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Jeep Barnett's CHROMA Scores

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May 30th, 2021
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  1. "The Edge" by Lassi
  2. Ingenuity: 70 - Speed ramps puzzle is really fun, clever, and exciting.
  3. Presentation: 65 - Looks good, but the lighting is a little dark. It was hard to notice usable surfaces a few times.
  4. Gameplay: 65 - The goal of the second puzzle was very confusing, but an intersting use of conversion gel.
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  8. "Chromadimensional" by Erin Rose
  9. Ingenuity: 85 - Very different and unique!
  10. Presentation: 70 - Visually striking and interesting.
  11. Gameplay: 35 - New mechanics didn't interact with other mechanics well. A little bugging and maze-like.
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  15. "Funnel Repulsion" by Antek1234l
  16. Ingenuity: 40 - I solved it on accident on my first attempt while playing with the mechanics.
  17. Presentation: 50 - Clean and simple.
  18. Gameplay: 65 - Very clear goal and execution is smooth.
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  22. "Gravitational Defiance" by CertifiablyInsane
  23. Ingenuity: 60 - High gravity area seemed interesting, but I'm not sure about how it was used.
  24. Presentation: 60 - Good atmosphere and lighting.
  25. Gameplay: 20 - Couldn't figure out how to solve.
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  29. "Borderworld" by SuperAiderton & Lambda Core
  30. Ingenuity: 90 - Innovative use laser redirection, material emancipation grid, and space.
  31. Presentation: 90 - Unique setting that fit the creative use of vertical space and line of sight blockers.
  32. Gameplay: 90 - Very difficult, but fair. The 3 separate spaces made the rules very clear.
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  36. "Chords of Grain" by Matt71490 AKA Event Horizon
  37. Ingenuity: 65 - A few interesting laser redirection puzzles.
  38. Presentation: 65 - Really fun idea, but the lighting is a little harsh and the spaces are cramped.
  39. Gameplay: 55 - Flow of the puzzles is a little rough.
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  43. "LONE COMPANION" by timCopwell
  44. Ingenuity: 80 - Laser puzzle is great! Floor to floor puzzles can be interesting.
  45. Presentation: 75 - Great themes and style.
  46. Gameplay: 70 - First puzzle has great aha momoments. The second space is very frustraiting to move through and the puzzles feel weird.
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  50. "Portable discouragement beam" by ThatGreekAvian
  51. Ingenuity: 95 - Dug up reflection gel and made some decent puzzles to go with it.
  52. Presentation: 70 - Some cool parts and rough parts.
  53. Gameplay: 70 - Taught the mechanics well and built up to an interesting puzzle.
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  57. "YELLOW GREEN" by Alivebyte! and roman_memes
  58. Ingenuity: 60 - Very different from portal, but not amazing.
  59. Presentation: 60 - Cool minimalist style.
  60. Gameplay: 40 - Low gravity is fun, but the levels weren't that interesting.
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  64. "Pink Experience" by doorknob
  65. Ingenuity: 60 - A collection of some advanced mechanics.
  66. Presentation: 60 - A mish-mash of various style. Cool, but unfocused.
  67. Gameplay: 60 - Decent, but the flow through some areas was rough.
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  71. "Trapped in a colorless mind" by LabPlay
  72. Ingenuity: 55 - Different.
  73. Presentation: 85 - Well done.
  74. Gameplay: 10 - Not that engaging.
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  78. "Quantum State" by Mikeastro + Wii2
  79. Ingenuity: 80 - Interesting new mechanic.
  80. Presentation: 65 - Unique art style, but a little simplistic.
  81. Gameplay: 30 - Frustraiting intro. Felt like solving the same puzzle 3 times with small twists.
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  85. "Intertwined Beams" by Mystical Λce
  86. Ingenuity: 70 - A simple new twist on some ideas.
  87. Presentation: 65 - Nothing grand, but looks fine.
  88. Gameplay: 70 - Perfect flow to the puzzle. Short, but well designed.
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  92. "Transitional Ascent" by Jayed Skier
  93. Ingenuity: 90 - Lots of small clever ideas and tricks.
  94. Presentation: 85 - Strong Portal 1 vibes with a good balance of detail and design.
  95. Gameplay: 95 - Nearly flawless pacing and visual clues. Excellent use of space and flow.
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  99. "Rosea" by Frosti + PantherDev_01
  100. Ingenuity: 50 - Shortening distance for a timer and shooting through a fan are both in Portal 1.
  101. Presentation: 100 - Looks amazing! Lots of detail and high quality effects.
  102. Gameplay: 40 - It's not clear which doors are locked or if there is a puzzle at first. Scissor switch for fan is confusing.
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  106. "Verdant" by Gravity Cat
  107. Ingenuity: 45 - Different environment than usual, but just a simple walk to the exit.
  108. Presentation: 50 - Too ambitious, quality doesn't match up.
  109. Gameplay: 45 - Navigation wasn't exciting, no obstacles to control pacing.
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  113. "Transformation" by AdaG//Adakam + Soulmoose + Ossy Flawol
  114. Ingenuity: 50 - Rotating bridge was interesting, but horizontal bridge wasn't required enough.
  115. Presentation: 60 - Cool flowers!
  116. Gameplay: 50 - Puzzles were frustrating. It's not clear which surfaces are valid at times.
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  120. "BLACKLIGHT" by Baguettery
  121. Ingenuity: 70 - Interesting but could do more exploration with the concept.
  122. Presentation: 60 - Looks good.
  123. Gameplay: 55 - Learning the mechanic was confusing.
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  127. "The Primeval Atom" by Madeye + MisterLambda
  128. Ingenuity: 40 - Basic navigation and flings.
  129. Presentation: 70 - Some nice large spaces.
  130. Gameplay: 50 - Flow of the level wasn't always clear.
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  134. "Buoyancy" by Ferni
  135. Ingenuity: 95 - Very memorable and unique!
  136. Presentation: 60 - The underwater effects are a little too strong.
  137. Gameplay: 55 - The areas of each puzzle could be more distinct and lead the player more.
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  141. "The Midas Exhibition" by Jofish + Demon Arisen
  142. Ingenuity: 90 - Cool and interesting.
  143. Presentation: 85 - Interesting and unique asthetic.
  144. Gameplay: 80 - Well thought out, but a little tricky and complex.
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  148. "Reality Egg" by Nextej
  149. Ingenuity: 70 - Cool and weird.
  150. Presentation: 50 - Distracting and weird.
  151. Gameplay: 45 - Confusing and weird.
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  155. "Maperture Laboratories" by MrGermandeutsch
  156. Ingenuity: 50 - New mechanic could be explored in more depth.
  157. Presentation: 50 - Feels somewhere between a test chamber and lab.
  158. Gameplay: 50 - Cramped spaces without a clear flow.
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