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- local part1=Instance.new("Part", workspace);
- part1.Position = Vector3.new(7.2, 1000, 11)
- part1.Anchored = true
- part1.Size = Vector3.new(2000,2,2000)
- part1.Transparency = 0.95
- while wait(0.25) do
- if game.Players.LocalPlayer.Character.HumanoidRootPart then
- if game.Players.LocalPlayer.PlayerGui.Main.GameInfo.Map.Text == "BYPASS" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-300, 1004, 350)
- elseif game.Players.LocalPlayer.PlayerGui.Main.GameInfo.Map.Text == "RANCH" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(7.2, 1004, 11)
- elseif game.Players.LocalPlayer.PlayerGui.Main.GameInfo.Map.Text == "MILL" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-263, 1004, 98)
- end
- end
- end
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