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- local player = game.Players.LocalPlayer
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/JsdM2jiP",true))()
- library.options.underlinecolor = "rainbow"
- --\\ Mod Tab //--
- local WM = library:CreateWindow("Weapons Mod")
- WM:Section("- Guns -")
- --/ Pistol \--
- local Pistol = WM:Button("Pistol", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Pistol']
- local ss = gun['PistolScript']
- for i = 1,17 do
- ss:Clone().Parent = gun
- end
- end)
- --/ TEC9 \--
- local TECix = WM:Button("TEC9", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['TEC9']
- local ss = gun['PistolScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Shotgun \--
- local Shotgun = WM:Button("Shotgun", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Shotgun']
- local ss = gun['ShotgunScript']
- for i = 1,5 do
- ss:Clone().Parent = gun
- end
- end)
- --/ AK47 \--
- local AKxlvii = WM:Button("AK47", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['AK47']
- local ss = gun['RifleScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ SPAS \--
- local SPAS = WM:Button("Spas", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['SPAS']
- local ss = gun['ShotgunScript']
- for i = 1,3 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Sniper \--
- local Sniper = WM:Button("Sniper", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Sniper']
- local ss = gun['RifleScript']
- for i = 1,5 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Deagle \--
- local Deagle = WM:Button("Deagle", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Deagle']
- local ss = gun['PistolScript']
- for i = 1,17 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Pistol-S \--
- local PistolS = WM:Button("Pistol-S", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Pistol-S']
- local ss = gun['PistolScript']
- for i = 1,17 do
- ss:Clone().Parent = gun
- end
- end)
- --/ MP5 \--
- local MPv = WM:Button("MP5", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['MP5']
- local ss = gun['RifleScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Famas \--
- local Famas = WM:Button("Famas", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Famas']
- local ss = gun['RifleScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- WM:Section("- Exclusive Guns -")
- --/ M4A1 \--
- local MFAO = WM:Button("M4A1", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['M4A1']
- local ss = gun['RifleScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ SCAR \--
- local SCAR = WM:Button("SCAR", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['SCAR']
- local ss = gun['RifleScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ AWP \--
- local AWP = WM:Button("AWP", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['AWP']
- local ss = gun['RifleScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Death Ray \--
- local DeathRay = WM:Button("Death Ray", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Death Ray']
- local ss = gun['RifleScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Ray Gun \--
- local RayGun = WM:Button("Ray Gun", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Ray Gun']
- local ss = gun['PistolScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Minigun \--
- local Minigun = WM:Button("Minigun", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Minigun']
- local ss = gun['RifleScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ UZI-S \--
- local UZIS = WM:Button("UZI-S", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['UZI-S']
- local ss = gun['RifleScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Frost Gun \--
- local FrostGun = WM:Button("Frost Gun", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Frost Gun']
- local ss = gun['PistolScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --\\ Mod Tab 2 //--
- local WM2 = library:CreateWindow("Weapons Mod 2")
- WM2:Section("- Explosives -")
- --/ Grenade \--
- local Grenade = WM2:Button("Grenade", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Grenade']
- local ss = gun['GrenadeScript']
- for i = 1,10 do
- ss:Clone().Parent = gun
- end
- end)
- WM2:Section("- Exclusive Explosives -")
- --/ Tear Gas \--
- local TearGas = WM2:Button("Tear Gas", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Tear Gas']
- local ss = gun['GrenadeScript']
- for i = 1,10 do
- ss:Clone().Parent = gun
- end
- end)
- --/ M32 \--
- local MTT = WM2:Button("M32", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['M32']
- local ss = gun['RifleScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- WM2:Section("- Melee -")
- --/ Baseball Bat \--
- local BaseballBat = WM2:Button("Baseball Bat", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Bat']
- local ss = gun['MeleeScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Baton \--
- local Baton = WM2:Button("Baton", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Baton']
- local ss = gun['MeleeScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Knife \--
- local Knife = WM2:Button("Knife", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Knife']
- local ss = gun['MeleeScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Machete \--
- local Machete = WM2:Button("Machete", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Machete']
- local ss = gun['MeleeScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Crowbar \--
- local Crowbar = WM2:Button("Crowbar", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Crowbar']
- local ss = gun['MeleeScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Lazerblade \--
- local Lazerblade = WM2:Button("Lazerblade", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Lazerblade']
- local ss = gun['MeleeScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- WM2:Section("- Heroes -")
- --/ Inferno \--
- local Inferno = WM2:Button("Inferno", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Fire Ball']
- local ss = gun['PowerScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Proton \--
- local Proton = WM2:Button("Proton", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Laser Beam']
- local ss = gun['PowerScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Vanta \--
- local Vanta = WM2:Button("Vanta", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Dark Energy']
- local ss = gun['PowerScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Voltron \--
- local Voltron = WM2:Button("Voltron", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Electricity']
- local ss = gun['PowerScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Frostbite \--
- local Frostbite = WM2:Button("Frostbite", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Frost']
- local ss = gun['PowerScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Titan \--
- local Titan = WM2:Button("Titan", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Repulsor']
- local ss = gun['PowerScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Phantom \--
- local Phantom = WM2:Button("Phantom", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Phantom']
- local ss = gun['PowerScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --/ Raven \--
- local Raven = WM2:Button("Raven", function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Darkness']
- local ss = gun['PowerScript']
- for i = 1,35 do
- ss:Clone().Parent = gun
- end
- end)
- --// Misc Tab \\--
- local Misc = library:CreateWindow("Misc")
- local UnlockEmote = Misc:Button("Unlock All Emote", function()
- game.Players.LocalPlayer.Name = "nic10telf"
- game.Players.LocalPlayer.Character.Head:Destroy()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Changed:connect(function ()
- game.Players.LocalPlayer.Name = "nic10telf"
- print(game.Players.LocalPlayer.Name)
- end)
- end)
- Misc:Section("Settings")
- Misc:Bind("Toggle GUI Key",
- {flag = "Toggle", owo = true},
- function()
- library.toggled = not library.toggled;
- for i, data in next, library.queue do
- local pos = (library.toggled and data.p or UDim2.new(-1, 0, -0.5,0))
- data.w:TweenPosition(pos, (library.toggled and 'Out' or 'In'), 'Quad', 0.15, true)
- wait();
- end
- end)
- local Kill = Misc:Button("Destroy GUI", function()
- game:GetService("CoreGui").ScreenGui:Destroy()
- end)
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