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- local plr = game.Players.LocalPlayer
- wait(2)
- local part = Instance.new('Part', workspace[plr.Name].Torso)
- part.CanCollide = false
- part.Anchored = true
- part.Size = Vector3.new(1,1,1)
- local mesh = game.ReplicatedStorage.DogeMesh -- Change DogeMesh to the name of your mesh
- mesh:Clone().Parent = part
- local direction = CFrame.new(part.Position, plr.Character['Left Leg'].Position).lookVector
- local increment = direction * 4
- while true do
- wait()
- part.CFrame = game.Workspace[plr.Name]['Torso'].CFrame + (direction * increment) + Vector3.new(-5,0,0)
- part.Rotation = game.Workspace[plr.Name]['Torso'].Rotation + (direction * increment) + Vector3.new(-1,-2,increment)
- end
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