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- Retro's Cards Volume 1:
- Name: Eliwood
- Core: Flame
- Health: 170
- Attack 1: Rapier Strike
- Attack 1 Description: Usually deals 40 Impact Damage. If Eliwood is a Knight Lord, then this attack deals double damage.
- Attack 2: Heaven Seal
- Attack 2 Description: Flip a coin. If heads, Eliwood promotes to a Knight Lord for 2 turns.
- Attack 3: Durandal
- Attack 3 Description: Deals 100 Flame Damage, but Eliwood can only use Rapier Strike next turn. If Eliwood is not a Knight Lord, this attack does nothing.
- Resistance: Crystal
- Weakness: Nature
- Name: Lyndis
- Core: Swift
- Health: 120
- Attack 1: Mani Katti
- Attack 1 Description: Usually deals 50 Swift damage. If the target is a Shadow Core robot, this attack deals 30 extra damage.
- Attack 2: Sol Katti
- Attack 2 Description: Deals 90 Flame Damage. However, Lyndis takes 20 extra damage on opponent's next turn.
- Attack 3: Rienfleche
- Attack 3 Description: Deals 80 Swift Damage. This attack is unaffected by Resistance and Weakness.
- Resistance: Nature
- Weakness: Impact
- Name: Hector
- Core: Cutter
- Health: 220
- Attack 1: Wolf Beil
- Attack 1 Description: Deals 60 Cutter Damage. This attack deals double damage if the target has 200 or more health.
- Attack 2: Armads
- Attack 2 Description: Deals 80 Electric Damage. Hector takes 20 less damage on the opponent's next turn.
- Attack 3: Battle Axe
- Attack 3 Description: Flip a coin. If heads, this attack deals 70 Cutter Damage and ignores Resistance. If tails, this attack does nothing.
- Resistance: Impact
- Weakness: Crystal
- Name: Pyro
- Core: Flame
- Health: 200
- Attack 1: Flamethrower
- Attack 1 Description: Flip 5 coins. For each heads, this attack deals 20 Flame Damage.
- Attack 2: Flare Gun
- Attack 2 Description: Deals 50 Flame Damage. If the target was hit with Flamethrower or Flare Gun last turn, this attack deals double damage.
- Attack 3: Airblast
- Attack 3 Description: Changes the opponent's Weakness to Flame for 1 turn.
- Resistance: Flame
- Weakness: Cutter
- Name: Locke Cole
- Core: Swift
- Health: 150
- Attack 1: Steal
- Attack 1 Description: If the opponent used a support card last turn, Locke Cole may recreate the effect for personal use.
- Attack 2: Valiant Knife
- Attack 2 Description: Deals 30 Swift Damage. For every 20 damage Locke Cole has sustained, this attack deals 10 extra damage.
- Attack 3: Zwill Crossblade
- Attack 3 Description: Deals 90 Wind Damage. Flip 2 coins. If both are heads, Locke Cole takes 60 less damage from the next attack.
- Resistance: Cutter
- Weakness: Earth
- Name: Pikachu
- Core: Electric
- Health: 110
- Attack 1: Thunder
- Attack 1 Description: Deals 70 Electric Damage.
- Attack 2: Nuzzle
- Attack 2 Description: Deals 20 Electric Damage. Flip a coin. If heads, the target cannot attack on their next turn.
- Attack 3: Volt Tackle
- Attack 3 Description: Deals 100 Electic Damage. Pikachu takes 50 Self-inflicted Damage.
- Resistance: Electric
- Weakness: Earth
- Name: Black Mage
- Core: Crystal
- Health: 150
- Attack 1: Firaga
- Attack Description: Burns down opponents with 80 Flame Damage
- Attack 2: Blizzaga
- Attack 2 Description: Freezes opponents in their tracks with 80 Freeze Damage
- Attack 3: Thundaga
- Attack 3 Description: Electrocutes opponents with 80 Electric Damage
- Resistance: Crystal
- Weakness: Impact
- Name: Gaiden Cleric
- Core: Nature
- Health: 140
- Attack 1: Nosferatu
- Attack Description: Flip a coin. If heads, this attack deals 80 Shadow Damage and the Gaiden Cleric heals by 40 Health. If tails, this attack does nothing.
- Attack 2: Recover
- Attack 2 Description: Self heals the Gaiden Cleric by 80 health, but the Gaiden Cleric cannot attack next turn.
- Attack 3: Angel Light
- Attack 3 Description: At the cost of 50 HP, the Gaiden Cleric pierces the opponent with 90 Nature Damage
- Resistance: Nature
- Weakness: Cutter
- Name: Sabin
- Core: Impact
- Health: 170
- Attack 1: Raging Fist
- Attack Description: The user may decide on a Swift Core attack, Earth Core attack, or an Impact Core attack. Either way, this attack deals 70 damage
- Attack 2: Meteor Strike
- Attack 2 Description: Deals 80 impact damage. Does 0 damage on Wind or Space core cards.
- Attack 3: Phantom Rush
- Attack 3 Description: Always deals 70 impact damage, regardless of Weakness, Resistance, Side-effects of attacks, Support cards, etc.
- Resistance: Earth
- Weakness: Crystal
- Name: Mewtwo
- Core: Crystal
- Health: 160
- Attack 1: Confusion
- Attack Description: Deals 20 Crystal damage. On the target's next attack, flip a coin. If tails, the attack does nothing.
- Attack 2: Shadow Ball
- Attack 2 Description: Deals 60 Shadow damage. Mewtwo's next attack deals 10 more damage.
- Attack 3: Psystrike
- Attack 3 Description: Crushes the foes with 90 Crystal damage. Ignores weakness and resistance.
- Resistance: Impact
- Weakness: Shadow
- Name: Lucario
- Core: Laser
- Health: 150
- Power: Aura Rage
- Power Description: Lucario's Aura increases by damage. Every 20 damage Lucario has sustained increases his Aura Level by 1 (i.e. Lucario has 110 HP left, Aura Level = 2, Lucario has 70 HP left, Aura Level = 4, etc). Aura level automatically starts at Level 0.
- Attack 1: Aura Sphere
- Attack 1 Description: Deals 40 Laser damage. Damage increases by 10 for every level of Aura.
- Attack 2: Aura Storm
- Attack 2 Description: Deals Laser damage equal to [Aura Level] * 20. Lucario cannot attack next turn.
- Resistance: Shadow
- Weakness: Flame
- Name: Dracula
- Core: Shadow
- Health: 180
- Attack 1: Hellfire
- Attack Description: Flip 3 coins. For each heads, this attack does 40 Flame damage
- Attack 2: Dark Inferno
- Attack 2 Description: Unleashes a blast of dark energy dealing 70 Shadow damage. If the opponent has a weakness to Explode, this attack does 20 extra damage
- Attack 3: Soul Steal
- Attack 3 Description: Deals 60 Shadow damage and heals Dracula by 30 HP
- Resistance: Shadow
- Weakness: Crystal
- Name: Alure Une
- Core: Nature
- Description: For 5 turns, the user heals 20 health. The effect is canceled early if the user is disabled or is hit by a Flame attack.
- Name: Sandvich
- Core: Neutral
- Description: Heals the user back to [full health], but the player who used it must skip their next turn.
- Name: The Forbidden Power
- Core: Shadow
- Description: Boosts the power of one attack by 40 damage. The user takes 60 self-inflicted damage.
- Name: Paladin's Shield
- Core: Crystal
- Description: For 2 turns, the user takes 0 damage from Flame, Freeze, Electric, Crystal, Shadow, Wind, Earth, and Water element attacks. The user deals 40 less damage during the time the Paladin's Shield is active.
- Name: HM-03
- Core: Water
- Description: Temporarily replace an attack of your currently active card with Surf, an attack the deals 70 Water Damage. (i.e. I use HM-03 on Gaiden Cleric, I choose to replace Recover with Surf for one turn). Cannot be used on a Flame Core card.
- Name: Mimic
- Core: Neutral
- Description: Reuses the last Support Card used, whether by the user or the opponent.
- Name: Devil Axe
- Core: Shadow
- Description: Flip a coin. If heads, the opponent takes 90 Shadow Damage. If tails, the user takes 90 shadow damage.
- Name: Omega Stage
- Core: Neutral
- Description: Prevents the use of Support Cards for 3 turns. This applies to BOTH the user and the opponent.
- Name: Reraise
- Core: Flame
- Description: If the user is taken out by an attack in 3 turns or less, the user is instantly revived with 10 HP.
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