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- "The Edge" by Lassi
- Ingenuity: 70 - Speed ramps puzzle is really fun, clever, and exciting.
- Presentation: 65 - Looks good, but the lighting is a little dark. It was hard to notice usable surfaces a few times.
- Gameplay: 65 - The goal of the second puzzle was very confusing, but an intersting use of conversion gel.
- "Chromadimensional" by Erin Rose
- Ingenuity: 85 - Very different and unique!
- Presentation: 70 - Visually striking and interesting.
- Gameplay: 35 - New mechanics didn't interact with other mechanics well. A little bugging and maze-like.
- "Funnel Repulsion" by Antek1234l
- Ingenuity: 40 - I solved it on accident on my first attempt while playing with the mechanics.
- Presentation: 50 - Clean and simple.
- Gameplay: 65 - Very clear goal and execution is smooth.
- "Gravitational Defiance" by CertifiablyInsane
- Ingenuity: 60 - High gravity area seemed interesting, but I'm not sure about how it was used.
- Presentation: 60 - Good atmosphere and lighting.
- Gameplay: 20 - Couldn't figure out how to solve.
- "Borderworld" by SuperAiderton & Lambda Core
- Ingenuity: 90 - Innovative use laser redirection, material emancipation grid, and space.
- Presentation: 90 - Unique setting that fit the creative use of vertical space and line of sight blockers.
- Gameplay: 90 - Very difficult, but fair. The 3 separate spaces made the rules very clear.
- "Chords of Grain" by Matt71490 AKA Event Horizon
- Ingenuity: 65 - A few interesting laser redirection puzzles.
- Presentation: 65 - Really fun idea, but the lighting is a little harsh and the spaces are cramped.
- Gameplay: 55 - Flow of the puzzles is a little rough.
- "LONE COMPANION" by timCopwell
- Ingenuity: 80 - Laser puzzle is great! Floor to floor puzzles can be interesting.
- Presentation: 75 - Great themes and style.
- Gameplay: 70 - First puzzle has great aha momoments. The second space is very frustraiting to move through and the puzzles feel weird.
- "Portable discouragement beam" by ThatGreekAvian
- Ingenuity: 95 - Dug up reflection gel and made some decent puzzles to go with it.
- Presentation: 70 - Some cool parts and rough parts.
- Gameplay: 70 - Taught the mechanics well and built up to an interesting puzzle.
- "YELLOW GREEN" by Alivebyte! and roman_memes
- Ingenuity: 60 - Very different from portal, but not amazing.
- Presentation: 60 - Cool minimalist style.
- Gameplay: 40 - Low gravity is fun, but the levels weren't that interesting.
- "Pink Experience" by doorknob
- Ingenuity: 60 - A collection of some advanced mechanics.
- Presentation: 60 - A mish-mash of various style. Cool, but unfocused.
- Gameplay: 60 - Decent, but the flow through some areas was rough.
- "Trapped in a colorless mind" by LabPlay
- Ingenuity: 55 - Different.
- Presentation: 85 - Well done.
- Gameplay: 10 - Not that engaging.
- "Quantum State" by Mikeastro + Wii2
- Ingenuity: 80 - Interesting new mechanic.
- Presentation: 65 - Unique art style, but a little simplistic.
- Gameplay: 30 - Frustraiting intro. Felt like solving the same puzzle 3 times with small twists.
- "Intertwined Beams" by Mystical Λce
- Ingenuity: 70 - A simple new twist on some ideas.
- Presentation: 65 - Nothing grand, but looks fine.
- Gameplay: 70 - Perfect flow to the puzzle. Short, but well designed.
- "Transitional Ascent" by Jayed Skier
- Ingenuity: 90 - Lots of small clever ideas and tricks.
- Presentation: 85 - Strong Portal 1 vibes with a good balance of detail and design.
- Gameplay: 95 - Nearly flawless pacing and visual clues. Excellent use of space and flow.
- "Rosea" by Frosti + PantherDev_01
- Ingenuity: 50 - Shortening distance for a timer and shooting through a fan are both in Portal 1.
- Presentation: 100 - Looks amazing! Lots of detail and high quality effects.
- Gameplay: 40 - It's not clear which doors are locked or if there is a puzzle at first. Scissor switch for fan is confusing.
- "Verdant" by Gravity Cat
- Ingenuity: 45 - Different environment than usual, but just a simple walk to the exit.
- Presentation: 50 - Too ambitious, quality doesn't match up.
- Gameplay: 45 - Navigation wasn't exciting, no obstacles to control pacing.
- "Transformation" by AdaG//Adakam + Soulmoose + Ossy Flawol
- Ingenuity: 50 - Rotating bridge was interesting, but horizontal bridge wasn't required enough.
- Presentation: 60 - Cool flowers!
- Gameplay: 50 - Puzzles were frustrating. It's not clear which surfaces are valid at times.
- "BLACKLIGHT" by Baguettery
- Ingenuity: 70 - Interesting but could do more exploration with the concept.
- Presentation: 60 - Looks good.
- Gameplay: 55 - Learning the mechanic was confusing.
- "The Primeval Atom" by Madeye + MisterLambda
- Ingenuity: 40 - Basic navigation and flings.
- Presentation: 70 - Some nice large spaces.
- Gameplay: 50 - Flow of the level wasn't always clear.
- "Buoyancy" by Ferni
- Ingenuity: 95 - Very memorable and unique!
- Presentation: 60 - The underwater effects are a little too strong.
- Gameplay: 55 - The areas of each puzzle could be more distinct and lead the player more.
- "The Midas Exhibition" by Jofish + Demon Arisen
- Ingenuity: 90 - Cool and interesting.
- Presentation: 85 - Interesting and unique asthetic.
- Gameplay: 80 - Well thought out, but a little tricky and complex.
- "Reality Egg" by Nextej
- Ingenuity: 70 - Cool and weird.
- Presentation: 50 - Distracting and weird.
- Gameplay: 45 - Confusing and weird.
- "Maperture Laboratories" by MrGermandeutsch
- Ingenuity: 50 - New mechanic could be explored in more depth.
- Presentation: 50 - Feels somewhere between a test chamber and lab.
- Gameplay: 50 - Cramped spaces without a clear flow.
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