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- Warlock: For some, no price is too high for power. Those who follow this may become what is known as a Warlock; an occult sorcerer who forged an unholy pact with an extraplanar entity. These unseen, powerful beings grant the mortal Warlock great power that comes at a price; in exchange for keeping their end of the contract, they're granted unique abilities and power over occult magic.
- Warlocks are casters that focus on using raw power to crush their weaker enemies, while weakening others with debilitating hexes to strengthen themselves.
- Select two professions: Arcane, Alchemy, Deception, History, Intimidation, Investigation, Occult, Persuasion, Sense Motive, Stealth, Sleight of Hand, Religion
- Unholy Pact: The Warlock begins with a contract with powerful, extraplanar beings. This contract comes with different terms that can be ironed out with the DM; said pact can be quite simple (such as the Warlock exchanging their soul for power), or more complicated, such as being granted their powers while certain requirements are fulfilled.
- Warlock Spell Access: In addition to being allowed to select certain spells (but not all), Warlocks have access to Warlock spells. DM Will determine whether Magus spells are viable for a Warlock or not.
- Level 1
- Omens: Warlocks may create sinister effects that are more or less just minor tricks, for both convenience and intimidation factor. These omens are very rarely capable of being offensive, but the following effects may be made:
- --Cause slow withering in plants. This isn't strong enough to damage plant-like creatures.
- --Cause containers, windows, or doors to instantly slam open or shut.
- --Manipulate the colour of fire, as well as cause it to flicker, dim, or be snuffed.
- --Alter the appearance of your eyes.
- --Enhance the vocal range of your voice.
- --Cause tremors within a small area.
- Cantrips: Select up to two cantrips.
- Spells: Select up to two 1st level spells.
- Level 2:
- Spell selection: Select up to one level 2 spell, or two lower level spells.
- Sublimation of Blood: The Warlock sacrifices a small amount of their blood to gain additional casts of a selected spell. You take one hit in exchange for one cast of a spell.
- Level 3:
- Ability Score Enhancement: Select an ability score to raise by +1
- Spell selection: Select up to one level 3 spell, or two lower level spells.
- Level 4:
- Familiar: The Warlock gains an unholy familiar. This familiar is a demonic entity disguised as a common animal, which will accompany the warlock. Should the familiar die, the Warlock will need a single day to perform the ritual required for summoning a familiar.
- The Warlock may have their spells cast from the Familiar's position. The Familiar may also provide different bonuses and benefits, depending on what animal the familiar is.
- Spell selection: Select up to one level 4 spell, or two lower level spells.
- Level 5:
- Spell Selection: Select up to one level 5 spell, or two lower level spells.
- Soul Shard: The Warlock may harm themselves, crystallizing their life essence into magical shards that may be stored for later usage. These shards can be shattered to release their essence, healing the user. The Warlock's patron will only allow them to have up to 5 soul shards.
- Soul shards store an amount of hits equal to the essence the Warlock sacrifices. They may not sacrifice more than their wisdom modifier.
- Level 6:
- Select up to one level 6 spell, or two lower level spells.
- Ability Score Enhancement: Select an ability score to raise by +1
- Level 7:
- Spell selection: Select up to one level 7 spell, two level 6-4 spells, or three 3 or lower level spells.
- Level 8:
- Blood Sacrifice: The Warlock deals damage to themselves to drastically enhance the power of their next spell. Their spell damage is increased by twice the amount of hits given, as well as 1/2 their Warlock level, rounded up.
- Level 9:
- Ability Score Enhancement: Select an ability score to raise by +1
- Spell selection: Select one level 8 spell, two level 7-5 spells, or three 4 or lower level spells.
- Level 10:
- Dark Master: Select a 9th level Warlock Spell
- Spell selection: Select an 8th level spell OR up to two level 7-5 spells, OR three level 4 or lower level spells.
- Soul Slaver: Whenever the Warlock is within range of a demonic entity that's slain by him, or his allies, he may attempt to enslave the soul of that demon. The Demon must make a Charisma saving throw (DC: 15+The Warlock's Charisma OR Wisdom Mod, Whichever's Higher) or be enslaved. Enslaved demons may be summoned at any time by the Warlock; the Warlock may have an amount of enslaved demons equal to their Wisdom or Charisma mod, but may only have one Demon summoned at once. Demons can be summoned and dismissed as a single action.
- Demons enslaved this way are very reluctant to serve the Warlock typically.
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