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  1. //////////////////////////////////////////////////////////////////////////////////
  2. // Config Automatically Generated by ALiVE ORBAT Creator
  3. // Generated with Arma 3 version 190.145471 on Stable branch
  4. // Generated with ALiVE version 1.9.1.1901021
  5. //////////////////////////////////////////////////////////////////////////////////
  6.  
  7. class CfgFactionClasses {
  8. class O_StalkersArmy_WDL {
  9. displayName = "Freedom";
  10. side = 0;
  11. flag = "\A3\Ui_f\data\Map\Markers\Flags\syndicat_ca.paa";
  12. icon = "\A3\Ui_f\data\Map\Markers\Flags\syndicat_ca.paa";
  13. priority = 0;
  14. };
  15. };
  16.  
  17. class CfgGroups {
  18. class EAST {
  19.  
  20. class O_StalkersArmy_WDL {
  21. name = "Freedom";
  22.  
  23. class Infantry {
  24. name = "Infantry";
  25.  
  26. class o_stalkersarmy_infantry_patrol_wdl {
  27. name = "Patrol";
  28. side = 0;
  29. faction = "O_StalkersArmy_WDL";
  30. icon = "\A3\ui_f\data\map\markers\nato\o_inf.paa";
  31. rarityGroup = 0.5;
  32.  
  33. class Unit0 {
  34. position[] = {0,0,0};
  35. rank = "SERGEANT";
  36. side = 0;
  37. vehicle = "O_StalkersArmy_Leader_WDL_01";
  38. };
  39. class Unit1 {
  40. position[] = {5,-5,0};
  41. rank = "PRIVATE";
  42. side = 0;
  43. vehicle = "O_StalkersArmy_Rifleman_WDL_01";
  44. };
  45. class Unit2 {
  46. position[] = {-5,-5,0};
  47. rank = "PRIVATE";
  48. side = 0;
  49. vehicle = "O_StalkersArmy_Rifleman_WDL_01";
  50. };
  51. class Unit3 {
  52. position[] = {10,-10,0};
  53. rank = "PRIVATE";
  54. side = 0;
  55. vehicle = "O_StalkersArmy_Heavy_WDL_01";
  56. };
  57. class Unit4 {
  58. position[] = {-10,-10,0};
  59. rank = "PRIVATE";
  60. side = 0;
  61. vehicle = "O_StalkersArmy_Scavenger_WDL_01";
  62. };
  63. };
  64.  
  65. class o_stalkersarmy_infantry_guards_heavy_wdl {
  66. name = "Guards Heavy";
  67. side = 0;
  68. faction = "O_StalkersArmy_WDL";
  69. icon = "\A3\ui_f\data\map\markers\nato\o_inf.paa";
  70. rarityGroup = 0.5;
  71.  
  72. class Unit0 {
  73. position[] = {0,0,0};
  74. rank = "SERGEANT";
  75. side = 0;
  76. vehicle = "O_StalkersArmy_Leader_WDL_01";
  77. };
  78. class Unit1 {
  79. position[] = {5,-5,0};
  80. rank = "PRIVATE";
  81. side = 0;
  82. vehicle = "O_StalkersArmy_Rifleman_WDL_01";
  83. };
  84. class Unit2 {
  85. position[] = {-5,-5,0};
  86. rank = "PRIVATE";
  87. side = 0;
  88. vehicle = "O_StalkersArmy_Rifleman_WDL_01";
  89. };
  90. class Unit3 {
  91. position[] = {-10,-10,0};
  92. rank = "PRIVATE";
  93. side = 0;
  94. vehicle = "O_StalkersArmy_Heavy_WDL_01";
  95. };
  96. class Unit4 {
  97. position[] = {15,-15,0};
  98. rank = "PRIVATE";
  99. side = 0;
  100. vehicle = "O_StalkersArmy_Heavy_WDL_01";
  101. };
  102. };
  103.  
  104. class o_stalkersarmy_infantry_guards_light_wdl {
  105. name = "Guards Light";
  106. side = 0;
  107. faction = "O_StalkersArmy_WDL";
  108. icon = "\A3\ui_f\data\map\markers\nato\o_inf.paa";
  109. rarityGroup = 0.5;
  110.  
  111. class Unit0 {
  112. position[] = {0,0,0};
  113. rank = "SERGEANT";
  114. side = 0;
  115. vehicle = "O_StalkersArmy_Leader_WDL_01";
  116. };
  117. class Unit1 {
  118. position[] = {5,-5,0};
  119. rank = "PRIVATE";
  120. side = 0;
  121. vehicle = "O_StalkersArmy_Rifleman_WDL_01";
  122. };
  123. class Unit2 {
  124. position[] = {-5,-5,0};
  125. rank = "PRIVATE";
  126. side = 0;
  127. vehicle = "O_StalkersArmy_Rifleman_WDL_01";
  128. };
  129. };
  130.  
  131. class o_stalkersarmy_infantry_sniper_team_wdl {
  132. name = "Sniper Team";
  133. side = 0;
  134. faction = "O_StalkersArmy_WDL";
  135. icon = "\A3\ui_f\data\map\markers\nato\o_inf.paa";
  136. rarityGroup = 0.5;
  137.  
  138. class Unit0 {
  139. position[] = {0,0,0};
  140. rank = "SERGEANT";
  141. side = 0;
  142. vehicle = "O_StalkersArmy_Leader_WDL_01";
  143. };
  144. class Unit1 {
  145. position[] = {5,-5,0};
  146. rank = "PRIVATE";
  147. side = 0;
  148. vehicle = "O_StalkersArmy_Sniper_WDL_01";
  149. };
  150. };
  151.  
  152. class o_stalkersarmy_infantry_scavenger_team_wdl {
  153. name = "Scavenger Team";
  154. side = 0;
  155. faction = "O_StalkersArmy_WDL";
  156. icon = "\A3\ui_f\data\map\markers\nato\o_inf.paa";
  157. rarityGroup = 0.5;
  158.  
  159. class Unit0 {
  160. position[] = {0,0,0};
  161. rank = "SERGEANT";
  162. side = 0;
  163. vehicle = "O_StalkersArmy_Leader_WDL_01";
  164. };
  165. class Unit1 {
  166. position[] = {5,-5,0};
  167. rank = "PRIVATE";
  168. side = 0;
  169. vehicle = "O_StalkersArmy_Scavenger_WDL_01";
  170. };
  171. class Unit2 {
  172. position[] = {-5,-5,0};
  173. rank = "PRIVATE";
  174. side = 0;
  175. vehicle = "O_StalkersArmy_Scavenger_WDL_01";
  176. };
  177. class Unit3 {
  178. position[] = {10,-10,0};
  179. rank = "PRIVATE";
  180. side = 0;
  181. vehicle = "O_StalkersArmy_Medic_WDL_01";
  182. };
  183. };
  184.  
  185. };
  186.  
  187. class SpecOps {
  188. name = "Special Forces";
  189.  
  190. };
  191.  
  192. class Motorized {
  193. name = "Motorized Infantry";
  194.  
  195. };
  196.  
  197. class Motorized_MTP {
  198. name = "Motorized Infantry (MTP)";
  199.  
  200. };
  201.  
  202. class Support {
  203. name = "Support Infantry";
  204.  
  205. };
  206.  
  207. class Mechanized {
  208. name = "Mechanized Infantry";
  209.  
  210. };
  211.  
  212. class Armored {
  213. name = "Armor";
  214.  
  215. };
  216.  
  217. class Artillery {
  218. name = "Artillery";
  219.  
  220. };
  221.  
  222. class Naval {
  223. name = "Naval";
  224.  
  225. };
  226.  
  227. class Air {
  228. name = "Air";
  229.  
  230. };
  231.  
  232.  
  233. };
  234.  
  235. };
  236. };
  237.  
  238.  
  239. class CBA_Extended_EventHandlers_base;
  240.  
  241. class CfgVehicles {
  242.  
  243. class B_StalkerArmy_Rifleman_WDL_01;
  244. class B_StalkerArmy_Rifleman_WDL_01_OCimport_01 : B_StalkerArmy_Rifleman_WDL_01 { scope = 0; class EventHandlers; };
  245. class B_StalkerArmy_Rifleman_WDL_01_OCimport_02 : B_StalkerArmy_Rifleman_WDL_01_OCimport_01 { class EventHandlers; };
  246.  
  247. class B_StalkerArmy_Scavenger_WDL_01;
  248. class B_StalkerArmy_Scavenger_WDL_01_OCimport_01 : B_StalkerArmy_Scavenger_WDL_01 { scope = 0; class EventHandlers; };
  249. class B_StalkerArmy_Scavenger_WDL_01_OCimport_02 : B_StalkerArmy_Scavenger_WDL_01_OCimport_01 { class EventHandlers; };
  250.  
  251. class B_StalkerArmy_Heavy_WDL_01;
  252. class B_StalkerArmy_Heavy_WDL_01_OCimport_01 : B_StalkerArmy_Heavy_WDL_01 { scope = 0; class EventHandlers; };
  253. class B_StalkerArmy_Heavy_WDL_01_OCimport_02 : B_StalkerArmy_Heavy_WDL_01_OCimport_01 { class EventHandlers; };
  254.  
  255. class B_StalkerArmy_Sharpshooter_WDL_01;
  256. class B_StalkerArmy_Sharpshooter_WDL_01_OCimport_01 : B_StalkerArmy_Sharpshooter_WDL_01 { scope = 0; class EventHandlers; };
  257. class B_StalkerArmy_Sharpshooter_WDL_01_OCimport_02 : B_StalkerArmy_Sharpshooter_WDL_01_OCimport_01 { class EventHandlers; };
  258.  
  259. class B_StalkerArmy_Leader_WDL_01;
  260. class B_StalkerArmy_Leader_WDL_01_OCimport_01 : B_StalkerArmy_Leader_WDL_01 { scope = 0; class EventHandlers; };
  261. class B_StalkerArmy_Leader_WDL_01_OCimport_02 : B_StalkerArmy_Leader_WDL_01_OCimport_01 { class EventHandlers; };
  262.  
  263. class B_StalkerArmy_Medic_WDL_01;
  264. class B_StalkerArmy_Medic_WDL_01_OCimport_01 : B_StalkerArmy_Medic_WDL_01 { scope = 0; class EventHandlers; };
  265. class B_StalkerArmy_Medic_WDL_01_OCimport_02 : B_StalkerArmy_Medic_WDL_01_OCimport_01 { class EventHandlers; };
  266.  
  267.  
  268. class O_StalkersArmy_Rifleman_WDL_01 : B_StalkerArmy_Rifleman_WDL_01 {
  269. author = "Ronberg";
  270. scope = 2;
  271. scopeCurator = 2;
  272. displayName = "Rifleman";
  273. side = 0;
  274. faction = "O_StalkersArmy_WDL";
  275.  
  276. identityTypes[] = {"Head_Euro","LanguageGRE_F","G_GUERIL_default"};
  277.  
  278. uniformClass = "SE_Leather_Jacket_Freedom";
  279.  
  280. linkedItems[] = {"SE_Eastern_Tactical_Vest_Tan","ItemMap","ItemRadio","ItemCompass","ItemWatch"};
  281. respawnlinkedItems[] = {"SE_Eastern_Tactical_Vest_Tan","ItemMap","ItemRadio","ItemCompass","ItemWatch"};
  282.  
  283. weapons[] = {"rhs_weap_ak74n"};
  284. respawnWeapons[] = {"rhs_weap_ak74n"};
  285.  
  286. magazines[] = {"rhs_30Rnd_545x39_7N6M_AK","rhs_30Rnd_545x39_7N6M_AK"};
  287. respawnMagazines[] = {"rhs_30Rnd_545x39_7N6M_AK","rhs_30Rnd_545x39_7N6M_AK"};
  288.  
  289. ALiVE_orbatCreator_loadout[] = {{"rhs_weap_ak74n","rhs_acc_dtk1983","","",{"rhs_30Rnd_545x39_7N6M_AK",30},{},""},{},{},{"SE_Leather_Jacket_Freedom",{{"ACE_fieldDressing",1},{"ACE_packingBandage",1},{"ACE_morphine",1},{"ACE_tourniquet",1},{"Chemlight_blue",1,1},{"rhs_30Rnd_545x39_7N6M_AK",2,30}}},{"SE_Eastern_Tactical_Vest_Tan",{{"ACE_elasticBandage",4},{"rhs_30Rnd_545x39_7N6M_AK",5,30},{"rhs_mag_rgo",2,1},{"rhs_mag_rgn",1,1}}},{},"","",{},{"ItemMap","","ItemRadio","ItemCompass","ItemWatch",""}};
  290.  
  291.  
  292. class EventHandlers : EventHandlers {
  293. class CBA_Extended_EventHandlers : CBA_Extended_EventHandlers_base {};
  294.  
  295. class ALiVE_orbatCreator {
  296. init = "if (local (_this select 0)) then {_onSpawn = {_this = _this select 0;sleep 0.2; _backpack = gettext(configfile >> 'cfgvehicles' >> (typeof _this) >> 'backpack'); waituntil {sleep 0.2; backpack _this == _backpack};if !(_this getVariable ['ALiVE_OverrideLoadout',false]) then {_loadout = getArray(configFile >> 'CfgVehicles' >> (typeOf _this) >> 'ALiVE_orbatCreator_loadout'); _this setunitloadout _loadout;[_this, 'SE_Patches_Freedom'] call BIS_fnc_setUnitInsignia;reload _this};};_this spawn _onSpawn;(_this select 0) addMPEventHandler ['MPRespawn', _onSpawn];};";
  297. };
  298.  
  299. };
  300.  
  301. // custom attributes (do not delete)
  302. ALiVE_orbatCreator_owned = 1;
  303. ALiVE_orbatCreator_insignia = "SE_Patches_Freedom";
  304.  
  305. };
  306.  
  307. class O_StalkersArmy_Scavenger_WDL_01 : B_StalkerArmy_Scavenger_WDL_01 {
  308. author = "Ronberg";
  309. scope = 2;
  310. scopeCurator = 2;
  311. displayName = "Scavenger";
  312. side = 0;
  313. faction = "O_StalkersArmy_WDL";
  314.  
  315. identityTypes[] = {"Head_Euro","LanguageGRE_F","G_GUERIL_default"};
  316.  
  317. uniformClass = "SE_Leather_Jacket_Freedom";
  318.  
  319. linkedItems[] = {"SE_Loner_Belt","ItemMap","ItemRadio","ItemCompass","ItemWatch"};
  320. respawnlinkedItems[] = {"SE_Loner_Belt","ItemMap","ItemRadio","ItemCompass","ItemWatch"};
  321.  
  322. weapons[] = {"rhs_weap_makarov_pm"};
  323. respawnWeapons[] = {"rhs_weap_makarov_pm"};
  324.  
  325. magazines[] = {"rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S"};
  326. respawnMagazines[] = {"rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S"};
  327.  
  328. backpack = "SE_Scavenger_Backpack";
  329.  
  330. ALiVE_orbatCreator_loadout[] = {{},{},{"rhs_weap_makarov_pm","","","",{"rhs_mag_9x18_8_57N181S",8},{},""},{"SE_Leather_Jacket_Freedom",{{"ACE_fieldDressing",1},{"ACE_packingBandage",1},{"ACE_morphine",1},{"ACE_tourniquet",1},{"Chemlight_blue",1,1},{"rhs_mag_9x18_8_57N181S",3,8}}},{"SE_Loner_Belt",{{"ACE_elasticBandage",4},{"rhs_mag_rgo",2,1},{"rhs_mag_rgn",1,1},{"rhs_mag_9x18_8_57N181S",4,8}}},{"SE_Scavenger_Backpack",{{"rhs_mag_rgn",3,1},{"rhs_mag_rgo",3,1}}},"","G_Shades_Green",{},{"ItemMap","","ItemRadio","ItemCompass","ItemWatch",""}};
  331.  
  332.  
  333. class EventHandlers : EventHandlers {
  334. class CBA_Extended_EventHandlers : CBA_Extended_EventHandlers_base {};
  335.  
  336. class ALiVE_orbatCreator {
  337. init = "if (local (_this select 0)) then {_onSpawn = {_this = _this select 0;sleep 0.2; _backpack = gettext(configfile >> 'cfgvehicles' >> (typeof _this) >> 'backpack'); waituntil {sleep 0.2; backpack _this == _backpack};if !(_this getVariable ['ALiVE_OverrideLoadout',false]) then {_loadout = getArray(configFile >> 'CfgVehicles' >> (typeOf _this) >> 'ALiVE_orbatCreator_loadout'); _this setunitloadout _loadout;[_this, 'SE_Patches_Freedom'] call BIS_fnc_setUnitInsignia;reload _this};};_this spawn _onSpawn;(_this select 0) addMPEventHandler ['MPRespawn', _onSpawn];};";
  338. };
  339.  
  340. };
  341.  
  342. // custom attributes (do not delete)
  343. ALiVE_orbatCreator_owned = 1;
  344. ALiVE_orbatCreator_insignia = "SE_Patches_Freedom";
  345.  
  346. };
  347.  
  348. class O_StalkersArmy_Heavy_WDL_01 : B_StalkerArmy_Heavy_WDL_01 {
  349. author = "Ronberg";
  350. scope = 2;
  351. scopeCurator = 2;
  352. displayName = "Heavy";
  353. side = 0;
  354. faction = "O_StalkersArmy_WDL";
  355.  
  356. identityTypes[] = {"Head_Euro","LanguageGRE_F","G_GUERIL_default"};
  357.  
  358. uniformClass = "SE_Assault_Fatigues_Freedom";
  359.  
  360. linkedItems[] = {"SE_Armored_Eastern_Tactical_Vest_Tan","rhs_altyn_novisor_ess_bala","ItemMap","ItemRadio","ItemCompass","ItemWatch"};
  361. respawnlinkedItems[] = {"SE_Armored_Eastern_Tactical_Vest_Tan","rhs_altyn_novisor_ess_bala","ItemMap","ItemRadio","ItemCompass","ItemWatch"};
  362.  
  363. weapons[] = {"rhs_weap_akm"};
  364. respawnWeapons[] = {"rhs_weap_akm"};
  365.  
  366. magazines[] = {"rhs_30Rnd_762x39mm_bakelite","rhs_30Rnd_762x39mm_bakelite"};
  367. respawnMagazines[] = {"rhs_30Rnd_762x39mm_bakelite","rhs_30Rnd_762x39mm_bakelite"};
  368.  
  369. ALiVE_orbatCreator_loadout[] = {{"rhs_weap_akm","rhs_acc_dtkakm","","",{"rhs_30Rnd_762x39mm_bakelite",30},{},""},{},{},{"SE_Assault_Fatigues_Freedom",{{"ACE_fieldDressing",1},{"ACE_packingBandage",1},{"ACE_morphine",1},{"ACE_tourniquet",1},{"Chemlight_blue",1,1},{"rhs_30Rnd_762x39mm_bakelite",1,30}}},{"SE_Armored_Eastern_Tactical_Vest_Tan",{{"ACE_elasticBandage",4},{"rhs_mag_rgo",2,1},{"rhs_mag_rgn",1,1},{"rhs_75Rnd_762x39mm",3,75}}},{},"rhs_altyn_novisor_ess_bala","",{},{"ItemMap","","ItemRadio","ItemCompass","ItemWatch",""}};
  370.  
  371.  
  372. class EventHandlers : EventHandlers {
  373. class CBA_Extended_EventHandlers : CBA_Extended_EventHandlers_base {};
  374.  
  375. class ALiVE_orbatCreator {
  376. init = "if (local (_this select 0)) then {_onSpawn = {_this = _this select 0;sleep 0.2; _backpack = gettext(configfile >> 'cfgvehicles' >> (typeof _this) >> 'backpack'); waituntil {sleep 0.2; backpack _this == _backpack};if !(_this getVariable ['ALiVE_OverrideLoadout',false]) then {_loadout = getArray(configFile >> 'CfgVehicles' >> (typeOf _this) >> 'ALiVE_orbatCreator_loadout'); _this setunitloadout _loadout;[_this, 'SE_Patches_Freedom'] call BIS_fnc_setUnitInsignia;reload _this};};_this spawn _onSpawn;(_this select 0) addMPEventHandler ['MPRespawn', _onSpawn];};";
  377. };
  378.  
  379. };
  380.  
  381. // custom attributes (do not delete)
  382. ALiVE_orbatCreator_owned = 1;
  383. ALiVE_orbatCreator_insignia = "SE_Patches_Freedom";
  384.  
  385. };
  386.  
  387. class O_StalkersArmy_Sniper_WDL_01 : B_StalkerArmy_Sharpshooter_WDL_01 {
  388. author = "Ronberg";
  389. scope = 2;
  390. scopeCurator = 2;
  391. displayName = "Sniper";
  392. side = 0;
  393. faction = "O_StalkersArmy_WDL";
  394.  
  395. identityTypes[] = {"Head_Euro","LanguageGRE_F","G_GUERIL_default"};
  396.  
  397. uniformClass = "SE_Leather_Jacket_Freedom";
  398.  
  399. linkedItems[] = {"SE_Loner_Belt","rhs_beanie_green","ItemMap","ItemRadio","ItemCompass","ItemWatch"};
  400. respawnlinkedItems[] = {"SE_Loner_Belt","rhs_beanie_green","ItemMap","ItemRadio","ItemCompass","ItemWatch"};
  401.  
  402. weapons[] = {"rhs_weap_svdp_wd_npz","rhs_weap_makarov_pm"};
  403. respawnWeapons[] = {"rhs_weap_svdp_wd_npz","rhs_weap_makarov_pm"};
  404.  
  405. magazines[] = {"rhs_10Rnd_762x54mmR_7N1","rhs_mag_9x18_8_57N181S","rhs_10Rnd_762x54mmR_7N1","rhs_mag_9x18_8_57N181S"};
  406. respawnMagazines[] = {"rhs_10Rnd_762x54mmR_7N1","rhs_mag_9x18_8_57N181S","rhs_10Rnd_762x54mmR_7N1","rhs_mag_9x18_8_57N181S"};
  407.  
  408. ALiVE_orbatCreator_loadout[] = {{"rhs_weap_svdp_wd_npz","","","ACE_optic_LRPS_PIP",{"rhs_10Rnd_762x54mmR_7N1",10},{},""},{},{"rhs_weap_makarov_pm","","","",{"rhs_mag_9x18_8_57N181S",8},{},""},{"SE_Leather_Jacket_Freedom",{{"ACE_fieldDressing",1},{"ACE_packingBandage",1},{"ACE_morphine",1},{"ACE_tourniquet",1},{"Chemlight_blue",1,1},{"rhs_mag_9x18_8_57N181S",3,8},{"rhs_10Rnd_762x54mmR_7N1",3,10}}},{"SE_Loner_Belt",{{"ACE_elasticBandage",4},{"rhs_mag_rgo",2,1},{"rhs_mag_rgn",1,1},{"rhs_mag_9x18_8_57N181S",4,8},{"rhs_10Rnd_762x54mmR_7N1",5,10}}},{},"rhs_beanie_green","G_Shades_Black",{},{"ItemMap","","ItemRadio","ItemCompass","ItemWatch",""}};
  409.  
  410.  
  411. class EventHandlers : EventHandlers {
  412. class CBA_Extended_EventHandlers : CBA_Extended_EventHandlers_base {};
  413.  
  414. class ALiVE_orbatCreator {
  415. init = "if (local (_this select 0)) then {_onSpawn = {_this = _this select 0;sleep 0.2; _backpack = gettext(configfile >> 'cfgvehicles' >> (typeof _this) >> 'backpack'); waituntil {sleep 0.2; backpack _this == _backpack};if !(_this getVariable ['ALiVE_OverrideLoadout',false]) then {_loadout = getArray(configFile >> 'CfgVehicles' >> (typeOf _this) >> 'ALiVE_orbatCreator_loadout'); _this setunitloadout _loadout;[_this, 'SE_Patches_Freedom'] call BIS_fnc_setUnitInsignia;reload _this};};_this spawn _onSpawn;(_this select 0) addMPEventHandler ['MPRespawn', _onSpawn];};";
  416. };
  417.  
  418. };
  419.  
  420. // custom attributes (do not delete)
  421. ALiVE_orbatCreator_owned = 1;
  422. ALiVE_orbatCreator_insignia = "SE_Patches_Freedom";
  423.  
  424. };
  425.  
  426. class O_StalkersArmy_Leader_WDL_01 : B_StalkerArmy_Leader_WDL_01 {
  427. author = "Ronberg";
  428. scope = 2;
  429. scopeCurator = 2;
  430. displayName = "Leader";
  431. side = 0;
  432. faction = "O_StalkersArmy_WDL";
  433.  
  434. identityTypes[] = {"Head_Euro","LanguageGRE_F","G_GUERIL_default"};
  435.  
  436. uniformClass = "SE_SEVA_Freedom";
  437.  
  438. linkedItems[] = {"SE_Eastern_Chest_Rig_Green","ItemMap","ItemRadio","ItemCompass","ItemWatch"};
  439. respawnlinkedItems[] = {"SE_Eastern_Chest_Rig_Green","ItemMap","ItemRadio","ItemCompass","ItemWatch"};
  440.  
  441. weapons[] = {"rhs_weap_ak74n"};
  442. respawnWeapons[] = {"rhs_weap_ak74n"};
  443.  
  444. magazines[] = {"rhs_30Rnd_545x39_7N6M_AK","rhs_30Rnd_545x39_7N6M_AK"};
  445. respawnMagazines[] = {"rhs_30Rnd_545x39_7N6M_AK","rhs_30Rnd_545x39_7N6M_AK"};
  446.  
  447. ALiVE_orbatCreator_loadout[] = {{"rhs_weap_ak74n","rhs_acc_dtk1983","","",{"rhs_30Rnd_545x39_7N6M_AK",30},{},""},{},{},{"SE_SEVA_Freedom",{{"ACE_fieldDressing",1},{"ACE_packingBandage",1},{"ACE_morphine",1},{"ACE_tourniquet",1},{"Chemlight_blue",1,1},{"rhs_30Rnd_545x39_7N6M_AK",2,30}}},{"SE_Eastern_Chest_Rig_Green",{{"ACE_elasticBandage",4},{"rhs_30Rnd_545x39_7N6M_AK",5,30},{"rhs_mag_rgo",2,1},{"rhs_mag_rgn",1,1}}},{},"","G_Shades_Green",{},{"ItemMap","","ItemRadio","ItemCompass","ItemWatch",""}};
  448.  
  449.  
  450. class EventHandlers : EventHandlers {
  451. class CBA_Extended_EventHandlers : CBA_Extended_EventHandlers_base {};
  452.  
  453. class ALiVE_orbatCreator {
  454. init = "if (local (_this select 0)) then {_onSpawn = {_this = _this select 0;sleep 0.2; _backpack = gettext(configfile >> 'cfgvehicles' >> (typeof _this) >> 'backpack'); waituntil {sleep 0.2; backpack _this == _backpack};if !(_this getVariable ['ALiVE_OverrideLoadout',false]) then {_loadout = getArray(configFile >> 'CfgVehicles' >> (typeOf _this) >> 'ALiVE_orbatCreator_loadout'); _this setunitloadout _loadout;[_this, 'SE_Patches_Freedom'] call BIS_fnc_setUnitInsignia;reload _this};};_this spawn _onSpawn;(_this select 0) addMPEventHandler ['MPRespawn', _onSpawn];};";
  455. };
  456.  
  457. };
  458.  
  459. // custom attributes (do not delete)
  460. ALiVE_orbatCreator_owned = 1;
  461. ALiVE_orbatCreator_insignia = "SE_Patches_Freedom";
  462.  
  463. };
  464.  
  465. class O_StalkersArmy_Medic_WDL_01 : B_StalkerArmy_Medic_WDL_01 {
  466. author = "Ronberg";
  467. scope = 2;
  468. scopeCurator = 2;
  469. displayName = "Medic";
  470. side = 0;
  471. faction = "O_StalkersArmy_WDL";
  472.  
  473. identityTypes[] = {"Head_Euro","LanguageGRE_F","G_GUERIL_default"};
  474.  
  475. uniformClass = "SE_Leather_Jacket_Freedom";
  476.  
  477. linkedItems[] = {"SE_Loner_Belt","ItemMap","ItemRadio","ItemCompass","ItemWatch"};
  478. respawnlinkedItems[] = {"SE_Loner_Belt","ItemMap","ItemRadio","ItemCompass","ItemWatch"};
  479.  
  480. weapons[] = {"rhs_weap_makarov_pm"};
  481. respawnWeapons[] = {"rhs_weap_makarov_pm"};
  482.  
  483. magazines[] = {"rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S"};
  484. respawnMagazines[] = {"rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S"};
  485.  
  486. backpack = "SE_Hunting_Backpack";
  487.  
  488. ALiVE_orbatCreator_loadout[] = {{},{},{"rhs_weap_makarov_pm","","","",{"rhs_mag_9x18_8_57N181S",8},{},""},{"SE_Leather_Jacket_Freedom",{{"ACE_fieldDressing",1},{"ACE_packingBandage",1},{"ACE_morphine",1},{"ACE_tourniquet",1},{"Chemlight_blue",1,1},{"rhs_mag_9x18_8_57N181S",3,8}}},{"SE_Loner_Belt",{{"ACE_elasticBandage",4},{"rhs_mag_rgo",2,1},{"rhs_mag_rgn",1,1},{"rhs_mag_9x18_8_57N181S",3,8}}},{"SE_Hunting_Backpack",{}},"","",{},{"ItemMap","","ItemRadio","ItemCompass","ItemWatch",""}};
  489.  
  490.  
  491. class EventHandlers : EventHandlers {
  492. class CBA_Extended_EventHandlers : CBA_Extended_EventHandlers_base {};
  493.  
  494. class ALiVE_orbatCreator {
  495. init = "if (local (_this select 0)) then {_onSpawn = {_this = _this select 0;sleep 0.2; _backpack = gettext(configfile >> 'cfgvehicles' >> (typeof _this) >> 'backpack'); waituntil {sleep 0.2; backpack _this == _backpack};if !(_this getVariable ['ALiVE_OverrideLoadout',false]) then {_loadout = getArray(configFile >> 'CfgVehicles' >> (typeOf _this) >> 'ALiVE_orbatCreator_loadout'); _this setunitloadout _loadout;[_this, 'SE_Patches_Freedom'] call BIS_fnc_setUnitInsignia;reload _this};};_this spawn _onSpawn;(_this select 0) addMPEventHandler ['MPRespawn', _onSpawn];};";
  496. };
  497.  
  498. };
  499.  
  500. // custom attributes (do not delete)
  501. ALiVE_orbatCreator_owned = 1;
  502. ALiVE_orbatCreator_insignia = "SE_Patches_Freedom";
  503.  
  504. };
  505.  
  506. };
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