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- while not game:IsLoaded() do wait() end
- repeat wait() until game.Players.LocalPlayer.Character
- Players = game:GetService("Players")
- local GC = getconnections or get_signal_cons
- if GC then
- for i,v in pairs(GC(Players.LocalPlayer.Idled)) do
- if v["Disable"] then v["Disable"](v)
- elseif v["Disconnect"] then v["Disconnect"](v)
- end
- end
- else
- Players.LocalPlayer.Idled:Connect(function()
- VirtualUser:CaptureController()
- VirtualUser:ClickButton2(Vector2.new())
- end)
- end
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