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- Update v1.1.2.1 Changelog:
- _______________________________________
- • No changelog posted.
- Update v1.1.2:
- Balance Changes
- • Snake - HP 27 (from 35). Can now poison structures again. Ever since we removed structure tagging, snakes have felt very flat. And since structure play is now much more viable, there needed to be more options for dealing with things like MG Turrets, Balloons, and Artillery.
- Artillery - Cost 180 (from 120), Build time 30 seconds (from 20), HP 50 (from 45). The Tier 2 Artillery was stupidly strong, and was even unbeatable in rush scenarios. Unfortunately, bumping it to the Tier 3 timing, which is now 50 seconds), meant that I suspect the unit would never get used. So I broke down and made an exception to the strict timing consistency that I've maintained for other units. It feels pretty good now, and I think will still get used quite often.
- Bug Fixes
- • Winning multiple stars in a match in ranked will now display the correct star animations.
- • Multiple crashes and disconnects in Ranked games fixed.
- • Crash on starting matches fixed.
- Update v1.1.1.4:
- • No changelog posted.
- Update v1.1.1.3:
- Balance Changes
- • Mole - Dmg 2 + structure crit (was 4 + crit), HP 25 (was 15). High level players have essentially stopped using Mole because it's nigh unbeatable, so we've nerfed its statline again. Mr. Mole will still get a significant redesign at some point, while hopefully retaining his character.
- • Fox - Cast time and Post-shot Root time changed from 0.3/0.3 seconds to 0.2/0.4 seconds. The fox still is rooted for 0.6 seconds but has a shorter cast time to make the animation look right.
- • Artillery - HP 60 (was 45). 10 Dmg per shot with random 1 tile scatter to shots - NO AOE (was 6 + 1 AOE). Fires 4 times in 1 second, takes 1 second cooldown. (was firing 3 times in a second with 2 second cooldown). This is more fitting with the t2 pricing/timing while still accomplishing the feeling of an anti-t1 AOE.
- Bug Fixes
- • Galaxy/Steam crossplay crashing issues fixed, works correctly on Windows 7.
- EDIT - Nerfing Drumfire a touch: new statline: 50 HP (was 60), bullet travel time 1.5 seconds (was 1 second)
- Update v1.1.1:
- Features
- • GOG players and Steam players can now play together! You will notice that you need to select your region before playing online, which you can always change via the options menu.
- • Global Pick and Win Rates now represent last 2 weeks of data rather than all time
- • Ranked Bottom tier no longer loses points upon loss
- • Sneaky hidden option for saving out minimaps (figure it out or ask me in discord!)
- Balance Changes
- All the balance changes in this match were based on the Global Pick and Win Rates in the last two weeks of Ranked play. I nerfed Falcon, which had a very high pick rate, and over 50% win rate, and I buffed some Tier 3 and a bunch of defensive structures.
- • Toad: 6 DMG, 3 AOE; 12/6 vs structures (was 9/3, no structure crit) - This is just fixing a mistake from the last patch, the new numbers were the intended design.
- • Falcon: 5 DMG 17 HP (was 6 DMG 15 HP)
- • Boar: 10 tile flamethrower coverage (was 8), Death bomb does 7 DMG, 14 vs structures (was 6/12)
- • Fox: 0.3 second cast time, 0.3 second movement cooldown (was 0.25+0.5 seconds) - Fox now is rooted for a total of 0.6 seconds instead of 0.75. Back when everyone thought she was overpowered, she was at 0.25. Hopefully players can still counter her.
- • Owl: Mice have 10 HP (was 12)
- • Wolf: 50 HP (was 60)
- • Landmine: 18 DMG, 6 AOE (was 15/5); Vision increased to 4 tiles (was 1 tile), trigger time returned to 0.5 seconds (was 0.25)
- • Barbed Wire: Vision increased to 4 tiles (was 1 tile)
- • Artillery: Tier 2! Costs 120, build time is 20 seconds. 45 HP (was 60). 3 shots fired over 1 second, with a 2 second cooldown before next volley. Each shot does 6 DMG, 3 AOE. (Was 5 shots over 2 seconds with 3 second cooldown, each shot was, oh hell, the math was weird, I have no idea).
- • Tier 3 build and production time increased to 50 seconds (was 45)
- • Warren health 50 HP for all tiers (was 50/65/80)
- MMR Changes
- Points for winning vs players with the following tier differentials are now:
- 6: 80 (was 100)
- 5: 78 (was 90)
- 4: 74 (was 80)
- 3: 68 (was 60)
- 2: 60 (was 45)
- 1: 50 (was 30)
- 0: 40 (was 20)
- -1: 30 (was 10)
- -2: 16 (was 5)
- -3: 8 (was 4)
- -4: 5 (was 3)
- -5: 2 (was 2)
- -6: 1 (was 1)
- Bug fixes
- • Wolf buffed toads no longer fizzle
- • Crash when using boar fixed
- • Random Mac crashes fixed
- • Mouse position on weird Mac resolutions now lines up to buttons correctly
- • Duplicate flag design for Hopper mission 6 fixed
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