Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public class RubyArmorItem extends ArmorItem {
- public RubyArmorItem(EquipmentSlotType slot) {
- super(RubyArmorMaterial.RUBY, slot, new Properties().group(TheOnlyTails.RUBY));
- }
- @Override
- public void onArmorTick(ItemStack stack, World world, PlayerEntity player) {
- Item itemHeldMainhand = player.getHeldItemMainhand().getItem();
- Iterable<ItemStack> armor = player.getArmorInventoryList();
- AtomicInteger numOfRubyArmor = new AtomicInteger(0);
- armor.forEach(itemStack -> {
- if (itemStack.getItem() instanceof RubyArmorItem) {
- numOfRubyArmor.getAndIncrement();
- }
- });
- if (numOfRubyArmor.get() == 4 && itemHeldMainhand == ToolsRegistry.RUBY_PICKAXE.get()) {
- player.addPotionEffect(new EffectInstance(Effects.HASTE, 220, 0, true, true));
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment