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- bLet's make a game!
- -Hero Idle
- -by Apotheosis
- Settings :
- -prices increase by 100%
- -selling gives back 100%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *exp
- *coin
- *mana
- *metal
- *gem
- *legacy
- *societysecond
- *battleskill
- *matter
- *life
- *worshipper
- *divinity
- Clickables :
- *battle
- -gives 1 exp
- -gains 100% per warrior
- -gains .1% per battleskill
- -unlocks at 0 exp
- *training
- -gives 1 exp for 1 coin
- -gains 5% per coin
- -unlocks at 10 coin
- *battletrain
- -gives 1 battleskill
- *fireball
- -gives 2500 exp for 100 mana
- -gains 100% per wizard
- *chainlightning
- -gives 50000 exp for 1500 mana
- -gains 100% per wizard
- *alchemy
- -gives 1 metal for 1 mana
- -gains 100% per wizard
- -gains 100% per mine
- *massghost
- -gives 1 ghostworker for 20000 mana
- -gains 10% per wizard
- *massgolem
- -gives 1 wargolem for 50000 mana, 10000 metal
- -gains 10% per wizard
- *planeportal
- -gives 1 portal for 1e12 mana
- Buildings :
- //Battles
- *orc
- -named Kill Orc
- -costs 500 exp
- -visible
- -locks orc
- -unlocks ogre
- *ogre
- -named Kill Ogre
- -costs 2000 exp
- -locks ogre
- -unlocks troll
- *troll
- -named Kill Troll
- -costs 16000 exp
- -locks troll
- -unlocks hillgiant
- *hillgiant
- -named Kill Hill Giant
- -costs 64000 exp
- -locks hillgiant
- -unlocks vampire
- *vampire
- -named Slay Vampire
- -costs 512000 exp
- -locks vampire
- -unlocks Beholder
- *beholder
- -named Slay Beholder
- -costs 4096000 exp
- -locks beholder
- -unlocks demonlord
- *demonlord
- -named Slay Demonlord
- -costs 131072000 exp
- -locks demonlord
- -unlocks Titan
- -unlocks prize1
- *titan
- -named Slay Titan
- -costs 1048576000 exp
- -locks titan
- -unlocks greatreddragon
- -unlocks prize2
- *greatreddragon
- -named Great Red Dragon
- -costs 16777216000 exp
- -locks greatreddragon
- -unlocks Abomination
- -unlocks prize3
- *abomination
- -named Abomination
- -costs 536870912000 exp
- -locks abomination
- -unlocks prize4
- -unlocks prismaticdragon
- *prismaticdragon
- -named Prismatic Dragon
- -costs 34359738000000 exp
- -locks prismaticdragon
- -unlocks prize5
- -unlocks cosmicthrasher
- *cosmicthrasher
- -named Cosmic Trasher
- -costs 549755810000000 exp
- -locks cosmicthrasher
- -unlocks prize6
- -unlocks primaldeity
- *primaldeity
- -named Primal Deity
- -costs 4398046500000000 exp
- -locks primaldeity
- -unlocks lesserdeity
- -unlocks prize7
- *lesserdeity
- -named Lesser Deity
- -costs 3.5e16 exp
- -locks lesserdeity
- -unlocks greaterdeity
- -unlocks prize8
- *greaterdeity
- -named Greater Deity
- -costs 5.6e17 exp
- -locks greaterdeity
- -unlocks supremedeity
- -unlocks prize9
- *supremedeity
- -named Supreme Deity
- -costs 1.8e19 exp
- -locks supremedeity
- -unlocks prize10
- -unlocks timelord
- *timelord
- -named Time Lord
- -costs 2.3e21 exp
- -locks timelord
- -unlocks eldergod
- -unlocks prize11
- *eldergod
- -named Elder God
- -costs 5.9e23 exp
- -locks eldergod
- -unlocks prize12
- -unlocks theother
- *theother
- -named The Other
- -costs 2.4e26 exp
- -locks theother
- -unlocks prize13
- -unlocks cthuulu
- *cthuulu
- -named Cthuulu
- -costs 3.9e30 exp
- -locks cthuulu
- -unlocks singularity
- -unlocks prize14
- *singularity
- -named Singularity
- -costs 1e50
- -locks singularity
- //Character Class Levels
- *portal
- -abstract
- -gives 1 matter
- *society
- -named Society
- -gives 1 societysecond
- -costs 1 exp
- -locks society
- *commoner
- -named Commoner Levels
- -"A common citizen who generates a modest amount of experience and coin. +1 exp, +1 coin."
- -gives 1 exp, 1 coin
- -gains .1% per societysecond
- -costs 10 exp
- -price increases by 110%
- -visible
- *warrior
- -named Warrior Levels
- -"A fighter who you may send into battle to earn experience."
- -costs 1000 exp
- -price increases by 105%
- -unlocks at 500 exp
- *thief
- -named Thief Levels
- -"A thief does not produce experience, but can steal a significant amount of coin. +10 coin."
- -costs 5000 exp, 5000 coin
- -gives 10 coin
- -price increases by 103%
- -gains 10% per treasurehoard
- -unlocks at 2000 coin
- *monk
- -named Monk Levels
- -"The monk produces experience through passive meditation. +5 exp."
- -costs 50000 exp
- -gives 5 exp
- -gains 20% per shrine
- -price increases by 102%
- -unlocks at 25000 exp
- *wizard
- -named Wizard Levels
- -"Wizards require a substantial initial investment, but at later levels they far exceed non-spell casters. +1 mana"
- -costs 1e6 exp
- -gives 1 mana
- -gains 10% per manapool
- -price increases by 101%
- -unlocks at 100000 exp
- *god
- -named God Levels
- -"You have transcended mortality, however, your God will need its own realm of existence and followers to prosper."
- -costs 1e15 exp
- -gives 1 exp
- -gives .000000000001 divinity
- -gains .00001% per matter
- -gains 1% per worshipper
- -price increases by 109%
- -unlocks at 1 matter
- *ghostworker
- -named Ghost Worker
- -"Works tirelessly, slowly generating coin. +1 coin"
- -costs 20000 mana
- -gives 1 coin
- -price increases by 100%
- *wargolem
- -named War Golem
- -"Goes out and fights battles for you +15 exp."
- -costs 50000 mana, 10000 metal
- -gives 15 exp
- -price increases by 100%
- //Structure
- *mine
- -named Mine
- -"Produces ore which is made into metal. -10 exp, +1 metal"
- -costs 50000 coin
- -gives 1 metal for 10 exp
- -price increases by 105%
- -unlocks at 10000 coin
- *shrine
- -named Shrine
- -"Improves Monk’s meditation rate by 1 exp/sec"
- -costs 10000 coin
- -price increases by 105%
- -unlocks at 1 monk
- *treasurehoard
- -named Treasure Hoard Level
- -"A mountain of plunder"
- -costs 10000 coin
- -price increases by 103%
- *manapool
- -named Mana Pool
- -"Boosts Wizard mana production by 10%"
- -costs 5000 mana
- -price increases by 105%
- -unlocks at 1 wizard
- *manafabricator
- -named Mana Fabricator
- -"A massive machine that can generate mana without wizards. -10000 coin, +5000 mana"
- -costs 5000000 metal
- -gives 5000 mana for 10000 coin
- -price increases by 100.25%
- -unlocks at 100 commoner
- *totem
- -named Totem of the Ancients
- -"Unlocks supremely powerful upgrades"
- -costs 1e9 exp
- -gives .0001 legacy
- -price increases by 200%
- -unlocks at 1e7 exp
- *garden
- -named Garden
- -"Produces life at the cost of matter. -50 matter, +1 life"
- -costs 5e4 matter
- -gives 1 life for 50 matter
- -price increases by 105%
- -unlocks at 1000 matter
- *village
- -named Village
- -"Produces worshippers for the god. +.01 worshipper, -10 life, +100% per village"
- -costs 1e5 life
- -gives .01 worshipper for 10 life
- -price increases by 101%
- -gains 100% per village
- -unlocks at 1e5 life
- Upgrades :
- *specialpower1
- -named Collectivism
- -"Focus on building a society. Commoners improve over time."
- -costs 1 exp
- -unlocks at 1 exp
- -locks specialpower2
- -locks specialpower3
- -locks specialpower4
- -unlocks society
- *specialpower2
- -named Militarism
- -"Your soldiers train day and night for perpetual war."
- -costs 1 exp
- -unlocks at 1 exp
- -locks specialpower1
- -locks specialpower3
- -locks specialpower4
- -unlocks battletrain
- *specialpower3
- -named Psionics
- -"Your monks are mentally linked, improving each other."
- -costs 1 exp
- -unlocks at 1 exp
- -locks specialpower1
- -locks specialpower2
- -locks specialpower4
- -multiplies efficiency of monk by 5% per monk
- *specialpower4
- -named Greed
- -"Your treasure hoard increases your thieves abilities."
- -costs 1 exp
- -unlocks at 1 exp
- -locks specialpower1
- -locks specialpower3
- -locks specialpower2
- -unlocks treasurehoard
- *ironweapons
- -named Iron Weapons
- -"Equip your warriors with Iron Weapons, boosting their power by 50%"
- -costs 1000 metal
- -multiplies efficiency of battle by 150%
- -unlocks at 5 warrior
- -unlocks steelweapons
- *steelweapons
- -named Steel Weapons
- -"Equip your warriors with Steel Weapons, doubling their battle potential"
- -costs 10000 metal
- -multiplies efficiency of battle by 200%
- -unlocks alloyweapons
- *alloyweapons
- -named Alloy Weapons
- -"Equip your warriors with strong alloyed weapons, tripling their battle potential"
- -costs 100000 metal
- -multiplies efficiency of battle by 300%
- -unlocks meteoriumweapons
- *meteoriumweapons
- -named Meteorium Weapons
- -"Your warriors are equipped with cosmically strong weapons."
- -costs 1e6 metal
- -multiplies efficiency of battle by 400%
- -unlocks prismaticweapons
- *prismaticweapons
- -named Prismatic Weapons
- -"Your warriors are equipped with heavenly weapons."
- -costs 1e7 metal
- -multiplies efficiency of battle by 600%
- -unlocks divineweapons
- *divineweapons
- -named Divine Weapons
- -"Your warriors are equipped with divine weapons."
- -costs 5e8 metal
- -multiplies efficiency of battle by 700%
- *fateweapons
- -named Fate Defying Weapons
- -"Your warriors are equipped with weapons that defy fate itself."
- -costs 1e10 metal
- -multiplies efficiency of battle by 800%
- -unlocks at 1e9 metal
- *realitybreakers
- -named Reality Breaking Weapons
- -"Your warriors weapons can shatter reality."
- -costs 1e13 metal
- -multiplies efficiency of battle by 900%
- -unlocks at 1e12 metal
- *eternalwar
- -named Eternal War
- -"Your warriors are now 1% better per warrior."
- -costs 1e13 exp
- -multiplies efficiency of battle by 1% per warrior
- -unlocks at 500 warrior
- *gildedage
- -named Gilded Age
- -"Commoners are 5 times more powerful."
- -costs 1e6 coin
- -multiplies efficiency of commoner by 500%
- -unlocks at 5e5 coin
- *unity
- -named Unity
- -"Commoners are 3% better per commoner."
- -costs 1e12 exp
- -multiplies efficiency of commoner by 3% per commoner
- -unlocks at 150 commoner
- *themany
- -named The Many
- -"Commoners are 2% better per commoner."
- -costs 1e14 exp
- -multiplies efficiency of commoner by 2% per commoner
- -unlocks at 200 commoner
- *universities
- -named Universities
- -"Commoners are 3 times more powerful."
- -costs 1e6 exp
- -multiplies efficiency of commoner by 300%
- -unlocks at 50 monk
- *truefocus
- -named True Focus
- -"Monks improve 2% more per shrine."
- -costs 1e9 exp
- -multiplies efficiency of monk by 2% per shrine
- -unlocks at 200 monk
- *nirvana
- -named Nirvana
- -"Monks are 7.77 times better."
- -costs 1e13 exp
- -multiplies efficiency of monk by 777%
- -unlocks at 500 monk
- *mercenaries
- -named Mercenaries
- -"Warriors are twice as effective."
- -costs 1e7 coin
- -multiplies efficiency of warrior by 200%
- -unlocks at 5e6 coin
- *thievesguild
- -named Thieves Guild
- -"Thieves are 1% better per thief."
- -costs 1e5 coin
- -multiplies efficiency of thief by 1% per thief
- -unlocks at 50 thief
- *assassinsguild
- -named Assassin's Guild
- -"Thieves are 1% better per thief again."
- -costs 1e6 coin
- -multiplies efficiency of thief by 1% per thief
- -unlocks at 100 thief
- *interplanarblackmarket
- -named Interplanar Black Market
- -"Thieves are 1% better per thief yet again."
- -costs 1e9 coin
- -multiplies efficiency of thief by 1% per thief
- -unlocks at 200 thief
- *timebandits
- -named Time Bandits
- -"Thieves are 9% better per legacy."
- -costs 1e12 coin
- -multiplies efficiency of thief by 9% per legacy
- -unlocks at 300 thief
- *mine1
- -named Deeper Mines
- -"Mines are twice as potent."
- -costs 1e6 coin
- -multiplies efficiency of mine by 200%
- -unlocks at 10 mine
- *mine2
- -named Infernal Mines
- -"Mines are three times as potent."
- -costs 1e7 coin
- -multiplies efficiency of mine by 300%
- -unlocks at 30 mine
- *mine3
- -named Magic Mines
- -"Mines are 1% more powerful per wizard."
- -costs 1e8 mana
- -multiplies efficiency of mine by 1% per wizard
- -unlocks at 70 mine
- *mine4
- -named Portal Mines
- -"Mines teleport you deep into the earth and are 10 times as potent."
- -costs 1e5 matter
- -multiplies efficiency of mine by 1000%
- -unlocks at 200 mine
- *mine5
- -named Deific Mines
- -"Mines are 10% better per God."
- -costs 1e7 matter
- -multiplies efficiency of mine by 10% per god
- -unlocks at 300 mine
- *mine6
- -named Reality Mines
- -"Mines are 15 times better"
- -costs 1e9 matter
- -multiplies efficiency of mine by 1500%
- -unlocks at 400 mine
- *mine7
- -named Temporal Mines
- -"Mines are 50% better per totem"
- -costs 1000 legacy
- -multiplies efficiency of mine by 50% per totem
- -unlocks at 500 mine
- *spell1
- -named Learn Fireball
- -"Fireball is the first a series of potent spells your wizards can learn."
- -costs 500000 exp
- -unlocks fireball
- -unlocks at 1 wizard
- *spell2
- -named Ghost Worker
- -"Summon a ghost to do manual labor to earn coin."
- -costs 5e6 exp
- -unlocks ghostworker
- -unlocks at 10 wizard
- *spell3
- -named War Golem
- -"Summon a powerful war golem to go out and fight for you to earn exp."
- -costs 3e7 exp
- -unlocks wargolem
- -unlocks at 25 wizard
- *spell4
- -named Chain Lightning
- -"A potent offensive spell that yields significant exp."
- -costs 1e8 exp
- -unlocks chainlightning
- -unlocks at 50 wizard
- *spell5
- -named Alchemy
- -"Turn mana into metal!"
- -costs 3e8 exp
- -unlocks alchemy
- -unlocks at 75 wizard
- *spell6
- -named Mass Summon
- -"Summon Multiple Minions at a time"
- -costs 1e9 exp
- -unlocks massgolem
- -unlocks massghost
- -unlocks at 100 wizard
- *spell7
- -named Planar Generation
- -"Create a portal that starts to aggregate matter to create your own demiplane!"
- -costs 1e11 exp
- -unlocks planeportal
- -unlocks at 500 wizard
- *wizardscollege
- -named Wizards' College
- -"Wizards now produce mana twice as fast."
- -costs 1e7 exp
- -multiplies efficiency of wizard by 200%
- -unlocks at 100 wizard
- *citadelofmages
- -named Citadel of Mages
- -"Wizards now gain an additional 1% per manapool."
- -costs 5e7 exp
- -multiplies efficiency of wizard by 1% per manapool
- -unlocks at 200 wizard
- *summoner
- -named Expert Summoner
- -"Summoned beings are 1% more powerful per wizard."
- -costs 5e9 exp
- -multiplies efficiency of ghostworker by 1% per wizard
- -multiplies efficiency of wargolem by 1% per wizard
- -unlocks at 250 wizard
- *realmofmagic
- -named Realm of Magic
- -"Wizards are three times as powerful."
- -costs 3e8 exp
- -multiplies efficiency of wizard by 300%
- -unlocks at 300 wizard
- *lordsofmagic
- -named Lords of Magic
- -"Warriors, thieves, monks and commoner now gain .25% per wizard."
- -costs 1e9 mana
- -multiplies efficiency of battle by .25% per wizard
- -multiplies efficiency of thief by .25% per wizard
- -multiplies efficiency of commoner by .25% per wizard
- -multiplies efficiency of monk by .25% per wizard
- -unlocks at 400 wizard
- *codexofinfiniteplanes
- -named Codex of Infinite Planes
- -"Wizards are 30% better per totem."
- -costs 1e15 mana
- -multiplies efficiency of wizard by 30% per totem
- -unlocks at 1000 wizard
- *staffofultimatepower
- -named Staff of Ultimate Power
- -"Wizards are 1% better per God, .1% better per Wizard, .5% better per Manapool"
- -costs 5000 legacy
- -multiplies efficiency of wizard by 1% per god
- -multiplies efficiency of wizard by .1% per wizard
- -multiplies efficiency of wizard by .5% per manapool
- -unlocks at 3000 wizard
- *echospell
- -named Echo Spell
- -"An extra spell is cast for every 20 manapools."
- -costs 5e8 mana
- -multiplies efficiency of fireball by 5% per manapool
- -multiplies efficiency of chainlightning by 5% per manapool
- -multiplies efficiency of alchemy by 5% per manapool
- -multiplies efficiency of massghost by 5% per manapool
- -multiplies efficiency of massgolem by 5% per manapool
- -unlocks at 100 manapool
- *manyspell
- -named Many Worlds Magic
- -"An extra spell is cast for every 10 manapools."
- -costs 5e9 mana
- -multiplies efficiency of fireball by 10% per manapool
- -multiplies efficiency of chainlightning by 10% per manapool
- -multiplies efficiency of alchemy by 10% per manapool
- -multiplies efficiency of massghost by 10% per manapool
- -multiplies efficiency of massgolem by 10% per manapool
- -unlocks at 200 manapool
- *omnispell
- -named Omnispell
- -"An extra spell is cast for every 5 manapools."
- -costs 75 legacy
- -multiplies efficiency of fireball by 5% per manapool
- -multiplies efficiency of chainlightning by 5% per manapool
- -multiplies efficiency of alchemy by 5% per manapool
- -multiplies efficiency of massghost by 5% per manapool
- -multiplies efficiency of massgolem by 5% per manapool
- -unlocks at 300 manapool
- *infinityspell
- -named Infinityspell
- -"An extra spell is cast for every 3 manapools."
- -costs 500 legacy
- -multiplies efficiency of fireball by 3% per manapool
- -multiplies efficiency of chainlightning by 3% per manapool
- -multiplies efficiency of alchemy by 3% per manapool
- -multiplies efficiency of massghost by 3% per manapool
- -multiplies efficiency of massgolem by 3% per manapool
- -unlocks at 500 manapool
- *massmanaproduction
- -named Mass Mana Production
- -"Mana fabricators gain 5% production per mana fabricator."
- -costs 1e10 exp
- -multiplies efficiency of manafabricator by 5% per manafabricator
- -unlocks at 10 manafabricator
- *manaclone
- -named Mana Cloning
- -"Mana fabricators gain 2% per manapool."
- -costs 1e12 exp
- -multiplies efficiency of manafabricator by 2% per manapool
- -unlocks at 200 manafabricator
- *manatorrent
- -named Mana Torrent
- -"Mana fabricators gain 1% per mana fabricator."
- -costs 150 legacy
- -multiplies efficiency of manafabricator by 1% per manafabricator
- -unlocks at 1000 manafabricator
- *managlut
- -named Mana Glut
- -"Mana fabricators gain .25% per mana fabricator."
- -costs 1e20 exp
- -multiplies efficiency of manafabricator by .25% per manafabricator
- -unlocks at 5000 manafabricator
- *manahoarder
- -named Mana Hoarder
- -"Mana fabricators gain 1% per mana pool."
- -costs 1e12 matter
- -multiplies efficiency of manafabricator by 1% per manapool
- -unlocks at 7000 manafabricator
- *wormhole
- -named Wormholes
- -"Each portal slightly increases the number of portals you can open at once."
- -costs 1e16 exp
- -multiplies efficiency of planeportal by .1% per portal
- -unlocks at 100 portal
- *pantheon
- -named Pantheon
- -"God's gain 5% per god level."
- -costs 1e16 exp
- -multiplies efficiency of god by 5% per god
- -unlocks at 10 god
- *godofprosperity
- -named God of Prosperity
- -"God's gain 2% per commoner level and commoner gain 2% per God level"
- -costs 1e17 exp
- -multiplies efficiency of god by 2% per commoner
- -multiplies efficiency of commoner by 2% per god
- -unlocks at 20 god
- *godofwar
- -named God of War
- -"God's gain 1% per warrior level and warriors gain 1% per God level"
- -costs 1e18 exp
- -multiplies efficiency of god by 1% per warrior
- -multiplies efficiency of battle by 1% per god
- -unlocks at 50 god
- *godofwisdom
- -named God of Wisdom
- -"God's gain 1% per monk level and monks gain 1% per God level"
- -costs 1e19 exp
- -multiplies efficiency of god by 1% per monk
- -multiplies efficiency of monk by 1% per god
- -unlocks at 100 god
- *godofdeception
- -named God of Deception
- -"God's gain 1% per thief level and thieves gain 1% per God level"
- -costs 1e20 exp
- -multiplies efficiency of god by 1% per thief
- -multiplies efficiency of thief by 1% per god
- -unlocks at 150 god
- *godofmagic
- -named God of Magic
- -"God's gain 1% per wizard level and wizards gain 1% per God level"
- -costs 1e21 exp
- -multiplies efficiency of god by 1% per wizard
- -multiplies efficiency of wizard by 1% per god
- -unlocks at 200 god
- *godoftheforge
- -named God of the Forge
- -"God's gain 1% per mine level and mines gain 1% per God level"
- -costs 1e22 exp
- -multiplies efficiency of god by 1% per mine
- -multiplies efficiency of mine by 1% per god
- -unlocks at 250 god
- *godofsecrets
- -named God of Secrets
- -"God's gain .5% per shrine level"
- -costs 1e23 exp
- -multiplies efficiency of god by 1% per shrine
- -unlocks at 300 god
- *relics
- -named Relics
- -"Totems are .5% faster per shrine."
- -costs 1e10 mana
- -multiplies efficiency of totem by .5% per shrine
- -unlocks at 200 shrine
- *epiccommoner
- -named Citizen Heroes
- -"Commoners are x20 as powerful."
- -costs 1 legacy
- -multiplies efficiency of commoner by 2000%
- -unlocks at 1 totem
- *epicwarrior
- -named Elite Soldiers
- -"Battling is 2% more powerful per soldier."
- -costs 2 legacy
- -multiplies efficiency of battle by 2% per warrior
- -unlocks at 1 totem
- *epicthief
- -named Spies
- -"Thieves are 10% more effective per commoner."
- -costs 3 legacy
- -multiplies efficiency of thief by 10% per commoner
- -unlocks at 1 totem
- *epicmonk
- -named Transcendent Monk
- -"Monks are 5 times more effective."
- -costs 5 legacy
- -multiplies efficiency of monk by 500%
- -unlocks at 1 totem
- *epicwizard
- -named Mages
- -"Wizards produce mana 1% faster for each wizard"
- -costs 10 legacy
- -multiplies efficiency of wizard by 1% per wizard
- -unlocks at 1 totem
- *magicweapons
- -named Magic Weapons
- -"Warriors are 3% more powerful per mana pool"
- -costs 15 legacy
- -multiplies efficiency of warrior by 3% per manapool
- -unlocks at 1 totem
- *invisibilityspell
- -named Invisibility Spells
- -"Thieves are 1% more effective per wizard."
- -costs 20 legacy
- -multiplies efficiency of thief by 1% per wizard
- -unlocks at 1 totem
- *warriorspirit
- -named Warrior Spirit
- -"Monks are 5% more powerful per warrior."
- -costs 30 legacy
- -multiplies efficiency of monk by 5% per warrior
- -unlocks at 5 totem
- *magicequipment
- -named Magic Equipment
- -"Mines are 1% more powerful per wizard"
- -costs 50 legacy
- -multiplies efficiency of mine by 1% per wizard
- -unlocks at 10 totem
- *epicheroes
- -named Epic Heroes
- -"Everyone is twice as powerful."
- -costs 100 legacy
- -multiplies efficiency of commoner by 200%
- -multiplies efficiency of battle by 200%
- -multiplies efficiency of monk by 200%
- -multiplies efficiency of thief by 200%
- -multiplies efficiency of wizard by 200%
- -multiplies efficiency of wargolem by 200%
- -multiplies efficiency of ghostworker by 200%
- -unlocks at 10 totem
- *epicgods
- -named Epic Gods
- -"Gods are 1% more powerful per legacy"
- -costs 500 legacy
- -multiplies efficiency of god by 1% per legacy
- -unlocks at 100 god
- *mightfocus
- -named Specialize in Might
- -"Focus on battle. Battling is 5% better per legacy."
- -costs 10 legacy
- -multiplies efficiency of battle by 5% per legacy
- -locks wisdomfocus
- -locks deceptionfocus
- -locks industryfocus
- -unlocks at 10 legacy
- *wisdomfocus
- -named Specialize in Wisdom
- -"Focus on Meditation. Monks are 5% better per legacy."
- -costs 10 legacy
- -multiplies efficiency of monk by 5% per legacy
- -locks mightfocus
- -locks deceptionfocus
- -locks industryfocus
- -unlocks at 10 legacy
- *deceptionfocus
- -named Specialize in Deception
- -"Focus on deception. Thieves are 10% better per legacy."
- -costs 10 legacy
- -multiplies efficiency of thief by 10% per legacy
- -locks wisdomfocus
- -locks mightfocus
- -locks industryfocus
- -unlocks at 10 legacy
- *industryfocus
- -named Specialize in Industry
- -"The Industrial Revolution has occurred. Commoners are 90% better per legacy, but Wizards are only 10% as powerful."
- -costs 10 legacy
- -multiplies efficiency of commoner by 90% per legacy
- -multiplies efficiency of wizard by 10%
- -locks wisdomfocus
- -locks deceptionfocus
- -locks mightfocus
- -unlocks at 10 legacy
- *garden1
- -named Sprawling Gardens
- -"Gardens are twice as potent."
- -costs 1e14 mana
- -multiplies efficiency of garden by 200%
- -unlocks at 10 garden
- *garden2
- -named Massive Gardens
- -"Gardens are thrice as potent."
- -costs 1e15 mana
- -multiplies efficiency of garden by 300%
- -unlocks at 30 garden
- *garden3
- -named Eden
- -"Gardens are 1% better per garden."
- -costs 1e9 matter
- -multiplies efficiency of garden by 1% per garden
- -unlocks at 50 garden
- *garden4
- -named Divine Fertilizer
- -"Gardens are 10% better per god."
- -costs 100 legacy
- -multiplies efficiency of garden by 10% per god
- -unlocks at 100 garden
- *garden5
- -named Ancient Trees
- -"Gardens are 30% better per Totem"
- -costs 500 legacy
- -multiplies efficiency of garden by 30% per totem
- -unlocks at 150 garden
- *garden6
- -named Eternal Gardens
- -"Gardens are 3% better per garden"
- -costs 1e15 matter
- -multiplies efficiency of garden by 3% per garden
- -unlocks at 200 garden
- *prize1
- -named Bronze Medal
- -"Commoners and thieves are two times more effective"
- -costs 1 exp
- -multiplies efficiency of commoner by 200%
- -multiplies efficiency of thief by 200%
- *prize2
- -named Silver Medal
- -"Monks are twice as effective, mines are three times as effective"
- -costs 10 exp
- -multiplies efficiency of monk by 200%
- -multiplies efficiency of mine by 300%
- *prize3
- -named Gold Medal
- -"Wizards and warriors are twice as effective."
- -costs 100 exp
- -multiplies efficiency of wizard by 200%
- -multiplies efficiency of battle by 200%
- *prize4
- -named Platinum Medal
- -"Everyone is 50% better, mines are twice as fast"
- -costs 1000 exp
- -multiplies efficiency of commoner by 150%
- -multiplies efficiency of battle by 150%
- -multiplies efficiency of monk by 150%
- -multiplies efficiency of thief by 150%
- -multiplies efficiency of wizard by 150%
- -multiplies efficiency of wargolem by 150%
- -multiplies efficiency of ghostworker by 150%
- -multiplies efficiency of mine by 200%
- *prize5
- -named Diamond Medal
- -"Everyone is a little bit better per legacy."
- -costs 10000 exp
- -multiplies efficiency of commoner by 1% per legacy
- -multiplies efficiency of thief by 1% per legacy
- -multiplies efficiency of battle by 1% per legacy
- -multiplies efficiency of monk by 1% per legacy
- -multiplies efficiency of wizard by 1% per legacy
- -multiplies efficiency of ghostworker by 1% per legacy
- -multiplies efficiency of wargolem by 1% per legacy
- *prize6
- -named Meteorium Medal
- -"Wizards strengthen commoners, and commoners strengthen wizards."
- -costs 100000 exp
- -multiplies efficiency of commoner by 5% per wizard
- -multiplies efficiency of wizard by 5% per commoner
- *prize7
- -named Unobtanium Medal
- -"Legacy is produced 10% faster totem."
- -costs 1e6 exp
- -multiplies efficiency of totem by 10% per totem
- *prize8
- -named Energy Medal
- -"Spells are all ten times as powerful"
- -costs 1e7 exp
- -multiplies efficiency of fireball by 1000%
- -multiplies efficiency of chainlightning by 1000%
- -multiplies efficiency of alchemy by 1000%
- -multiplies efficiency of massghost by 1000%
- -multiplies efficiency of massgolem by 1000%
- *prize9
- -named Spirit Medal
- -"Legacy gain is tripled."
- -costs 1e8 exp
- -multiplies efficiency of totem by 300%
- *prize10
- -named Temporal Medal
- -"Matter gain rate is increased by 1% per manapool"
- -costs 1e9 exp
- -multiplies efficiency of portal by 1% per manapool
- *prize11
- -named Eternal Medal
- -"Matter gain rate is increased by 5% per god."
- -costs 1e10 exp
- -multiplies efficiency of portal by 5% per god
- *prize12
- -named Cosmic Medal
- -"Matter gain rate is increased by .1% per legacy."
- -costs 1e11 exp
- -multiplies efficiency of portal by .1% per legacy
- *prize13
- -named Paragon Medal
- -"Everyone (god's excluded) is ten times better."
- -costs 1e12 exp
- -multiplies efficiency of commoner by 1000%
- -multiplies efficiency of battle by 1000%
- -multiplies efficiency of monk by 1000%
- -multiplies efficiency of thief by 1000%
- -multiplies efficiency of wizard by 1000%
- -multiplies efficiency of wargolem by 1000%
- -multiplies efficiency of ghostworker by 1000%
- *prize14
- -named Warped Medal
- -"Villages are 20 times as effective"
- -costs 1e13 exp
- -multiplies efficiency of village by 2000%
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