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- LIBGL: Initialising gl4es
- LIBGL: v1.1.5 built on Sep 20 2020 13:30:20
- LIBGL: Using GLES 2.0 backend
- LIBGL: loaded: libGLESv2.so
- LIBGL: loaded: libEGL.so
- LIBGL: Using GLES 2.0 backend
- LIBGL: Hardware Full NPOT detected and used
- LIBGL: Extension GL_EXT_blend_minmax detected and used
- LIBGL: Extension GL_EXT_draw_buffers detected and used
- LIBGL: FBO are in core, and so used
- LIBGL: PointSprite are in core, and so used
- LIBGL: CubeMap are in core, and so used
- LIBGL: BlendColor is in core, and so used
- LIBGL: Blend Substract is in core, and so used
- LIBGL: Blend Function and Equation Separation is in core, and so used
- LIBGL: Texture Mirrored Repeat is in core, and so used
- LIBGL: Extension GL_OES_mapbuffer detected
- LIBGL: Extension GL_OES_element_index_uint detected and used
- LIBGL: Extension GL_OES_packed_depth_stencil detected and used
- LIBGL: Extension GL_OES_depth24 detected and used
- LIBGL: Extension GL_OES_rgb8_rgba8 detected and used
- LIBGL: Extension GL_EXT_multi_draw_arrays detected
- LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
- LIBGL: Extension GL_OES_depth_texture detected and used
- LIBGL: Extension GL_OES_texture_stencil8 detected and used
- LIBGL: Extension GL_EXT_texture_rg detected and used
- LIBGL: Extension GL_OES_texture_float detected and used
- LIBGL: Extension GL_OES_texture_half_float detected and used
- LIBGL: Extension GL_EXT_color_buffer_float detected and used
- LIBGL: high precision float in fragment shader available and used
- LIBGL: Extension GL_EXT_frag_depth detected and used
- LIBGL: Max vertex attrib: 16
- LIBGL: Extension GL_OES_standard_derivatives detected and used
- LIBGL: Max texture size: 16384
- LIBGL: Max Varying Vector: 32
- LIBGL: Texture Units: 16/16 (hardware: 32), Max lights: 8, Max planes: 6
- LIBGL: Extension GL_EXT_texture_filter_anisotropic detected and used
- LIBGL: Max Anisotropic filtering: 16
- LIBGL: Max Color Attachments: 8 / Draw buffers: 8
- LIBGL: Hardware vendor is Intel
- LIBGL: GLSL 300 es supported
- LIBGL: GLSL 310 es supported and used
- LIBGL: sRGB surface supported
- LIBGL: EGLImage from Pixmap supported
- LIBGL: EGLImage to Texture2D supported
- LIBGL: EGLImage to RenderBuffer supported
- LIBGL: Targeting OpenGL 2.1
- LIBGL: NPOT texture handled in hardware
- LIBGL: Not trying to batch small subsequent glDrawXXXX
- LIBGL: try to use VBO
- LIBGL: Force texture for Attachment color0 on FBO
- LIBGL: Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
- LIBGL: glX Will try to recycle EGL Surface
- LIBGL: Current folder is:/home/cringe
- =======================================================
- glmark2 2014.03
- =======================================================
- OpenGL Information
- GL_VENDOR: ptitSeb
- GL_RENDERER: GL4ES wrapper
- GL_VERSION: 2.1 gl4es wrapper 1.1.5
- =======================================================
- [build] use-vbo=false: FPS: 2464 FrameTime: 0.406 ms
- [build] use-vbo=true: FPS: 2937 FrameTime: 0.340 ms
- [texture] texture-filter=nearest: FPS: 2358 FrameTime: 0.424 ms
- [texture] texture-filter=linear: FPS: 2390 FrameTime: 0.418 ms
- [texture] texture-filter=mipmap: FPS: 2201 FrameTime: 0.454 ms
- [shading] shading=gouraud: FPS: 2066 FrameTime: 0.484 ms
- [shading] shading=blinn-phong-inf: FPS: 2064 FrameTime: 0.484 ms
- [shading] shading=phong: FPS: 1946 FrameTime: 0.514 ms
- [shading] shading=cel: FPS: 1901 FrameTime: 0.526 ms
- [bump] bump-render=high-poly: FPS: 1551 FrameTime: 0.645 ms
- [bump] bump-render=normals: FPS: 2492 FrameTime: 0.401 ms
- [bump] bump-render=height: FPS: 2342 FrameTime: 0.427 ms
- [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1494 FrameTime: 0.669 ms
- [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 873 FrameTime: 1.145 ms
- [pulsar] light=false:quads=5:texture=false: FPS: 2325 FrameTime: 0.430 ms
- [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 820 FrameTime: 1.220 ms
- [desktop] effect=shadow:windows=4: FPS: 1370 FrameTime: 0.730 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 745 FrameTime: 1.342 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 602 FrameTime: 1.661 ms
- [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 830 FrameTime: 1.205 ms
- [ideas] speed=duration: FPS: 1009 FrameTime: 0.991 ms
- [jellyfish] <default>: FPS: 1483 FrameTime: 0.674 ms
- [terrain] <default>: FPS: 193 FrameTime: 5.181 ms
- [shadow] <default>: FPS: 1575 FrameTime: 0.635 ms
- [refract] <default>: FPS: 424 FrameTime: 2.358 ms
- [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1882 FrameTime: 0.531 ms
- [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1875 FrameTime: 0.533 ms
- [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1875 FrameTime: 0.533 ms
- [function] fragment-complexity=low:fragment-steps=5: FPS: 1863 FrameTime: 0.537 ms
- [function] fragment-complexity=medium:fragment-steps=5: FPS: 1759 FrameTime: 0.569 ms
- [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1806 FrameTime: 0.554 ms
- [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1902 FrameTime: 0.526 ms
- [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1843 FrameTime: 0.543 ms
- =======================================================
- glmark2 Score: 1674
- =======================================================
- LIBGL: Shuting down
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