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  1. Starting a 'Full - Both' compile.
  2. Starting compilation of koth_synthetic_b23
  3. Valve Software - vbsp.exe (Aug 2 2018)
  4. 12 threads
  5. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  6. Loading C:\Users\megap\Documents\maps\TF2\koth_synthetic\koth_synthetic_b23.vmf
  7. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  8. Patching WVT material: maps/koth_synthetic_b23/nature/blendgroundtograss007_wvt_patch
  9. Patching WVT material: maps/koth_synthetic_b23/cp_snowplow/metalroof_wvt_patch
  10. Patching WVT material: maps/koth_synthetic_b23/winter/blendgraveltograss001_wvt_patch
  11. Patching WVT material: maps/koth_synthetic_b23/nature/blendgroundtogravel008_wvt_patch
  12. Patching WVT material: maps/koth_synthetic_b23/winter/blendgraveltogravel001_wvt_patch
  13. Patching WVT material: maps/koth_synthetic_b23/nature/blendgroundtograss007_reducedetail_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. Chop Details...done (1)
  20. Find Visible Detail Sides...
  21. Merged 2210 detail faces...done (1)
  22. Merging details...done (0)
  23. FixTjuncs...
  24. PruneNodes...
  25. WriteBSP...
  26. done (1)
  27. writing C:\Users\megap\Documents\maps\TF2\koth_synthetic\koth_synthetic_b23.prt...Building visibility clusters...
  28. done (0)
  29. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  30. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  31. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  32. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  33. Finding displacement neighbors...
  34. Found a displacement edge abutting multiple other edges.
  35. Finding lightmap sample positions...
  36. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  37. Building Physics collision data...
  38. done (1) (1739603 bytes)
  39. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  40. Compacting texture/material tables...
  41. Reduced 17559 texinfos to 6624
  42. Reduced 338 texdatas to 316 (8967 bytes to 8253)
  43. Writing C:\Users\megap\Documents\maps\TF2\koth_synthetic\koth_synthetic_b23.bsp
  44. Wrote ZIP buffer, estimated size 24124, actual size 17880
  45. 11 seconds elapsed
  46. -2.337347 -1.299201 0.000000
  47. -2.337347 -1.278825 0.000000
  48. 2.063540 1.299201 0.000000
  49. -2.337347 1.299201 0.000000
  50. make_triangles:calc_triangle_representation: Cannot convert
  51. -0.279400 -2.044524 0.000000
  52. 0.355600 -1.986289 0.000000
  53. 0.355600 -2.044524 0.000000
  54. -0.355600 -2.044524 0.000000
  55. make_triangles:calc_triangle_representation: Cannot convert
  56. -0.279400 -2.044524 0.000000
  57. 0.355600 -1.986289 0.000000
  58. 0.355600 -2.044524 0.000000
  59. -0.355600 -2.044524 0.000000
  60. make_triangles:calc_triangle_representation: Cannot convert
  61. -1.550689 -1.002860 0.000000
  62. -1.068133 5.626540 0.000000
  63. -1.550689 5.626540 0.000000
  64. -1.550689 -4.330260 0.000000
  65. make_triangles:calc_triangle_representation: Cannot convert
  66. -10.519258 -8.035340 0.000000
  67. -10.595026 -8.035340 0.000000
  68. -9.917329 -8.035340 0.000000
  69. -10.519258 -19.800366 0.000000
  70. make_triangles:calc_triangle_representation: Cannot convert
  71. Valve Software - vvis.exe (Aug 2 2018)
  72. 12 threads
  73. reading c:\users\megap\documents\maps\tf2\koth_synthetic\koth_synthetic_b23.bsp
  74. reading c:\users\megap\documents\maps\tf2\koth_synthetic\koth_synthetic_b23.prt
  75. 1422 portalclusters
  76. 3861 numportals
  77. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  78. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (110)
  79. Optimized: 7562 visible clusters (1.15%)
  80. Total clusters visible: 658648
  81. Average clusters visible: 463
  82. Building PAS...
  83. Average clusters audible: 1320
  84. visdatasize:450003 compressed from 523296
  85. writing c:\users\megap\documents\maps\tf2\koth_synthetic\koth_synthetic_b23.bsp
  86. 1 minute, 50 seconds elapsed
  87. Valve Software - vrad.exe SSE (Jul 18 2018)
  88.  
  89. Valve Radiosity Simulator
  90. 12 threads
  91. [Reading texlights from 'lights.rad']
  92. unknown light specifier type - lights
  93.  
  94. [56 texlights parsed from 'lights.rad']
  95.  
  96. Loading c:\users\megap\documents\maps\tf2\koth_synthetic\koth_synthetic_b23.bsp
  97. Setting up ray-trace acceleration structure... Done (24.76 seconds)
  98. 11955 faces
  99. 6 degenerate faces
  100. 1653623 square feet [238121776.00 square inches]
  101. 260 Displacements
  102. 218308 Square Feet [31436410.00 Square Inches]
  103. 11949 patches before subdivision
  104. zero area child patch
  105. zero area child patch
  106. 160421 patches after subdivision
  107. sun extent from map=0.008727
  108. 200 direct lights
  109. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (209)
  110. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (25)
  111. transfers 12839353, max 1087
  112. transfer lists: 98.0 megs
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #1 added RGB(601166, 469550, 349506)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #2 added RGB(89776, 60009, 39378)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #3 added RGB(17055, 10295, 5957)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #4 added RGB(3756, 2083, 1064)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #5 added RGB(955, 494, 221)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. Bounce #6 added RGB(269, 130, 50)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #7 added RGB(82, 37, 12)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  128. Bounce #8 added RGB(27, 11, 3)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. Bounce #9 added RGB(9, 3, 1)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  132. Bounce #10 added RGB(3, 1, 0)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  134. Bounce #11 added RGB(1, 0, 0)
  135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  136. Bounce #12 added RGB(0, 0, 0)
  137. Build Patch/Sample Hash Table(s).....Done<0.0357 sec>
  138. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  139. FinalLightFace Done
  140. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  141. 14 of 14 (100% of) surface lights went in leaf ambient cubes.
  142. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  143. Writing leaf ambient...done
  144. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (24)
  145.  
  146. Ready to Finish
  147.  
  148. Object names Objects/Maxobjs Memory / Maxmem Fullness
  149. ------------ --------------- --------------- --------
  150. models 119/1024 5712/49152 (11.6%)
  151. brushes 4512/8192 54144/98304 (55.1%)
  152. brushsides 31758/65536 254064/524288 (48.5%)
  153. planes 17116/65536 342320/1310720 (26.1%)
  154. vertexes 25788/65536 309456/786432 (39.3%)
  155. nodes 4319/65536 138208/2097152 ( 6.6%)
  156. texinfos 6624/12288 476928/884736 (53.9%)
  157. texdata 316/2048 10112/65536 (15.4%)
  158. dispinfos 260/0 45760/0 ( 0.0%)
  159. disp_verts 21060/0 421200/0 ( 0.0%)
  160. disp_tris 33280/0 66560/0 ( 0.0%)
  161. disp_lmsamples 565444/0 565444/0 ( 0.0%)
  162. faces 11955/65536 669480/3670016 (18.2%)
  163. hdr faces 0/65536 0/3670016 ( 0.0%)
  164. origfaces 9892/65536 553952/3670016 (15.1%)
  165. leaves 4439/65536 142048/2097152 ( 6.8%)
  166. leaffaces 16396/65536 32792/131072 (25.0%)
  167. leafbrushes 10784/65536 21568/131072 (16.5%)
  168. areas 15/256 120/2048 ( 5.9%)
  169. surfedges 102550/512000 410200/2048000 (20.0%)
  170. edges 71449/256000 285796/1024000 (27.9%)
  171. LDR worldlights 200/8192 17600/720896 ( 2.4%)
  172. HDR worldlights 0/8192 0/720896 ( 0.0%)
  173. leafwaterdata 0/32768 0/393216 ( 0.0%)
  174. waterstrips 2214/32768 22140/327680 ( 6.8%)
  175. waterverts 0/65536 0/786432 ( 0.0%)
  176. waterindices 43854/65536 87708/131072 (66.9%)
  177. cubemapsamples 72/1024 1152/16384 ( 7.0%)
  178. overlays 141/512 49632/180224 (27.5%)
  179. LDR lightdata [variable] 7799556/0 ( 0.0%)
  180. HDR lightdata [variable] 0/0 ( 0.0%)
  181. visdata [variable] 450003/16777216 ( 2.7%)
  182. entdata [variable] 170387/393216 (43.3%)
  183. LDR ambient table 4439/65536 17756/262144 ( 6.8%)
  184. HDR ambient table 4439/65536 17756/262144 ( 6.8%)
  185. LDR leaf ambient 24650/65536 690200/1835008 (37.6%)
  186. HDR leaf ambient 4439/65536 124292/1835008 ( 6.8%)
  187. occluders 0/0 0/0 ( 0.0%)
  188. occluder polygons 0/0 0/0 ( 0.0%)
  189. occluder vert ind 0/0 0/0 ( 0.0%)
  190. detail props [variable] 1/1306808 ( 0.0%)
  191. dtl prp lght [variable] 1/4 (25.0%)
  192. HDR dtl prp lght [variable] 1/4 (25.0%)
  193. static props [variable] 1/138598 ( 0.0%)
  194. pakfile [variable] 9688012/0 ( 0.0%)
  195. physics [variable] 1739603/4194304 (41.5%)
  196. physics terrain [variable] 59884/1048576 ( 5.7%)
  197.  
  198. Level flags = 1
  199.  
  200. Total triangle count: 38794
  201. Writing c:\users\megap\documents\maps\tf2\koth_synthetic\koth_synthetic_b23.bsp
  202. 5 minutes, 0 seconds elapsed
  203. Valve Software - vrad.exe SSE (Jul 18 2018)
  204.  
  205. Valve Radiosity Simulator
  206. 12 threads
  207. [Reading texlights from 'lights.rad']
  208. unknown light specifier type - lights
  209.  
  210. [56 texlights parsed from 'lights.rad']
  211.  
  212. Loading c:\users\megap\documents\maps\tf2\koth_synthetic\koth_synthetic_b23.bsp
  213. Setting up ray-trace acceleration structure... Done (24.96 seconds)
  214. 11955 faces
  215. 6 degenerate faces
  216. 1653623 square feet [238121776.00 square inches]
  217. 260 Displacements
  218. 218308 Square Feet [31436410.00 Square Inches]
  219. 11949 patches before subdivision
  220. zero area child patch
  221. zero area child patch
  222. 160421 patches after subdivision
  223. sun extent from map=0.008727
  224. 200 direct lights
  225. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (210)
  226. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (25)
  227. transfers 12839353, max 1087
  228. transfer lists: 98.0 megs
  229. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  230. Bounce #1 added RGB(599732, 470421, 355154)
  231. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  232. Bounce #2 added RGB(89144, 59720, 39918)
  233. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  234. Bounce #3 added RGB(16788, 10124, 5975)
  235. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  236. Bounce #4 added RGB(3664, 2019, 1047)
  237. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  238. Bounce #5 added RGB(922, 471, 212)
  239. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  240. Bounce #6 added RGB(258, 122, 47)
  241. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  242. Bounce #7 added RGB(79, 34, 11)
  243. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  244. Bounce #8 added RGB(25, 10, 3)
  245. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  246. Bounce #9 added RGB(8, 3, 1)
  247. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  248. Bounce #10 added RGB(3, 1, 0)
  249. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  250. Bounce #11 added RGB(1, 0, 0)
  251. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  252. Bounce #12 added RGB(0, 0, 0)
  253. Build Patch/Sample Hash Table(s).....Done<0.0371 sec>
  254. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  255. FinalLightFace Done
  256. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  257. 14 of 14 (100% of) surface lights went in leaf ambient cubes.
  258. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  259. Writing leaf ambient...done
  260. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (24)
  261.  
  262. Ready to Finish
  263.  
  264. Object names Objects/Maxobjs Memory / Maxmem Fullness
  265. ------------ --------------- --------------- --------
  266. models 119/1024 5712/49152 (11.6%)
  267. brushes 4512/8192 54144/98304 (55.1%)
  268. brushsides 31758/65536 254064/524288 (48.5%)
  269. planes 17116/65536 342320/1310720 (26.1%)
  270. vertexes 25788/65536 309456/786432 (39.3%)
  271. nodes 4319/65536 138208/2097152 ( 6.6%)
  272. texinfos 6624/12288 476928/884736 (53.9%)
  273. texdata 316/2048 10112/65536 (15.4%)
  274. dispinfos 260/0 45760/0 ( 0.0%)
  275. disp_verts 21060/0 421200/0 ( 0.0%)
  276. disp_tris 33280/0 66560/0 ( 0.0%)
  277. disp_lmsamples 565444/0 565444/0 ( 0.0%)
  278. faces 11955/65536 669480/3670016 (18.2%)
  279. hdr faces 11955/65536 669480/3670016 (18.2%)
  280. origfaces 9892/65536 553952/3670016 (15.1%)
  281. leaves 4439/65536 142048/2097152 ( 6.8%)
  282. leaffaces 16396/65536 32792/131072 (25.0%)
  283. leafbrushes 10784/65536 21568/131072 (16.5%)
  284. areas 15/256 120/2048 ( 5.9%)
  285. surfedges 102550/512000 410200/2048000 (20.0%)
  286. edges 71449/256000 285796/1024000 (27.9%)
  287. LDR worldlights 200/8192 17600/720896 ( 2.4%)
  288. HDR worldlights 200/8192 17600/720896 ( 2.4%)
  289. leafwaterdata 0/32768 0/393216 ( 0.0%)
  290. waterstrips 2214/32768 22140/327680 ( 6.8%)
  291. waterverts 0/65536 0/786432 ( 0.0%)
  292. waterindices 43854/65536 87708/131072 (66.9%)
  293. cubemapsamples 72/1024 1152/16384 ( 7.0%)
  294. overlays 141/512 49632/180224 (27.5%)
  295. LDR lightdata [variable] 7799556/0 ( 0.0%)
  296. HDR lightdata [variable] 7799556/0 ( 0.0%)
  297. visdata [variable] 450003/16777216 ( 2.7%)
  298. entdata [variable] 170387/393216 (43.3%)
  299. LDR ambient table 4439/65536 17756/262144 ( 6.8%)
  300. HDR ambient table 4439/65536 17756/262144 ( 6.8%)
  301. LDR leaf ambient 24650/65536 690200/1835008 (37.6%)
  302. HDR leaf ambient 24640/65536 689920/1835008 (37.6%)
  303. occluders 0/0 0/0 ( 0.0%)
  304. occluder polygons 0/0 0/0 ( 0.0%)
  305. occluder vert ind 0/0 0/0 ( 0.0%)
  306. detail props [variable] 1/1306808 ( 0.0%)
  307. dtl prp lght [variable] 1/4 (25.0%)
  308. HDR dtl prp lght [variable] 1/4 (25.0%)
  309. static props [variable] 1/138598 ( 0.0%)
  310. pakfile [variable] 17793182/0 ( 0.0%)
  311. physics [variable] 1739603/4194304 (41.5%)
  312. physics terrain [variable] 59884/1048576 ( 5.7%)
  313.  
  314. Level flags = 3
  315.  
  316. Total triangle count: 38794
  317. Writing c:\users\megap\documents\maps\tf2\koth_synthetic\koth_synthetic_b23.bsp
  318. 5 minutes, 0 seconds elapsed
  319. -2.337347 -1.299201 0.000000
  320. -2.337347 -1.278825 0.000000
  321. 2.063540 1.299201 0.000000
  322. -2.337347 1.299201 0.000000
  323. make_triangles:calc_triangle_representation: Cannot convert
  324. -2.337347 -1.299201 0.000000
  325. -2.337347 -1.278825 0.000000
  326. 2.063540 1.299201 0.000000
  327. -2.337347 1.299201 0.000000
  328. make_triangles:calc_triangle_representation: Cannot convert
  329. C:\Users\megap\Documents\maps\TF2\koth_synthetic\koth_synthetic_b23.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_synthetic_b23.bsp
  330. 1 File(s) copied
  331. CompilePal - Cubemap Generator
  332. Detecting HDR levels...
  333. Map requires two sets of cubemaps
  334. Compiling LDR cubemaps...
  335. Compiling HDR cubemaps...
  336. Cubemaps compiled
  337.  
  338. CompilePal - Automated Packaging
  339. Finding sources of game content...
  340. Found search paths...
  341. Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
  342. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
  343. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
  344. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
  345. Reading BSP...
  346. Initializing pak file...
  347. Writing file list...
  348. Running bspzip...
  349. Finished!
  350. ---------------------
  351. 594 materials found
  352. 345 models found
  353. 0 particle files found
  354. 0 sounds found
  355. additional files:
  356. ---------------------
  357.  
  358. Valve Software - bspzip.exe (Aug 2 2018)
  359. Warning: falling back to auto detection of vproject directory.
  360. Repacking C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_synthetic_b23.bsp
  361. Successfully repacked C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_synthetic_b23.bsp -- 432459420 -> 136615960 bytes
  362. 'Full - Both' compile finished in 00:17:16
  363. 14 errors/warnings logged:
  364. 14 errors/warnings logged for koth_synthetic_b23:
  365. ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
  366. ● 1x: Info: Found a displacement edge abutting multiple other edges
  367. ● 7x: Warning: make_triangles:calc_triangle_representation: Cannot convert
  368. ● 4x: Info: zero area child patch
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