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- int ChoiceNames[CHOICECOUNT][3] =
- {
- {"Give Doom weapon", "Weapon index", ""},
- {"Give all Doom and NoSVPure weapons", "", ""},
- {"Set spawn+current HP", "HP", "HP x 32768"},
- {"Set current HP", "HP", "HP x 32768"},
- {"Set speed", "Integral part", "Percent part"},
- {"Set jump height", "Integral part", "Percent part"},
- {"Toggle god mode", "", ""},
- {"Toggle invisibility", "", ""},
- {"Toggle instagib mode", "", ""},
- {"Toggle NOINTERACTION", "", ""},
- {"Toggle health regeneration", "HP per second", ""},
- {"Toggle 'wallhack' mode", "", ""},
- {"Check health of target", "", ""},
- {"Set health of target", "HP", "HP x 32768"},
- {"Give all keys", "", ""},
- {"Toggle time freeze", "", ""},
- {"Heal target", "HP", "Max HP (%)"},
- {"Heal yourself", "HP", "Max HP (%)"},
- {"Spawn a monster", "Monster index", "Friendly"},
- {"Select a NoSVPure weapon", "Weapon index"},
- };
- int ChoiceArgLimits[CHOICECOUNT][2][2] =
- {
- {0, WEPCOUNT-1}, {0, 0},
- {0, 0}, {0, 0},
- {0, 32767}, {0, 32767},
- {0, 32767}, {0, 32767},
- {0, 32767}, {0, 100},
- {0, 32767}, {0, 100},
- {0, 0}, {0, 0},
- {0, 0}, {0, 0},
- {0, 0}, {0, 0},
- {0, 0}, {0, 0},
- {0, 32767}, {0, 0},
- {0, 0}, {0, 0},
- {0, 0}, {0, 0},
- {0, 32767}, {0, 32767},
- {0, 0}, {0, 0},
- {0, 0}, {0, 0},
- {0, 32767}, {0, 32767},
- {0, 32767}, {0, 32767},
- {0, MONCOUNT}, {0, 1},
- {0, CWEPCOUNT}, {0, 0},
- };
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