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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_desert.vmf"
- Valve Software - vbsp.exe (Nov 10 2016)
- 3 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_desert.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_desert.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Warning: overflowed 10 displacement corner-neighbor lists.Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (250250 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 339 texinfos to 169
- Reduced 44 texdatas to 38 (1262 bytes to 1032)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_desert.bsp
- Wrote ZIP buffer, estimated size 2936, actual size 2186
- 5 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_desert"
- Valve Software - vvis.exe (Nov 2 2016)
- 3 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_desert.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_desert.prt
- 1 portalclusters
- 0 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 1
- Average clusters visible: 1
- Building PAS...
- Average clusters audible: 1
- visdatasize:14 compressed from 16
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_desert.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_desert"
- Valve Software - vrad.exe SSE (Nov 2 2016)
- Valve Radiosity Simulator
- 3 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_desert.bsp
- Setting up ray-trace acceleration structure... Done (2.54 seconds)
- 2577 faces
- 858458 square feet [123618000.00 square inches]
- 42 Displacements
- 4816 Square Feet [693593.69 Square Inches]
- 2577 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 42287 patches after subdivision
- sun extent from map=0.087156
- 27 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (34)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (39)
- transfers 2755695, max 548
- transfer lists: 21.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(299876, 166453, 89418)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(51908, 23808, 11493)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(14962, 5090, 2091)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(5171, 1401, 498)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(1869, 395, 123)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(718, 122, 33)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(277, 38, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(110, 12, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(44, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(18, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(7, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0461 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 36/1024 1728/49152 ( 3.5%)
- brushes 674/8192 8088/98304 ( 8.2%)
- brushsides 7660/65536 61280/524288 (11.7%)
- planes 9144/65536 182880/1310720 (14.0%)
- vertexes 4118/65536 49416/786432 ( 6.3%)
- nodes 1763/65536 56416/2097152 ( 2.7%)
- texinfos 169/12288 12168/884736 ( 1.4%)
- texdata 38/2048 1216/65536 ( 1.9%)
- dispinfos 42/0 7392/0 ( 0.0%)
- disp_verts 3402/0 68040/0 ( 0.0%)
- disp_tris 5376/0 10752/0 ( 0.0%)
- disp_lmsamples 16624/0 16624/0 ( 0.0%)
- faces 2577/65536 144312/3670016 ( 3.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1478/65536 82768/3670016 ( 2.3%)
- leaves 1800/65536 57600/2097152 ( 2.7%)
- leaffaces 2835/65536 5670/131072 ( 4.3%)
- leafbrushes 1576/65536 3152/131072 ( 2.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 18254/512000 73016/2048000 ( 3.6%)
- edges 10520/256000 42080/1024000 ( 4.1%)
- LDR worldlights 27/8192 2376/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 262/32768 2620/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4212/65536 8424/131072 ( 6.4%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2000076/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14/16777216 ( 0.0%)
- entdata [variable] 37149/393216 ( 9.4%)
- LDR ambient table 1800/65536 7200/262144 ( 2.7%)
- HDR ambient table 1800/65536 7200/262144 ( 2.7%)
- LDR leaf ambient 8525/65536 238700/1835008 (13.0%)
- HDR leaf ambient 1800/65536 50400/1835008 ( 2.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/34492 ( 0.0%)
- pakfile [variable] 2186/0 ( 0.0%)
- physics [variable] 250250/4194304 ( 6.0%)
- physics terrain [variable] 15248/1048576 ( 1.5%)
- Level flags = 0
- Total triangle count: 7200
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_desert.bsp
- 1 minute, 33 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_desert.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_desert.bsp"
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