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- DSP1
- ====
- Aim for the Ace Tennis (J)
- Armored Trooper Votoms (J)
- Ballz 3D (J)
- Ballz 3D (US)
- Battle Racers (J)
- Drift King Shuto Kou Battle 2 (J)
- Final Stretch (J)
- Hashiriya - Rider's Spirit (J)
- Korean League (K)
- Lock-On (US)
- Michael Andretti's Indy Car Challenge (J)
- Michael Andretti's Indy Car Challenge (US)
- Pilot Wings (E) (DSP1 LoRom)
- Pilot Wings (J) (DSP1 LoRom)
- Pilot Wings (US) (DSP1 LoRom)
- Super Air Diver (J)
- Super Air Diver (E) (No Good Dump Known)
- Super Air Diver 2 (J)
- Super 3D Baseball (J)
- Syutoko Battle Racing 94' (J)
- Syutoko Battle Racing 2 (J)
- Super Bases Loaded 2 (US) (DSP1 A LoRom)
- Super F1 Circus Gaiden (J) (22655)
- Super F1 Circus Gaiden (J) (21859)
- Super Mario Kart (J)
- Super Mario Kart (E)
- Super Mario Kart (US)
- Suzuka 8 Hours (J)
- Suzuka 8 Hours (US)
- These games have special chips for enhanced features on the SNES. Only the
- DSP1 games will run on a copier if a DSP cartridge or adapter is installed.
- Game Genie works, but can not be appended to a ROM for game enhancing features.
- Some games will run if the original of the same game is plugged into the SNES
- copier while running the program from RAM. These are: Megaman X2, Megaman X3,
- and Super Bases Loaded 2.
- Game Genie
- ==========
- Game Genie (US)
- SA-1
- ====
- Augusta Masters 3 New World Golf (J)
- Bass Fishing No.1 (US)
- Derby Jockey 2 (J)
- Idaten (J)
- Igo Daidou (J)
- J-League '96 Dream Stadium (J)
- Jumpin' Derby (J)
- Kakinoki Shogi (J)
- Kato Hifumi9dan Shogi (J)
- Kirby 3 (J)
- Kirby Super Deluxe (J)
- Kirby Super Star (US)
- Kirby's Dream Land 3 (US)
- Kishi no Hanamichi (J)
- Marvelous (J)
- Masoukishin - Super Robot Wars Gaiden - Lord of Elemental (J)
- Mini Yonku Shining Scorpion Let's & Go!! (J)
- Parodius 3 - Jikkyou Oshaberi Parodius (J)
- Pebble Beach New Tournament Edition (J)
- PGA European Tour (US)
- PGA Tour 96 (E)
- PGA Tour 96 (US)
- Saban's Power Rangers Zeo Battle Racers (US)
- SD F1 Grand Prix (J)
- SD Gundam GNext (J)
- Shogi Saikyou 2 (J)
- Super Mario RPG (US)
- Super Mario RPG (J)
- Super Shogi 3 (J)
- War in Europe Expert WW II (J)
- SA-1 (ID=52)
- ====================
- Dragon Ball Z - Hyper Dimension (J)
- Igo Taisyou (J)
- New Shogi Club (J)
- Shogi Mahjing (J)
- Super Bomberman Panic Bomber World (J)
- PLGS (SPC7110 - ROM types 0xF5 & 0xF9)
- ======================================
- Dai Kaijyu Monogatari 2 (J)
- Far East of Eden Zero (J)
- Large Shell Beast Story 2
- Super Power League 4
- FX GSU-1 (FX-Argonaut)
- ======================
- Dirt Racer (E)
- Dirt Trax FX (E)
- Dirt Trax FX (US)
- Doom (J)
- Doom (US)
- Vortex (E)
- Vortex (J)
- Vortex (US)
- Seta ST010 (SETA DSP1)
- ======================
- 2 Dan Morita Shougi (J)
- Exhaust Heat 2 (J)
- F1 Roc 2 - Race of Champions (US)
- CX4
- ===
- Mega Man X2 (E)
- Mega Man X2 (US)
- Mega Man X3 (US)
- Rockman X2 (J)
- Rockman X3 (J)
- O B C 1 (OBC1)
- ==============
- Metal Combat (US)
- Mario Chip 1 (FX-V1)
- ====================
- Star Fox Competition - Weekend Edition (US)
- Star Fox 2 (Beta)
- Star Fox (US)
- Star Fox (J)
- Star Wing (E)
- Star Wing (G)
- FX GSU-2 (FX-V2)
- ================
- Stunt Race FX (E)
- Stunt Race FX (US)
- Wild Trax (J)
- Winter Gold FX (E)
- Yoshi's Island (E)
- Yoshi's Island (J)
- Yoshi's Island (US)
- S-DD1
- =====
- Star Ocean (J)
- Street Fighter 2 Alpha (US)
- Street Fighter 2 Alpha (E)
- Street Fighter Zero 2 (J)
- GAMEBOY
- =======
- Super Gameboy (J) (V1.0)
- Super Gameboy (J) (V1.1)
- Super Gameboy (J) (V1.2)
- Super Gameboy 2 (J) (V1.16)
- Unknown ID=245
- ==============
- Nidan Morita Shogi 2 (J)
- FX-KSS
- ======
- Pachisuro Palusupe (Pachislo Story) (J)
- BS-X
- ====
- Satellaview BS-X (O.S.rom)
- DSP1
- ====
- Aim for the Ace Tennis (J)
- Armored Trooper Votoms (J)
- Ballz 3D (J)
- Ballz 3D (US)
- Battle Racers (J)
- Drift King Shuto Kou Battle 2 (J)
- Final Stretch (J)
- Hashiriya - Rider's Spirit (J)
- Korean League (K)
- Lock-On (US)
- Michael Andretti's Indy Car Challenge (J)
- Michael Andretti's Indy Car Challenge (US)
- Pilot Wings (E) (DSP1 LoRom)
- Pilot Wings (J) (DSP1 LoRom)
- Pilot Wings (US) (DSP1 LoRom)
- Super Air Diver (J)
- Super Air Diver (E) (No Good Dump Known)
- Super Air Diver 2 (J)
- Super 3D Baseball (J)
- Syutoko Battle Racing 94' (J)
- Syutoko Battle Racing 2 (J)
- Super Bases Loaded 2 (US) (DSP1 A LoRom)
- Super F1 Circus Gaiden (J) (22655)
- Super F1 Circus Gaiden (J) (21859)
- Super Mario Kart (J)
- Super Mario Kart (E)
- Super Mario Kart (US)
- Suzuka 8 Hours (J)
- Suzuka 8 Hours (US)
- DSP2
- ====
- Dungeon Master (J)
- Dungeon Master (E)
- Dungeon Master (US)
- DSP3
- ====
- Gundam GX (J)
- DSP4
- ====
- Planets Champ Top Gear 3000 (J)
- Top Gear 3000 (E)
- Top Gear 3000 (US)
- Addendum:
- BS-X SatellaView
- ================
- The Satellaview consists of two units.. the base unit which connected to the IO port on the
- bottom of the SNES and the BS-X cart which went in the top of the SNES.
- The Satellaview system connected to St. Giga, the Satellite provider. The unit would connect and
- make new content available for download.
- Games on the system were often exclusive to the Satellaview, and can't be found anywhere else.
- They were also available for only imited periods of time.
- Games could be saved to a RAM cart (BS-X adapter).
- The base unit had a 512 Kbit memory (RAM) chip to boost the SNES's capabilities and 1 Megabit ROM
- chip that contained the operating system needed to control the Satellaview. It also had a 256
- Kbit flash memory if the user hadn't bought him/herself an BS-X Special Broadcast Cassette that
- contained a 1 Megabit flash memory chip.
- The BS-X cartridge resembles a Super Game Boy. It plugs into the cart slot as normal. Inside, it
- has 8 MBits of ROM that holds the operating system and the interface software. It also holds and
- extra 4 MBits of RAM. The little plug-in cart is actually a unique 'Flash ROM' cart that holds
- game code without the use of Battery-Backed RAM. Unlike ROM, it can be wiped and overwritten by
- special methods.
- Super FX
- ========
- The Super FX is a 10/21MHz RISC CPU developed by Argonaut Software used as a game enhancer by
- several game tiles. Released SNES Super FX games included Yoshi's Island (best single-player
- game on SNES, if you like platform games), Doom, Winter Gold, Dirt Trax FX, StarFox, Stunt Race
- FX and Vortex. If you're lucky, you might find a copy of the unreleased Starfox 2 image floating
- around, but its sound code is corrupt.
- S-DD1
- =====
- The S-DD1 is a custom data decompression chip that can decompress data in real- time as the SNES
- DMA's data from the ROM to RAM. Only two known games use the chip: Star Ocean and Street Fighter
- Alpha 2.
- The chip uses a compression algorithm which is now known and included in snes9xTYL, so decompressed graphics packs aren't needed anymore
- SA-1
- ====
- The SA-1 is a fast, custom 65c816 8/16-bit processor, the same as inside the SNES itself, but
- clocked at 10MHz compared to a maximum of 3.58MHz for the CPU inside the SNES.
- The SA-1 isn't just a CPU, it also contains some extra circuits developed by Nintendo which
- includes some very fast RAM, a memory mapper, DMA and, several real-time timers. These include
- Mario RPG, Kirby Superstar and Paradius 3.
- OBC1
- ====
- OBC1 chip (for Metal Combat)
- C4
- ==
- The C4 is custom Capcom chip used only in the Megaman X2 and Megaman X3 games. It can scale and
- rotate images, draw line-vector objects and do some simple maths to rotate
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