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- <rules>
- <equip when="idle|zoning" set="Idle" />
- <equip when="resting" set="Resting" />
- <equip when="engaged" set="Melee" />
- <if Status="idle">
- <equip when="resting" set="Resting" />
- <equip when="aftercast" set="Idle" />
- </if>
- <if Spell="Flash">
- <action type="equip" when="precast" set="Haste"><body lock="yes">Aristocrat's Coat</body></action>
- </if>
- <if Spell="Stoneskin"><action type="equip" when="precast" set="Stoneskin" /></if>
- <if spell="*na"><Action type="equip" when="precast" set="Haste" /></if>
- <if Spell="Regen|Regen II|Regen III">
- <equip when="midcast">
- <body>Cleric's Briault</body>
- </equip>
- </if>
- <if advanced='"$Devotion"="0"'>
- <else>
- <action type="midcastdelay" delay="1" />
- <if spell="Cure*">
- <action type="equip" when="precast" set="Haste">
- <feet lock="yes">Cure Clogs</feet></action>
- <action type="equip" when="midcast" set="Cure5" />
- </if>
- </else>
- </if>
- <if spell="Bar*|Haste|Esuna">
- <action type="Midcastdelay" delay="0" />
- <action type="equip" when="precast" set="Haste" />
- </if>
- <if spell="Devotion">
- <if SpellTargetDistanceGT="10.2">
- <action type="command" when="precast">input /echo Target is too far away! Please move within 10 range.</action>
- <action type="cancelspell" />
- </if>
- <else>
- <if HPGT="1250">
- <action type="command" when="aftercast">spellcast var rem Devotion;spellcast var rem DevoTarget;spellcast var set Idle Idle</action>
- <action type="equip" when="aftercast" set="Idle" />
- </if>
- <if HPLT="1249">
- <action type="equip" when="precast" set="Devotion" />
- <action type="command" when="precast">spellcast var set DevoTarget <t>;spellcast var set Idle Devotion;spellcast var set Devotion 1;input /ma "Cure V" <me>;wait 9;input /ja "Devotion" $DevoTarget</action>
- <action type="cancelspell" />
- <action type="equip" when="aftercast" set="Idle" />
- </if>
- </else>
- </if>
- </rules>
- </spellcast>
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