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- <davidstone> In exchange, you take out the worst moves from TM's perspective
- <davidstone> Sleep Talk and Roar / Whirlwind / Dragon Tail, for instance
- <davidstone> Those are the moves that take the longest to evaluate
- <Piex> oh true
- <Piex> and RBY lacks all of those
- <Piex> mm maybe I was thinking more along the context about how
- <Piex> I find some time during the midgame I always need to
- <Piex> evaluate what's my plan
- <Piex> to have an advantageous engame
- <Piex> *endgame
- <Piex> AND
- <Piex> a possibly more important feature and what would probably make RBY a good testing ground for the 'prediction' elements
- <Piex> although GSC could be better arguably
- <Piex> is with respect to
- <Piex> in all games with very little exception
- <Piex> there become points where the player's habits and switching patterns become
- <Piex> very relevant to take advantage of
- <Piex> and in RBY versus even average, let alone top players, that is fairly profound
- <Piex> it just makes me curious how TM would adapt to that, how you would adapt TM to it
- <Piex> mm maybe I can find
- <Piex> I know I had just the situation yesterday where
- <Piex> 2 of my friends were battling and
- <Piex> one of them had hooked onto a particular play pattern over several games in a particular scenario
- <Piex> and he'd spotted it and turned it again into a secnario of his advantage
- <Piex> *scenario
- <Piex> mm it might be worth finding the log
- <Piex> okay I've found it
- <Piex> mm the explanation of why it was good isn't there so I'll do some
- <Piex> quick pm hunting tooi
- <davidstone> ok
- <Piex> http://pastebin.com/i2aEMA9j
- <Piex> that's got the first like 10 turns of the battle and then the pm conversation at the bottom
- <Piex> I think I'll review it myself to remind myself of
- <Piex> exactly what went on
- <Piex> ah okay so reviewing it seems that when raish has a weakened snorlax active that's in tauros's hyper beam range but not its body slam range, and he has a fully healthy exeggutor in the wings, Raish's usual play was to
- <Piex> bring in his exeggutor on the tauros's hyper beam and from there gain advantage
- <Piex> however in this scenario Raish has picked up on Marcoasd picking up this feature of his playing pattern
- <Piex> and used it against him to effectively remove his tauros
- <Piex> as it was his team had called for him to make that play (he was learning what a team without chansey is like in order to learn how to play better when chansey is removed or frozen)
- <Piex> (and as a consequence, exeggutor taking that body slam, with possible crit/paralysis, was too much for the team to bear)
- <Piex> whilst it's indeed a lot rarer and a bit more high level than a bot is likely to work at, the fundamental idea of a player being used to the way that the bot evaluates risk could allow a player to consistently abuse it
- <Piex> as much as indeed applying that when the opponent is a human being, as was showcased here
- <Piex> on a slightly more common level to consider is the use of sleeping pokemon, used by both players ina variety of ways (and to a lesser extent frozen pokemon too)
- <Piex> such as relieving specfalls (especially later on in the game)
- <Piex> or when a play bring in say a sleeping alakazam versus a chansey say turn 4 or 5 in, then the player owning the sleeping pokemon has the
- <Piex> option of staying and burning a sleep turn
- <Piex> or going into another pokemon such as exeggutor, lapras, or snorlax
- <Piex> meanwhile the opponent has a guarantee'd nice free turn where they can either stay in and attack/twave or something a predicted switch in, or prevent it from burning sleep turns for free
- <Piex> or they can switch to a similar threat with minimal cost
- <Piex> on both sides of that scenario with a couple of weeks of battling a player who is good at keeping and storing information on battlers would prrobably fairly easily be able to
- <Piex> exploit the playing patterns in those very common early game scenarios and use that to
- <Piex> gain more consistent victory over the computer
- <Piex> so whilst in a first couple of time match where you're unfamiliar with how the computer's decision making process and playing patterns work, it would be a perfectly fine opponent
- <Piex> in due course it would become much more predictable unless you introduce some other element that negates this and acts as a benefit rather than a hindrance
- <Piex> obviously the effect of this is much more potent in slower paced metagames, and for it to be a good quality bot in XY it probably wouldn't need these types of features to almost any extent whatsoever, but for it to play well in earlier generations, whilst there's more accurate teambuilding information (presumably - at least with context of partners, there's fewer choices)
- <Piex> the slower pace and increased importance of play pattern with respect to prediction
- <Piex> would make the bot less effective
- <Piex> :)
- <Piex> I guess when I made some comment on the predictive mechanisms before in which my comments were more or less dismissed, I think this was the sort of idea I was trying to specify, only this time I feel I've conveyed it with much greater clarity
- <Piex> ^.^
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