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- # Default FeatherBoard comes with a board called "default". All players have the permission
- # featherboard.group.default (by default) meaning all players should see the scoreboard unless
- # the permission is negated.
- # Example of the use of settings
- # This section is optional
- settings:
- # If you quickly want to change the
- # the label color change it here.
- # It replaces $setting_label-color$ throughout the entire config
- label-color: "&e"
- # Show or hide the health
- # This is an example of the script
- show-health: true
- # The priority of the scoreboard. The higher the number -> higher priority
- # Used when having more than one scoreboard assigned
- priority: 1
- # Example of pre processing script
- # This section is optional
- script-pre: |
- if (settings['show-health'] == "true"){
- board.getMeta().setSetting("enable-health","");
- }else{
- board.getMeta().setSetting("enable-health","|disabled|");
- }
- # This section is required. Those are your scoreboard lines
- lines:
- # Every section here are different lines. The first section will be used as the title
- # the following sections will be used as the lines on the scoreboard (max 15)
- # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
- # things simple I will use logical names such as "title", "spacer", "header", ...
- title:
- # Every line has its own frames. The animation will loop through these frames on intervals
- # that you configure below.
- # Put all your frames under 'text:'. You can make as many lines as you want and use
- # placeholders and preset effects.
- # Keep in mind that there is a limit in line width!
- frames:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '<single>&5The Purge</single>'
- # Interval is the animation interval in TICKS (20 ticks is one second).
- # Every X ticks the animation goes to the next frame (see above)
- # Once all frames are finished it will start over from the first one
- interval: 2
- # If you don't want a static order of the frames and want to show each frame at random
- # you can enable this option.
- random: false
- # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
- # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
- # These lines (usually a header or footer) are also good for decoration.
- header:
- frames:
- - ''
- interval: 10
- random: true
- rank:
- frames:
- - '&7Rank: {prefixcolor}{group}'
- interval: 10
- random: false
- coins:
- frames:
- - '&7Balance: &5{money}'
- interval: 10
- random: false
- spacer1:
- frames:
- - ''
- interval: 10
- random: false
- realm:
- frames:
- - '&7Realm: &5world1'
- interval: 10
- random: false
- players:
- frames:
- - '&7Players: &5{onlineplayers}'
- interval: 10
- random: false
- spacer2:
- frames:
- - ''
- interval: 10
- random: false
- # This is the same as the header. It is not needed since you already use the header as the longest line
- # but it looks cleaner having a footer.
- footer:
- frames:
- - '&5play.thepurgemc.us'
- interval: 10
- random: true
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