)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(89776, 60009, 39378)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(17055, 10295, 5957)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(3756, 2083, 1064)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(955, 494, 221)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(269, 130, 50)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(82, 37, 12)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(27, 11, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(9, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0357 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 14 of 14 (100% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (24)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 119/1024 5712/49152 (11.6%)
- brushes 4512/8192 54144/98304 (55.1%)
- brushsides 31758/65536 254064/524288 (48.5%)
- planes 17116/65536 342320/1310720 (26.1%)
- vertexes 25788/65536 309456/786432 (39.3%)
- nodes 4319/65536 138208/2097152 ( 6.6%)
- texinfos 6624/12288 476928/884736 (53.9%)
- texdata 316/2048 10112/65536 (15.4%)
- dispinfos 260/0 45760/0 ( 0.0%)
- disp_verts 21060/0 421200/0 ( 0.0%)
- disp_tris 33280/0 66560/0 ( 0.0%)
- disp_lmsamples 565444/0 565444/0 ( 0.0%)
- faces 11955/65536 669480/3670016 (18.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 9892/65536 553952/3670016 (15.1%)
- leaves 4439/65536 142048/2097152 ( 6.8%)
- leaffaces 16396/65536 32792/131072 (25.0%)
- leafbrushes 10784/65536 21568/131072 (16.5%)
- areas 15/256 120/2048 ( 5.9%)
- surfedges 102550/512000 410200/2048000 (20.0%)
- edges 71449/256000 285796/1024000 (27.9%)
- LDR worldlights 200/8192 17600/720896 ( 2.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2214/32768 22140/327680 ( 6.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 43854/65536 87708/131072 (66.9%)
- cubemapsamples 72/1024 1152/16384 ( 7.0%)
- overlays 141/512 49632/180224 (27.5%)
- LDR lightdata [variable] 7799556/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 450003/16777216 ( 2.7%)
- entdata [variable] 170387/393216 (43.3%)
- LDR ambient table 4439/65536 17756/262144 ( 6.8%)
- HDR ambient table 4439/65536 17756/262144 ( 6.8%)
- LDR leaf ambient 24650/65536 690200/1835008 (37.6%)
- HDR leaf ambient 4439/65536 124292/1835008 ( 6.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/1306808 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/138598 ( 0.0%)
- pakfile [variable] 9688012/0 ( 0.0%)
- physics [variable] 1739603/4194304 (41.5%)
- physics terrain [variable] 59884/1048576 ( 5.7%)
- Level flags = 1
- Total triangle count: 38794
- Writing c:\users\megap\documents\maps\tf2\koth_synthetic\koth_synthetic_b23.bsp
- 5 minutes, 0 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\megap\documents\maps\tf2\koth_synthetic\koth_synthetic_b23.bsp
- Setting up ray-trace acceleration structure... Done (24.96 seconds)
- 11955 faces
- 6 degenerate faces
- 1653623 square feet [238121776.00 square inches]
- 260 Displacements
- 218308 Square Feet [31436410.00 Square Inches]
- 11949 patches before subdivision
- zero area child patch
- zero area child patch
- 160421 patches after subdivision
- sun extent from map=0.008727
- 200 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (210)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (25)
- transfers 12839353, max 1087
- transfer lists: 98.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(599732, 470421, 355154)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(89144, 59720, 39918)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(16788, 10124, 5975)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(3664, 2019, 1047)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(922, 471, 212)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(258, 122, 47)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(79, 34, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(25, 10, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(8, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0371 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 14 of 14 (100% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (24)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 119/1024 5712/49152 (11.6%)
- brushes 4512/8192 54144/98304 (55.1%)
- brushsides 31758/65536 254064/524288 (48.5%)
- planes 17116/65536 342320/1310720 (26.1%)
- vertexes 25788/65536 309456/786432 (39.3%)
- nodes 4319/65536 138208/2097152 ( 6.6%)
- texinfos 6624/12288 476928/884736 (53.9%)
- texdata 316/2048 10112/65536 (15.4%)
- dispinfos 260/0 45760/0 ( 0.0%)
- disp_verts 21060/0 421200/0 ( 0.0%)
- disp_tris 33280/0 66560/0 ( 0.0%)
- disp_lmsamples 565444/0 565444/0 ( 0.0%)
- faces 11955/65536 669480/3670016 (18.2%)
- hdr faces 11955/65536 669480/3670016 (18.2%)
- origfaces 9892/65536 553952/3670016 (15.1%)
- leaves 4439/65536 142048/2097152 ( 6.8%)
- leaffaces 16396/65536 32792/131072 (25.0%)
- leafbrushes 10784/65536 21568/131072 (16.5%)
- areas 15/256 120/2048 ( 5.9%)
- surfedges 102550/512000 410200/2048000 (20.0%)
- edges 71449/256000 285796/1024000 (27.9%)
- LDR worldlights 200/8192 17600/720896 ( 2.4%)
- HDR worldlights 200/8192 17600/720896 ( 2.4%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2214/32768 22140/327680 ( 6.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 43854/65536 87708/131072 (66.9%)
- cubemapsamples 72/1024 1152/16384 ( 7.0%)
- overlays 141/512 49632/180224 (27.5%)
- LDR lightdata [variable] 7799556/0 ( 0.0%)
- HDR lightdata [variable] 7799556/0 ( 0.0%)
- visdata [variable] 450003/16777216 ( 2.7%)
- entdata [variable] 170387/393216 (43.3%)
- LDR ambient table 4439/65536 17756/262144 ( 6.8%)
- HDR ambient table 4439/65536 17756/262144 ( 6.8%)
- LDR leaf ambient 24650/65536 690200/1835008 (37.6%)
- HDR leaf ambient 24640/65536 689920/1835008 (37.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/1306808 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/138598 ( 0.0%)
- pakfile [variable] 17793182/0 ( 0.0%)
- physics [variable] 1739603/4194304 (41.5%)
- physics terrain [variable] 59884/1048576 ( 5.7%)
- Level flags = 3
- Total triangle count: 38794
- Writing c:\users\megap\documents\maps\tf2\koth_synthetic\koth_synthetic_b23.bsp
- 5 minutes, 0 seconds elapsed
- -2.337347 -1.299201 0.000000
- -2.337347 -1.278825 0.000000
- 2.063540 1.299201 0.000000
- -2.337347 1.299201 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- -2.337347 -1.299201 0.000000
- -2.337347 -1.278825 0.000000
- 2.063540 1.299201 0.000000
- -2.337347 1.299201 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- C:\Users\megap\Documents\maps\TF2\koth_synthetic\koth_synthetic_b23.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_synthetic_b23.bsp
- 1 File(s) copied
- CompilePal - Cubemap Generator
- Detecting HDR levels...
- Map requires two sets of cubemaps
- Compiling LDR cubemaps...
- Compiling HDR cubemaps...
- Cubemaps compiled
- CompilePal - Automated Packaging
- Finding sources of game content...
- Found search paths...
- Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
- Reading BSP...
- Initializing pak file...
- Writing file list...
- Running bspzip...
- Finished!
- ---------------------
- 594 materials found
- 345 models found
- 0 particle files found
- 0 sounds found
- additional files:
- ---------------------
- Valve Software - bspzip.exe (Aug 2 2018)
- Warning: falling back to auto detection of vproject directory.
- Repacking C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_synthetic_b23.bsp
- Successfully repacked C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_synthetic_b23.bsp -- 432459420 -> 136615960 bytes
- 'Full - Both' compile finished in 00:17:16
- 14 errors/warnings logged:
- 14 errors/warnings logged for koth_synthetic_b23:
- ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
- ● 1x: Info: Found a displacement edge abutting multiple other edges
- ● 7x: Warning: make_triangles:calc_triangle_representation: Cannot convert
- ● 4x: Info: zero area child patch
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