Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8" />
- <title>Gamedev Canvas Workshop</title>
- <style>
- * { padding: 0; margin: 0; }
- canvas { background: #eee; display: block; margin: 0 auto; }
- </style>
- </head>
- <body>
- <canvas id="myCanvas" width="480" height="320"></canvas>
- <script>
- var canvas = document.getElementById("myCanvas");
- var ctx = canvas.getContext("2d");
- ctx.beginPath();
- ctx.rect(20, 40, 50, 50);
- ctx.fillStyle = "#FF0000";
- ctx.fill();
- ctx.closePath();
- ctx.beginPath();
- ctx.arc(240, 160, 20, 0, Math.PI*2, false);
- ctx.fillStyle = "green";
- ctx.fill();
- ctx.closePath();
- ctx.beginPath();
- ctx.rect(160, 10, 100, 40);
- ctx.strokeStyle = "rgba(0, 0, 255, 0.5)";
- ctx.stroke();
- var canvas = document.getElementById("myCanvas");
- var ctx = canvas.getContext("2d");
- var x = canvas.width/2;
- var y = canvas.height-30;
- var dx = 2;
- var dy = -2;
- function drawBall() {
- ctx.beginPath();
- ctx.arc(x, y, 10, 0, Math.PI*2);
- ctx.fillStyle = "#0095DD";
- ctx.fill();
- ctx.closePath();
- }
- function draw() {
- ctx.clearRect(0, 0, canvas.width, canvas.height);
- drawBall();
- x += dx;
- y += dy;
- }
- setInterval(draw, 10);
- var ctx = canvas.getContext("2d");
- var ballRadius = 10;
- var x = canvas.width/2;
- var y = canvas.height-30;
- var dx = 2;
- var dy = -2;
- function drawBall() {
- ctx.beginPath();
- ctx.arc(x, y, ballRadius, 0, Math.PI*2);
- ctx.fillStyle = "#0095DD";
- ctx.fill();
- ctx.closePath();
- }
- function draw() {
- ctx.clearRect(0, 0, canvas.width, canvas.height);
- drawBall();
- if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
- dx = -dx;
- }
- if(y + dy > canvas.height-ballRadius || y + dy < ballRadius) {
- dy = -dy;
- }
- x += dx;
- y += dy;
- }
- setInterval(draw, 10);
- var canvas = document.getElementById("myCanvas");
- var ctx = canvas.getContext("2d");
- var ballRadius = 10;
- var x = canvas.width/2;
- var y = canvas.height-30;
- var dx = 2;
- var dy = -2;
- var paddleHeight = 10;
- var paddleWidth = 75;
- var paddleX = (canvas.width-paddleWidth)/2;
- var rightPressed = false;
- var leftPressed = false;
- document.addEventListener("keydown", keyDownHandler, false);
- document.addEventListener("keyup", keyUpHandler, false);
- function keyDownHandler(e) {
- if(e.key == "Right" || e.key == "ArrowRight") {
- rightPressed = true;
- }
- else if(e.key == "Left" || e.key == "ArrowLeft") {
- leftPressed = true;
- }
- }
- function keyUpHandler(e) {
- if(e.key == "Right" || e.key == "ArrowRight") {
- rightPressed = false;
- }
- else if(e.key == "Left" || e.key == "ArrowLeft") {
- leftPressed = false;
- }
- }
- function drawBall() {
- ctx.beginPath();
- ctx.arc(x, y, ballRadius, 0, Math.PI*2);
- ctx.fillStyle = "#0095DD";
- ctx.fill();
- ctx.closePath();
- }
- function drawPaddle() {
- ctx.beginPath();
- ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight);
- ctx.fillStyle = "#0095DD";
- ctx.fill();
- ctx.closePath();
- }
- function draw() {
- ctx.clearRect(0, 0, canvas.width, canvas.height);
- drawBall();
- drawPaddle();
- if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
- dx = -dx;
- }
- if(y + dy > canvas.height-ballRadius || y + dy < ballRadius) {
- dy = -dy;
- }
- if(rightPressed && paddleX < canvas.width-paddleWidth) {
- paddleX += 7;
- }
- else if(leftPressed && paddleX > 0) {
- paddleX -= 7;
- }
- x += dx;
- y += dy;
- }
- setInterval(draw, 10);S
- var canvas = document.getElementById("myCanvas");
- var ctx = canvas.getContext("2d");
- var ballRadius = 10;
- var x = canvas.width/2;
- var y = canvas.height-30;
- var dx = 2;
- var dy = -2;
- var paddleHeight = 10;
- var paddleWidth = 75;
- var paddleX = (canvas.width-paddleWidth)/2;
- var rightPressed = false;
- var leftPressed = false;
- document.addEventListener("keydown", keyDownHandler, false);
- document.addEventListener("keyup", keyUpHandler, false);
- function keyDownHandler(e) {
- if(e.key == "Right" || e.key == "ArrowRight") {
- rightPressed = true;
- }
- else if(e.key == "Left" || e.key == "ArrowLeft") {
- leftPressed = true;
- }
- }
- function keyUpHandler(e) {
- if(e.key == "Right" || e.key == "ArrowRight") {
- rightPressed = false;
- }
- else if(e.key == "Left" || e.key == "ArrowLeft") {
- leftPressed = false;
- }
- }
- function drawBall() {
- ctx.beginPath();
- ctx.arc(x, y, ballRadius, 0, Math.PI*2);
- ctx.fillStyle = "#0095DD";
- ctx.fill();
- ctx.closePath();
- }
- function drawPaddle() {
- ctx.beginPath();
- ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight);
- ctx.fillStyle = "#0095DD";
- ctx.fill();
- ctx.closePath();
- }
- function draw() {
- ctx.clearRect(0, 0, canvas.width, canvas.height);
- drawBall();
- drawPaddle();
- if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
- dx = -dx;
- }
- if(y + dy > canvas.height-ballRadius || y + dy < ballRadius) {
- dy = -dy;
- }
- if(rightPressed && paddleX < canvas.width-paddleWidth) {
- paddleX += 7;
- }
- else if(leftPressed && paddleX > 0) {
- paddleX -= 7;
- }
- x += dx;
- y += dy;
- }
- setInterval(draw, 10);
- var canvas = document.getElementById("myCanvas");
- var ctx = canvas.getContext("2d");
- var ballRadius = 10;
- var x = canvas.width/2;
- var y = canvas.height-30;
- var dx = 2;
- var dy = -2;
- var paddleHeight = 10;
- var paddleWidth = 75;
- var paddleX = (canvas.width-paddleWidth)/2;
- var rightPressed = false;
- var leftPressed = false;
- document.addEventListener("keydown", keyDownHandler, false);
- document.addEventListener("keyup", keyUpHandler, false);
- function keyDownHandler(e) {
- if(e.key == "Right" || e.key == "ArrowRight") {
- rightPressed = true;
- }
- else if(e.key == "Left" || e.key == "ArrowLeft") {
- leftPressed = true;
- }
- }
- function keyUpHandler(e) {
- if(e.key == "Right" || e.key == "ArrowRight") {
- rightPressed = false;
- }
- else if(e.key == "Left" || e.key == "ArrowLeft") {
- leftPressed = false;
- }
- }
- function drawBall() {
- ctx.beginPath();
- ctx.arc(x, y, ballRadius, 0, Math.PI*2);
- ctx.fillStyle = "#0095DD";
- ctx.fill();
- ctx.closePath();
- }
- function drawPaddle() {
- ctx.beginPath();
- ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight);
- ctx.fillStyle = "#0095DD";
- ctx.fill();
- ctx.closePath();
- }
- function draw() {
- ctx.clearRect(0, 0, canvas.width, canvas.height);
- drawBall();
- drawPaddle();
- if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
- dx = -dx;
- }
- if(y + dy < ballRadius) {
- dy = -dy;
- }
- else if(y + dy > canvas.height-ballRadius) {
- if(x > paddleX && x < paddleX + paddleWidth) {
- dy = -dy;
- }
- else {
- alert("GAME OVER");
- document.location.reload();
- clearInterval(interval); // Needed for Chrome to end game
- }
- }
- if(rightPressed && paddleX < canvas.width-paddleWidth) {
- paddleX += 7;
- }
- else if(leftPressed && paddleX > 0) {
- paddleX -= 7;
- }
- x += dx;
- y += dy;
- }
- var interval = setInterval(draw, 10);
- var brickRowCount = 3;
- var brickColumnCount = 5;
- var brickWidth = 75;
- var brickHeight = 20;
- var brickPadding = 10;
- var brickOffsetTop = 30;
- var brickOffsetLeft = 30;
- var bricks = [];
- for(var c=0; c<brickColumnCount; c++) {
- bricks[c] = [];
- for(var r=0; r<brickRowCount; r++) {
- bricks[c][r] = { x: 0, y: 0 };
- }
- }
- function drawBricks() {
- for(var c=0; c<brickColumnCount; c++) {
- for(var r=0; r<brickRowCount; r++) {
- bricks[c][r].x = 0;
- bricks[c][r].y = 0;
- ctx.beginPath();
- ctx.rect(0, 0, brickWidth, brickHeight);
- ctx.fillStyle = "#0095DD";
- ctx.fill();
- ctx.closePath();
- }
- }
- }
- var brickX = (c*(brickWidth+brickPadding))+brickOffsetLeft;
- var brickY = (r*(brickHeight+brickPadding))+brickOffsetTop;
- </script>
- </body>
- </html>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement