duplicat

Hacker LEAK Script

Oct 9th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. wait(0.2)
  7.  
  8. local plr = game:service'Players'.LocalPlayer
  9. print('Local User is '..plr.Name)
  10. print('Hacker Loaded')
  11. local char = plr.Character
  12. local hum = char:FindFirstChildOfClass'Humanoid'
  13. local hed = char.Head
  14. local root = char:FindFirstChild'HumanoidRootPart'
  15. local rootj = root.RootJoint
  16. local tors = char.Torso
  17. local ra = char["Right Arm"]
  18. local la = char["Left Arm"]
  19. local rl = char["Right Leg"]
  20. local ll = char["Left Leg"]
  21. local neck = tors["Neck"]
  22. local mouse = plr:GetMouse()
  23. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  24. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  25. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  26. local maincolor = BrickColor.new("Lime green")
  27. -------------------------------------------------------
  28. --Start Good Stuff--
  29. -------------------------------------------------------
  30. cam = game.Workspace.CurrentCamera
  31. CF = CFrame.new
  32. angles = CFrame.Angles
  33. attack = false
  34. Euler = CFrame.fromEulerAnglesXYZ
  35. Rad = math.rad
  36. IT = Instance.new
  37. BrickC = BrickColor.new
  38. Cos = math.cos
  39. Acos = math.acos
  40. Sin = math.sin
  41. Asin = math.asin
  42. Abs = math.abs
  43. Mrandom = math.random
  44. Floor = math.floor
  45. -------------------------------------------------------
  46. --End Good Stuff--
  47. -------------------------------------------------------
  48. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  49. RSH, LSH = nil, nil
  50. RW = Instance.new("Weld")
  51. LW = Instance.new("Weld")
  52. RH = tors["Right Hip"]
  53. LH = tors["Left Hip"]
  54. RSH = tors["Right Shoulder"]
  55. LSH = tors["Left Shoulder"]
  56. RSH.Parent = nil
  57. LSH.Parent = nil
  58. RW.Name = "RW"
  59. RW.Part0 = tors
  60. RW.C0 = CF(1.5, 0.5, 0)
  61. RW.C1 = CF(0, 0.5, 0)
  62. RW.Part1 = ra
  63. RW.Parent = tors
  64. LW.Name = "LW"
  65. LW.Part0 = tors
  66. LW.C0 = CF(-1.5, 0.5, 0)
  67. LW.C1 = CF(0, 0.5, 0)
  68. LW.Part1 = la
  69. LW.Parent = tors
  70. Effects = {}
  71. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  72. local wld = Instance.new("Weld", wp1)
  73. wld.Part0 = wp0
  74. wld.Part1 = wp1
  75. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  76. end
  77. newWeld(tors, ll, -0.5, -1, 0)
  78. ll.Weld.C1 = CFrame.new(0, 1, 0)
  79. newWeld(tors, rl, 0.5, -1, 0)
  80. rl.Weld.C1 = CFrame.new(0, 1, 0)
  81. -------------------------------------------------------
  82. --Start HeartBeat--
  83. -------------------------------------------------------
  84. ArtificialHB = Instance.new("BindableEvent", script)
  85. ArtificialHB.Name = "Heartbeat"
  86. script:WaitForChild("Heartbeat")
  87.  
  88. frame = 1 / 60
  89. tf = 0
  90. allowframeloss = false
  91. tossremainder = false
  92.  
  93.  
  94. lastframe = tick()
  95. script.Heartbeat:Fire()
  96.  
  97.  
  98. game:GetService("RunService").Heartbeat:connect(function(s, p)
  99. tf = tf + s
  100. if tf >= frame then
  101. if allowframeloss then
  102. script.Heartbeat:Fire()
  103. lastframe = tick()
  104. else
  105. for i = 1, math.floor(tf / frame) do
  106. script.Heartbeat:Fire()
  107. end
  108. lastframe = tick()
  109. end
  110. if tossremainder then
  111. tf = 0
  112. else
  113. tf = tf - frame * math.floor(tf / frame)
  114. end
  115. end
  116. end)
  117. -------------------------------------------------------
  118. --End HeartBeat--
  119. -------------------------------------------------------
  120.  
  121. -------------------------------------------------------
  122. --Start Important Functions--
  123. -------------------------------------------------------
  124. function swait(num)
  125. if num == 0 or num == nil then
  126. game:service("RunService").Stepped:wait(0)
  127. else
  128. for i = 0, num do
  129. game:service("RunService").Stepped:wait(0)
  130. end
  131. end
  132. end
  133. function thread(f)
  134. coroutine.resume(coroutine.create(f))
  135. end
  136. function clerp(a, b, t)
  137. local qa = {
  138. QuaternionFromCFrame(a)
  139. }
  140. local qb = {
  141. QuaternionFromCFrame(b)
  142. }
  143. local ax, ay, az = a.x, a.y, a.z
  144. local bx, by, bz = b.x, b.y, b.z
  145. local _t = 1 - t
  146. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  147. end
  148. function QuaternionFromCFrame(cf)
  149. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  150. local trace = m00 + m11 + m22
  151. if trace > 0 then
  152. local s = math.sqrt(1 + trace)
  153. local recip = 0.5 / s
  154. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  155. else
  156. local i = 0
  157. if m00 < m11 then
  158. i = 1
  159. end
  160. if m22 > (i == 0 and m00 or m11) then
  161. i = 2
  162. end
  163. if i == 0 then
  164. local s = math.sqrt(m00 - m11 - m22 + 1)
  165. local recip = 0.5 / s
  166. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  167. elseif i == 1 then
  168. local s = math.sqrt(m11 - m22 - m00 + 1)
  169. local recip = 0.5 / s
  170. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  171. elseif i == 2 then
  172. local s = math.sqrt(m22 - m00 - m11 + 1)
  173. local recip = 0.5 / s
  174. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  175. end
  176. end
  177. end
  178. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  179. local xs, ys, zs = x + x, y + y, z + z
  180. local wx, wy, wz = w * xs, w * ys, w * zs
  181. local xx = x * xs
  182. local xy = x * ys
  183. local xz = x * zs
  184. local yy = y * ys
  185. local yz = y * zs
  186. local zz = z * zs
  187. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  188. end
  189. local lerp = function(a, b, t)
  190. return a * (1 - t) + b * t
  191. end
  192.  
  193. function QuaternionSlerp(a, b, t)
  194. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  195. local startInterp, finishInterp
  196. if cosTheta >= 1.0E-4 then
  197. if 1 - cosTheta > 1.0E-4 then
  198. local theta = math.acos(cosTheta)
  199. local invSinTheta = 1 / Sin(theta)
  200. startInterp = Sin((1 - t) * theta) * invSinTheta
  201. finishInterp = Sin(t * theta) * invSinTheta
  202. else
  203. startInterp = 1 - t
  204. finishInterp = t
  205. end
  206. elseif 1 + cosTheta > 1.0E-4 then
  207. local theta = math.acos(-cosTheta)
  208. local invSinTheta = 1 / Sin(theta)
  209. startInterp = Sin((t - 1) * theta) * invSinTheta
  210. finishInterp = Sin(t * theta) * invSinTheta
  211. else
  212. startInterp = t - 1
  213. finishInterp = t
  214. end
  215. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  216. end
  217. function rayCast(Position, Direction, Range, Ignore)
  218. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  219. end
  220. local RbxUtility = LoadLibrary("RbxUtility")
  221. local Create = RbxUtility.Create
  222.  
  223. -------------------------------------------------------
  224. --Start Damage Function--
  225. -------------------------------------------------------
  226. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  227. if hit.Parent == nil then
  228. return
  229. end
  230. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  231. for _, v in pairs(hit.Parent:children()) do
  232. if v:IsA("Humanoid") then
  233. h = v
  234. end
  235. end
  236. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  237.  
  238. hit.Parent:FindFirstChild("Head"):BreakJoints()
  239. end
  240.  
  241. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  242. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  243. if hit.Parent.DebounceHit.Value == true then
  244. return
  245. end
  246. end
  247. if insta == true then
  248. hit.Parent:FindFirstChild("Head"):BreakJoints()
  249. end
  250. local c = Create("ObjectValue"){
  251. Name = "creator",
  252. Value = game:service("Players").LocalPlayer,
  253. Parent = h,
  254. }
  255. game:GetService("Debris"):AddItem(c, .5)
  256. if HitSound ~= nil and HitPitch ~= nil then
  257. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  258. end
  259. local Damage = math.random(minim, maxim)
  260. local blocked = false
  261. local block = hit.Parent:findFirstChild("Block")
  262. if block ~= nil then
  263. if block.className == "IntValue" then
  264. if block.Value > 0 then
  265. blocked = true
  266. block.Value = block.Value - 1
  267. print(block.Value)
  268. end
  269. end
  270. end
  271. if blocked == false then
  272. h.Health = h.Health - Damage
  273. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  274. else
  275. h.Health = h.Health - (Damage / 2)
  276. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  277. end
  278. if Type == "Knockdown" then
  279. local hum = hit.Parent.Humanoid
  280. hum.PlatformStand = true
  281. coroutine.resume(coroutine.create(function(HHumanoid)
  282. swait(1)
  283. HHumanoid.PlatformStand = false
  284. end), hum)
  285. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  286. local bodvol = Create("BodyVelocity"){
  287. velocity = angle * knockback,
  288. P = 5000,
  289. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  290. Parent = hit,
  291. }
  292. local rl = Create("BodyAngularVelocity"){
  293. P = 3000,
  294. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  295. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  296. Parent = hit,
  297. }
  298. game:GetService("Debris"):AddItem(bodvol, .5)
  299. game:GetService("Debris"):AddItem(rl, .5)
  300. elseif Type == "Normal" then
  301. local vp = Create("BodyVelocity"){
  302. P = 500,
  303. maxForce = Vector3.new(math.huge, 0, math.huge),
  304. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  305. }
  306. if knockback > 0 then
  307. vp.Parent = hit.Parent.Torso
  308. end
  309. game:GetService("Debris"):AddItem(vp, .5)
  310. elseif Type == "Up" then
  311. local bodyVelocity = Create("BodyVelocity"){
  312. velocity = Vector3.new(0, 20, 0),
  313. P = 5000,
  314. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  315. Parent = hit,
  316. }
  317. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  318. elseif Type == "DarkUp" then
  319. coroutine.resume(coroutine.create(function()
  320. for i = 0, 1, 0.1 do
  321. swait()
  322. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  323. end
  324. end))
  325. local bodyVelocity = Create("BodyVelocity"){
  326. velocity = Vector3.new(0, 20, 0),
  327. P = 5000,
  328. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  329. Parent = hit,
  330. }
  331. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  332. elseif Type == "Snare" then
  333. local bp = Create("BodyPosition"){
  334. P = 2000,
  335. D = 100,
  336. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  337. position = hit.Parent.Torso.Position,
  338. Parent = hit.Parent.Torso,
  339. }
  340. game:GetService("Debris"):AddItem(bp, 1)
  341. elseif Type == "Freeze" then
  342. local BodPos = Create("BodyPosition"){
  343. P = 50000,
  344. D = 1000,
  345. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  346. position = hit.Parent.Torso.Position,
  347. Parent = hit.Parent.Torso,
  348. }
  349. local BodGy = Create("BodyGyro") {
  350. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  351. P = 20e+003,
  352. Parent = hit.Parent.Torso,
  353. cframe = hit.Parent.Torso.CFrame,
  354. }
  355. hit.Parent.Torso.Anchored = true
  356. coroutine.resume(coroutine.create(function(Part)
  357. swait(1.5)
  358. Part.Anchored = false
  359. end), hit.Parent.Torso)
  360. game:GetService("Debris"):AddItem(BodPos, 3)
  361. game:GetService("Debris"):AddItem(BodGy, 3)
  362. end
  363. local debounce = Create("BoolValue"){
  364. Name = "DebounceHit",
  365. Parent = hit.Parent,
  366. Value = true,
  367. }
  368. game:GetService("Debris"):AddItem(debounce, Delay)
  369. c = Create("ObjectValue"){
  370. Name = "creator",
  371. Value = Player,
  372. Parent = h,
  373. }
  374. game:GetService("Debris"):AddItem(c, .5)
  375. end
  376. end
  377. -------------------------------------------------------
  378. --End Damage Function--
  379. -------------------------------------------------------
  380.  
  381. -------------------------------------------------------
  382. --Start Damage Function Customization--
  383. -------------------------------------------------------
  384. function ShowDamage(Pos, Text, Time, Color)
  385. local Rate = (1 / 30)
  386. local Pos = (Pos or Vector3.new(0, 0, 0))
  387. local Text = (Text or "")
  388. local Time = (Time or 2)
  389. local Color = (Color or Color3.new(1, 0, 1))
  390. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  391. EffectPart.Anchored = true
  392. local BillboardGui = Create("BillboardGui"){
  393. Size = UDim2.new(3, 0, 3, 0),
  394. Adornee = EffectPart,
  395. Parent = EffectPart,
  396. }
  397. local TextLabel = Create("TextLabel"){
  398. BackgroundTransparency = 1,
  399. Size = UDim2.new(1, 0, 1, 0),
  400. Text = Text,
  401. Font = "Bodoni",
  402. TextColor3 = Color,
  403. TextScaled = true,
  404. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  405. Parent = BillboardGui,
  406. }
  407. game.Debris:AddItem(EffectPart, (Time))
  408. EffectPart.Parent = game:GetService("Workspace")
  409. delay(0, function()
  410. local Frames = (Time / Rate)
  411. for Frame = 1, Frames do
  412. wait(Rate)
  413. local Percent = (Frame / Frames)
  414. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  415. TextLabel.TextTransparency = Percent
  416. end
  417. if EffectPart and EffectPart.Parent then
  418. EffectPart:Destroy()
  419. end
  420. end)
  421. end
  422. -------------------------------------------------------
  423. --End Damage Function Customization--
  424. -------------------------------------------------------
  425.  
  426. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  427. for _, c in pairs(workspace:children()) do
  428. local hum = c:findFirstChild("Humanoid")
  429. if hum ~= nil then
  430. local head = c:findFirstChild("Head")
  431. if head ~= nil then
  432. local targ = head.Position - Part.Position
  433. local mag = targ.magnitude
  434. if magni >= mag and c.Name ~= plr.Name then
  435. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  436. end
  437. end
  438. end
  439. end
  440. end
  441.  
  442.  
  443. CFuncs = {
  444. Part = {
  445. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  446. local Part = Create("Part")({
  447. Parent = Parent,
  448. Reflectance = Reflectance,
  449. Transparency = Transparency,
  450. CanCollide = false,
  451. Locked = true,
  452. BrickColor = BrickColor.new(tostring(BColor)),
  453. Name = Name,
  454. Size = Size,
  455. Material = Material
  456. })
  457. RemoveOutlines(Part)
  458. return Part
  459. end
  460. },
  461. Mesh = {
  462. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  463. local Msh = Create(Mesh)({
  464. Parent = Part,
  465. Offset = OffSet,
  466. Scale = Scale
  467. })
  468. if Mesh == "SpecialMesh" then
  469. Msh.MeshType = MeshType
  470. Msh.MeshId = MeshId
  471. end
  472. return Msh
  473. end
  474. },
  475. Mesh = {
  476. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  477. local Msh = Create(Mesh)({
  478. Parent = Part,
  479. Offset = OffSet,
  480. Scale = Scale
  481. })
  482. if Mesh == "SpecialMesh" then
  483. Msh.MeshType = MeshType
  484. Msh.MeshId = MeshId
  485. end
  486. return Msh
  487. end
  488. },
  489. Weld = {
  490. Create = function(Parent, Part0, Part1, C0, C1)
  491. local Weld = Create("Weld")({
  492. Parent = Parent,
  493. Part0 = Part0,
  494. Part1 = Part1,
  495. C0 = C0,
  496. C1 = C1
  497. })
  498. return Weld
  499. end
  500. },
  501. Sound = {
  502. Create = function(id, par, vol, pit)
  503. coroutine.resume(coroutine.create(function()
  504. local S = Create("Sound")({
  505. Volume = vol,
  506. Pitch = pit or 1,
  507. SoundId = id,
  508. Parent = par or workspace
  509. })
  510. wait()
  511. S:play()
  512. game:GetService("Debris"):AddItem(S, 6)
  513. end))
  514. end
  515. },
  516. ParticleEmitter = {
  517. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  518. local fp = Create("ParticleEmitter")({
  519. Parent = Parent,
  520. Color = ColorSequence.new(Color1, Color2),
  521. LightEmission = LightEmission,
  522. Size = Size,
  523. Texture = Texture,
  524. Transparency = Transparency,
  525. ZOffset = ZOffset,
  526. Acceleration = Accel,
  527. Drag = Drag,
  528. LockedToPart = LockedToPart,
  529. VelocityInheritance = VelocityInheritance,
  530. EmissionDirection = EmissionDirection,
  531. Enabled = Enabled,
  532. Lifetime = LifeTime,
  533. Rate = Rate,
  534. Rotation = Rotation,
  535. RotSpeed = RotSpeed,
  536. Speed = Speed,
  537. VelocitySpread = VelocitySpread
  538. })
  539. return fp
  540. end
  541. }
  542. }
  543. function RemoveOutlines(part)
  544. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  545. end
  546. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  547. local Part = Create("Part")({
  548. formFactor = FormFactor,
  549. Parent = Parent,
  550. Reflectance = Reflectance,
  551. Transparency = Transparency,
  552. CanCollide = false,
  553. Locked = true,
  554. BrickColor = BrickColor.new(tostring(BColor)),
  555. Name = Name,
  556. Size = Size,
  557. Material = Material
  558. })
  559. RemoveOutlines(Part)
  560. return Part
  561. end
  562. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  563. local Msh = Create(Mesh)({
  564. Parent = Part,
  565. Offset = OffSet,
  566. Scale = Scale
  567. })
  568. if Mesh == "SpecialMesh" then
  569. Msh.MeshType = MeshType
  570. Msh.MeshId = MeshId
  571. end
  572. return Msh
  573. end
  574. function CreateWeld(Parent, Part0, Part1, C0, C1)
  575. local Weld = Create("Weld")({
  576. Parent = Parent,
  577. Part0 = Part0,
  578. Part1 = Part1,
  579. C0 = C0,
  580. C1 = C1
  581. })
  582. return Weld
  583. end
  584.  
  585.  
  586. -------------------------------------------------------
  587. --Start Effect Function--
  588. -------------------------------------------------------
  589. EffectModel = Instance.new("Model", char)
  590. Effects = {
  591. Block = {
  592. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  593. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  594. prt.Anchored = true
  595. prt.CFrame = cframe
  596. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  597. game:GetService("Debris"):AddItem(prt, 10)
  598. if Type == 1 or Type == nil then
  599. table.insert(Effects, {
  600. prt,
  601. "Block1",
  602. delay,
  603. x3,
  604. y3,
  605. z3,
  606. msh
  607. })
  608. elseif Type == 2 then
  609. table.insert(Effects, {
  610. prt,
  611. "Block2",
  612. delay,
  613. x3,
  614. y3,
  615. z3,
  616. msh
  617. })
  618. else
  619. table.insert(Effects, {
  620. prt,
  621. "Block3",
  622. delay,
  623. x3,
  624. y3,
  625. z3,
  626. msh
  627. })
  628. end
  629. end
  630. },
  631. Sphere = {
  632. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  633. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  634. prt.Anchored = true
  635. prt.CFrame = cframe
  636. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  637. game:GetService("Debris"):AddItem(prt, 10)
  638. table.insert(Effects, {
  639. prt,
  640. "Cylinder",
  641. delay,
  642. x3,
  643. y3,
  644. z3,
  645. msh
  646. })
  647. end
  648. },
  649. Cylinder = {
  650. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  651. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  652. prt.Anchored = true
  653. prt.CFrame = cframe
  654. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  655. game:GetService("Debris"):AddItem(prt, 10)
  656. table.insert(Effects, {
  657. prt,
  658. "Cylinder",
  659. delay,
  660. x3,
  661. y3,
  662. z3,
  663. msh
  664. })
  665. end
  666. },
  667. Wave = {
  668. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  669. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  670. prt.Anchored = true
  671. prt.CFrame = cframe
  672. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  673. game:GetService("Debris"):AddItem(prt, 10)
  674. table.insert(Effects, {
  675. prt,
  676. "Cylinder",
  677. delay,
  678. x3 / 60,
  679. y3 / 60,
  680. z3 / 60,
  681. msh
  682. })
  683. end
  684. },
  685. Ring = {
  686. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  687. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  688. prt.Anchored = true
  689. prt.CFrame = cframe
  690. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  691. game:GetService("Debris"):AddItem(prt, 10)
  692. table.insert(Effects, {
  693. prt,
  694. "Cylinder",
  695. delay,
  696. x3,
  697. y3,
  698. z3,
  699. msh
  700. })
  701. end
  702. },
  703. Break = {
  704. Create = function(brickcolor, cframe, x1, y1, z1)
  705. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  706. prt.Anchored = true
  707. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  708. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  709. local num = math.random(10, 50) / 1000
  710. game:GetService("Debris"):AddItem(prt, 10)
  711. table.insert(Effects, {
  712. prt,
  713. "Shatter",
  714. num,
  715. prt.CFrame,
  716. math.random() - math.random(),
  717. 0,
  718. math.random(50, 100) / 100
  719. })
  720. end
  721. },
  722. Spiral = {
  723. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  724. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  725. prt.Anchored = true
  726. prt.CFrame = cframe
  727. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  728. game:GetService("Debris"):AddItem(prt, 10)
  729. table.insert(Effects, {
  730. prt,
  731. "Cylinder",
  732. delay,
  733. x3,
  734. y3,
  735. z3,
  736. msh
  737. })
  738. end
  739. },
  740. Push = {
  741. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  742. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  743. prt.Anchored = true
  744. prt.CFrame = cframe
  745. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  746. game:GetService("Debris"):AddItem(prt, 10)
  747. table.insert(Effects, {
  748. prt,
  749. "Cylinder",
  750. delay,
  751. x3,
  752. y3,
  753. z3,
  754. msh
  755. })
  756. end
  757. }
  758. }
  759. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  760. local fp = IT("Part")
  761. fp.formFactor = formfactor
  762. fp.Parent = parent
  763. fp.Reflectance = reflectance
  764. fp.Transparency = transparency
  765. fp.CanCollide = false
  766. fp.Locked = true
  767. fp.BrickColor = brickcolor
  768. fp.Name = name
  769. fp.Size = size
  770. fp.Position = tors.Position
  771. RemoveOutlines(fp)
  772. fp.Material = "SmoothPlastic"
  773. fp:BreakJoints()
  774. return fp
  775. end
  776.  
  777. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  778. local mesh = IT(Mesh)
  779. mesh.Parent = part
  780. if Mesh == "SpecialMesh" then
  781. mesh.MeshType = meshtype
  782. if meshid ~= "nil" then
  783. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  784. end
  785. end
  786. mesh.Offset = offset
  787. mesh.Scale = scale
  788. return mesh
  789. end
  790.  
  791. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  792. local type = type
  793. local rng = Instance.new("Part", char)
  794. rng.Anchored = true
  795. rng.BrickColor = color
  796. rng.CanCollide = false
  797. rng.FormFactor = 3
  798. rng.Name = "Ring"
  799. rng.Material = "Neon"
  800. rng.Size = Vector3.new(1, 1, 1)
  801. rng.Transparency = 0
  802. rng.TopSurface = 0
  803. rng.BottomSurface = 0
  804. rng.CFrame = pos
  805. local rngm = Instance.new("SpecialMesh", rng)
  806. rngm.MeshType = MType
  807. rngm.Scale = scale
  808. local scaler2 = 1
  809. if type == "Add" then
  810. scaler2 = 1 * value
  811. elseif type == "Divide" then
  812. scaler2 = 1 / value
  813. end
  814. coroutine.resume(coroutine.create(function()
  815. for i = 0, 10 / bonuspeed, 0.1 do
  816. swait()
  817. if type == "Add" then
  818. scaler2 = scaler2 - 0.01 * value / bonuspeed
  819. elseif type == "Divide" then
  820. scaler2 = scaler2 - 0.01 / value * bonuspeed
  821. end
  822. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  823. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  824. end
  825. rng:Destroy()
  826. end))
  827. end
  828.  
  829. function Eviscerate(dude)
  830. if dude.Name ~= char then
  831. local bgf = IT("BodyGyro", dude.Head)
  832. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  833. local val = IT("BoolValue", dude)
  834. val.Name = "IsHit"
  835. local ds = coroutine.wrap(function()
  836. dude:WaitForChild("Head"):BreakJoints()
  837. wait(0.5)
  838. target = nil
  839. coroutine.resume(coroutine.create(function()
  840. for i, v in pairs(dude:GetChildren()) do
  841. if v:IsA("Accessory") then
  842. v:Destroy()
  843. end
  844. if v:IsA("Humanoid") then
  845. v:Destroy()
  846. end
  847. if v:IsA("CharacterMesh") then
  848. v:Destroy()
  849. end
  850. if v:IsA("Model") then
  851. v:Destroy()
  852. end
  853. if v:IsA("Part") or v:IsA("MeshPart") then
  854. for x, o in pairs(v:GetChildren()) do
  855. if o:IsA("Decal") then
  856. o:Destroy()
  857. end
  858. end
  859. coroutine.resume(coroutine.create(function()
  860. v.Material = "Neon"
  861. v.CanCollide = false
  862. --[[local PartEmmit1 = IT("ParticleEmitter", v)
  863. PartEmmit1.LightEmission = 1
  864. PartEmmit1.Texture = "rbxassetid://294291785"
  865. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  866. PartEmmit1.Rate = 150
  867. PartEmmit1.Lifetime = NumberRange.new(1)
  868. PartEmmit1.Size = NumberSequence.new(1,0)
  869. PartEmmit1.Transparency = NumberSequence.new({
  870. NumberSequenceKeypoint.new(0, 0, 0),
  871. NumberSequenceKeypoint.new(1, 1, 0)
  872. })
  873. PartEmmit1.Speed = NumberRange.new(0, 0)
  874. PartEmmit1.VelocitySpread = 30000
  875. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  876. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)]]
  877. local BodPoss = IT("BodyPosition", v)
  878. BodPoss.P = 3000
  879. BodPoss.D = 1000
  880. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  881. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  882. v.Color = maincolor.Color
  883. coroutine.resume(coroutine.create(function()
  884. for i = 0, 49 do
  885. swait(1)
  886. v.Transparency = v.Transparency + 0.03
  887. end
  888. wait(0.5)
  889. --PartEmmit1.Enabled = false
  890. wait(3)
  891. v:Destroy()
  892. dude:Destroy()
  893. end))
  894. end))
  895. end
  896. end
  897. end))
  898. end)
  899. ds()
  900. end
  901. end
  902.  
  903. function FindNearestHead(Position, Distance, SinglePlayer)
  904. if SinglePlayer then
  905. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  906. end
  907. local List = {}
  908. for i, v in pairs(workspace:GetChildren()) do
  909. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  910. table.insert(List, v)
  911. end
  912. end
  913. return List
  914. end
  915.  
  916. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  917. local type = type
  918. local rng = Instance.new("Part", char)
  919. rng.Anchored = true
  920. rng.BrickColor = color
  921. rng.CanCollide = false
  922. rng.FormFactor = 3
  923. rng.Name = "Ring"
  924. rng.Material = "Neon"
  925. rng.Size = Vector3.new(1, 1, 1)
  926. rng.Transparency = 0
  927. rng.TopSurface = 0
  928. rng.BottomSurface = 0
  929. rng.CFrame = pos
  930. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  931. local rngm = Instance.new("SpecialMesh", rng)
  932. rngm.MeshType = MType
  933. rngm.Scale = Vector3.new(x1, y1, z1)
  934. local scaler2 = 1
  935. local speeder = FastSpeed
  936. if type == "Add" then
  937. scaler2 = 1 * value
  938. elseif type == "Divide" then
  939. scaler2 = 1 / value
  940. end
  941. coroutine.resume(coroutine.create(function()
  942. for i = 0, 10 / bonuspeed, 0.1 do
  943. swait()
  944. if type == "Add" then
  945. scaler2 = scaler2 - 0.01 * value / bonuspeed
  946. elseif type == "Divide" then
  947. scaler2 = scaler2 - 0.01 / value * bonuspeed
  948. end
  949. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  950. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  951. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  952. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  953. end
  954. rng:Destroy()
  955. end))
  956. end
  957.  
  958. function SoulSteal(dude)
  959. if dude.Name ~= char then
  960. local bgf = IT("BodyGyro", dude.Head)
  961. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  962. local val = IT("BoolValue", dude)
  963. val.Name = "IsHit"
  964. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  965. local soulst = coroutine.wrap(function()
  966. local soul = Instance.new("Part",dude)
  967. soul.Size = Vector3.new(1,1,1)
  968. soul.CanCollide = false
  969. soul.Anchored = false
  970. soul.Position = torso.Position
  971. soul.Transparency = 1
  972. local PartEmmit1 = IT("ParticleEmitter", soul)
  973. PartEmmit1.LightEmission = 1
  974. PartEmmit1.Texture = "rbxassetid://569507414"
  975. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  976. PartEmmit1.Rate = 250
  977. PartEmmit1.Lifetime = NumberRange.new(1.6)
  978. PartEmmit1.Size = NumberSequence.new({
  979. NumberSequenceKeypoint.new(0, 1, 0),
  980. NumberSequenceKeypoint.new(1, 0, 0)
  981. })
  982. PartEmmit1.Transparency = NumberSequence.new({
  983. NumberSequenceKeypoint.new(0, 0, 0),
  984. NumberSequenceKeypoint.new(1, 1, 0)
  985. })
  986. PartEmmit1.Speed = NumberRange.new(0, 0)
  987. PartEmmit1.VelocitySpread = 30000
  988. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  989. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  990. local BodPoss = IT("BodyPosition", soul)
  991. BodPoss.P = 3000
  992. BodPoss.D = 1000
  993. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  994. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  995. wait(1.6)
  996. soul.Touched:connect(function(hit)
  997. if hit.Parent == char then
  998. soul:Destroy()
  999. end
  1000. end)
  1001. wait(1.2)
  1002. while soul do
  1003. swait()
  1004. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1005. BodPoss.Position = tors.Position
  1006. end
  1007. end)
  1008. soulst()
  1009. end
  1010. end
  1011. function FaceMouse()
  1012. local Cam = workspace.CurrentCamera
  1013. return {
  1014. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1015. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1016. }
  1017. end
  1018. Effects = {
  1019. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1020. local p = Instance.new("Part",EffectModel)
  1021. p.BrickColor = BrickColor.new(colour)
  1022. p.Size = partsize
  1023. p.Anchored = true
  1024. p.CanCollide = false
  1025. p.Material = matr
  1026. p.CFrame = cf
  1027. if inverse == true then
  1028. p.Transparency = 1
  1029. else
  1030. p.Transparency = 0
  1031. end
  1032. local m = Instance.new("BlockMesh",p)
  1033. m.Scale = meshstart
  1034. coroutine.wrap(function()
  1035. for i = 0, 1, factor do
  1036. swait()
  1037. if inverse == true then
  1038. p.Transparency = 1-i
  1039. else
  1040. p.Transparency = i
  1041. end
  1042. m.Scale = m.Scale + meshadd
  1043. if spin == true then
  1044. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1045. end
  1046. end
  1047. p:Destroy()
  1048. end)()
  1049. return p
  1050. end,
  1051. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1052. local p = Instance.new("Part",EffectModel)
  1053. p.BrickColor = BrickColor.new(colour)
  1054. p.Size = partsize
  1055. p.Anchored = true
  1056. p.CanCollide = false
  1057. p.Material = matr
  1058. p.CFrame = cf
  1059. if inverse == true then
  1060. p.Transparency = 1
  1061. else
  1062. p.Transparency = 0
  1063. end
  1064. local m = Instance.new("SpecialMesh",p)
  1065. m.MeshType = "Sphere"
  1066. m.Scale = meshstart
  1067. coroutine.wrap(function()
  1068. for i=0,1,factor do
  1069. swait()
  1070. if inverse == true then
  1071. p.Transparency = 1-i
  1072. else
  1073. p.Transparency = i
  1074. end
  1075. m.Scale = m.Scale + meshadd
  1076. end
  1077. p:Destroy()
  1078. end)()
  1079. return p
  1080. end,
  1081.  
  1082. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1083. local p = Instance.new("Part",EffectModel)
  1084. p.BrickColor = BrickColor.new(colour)
  1085. p.Size = partsize
  1086. p.Anchored = true
  1087. p.CanCollide = false
  1088. p.Material = matr
  1089. p.CFrame = cf
  1090. if inverse == true then
  1091. p.Transparency = 1
  1092. else
  1093. p.Transparency = 0
  1094. end
  1095. local m = Instance.new("CylinderMesh",p)
  1096. m.Scale = meshstart
  1097. coroutine.wrap(function()
  1098. for i=0,1,factor do
  1099. swait()
  1100. if inverse == true then
  1101. p.Transparency = 1-i
  1102. else
  1103. p.Transparency = i
  1104. end
  1105. m.Scale = m.Scale + meshadd
  1106. end
  1107. p:Destroy()
  1108. end)()
  1109. return p
  1110. end,
  1111.  
  1112. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1113. local p = Instance.new("Part",EffectModel)
  1114. p.BrickColor = BrickColor.new(colour)
  1115. p.Size = Vector3.new()
  1116. p.Anchored = true
  1117. p.CanCollide = false
  1118. p.CFrame = cf
  1119. if inverse == true then
  1120. p.Transparency = 1
  1121. else
  1122. p.Transparency = 0
  1123. end
  1124. local m = Instance.new("SpecialMesh",p)
  1125. m.MeshId = "rbxassetid://20329976"
  1126. m.Scale = meshstart
  1127. coroutine.wrap(function()
  1128. for i=0,1,factor do
  1129. swait()
  1130. if inverse == true then
  1131. p.Transparency = 1-i
  1132. else
  1133. p.Transparency = i
  1134. end
  1135. m.Scale = m.Scale + meshadd
  1136. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1137. end
  1138. p:Destroy()
  1139. end)()
  1140. return p
  1141. end,
  1142.  
  1143. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1144. local p = Instance.new("Part",EffectModel)
  1145. p.BrickColor = BrickColor.new(colour)
  1146. p.Size = Vector3.new()
  1147. p.Anchored = true
  1148. p.CanCollide = false
  1149. p.CFrame = cf
  1150. if inverse == true then
  1151. p.Transparency = 1
  1152. else
  1153. p.Transparency = 0
  1154. end
  1155. local m = Instance.new("SpecialMesh",p)
  1156. m.MeshId = "rbxassetid://3270017"
  1157. m.Scale = meshstart
  1158. coroutine.wrap(function()
  1159. for i=0,1,factor do
  1160. swait()
  1161. if inverse == true then
  1162. p.Transparency = 1-i
  1163. else
  1164. p.Transparency = i
  1165. end
  1166. m.Scale = m.Scale + meshadd
  1167. end
  1168. p:Destroy()
  1169. end)()
  1170. return p
  1171. end,
  1172.  
  1173. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1174. local p = Instance.new("Part",EffectModel)
  1175. p.BrickColor = BrickColor.new(colour)
  1176. p.Size = Vector3.new()
  1177. p.Anchored = true
  1178. p.CanCollide = false
  1179. p.CFrame = cf
  1180. if inverse == true then
  1181. p.Transparency = 1
  1182. else
  1183. p.Transparency = 0
  1184. end
  1185. local m = Instance.new("SpecialMesh",p)
  1186. m.MeshId = meshid
  1187. m.TextureId = textid
  1188. m.Scale = meshstart
  1189. coroutine.wrap(function()
  1190. for i=0,1,factor do
  1191. swait()
  1192. if inverse == true then
  1193. p.Transparency = 1-i
  1194. else
  1195. p.Transparency = i
  1196. end
  1197. m.Scale = m.Scale + meshadd
  1198. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1199. end
  1200. p:Destroy()
  1201. end)()
  1202. return p
  1203. end,
  1204.  
  1205. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1206. local p = Instance.new("Part",EffectModel)
  1207. p.BrickColor = BrickColor.new(colour)
  1208. p.Size = partsize
  1209. p.Anchored = true
  1210. p.CanCollide = false
  1211. p.Material = matr
  1212. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1213. if inverse == true then
  1214. p.Transparency = 1
  1215. else
  1216. p.Transparency = 0
  1217. end
  1218. local m = Instance.new("SpecialMesh",p)
  1219. m.MeshType = "Sphere"
  1220. m.Scale = meshstart
  1221. coroutine.wrap(function()
  1222. for i=0,1,factor do
  1223. swait()
  1224. if inverse == true then
  1225. p.Transparency = 1-i
  1226. else
  1227. p.Transparency = i
  1228. end
  1229. m.Scale = m.Scale + meshadd
  1230. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1231. end
  1232. p:Destroy()
  1233. end)()
  1234. return p
  1235. end,
  1236.  
  1237. }
  1238. -------------------------------------------------------
  1239. --End Effect Function--
  1240. -------------------------------------------------------
  1241. function Cso(ID, PARENT, VOLUME, PITCH)
  1242. local NSound = nil
  1243. coroutine.resume(coroutine.create(function()
  1244. NSound = IT("Sound", PARENT)
  1245. NSound.Volume = VOLUME
  1246. NSound.Pitch = PITCH
  1247. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1248. swait()
  1249. NSound:play()
  1250. game:GetService("Debris"):AddItem(NSound, 10)
  1251. end))
  1252. return NSound
  1253. end
  1254. function CamShake(Length, Intensity)
  1255. coroutine.resume(coroutine.create(function()
  1256. local intensity = 1 * Intensity
  1257. local rotM = 0.01 * Intensity
  1258. for i = 0, Length, 0.1 do
  1259. swait()
  1260. intensity = intensity - 0.05 * Intensity / Length
  1261. rotM = rotM - 5.0E-4 * Intensity / Length
  1262. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1263. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1264. end
  1265. hum.CameraOffset = Vector3.new(0, 0, 0)
  1266. end))
  1267. end
  1268. NewInstance = function(instance,parent,properties)
  1269. local inst = Instance.new(instance)
  1270. inst.Parent = parent
  1271. if(properties)then
  1272. for i,v in next, properties do
  1273. pcall(function() inst[i] = v end)
  1274. end
  1275. end
  1276. return inst;
  1277. end
  1278. function Smooth(Part)
  1279. Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1280. Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1281. Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1282. Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1283. Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1284. Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1285. end
  1286. hum.MaxHealth = 1.0E298
  1287. hum.Health = 1.0E298
  1288. game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
  1289. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  1290. hum.MaxHealth = 1.0E298
  1291. hum.Health = 1.0E298
  1292. end
  1293. end)
  1294. -------------------------------------------------------
  1295. --End Important Functions--
  1296. -------------------------------------------------------
  1297.  
  1298.  
  1299. -------------------------------------------------------
  1300. --Start Customization--
  1301. -------------------------------------------------------
  1302. local Player_Size = 1
  1303. if Player_Size ~= 1 then
  1304. root.Size = root.Size * Player_Size
  1305. tors.Size = tors.Size * Player_Size
  1306. hed.Size = hed.Size * Player_Size
  1307. ra.Size = ra.Size * Player_Size
  1308. la.Size = la.Size * Player_Size
  1309. rl.Size = rl.Size * Player_Size
  1310. ll.Size = ll.Size * Player_Size
  1311. ----------------------------------------------------------------------------------
  1312. rootj.Parent = root
  1313. neck.Parent = tors
  1314. RW.Parent = tors
  1315. LW.Parent = tors
  1316. RH.Parent = tors
  1317. LH.Parent = tors
  1318. -------------------------------------------------------------------- --------------
  1319. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1320. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1321. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1322. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1323. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1324. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1325. ----------------------------------------------------------------------------------
  1326. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1327. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1328. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1329. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1330. --hat.Parent = Character
  1331. end
  1332. ----------------------------------------------------------------------------------
  1333. local SONG = 2007066385
  1334. if plr.Name == "KillerDarkness0105" then
  1335. SONG = 1837185092
  1336.  
  1337.  
  1338.  
  1339. for _, v in pairs(char:GetDescendants()) do
  1340. if v.ClassName == "Part" and v.Name ~= "Head" and v.Name ~= "LeftArm" and v.Name ~= "RightArm" then
  1341. v.Material = "Neon"
  1342. v.Color = Color3.new(0,0,0)
  1343. if v:FindFirstChildOfClass("SpecialMesh") then
  1344. v:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1345. end
  1346. end
  1347. end
  1348.  
  1349.  
  1350. end
  1351. if plr.Name == "LocalPlayer" then
  1352. SONG = 200602561
  1353. end
  1354. local SONG2 = 0
  1355. local Music = Instance.new("Sound",tors)
  1356. Music.Volume = 2.5
  1357. Music.Looped = true
  1358. Music.Pitch = 1 --Pitcher
  1359. ----------------------------------------------------------------------------------
  1360. local equipped = false
  1361. local idle = 0
  1362. local change = 1
  1363. local val = 0
  1364. local toim = 0
  1365. local idleanim = 0.4
  1366. local sine = 0
  1367. local Sit = 1
  1368. local WasAir = false
  1369. local InAir = false
  1370. local LandTick = 0
  1371. local movelegs = false
  1372. local FF = Instance.new("ForceField",char)
  1373. FF.Visible = false
  1374. local Speed = 16
  1375. local Screen = true
  1376. local op1 = false
  1377. local Sitt = false
  1378.  
  1379.  
  1380.  
  1381.  
  1382. --Wuss poppin B)
  1383. local RightCP = [[
  1384.  
  1385. _./Index- Start/Code_TrackerV2.Exe/AdminStart
  1386.  
  1387.  
  1388.  
  1389. >Loading Code Tracker V2.
  1390.  
  1391. ...
  1392.  
  1393.  
  1394. ...
  1395.  
  1396.  
  1397. ...
  1398.  
  1399. >BOOT_FINSHED STARTING CODETRACKERV2//
  1400.  
  1401.  
  1402.  
  1403. >Code Tracker V2 Loaded.
  1404.  
  1405.  
  1406.  
  1407. >Insert credentials
  1408. >Login: LOGIN
  1409. >Password: PASSWORD
  1410.  
  1411.  
  1412.  
  1413. ...
  1414.  
  1415.  
  1416.  
  1417. Login: Codex47
  1418. Password: **************
  1419.  
  1420.  
  1421. >Processing...
  1422.  
  1423. ...
  1424.  
  1425. ...
  1426.  
  1427. >_INDEX IPLOOKUP/LOAD/IP/193.281.74.39
  1428.  
  1429. >PASSWORDCHECK - SUCCESSFUL
  1430.  
  1431. >Welcome Codex. Remember Help for basic commands, SHelp for admin commands.
  1432.  
  1433.  
  1434.  
  1435. Help
  1436.  
  1437. >LOADING
  1438.  
  1439. ...
  1440.  
  1441.  
  1442. ...
  1443.  
  1444.  
  1445. >PROCESSING FINSHED
  1446.  
  1447.  
  1448. >LOADING COMMANDS
  1449.  
  1450. // WINDOW COMMANDS \\
  1451.  
  1452.  
  1453. >ASSOC Displays or modifies file extension associations.
  1454. ATTRIB Displays or changes file attributes.
  1455. BREAK Sets or clears extended CTRL+C checking.
  1456. BCDEDIT Sets properties in boot database to control boot loading.
  1457. CACLS Displays or modifies access control lists (ACLs) of files.
  1458. CALL Calls one batch program from another.
  1459. CHKNTFS Displays or modifies the checking of disk at boot time.
  1460. CLS Clears the screen.
  1461. CMD Starts a new instance of the Windows command interpreter.
  1462. COLOR Sets the default console foreground and background colors.
  1463. COMP Compares the contents of two files or sets of files.
  1464. COMPACT Displays or alters the compression of files on NTFS partitions.
  1465. CONVERT Converts FAT volumes to NTFS. You cannot convert the
  1466. current drive.
  1467. COPY Copies one or more files to another location.
  1468. DATE Displays or sets the date.
  1469. DEL Deletes one or more files.
  1470. DIR Displays a list of files and subdirectories in a directory.
  1471. FC Compares two files or sets of files, and displays the
  1472. LABEL Creates, changes, or deletes the volume label of a disk.
  1473. MD Creates a directory.
  1474. MKDIR Creates a directory.
  1475. MKLINK Creates Symbolic Links and Hard Links
  1476. MODE Configures a system device.
  1477. MORE Displays output one screen at a time.
  1478. MOVE Moves one or more files from one directory to another
  1479. directory.
  1480. OPENFILES Displays files opened by remote users for a file share.
  1481. PATH Displays or sets a search path for executable files.
  1482. PAUSE Suspends processing of a batch file and displays a message.
  1483. RECOVER Recovers readable information from a bad or defective disk.
  1484. TASKKILL Kill or stop a running process or application.
  1485. TIME Displays or sets the system time.
  1486. TITLE Sets the window title for a CMD.EXE session.
  1487. TREE Graphically displays the directory structure of a drive or
  1488. path.
  1489. TYPE Displays the contents of a text file.
  1490. VER Displays the Windows version.
  1491. VERIFY Tells Windows whether to verify that your files are written
  1492. correctly to a disk.
  1493. VOL Displays a disk volume label and serial number.
  1494. XCOPY Copies files and directory trees.
  1495. WMIC Displays WMI information inside interactive command shell.
  1496.  
  1497.  
  1498. // IP COMMANDS \\
  1499.  
  1500.  
  1501. GRAB Grabs randomly generated IP's for VPN use.
  1502. IP Displays your current IP address.
  1503. DDOS Stresses the IP using data packets and bandwidth overloaders.
  1504. FIRE Protects users IP by firing a automatic disconnect if bandwidth reaches a certain level.
  1505. PULL Pulls data packets from other networks for faster network sending and download data.
  1506.  
  1507.  
  1508. For more information on tools see the written txt file in the download directory
  1509.  
  1510.  
  1511. Load: Code Terminal
  1512.  
  1513. //ACCESSING HIDDEN COMMAND DATA 010101011101110011101\\
  1514.  
  1515. >LOAD PROCESS_INDEX?/C0DEXTERMINAL
  1516.  
  1517. >INSERT DOWNLOAD FILE CONSTRAINT
  1518.  
  1519. CODETERM/FILE/19853/DOWNLOAD.org
  1520.  
  1521. >SUCCESSFUL CONSTRAINT
  1522.  
  1523. >LOADING TERMINAL
  1524.  
  1525.  
  1526.  
  1527.  
  1528. ...
  1529.  
  1530.  
  1531. ...
  1532.  
  1533.  
  1534. ...
  1535.  
  1536.  
  1537. ...
  1538.  
  1539.  
  1540.  
  1541. ...
  1542.  
  1543.  
  1544. >Boot Failed.
  1545.  
  1546.  
  1547. ...
  1548.  
  1549.  
  1550. >RESTARTPROCESS/CODETERM.EXE/LOAD
  1551.  
  1552. ...
  1553.  
  1554.  
  1555.  
  1556. >Restarting Code Terminal.
  1557.  
  1558. >Getting Information Please Wait.....
  1559. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1560. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1561. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1562. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1563. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1564. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1565. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1566. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1567. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1568. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1569. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1570. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1571. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1572. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1573.  
  1574. >Code Terminal Loaded.
  1575. >Welcome ...
  1576. >You're not Cod-
  1577.  
  1578.  
  1579. >Getting Information Please Wait.....
  1580. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1581. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1582. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1583. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1584. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1585. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1586. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1587.  
  1588. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1589. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1590. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1591. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1592. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1593. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1594. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1595.  
  1596. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1597. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1598. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1599. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1600. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1601. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1602. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1603. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1604. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1605. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1606. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1607. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1608. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1609. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1610.  
  1611.  
  1612. So, Trying to break into my program huh?
  1613.  
  1614. Well You got another thing coming to you bud.
  1615. Those passwords, this entire program, It was all an elaborate scam.
  1616. And you, Being the pathetic little wannabe hacker kid, fell right for it.
  1617. Now i think you have an even bigger problem.
  1618. Hell you even gave me your own ip by using the IPLOOKUP function.
  1619. Well may god help you.
  1620. Because im coming for you now kid.
  1621. See ya soon.
  1622. REMOTEWRITTEN/FILEDELETESYSTEM/SYS32
  1623.  
  1624.  
  1625. >Deleting System32.
  1626.  
  1627.  
  1628.  
  1629.  
  1630.  
  1631.  
  1632.  
  1633.  
  1634.  
  1635.  
  1636. ...
  1637.  
  1638.  
  1639.  
  1640.  
  1641.  
  1642.  
  1643.  
  1644.  
  1645.  
  1646.  
  1647.  
  1648. .....
  1649.  
  1650.  
  1651.  
  1652.  
  1653.  
  1654.  
  1655.  
  1656.  
  1657.  
  1658.  
  1659. ......
  1660.  
  1661.  
  1662.  
  1663.  
  1664.  
  1665.  
  1666. >System32 Deleted. Initate System Restore.
  1667.  
  1668.  
  1669.  
  1670.  
  1671. ...
  1672.  
  1673.  
  1674.  
  1675.  
  1676.  
  1677.  
  1678. ....
  1679.  
  1680.  
  1681.  
  1682.  
  1683.  
  1684. ...
  1685.  
  1686.  
  1687.  
  1688. >System Restored.
  1689. >Welcome NEWUSER
  1690.  
  1691. >Getting Information Please Wait.....
  1692. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1693. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1694. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1695. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1696. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1697. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1698. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1699. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1700. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1701. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1702. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1703. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1704. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1705. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1706. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1707. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1708.  
  1709. You: Damn What the hell is going on. Prob a false message. No way in hell did some trash hacker/scammer get my ip.
  1710.  
  1711. Codex: You'd be surely mistaken kid. Im coming for you. Also by the way, here's your private ip. --[193.281.74.39]--
  1712.  
  1713. You: What? How... This can't be happening. Oh shit...
  1714.  
  1715. "Codex", Heh... Perfect.
  1716.  
  1717.  
  1718. ]]
  1719.  
  1720.  
  1721.  
  1722. local idlecp = [[
  1723.  
  1724. <-- BEGINNING DELETION SEQUENCE -->
  1725. >Please note, unknown things may occur as you're going through others files.
  1726.  
  1727. >Deletion Beginning.
  1728. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1729. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1730. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1731. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1732. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1733. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1734. 00111101 10001110 11001010 10010000 10110001 11110100 11101111 00011000
  1735. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1736. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1737. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1738. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1739. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1740. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1741. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1742. 01110010 00111011 11001100 00000000 11101001 11100000 00111000 00010001
  1743. 11101001 11000101 00111000 01110000 11110000 10000100 11000001 11011001
  1744. 01001001 11010001 10111001 01101110 10100000 00101001 10100110 01111100
  1745. 11101001 11100101 01011110 01010001 11010000 10001000 11010110 01101101
  1746. 11111000 01100100 10111100 01001000 01001111 01100001 00100101 00001110
  1747. 11101110 01010011 10111000 11001011 10011011 00000010 01110010 11010011
  1748. 11011000 10101110 01000110 01010110 11000111 10110001 11111010 01111010
  1749. 01010011 10010110 00100100 00110100 01110001 10001110 10010110 00101111
  1750. >KillerDarkness0105 Account Deletion.exe Active
  1751. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1752. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1753. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1754. >Account Successfully Deleted.
  1755. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1756. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1757. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1758. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1759. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1760. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1761. >Creterisk Account Deletion.exe Active
  1762. 11010110 01000000 00110111 01111101 10011010 00110001 11110001 00110101
  1763. 10011111 11111110 00100101 00011100 01010010 01010111 11100000 10111111
  1764. 00100101 10001111 01011110 11000100 10111110 00110111 00000100 11010110
  1765. 11010101 11011000 11010011 11010111 11111001 11001010 10011100 00010111
  1766. >Account Successfully Deleted
  1767. 01111110 10100101 11110100 00011000 11110101 11101101 01111001 11110011
  1768. 01010101 11000000 10001000 10001100 11110010 00011000 10111101 11111100
  1769. 01010110 10101100 01101011 01000111 01001111 00010100 00010110 11101110
  1770. 01011001 00010110 10111011 01111110 11111001 01101000 11001110 10000011
  1771. 01010101 10010111 10110010 00100011 00100010 00011010 10000101 00011110
  1772. 01110011 10111110 00000101 10110111 01101101 10001111 10000010 11100000
  1773. 01001011 11111111 11111100 00100010 11101101 10010000 01011110 00111111
  1774. 11010001 10110000 11101101 01101100 10000111 10100111 11110010 11010000
  1775. 00100110 01101011 01001100 00010110 10000000 10000111 11100000 11101011
  1776. >FuntimeArtic Account Deletion.exe Active
  1777. 11000011 10001111 01111011 00011001 11011011 01010001 01010101 11101101
  1778. >Error
  1779. >Unable To Read Data.
  1780. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1781. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1782. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1783. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1784. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1785. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1786. >Delete Failed
  1787. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1788. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1789. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1790. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1791. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1792. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1793. >Restarting
  1794. 10111110 11001100 00110011 01111100 11111110 00100100 01011101 10100010
  1795. 00101011 10110001 10000010 01100110 01110001 10100110 00011011 00000000
  1796. 01111111 01001110 00001101 10001100 10110110 01001010 01011101 01010011
  1797. 01000110 01100010 00101101 11010110 00100010 00111000 11100000 10010000
  1798. 01000010 10001010 11010101 00010010 00110100 00101000 01000111 01101101
  1799. 01101011 10011111 00011110 10111100 00100010 00011100 10110110 10000001
  1800. 11110111 00111100 10101001 11001111 11001001 01011101 11110100 10101111
  1801. 10001100 01111101 11000010 10100111 10001110 11011100 11011111 11101110
  1802. 11101001 11001000 10000101 10100100 01110100 00110100 00001111 11001110
  1803. 00000001 10111100 00010101 01111010 01110111 00001001 01010011 00110111
  1804. 01111100 11101100 00000101 10111011 10011000 01001010 10101100 10100110
  1805. 00000011 00000010 11001110 01010010 10101010 01011110 00000101 00100100
  1806. 11010001 00101110 00111010 01000000 00110001 01101111 11100100 11100100
  1807. 10101110 00000100 11110110 00001101 01100100 00011110 00100010 00110011
  1808. 10011000 01101001 10001100 11101111 01110111 00100111 00000001 10100110
  1809. 11001111 00101111 10110110 10001000 10011010 10100100 10100100 01110111
  1810. >MonolithicDivinity Account Deletion.exe Active
  1811. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1812. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1813. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1814. >Account Successfully Deleted.
  1815. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1816. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1817. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1818. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1819. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1820. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1821. 10001000 00010010 10011100 11100100 01101011 00110111 00111001 00001110
  1822. 01100010 10010111 01010010 00000111 00000001 10011100 00000001 11100111
  1823. 00001110 01010110 11011000 10100011 01011101 01111101 00000000 10110101
  1824. 01111001 00110001 00001111 01010010 11111011 01010100 11000011 11111110
  1825. 01100010 10100111 01010100 11100011 10000100 00111110 11010001 00000111
  1826. 01000111 01101001 10111010 00100111 00111000 00101110 10101111 00011100
  1827. 01111100 11000100 11010011 00101100 01110010 01001011 10010010 00000000
  1828. 10000000 11100000 10101011 11010111 00010000 01000001 10001010 11000000
  1829. 11010000 00101010 00001111 10100000 00000000 10001000 00010101 10110001
  1830. 10101001 01011111 10001100 00110101 01010000 10011000 10011111 10100101
  1831. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1832. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1833. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1834. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1835. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1836. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1837. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  1838. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  1839. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  1840. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  1841. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  1842. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  1843. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  1844. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  1845. >Nebula_Zorua Account Deletion.exe Active...
  1846. >Error Unable To Find Account.
  1847. >Restarting...
  1848. >Unable To Restart.
  1849. >Unknown Chat Detected.
  1850. >Enter? Y/N
  1851. >Y
  1852. >Connecting To Chat....
  1853. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1854. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1855. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1856. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1857. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1858. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1859. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1860. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  1861. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  1862. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  1863. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  1864. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  1865. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  1866. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  1867. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  1868. Connected - 4
  1869. >You : What the hell kind of technology is this...
  1870.  
  1871. >The Broken Angel : You're close my little hacker, but still so far.
  1872.  
  1873. >Zelphix : You'll have to try harder.
  1874.  
  1875. >You : Who in the hell are you two.
  1876.  
  1877. >The Broken Angel & Zelphix : Destroyed figures.
  1878.  
  1879. >You : What about your "other friend" in here?
  1880.  
  1881. >Nᴉl : ˙sn oʇ sƃuolǝq plɹoʍ sᴉɥ┴
  1882. ˙noʎ ɹoɟ ƃuᴉɯoɔ ǝɹ,ǝʍ ʇnq
  1883. ˙˙˙ǝɯ puɐʇsɹǝpun oʇ ǝlqɐ ǝq ʇ,uoʍ ʎlɹɐǝlɔ no⅄
  1884.  
  1885. >You : What I don't-
  1886.  
  1887. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1888. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1889. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1890. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1891. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1892. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1893. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  1894. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  1895. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  1896. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  1897. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  1898. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  1899. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  1900. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  1901.  
  1902. >Chat Disconnected
  1903.  
  1904. >You : Damnit.
  1905.  
  1906. 11110110 00101010 00011001 00100111 01111011 00101111 01001001 10100001
  1907. 11101111 01111001 11011000 10000001 01000100 10011111 10110010 10001011
  1908. 00000101 01101011 00001010 10011001 11011101 00010010 11000011 11110011
  1909. 01100011 01110010 00100000 00001110 10001100 00101010 10001011 00100010
  1910. 10011111 10001000 10001010 10110111 11011111 01001101 00011101 00101101
  1911. 11011111 10110001 10101111 01101110 11000010 01001000 00010110 00101101
  1912. 11111111 10000011 10010001 10110100 11000101 10111000 01111011 10101000
  1913. 01011011 11101110 01101001 00101111 11110101 11011000 01111111 01000110
  1914. 01111110 11110100 10010010 00011110 11011010 00110000 00100011 10011100
  1915. 01000001 10000111 11001101 01100101 01111110 11101010 11110100 00101010
  1916. 11010100 00001001 11110010 11110010 11111011 10111101 11100110 11001001
  1917. 11001100 11101100 10110111 11100010 10000111 01110010 11100110 00010111
  1918. 10010101 11110101 10100001 00110000 10101010 00011010 00001111 11110110
  1919. 01001111 10101001 10010011 10111101 00001100 10100000 01100101 01000000
  1920. 10111000 11001101 11111001 00000100 01110111 10001100 01001101 11000011
  1921. 00111010 00101010 10100110 01100101 01010010 11111010 11000011 10111110
  1922. 01000100 00001011 11101100 11000100 01101010 01101011 00111001 01000101
  1923. 01100010 10010100 00101001 11001001 11011111 01100111 11000100 00101000
  1924. 00100001 11110011 11100000 01100010 10010010 00101000 11011111 11110011
  1925. 00011011 01011110 00111101 01101110 01011101 01000010 01011110 10100101
  1926. 01100001 01010000 10001100 11100101 10010100 10011001 11010000 10001100
  1927. 10110110 00000111 01000000 11111111 00000110 10110100 11011001 01001110
  1928. 01101011 11100011 11011101 10111000 11001011 01101111 01010101 10011001
  1929. 10111000 11110001 00110101 11010011 01001011 01000010 01001100 10110010
  1930. 00101011 01101011 10101100 11100100 10001011 10000111 00110101 10101000
  1931. 01001111 00000101 01010101 01101101 01010010 00101011 01000101 00101011
  1932. 01100010 01000110 10111110 10001001 11100100 10101101 10111110 10001111
  1933. 00101000 10111001 10001101 11100111 11100000 01111100 10000111 10101010
  1934. 11011000 10011101 01011010 00101001 01010100 01101111 10101011 00010001
  1935. 10100100 00101111 00110000 01011011 00111011 00001011 00100110 00100000
  1936. 11111100 01101111 10001100 11011101 11011100 10111110 00110110 01000000
  1937. 11000100 11000110 01111001 11101010 01111101 10110011 11101011 10011111
  1938. 10111001 00110010 00100110 11111001 11110101 11101100 10100111 01010000
  1939. 00111010 11000111 01001001 01010011 00100110 01000111 11000111 01000100
  1940. 00100101 00100001 01100100 00111010 11100000 01100101 11110111 10100111
  1941. 01001101 10101010 00101110 10100111 11100011 11000100 10100100 01001010
  1942. 01100000 00111101 00111101 11100110 00111011 00110101 01001101 10010110
  1943. 00011100 10101111 11010101 10100001 10000110 10010001 11101011 01110000
  1944. >Salvo_Starly Account Deletion.exe Active
  1945. 01100000 00110010 11010001 10001001 10010100 10011010 11010100 00001101
  1946. 11111111 00001000 11010011 11100001 00001011 10011110 01000111 11001001
  1947. 11110011 11011111 01100001 11001110 10000000 10001101 11101111 00011001
  1948. 10011100 11110000 00001100 11011101 00011011 00010110 11110001 01011011
  1949. 10000000 10100110 11101111 11111100 11011001 11010010 11111000 01001111
  1950. >Connecting To Furaffinity....
  1951. 01001111 00110101 01101110 00000001 11011110 01011100 01000100 11011010
  1952. 01111000 10110011 01000111 11100110 10100010 00111111 00010010 11011000
  1953. >You : Hold on, WHAT?!
  1954. 01111101 00101101 11101100 10101101 10001100 11101011 11100111 01110111
  1955. 00010111 01101011 01110110 00001111 10101101 01000110 01010111 00000001
  1956. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  1957. >You : Did the account just redirect me to this?!
  1958. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  1959. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  1960. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  1961. >Successfully Connected.
  1962. >You : .....
  1963. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  1964. 01100111 01000111 00011101 01111111 01001111 00010101 11010110 11100111
  1965. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  1966. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  1967. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  1968. 01101101 10001001 11100010 01000110 00111110 11001010 10001010 10001010
  1969. 00011001 10110010 00010110 11011100 11100110 10001001 11010011 10110111
  1970. 11101100 11110001 01000110 01110101 00111011 01111000 10111010 01100011
  1971. >delta1035 Account Deletion.exe Active
  1972. 10010010 10011100 00000110 11000101 00111100 00010100 10001110 01000111
  1973. 00001101 01101011 11001011 01110101 01000011 01101010 10111000 00100110
  1974. >Error Line 531 - "You seem like a good type, I'll try you."
  1975. 00000110 10111001 10001110 10110111 11011011 10101000 11000111 10010110
  1976. 10111000 11011000 11010101 01000101 11101010 01111111 11100110 01010011
  1977. >Deletion Failed.
  1978. 01010110 11010100 01000110 11100100 11110111 11001110 11111000 00010101
  1979. 10111111 01110100 10011011 11101110 01001101 01010011 01000100 10110100
  1980. 01111011 11000011 10110110 01100011 11111011 11000011 01000101 01010111
  1981. 01011100 10101101 11001010 10110000 11101101 10000101 10000110 00100111
  1982. 11010101 10101010 10101001 00001011 11101000 01101000 01011011 11011111
  1983. 00001001 10000011 11110001 10010111 01111111 01010010 00001100 01000000
  1984. 01111100 11001000 00010010 00101000 11111100 00111110 00000100 11100011
  1985. 01111100 00010100 10010010 00111001 01111011 00010000 11100111 01110110
  1986. 11111011 01011100 01100100 01110100 11110101 11110100 11001000 10100100
  1987. >Zuu_Roku Account Deletion.exe Active
  1988. 10000100 10010011 10111001 00000100 11010111 10011000 11001110 11001101
  1989. 11000110 10100100 11101011 11111011 11001001 01100111 10011001 11100010
  1990. >Error
  1991. 10111101 00100000 11111101 01011000 11001101 00111000 10111110 10001010
  1992. 00111111 01000000 11111100 11000001 00010100 11001000 01000001 11100001
  1993. 10011011 00000001 10010110 10101111 10101100 11000000 00110101 00110000
  1994. 00110010 00001001 01110100 10010010 00101001 01010001 01011110 11011110
  1995. >Unable To Detect Password.
  1996. 01101110 11010011 10100110 11100101 10111000 11101101 01000011 01011000
  1997. 11100011 00100000 10001110 10000001 10100001 10010000 10111110 10100011
  1998. 00111101 01101100 01100100 10011111 10100001 11110010 01111011 00000010
  1999. >Reason(s) Found : NANO.EXE
  2000. 00001001 01111110 01101001 10101101 10001100 01001111 01110001 00110011
  2001. 00100011 01110001 01000000 00110101 11011000 11101000 10010111 01010001
  2002. >Unable To Remove.
  2003. 01000101 10110110 10010000 00111011 10010010 11101000 11001001 10010111
  2004. 00100111 11000110 10100010 01010011 10111010 11000010 01110111 00101110
  2005. >Restarting
  2006. 01011101 11110010 10010001 01001001 01011100 11110110 10000001 11110010
  2007. 10011010 11011101 11011111 01100111 10001011 00111001 00110010 11010001
  2008. 01011000 01110100 00011100 11011011 00000100 11000110 11111011 10000001
  2009. 01101001 11011100 11100111 11110001 01001101 01111000 11110101 00101111
  2010. 11001101 11011100 01010110 10100011 01111000 00010100 00001101 01100001
  2011. 01111100 11110110 10100001 10111111 11001110 10101000 11100010 11011011
  2012. 11110111 01110110 01001011 11111111 00011111 11001100 00101101 10110010
  2013. 00000010 10010110 11110000 01110011 11110111 00101111 10110111 01011101
  2014. 01001001 01111111 10001101 00100000 10110010 01110111 00110111 11010111
  2015. 00101101 10110101 00001000 10011110 10001100 00110001 10100001 00001010
  2016. 01101100 11110001 11001000 01101000 01000110 00001001 10100101 01111100
  2017. 10110110 01010110 00110100 10110111 10000001 00110011 01110100 00011010
  2018. 10011011 00011010 10011110 00001111 01111111 10000100 00011100 10100011
  2019. 11000010 00010011 11010000 10000111 00111110 01000000 00001100 11101100
  2020. 10100100 01111111 11110101 10001010 00000000 10100001 11111110 00101000
  2021. 11011110 00110101 00101110 00101000 10110101 00111100 11100011 00000001
  2022. 01011100 11010101 10110010 01101101 10110000 10101100 00111110 11011101
  2023. 01110011 01011111 00011010 00010010 11010100 11100011 11111111 10100011
  2024. 11100000 00000000 11001110 10110110 00110101 10110010 01101000 10011000
  2025. 01111101 10110000 11011011 00100100 00100110 00111011 10101111 10100001
  2026. 10101001 10001010 11001000 10011001 10001100 10000011 11000000 00101100
  2027. 10111101 10101011 11100011 01000111 01100000 10001000 11111110 10111111
  2028. 01100011 10111010 00010111 10010101 10001000 00001011 01101101 10110010
  2029. 10001001 11111101 11011100 01111101 10011111 11000000 01111100 10100110
  2030. 00001110 10101010 00101100 11000110 11001000 11110011 11101111 11100010
  2031. 00110101 00000110 11001110 10110011 10010001 10100011 00001000 10010110
  2032. 00100110 01110101 11000010 00101010 00011100 01011111 00000001 01110101
  2033. 00100111 11110101 10000011 01100110 11000000 01100001 11010011 11001001
  2034. 01010101 11101101 10011001 11100111 01000111 00111011 01101001 01011010
  2035. 11110001 00000011 11100011 10110010 11010100 00100101 01111011 01001100
  2036. 10010101 01111101 11000011 00011111 10100001 00011110 00001010 01010100
  2037. 10100000 00101100 11011111 11111011 11101110 01000110 10110111 01110001
  2038. 10100111 00110010 01011100 10101100 11101000 10011011 11100101 00110010
  2039. 11000100 00111000 00100011 01101001 11001010 01111011 11010101 11110100
  2040. 01011100 00111111 01010000 11010000 01010111 00010101 01110101 11110100
  2041. 10100000 11111100 01010101 11011011 00010111 10101011 01010000 10011000
  2042. 10110100 00100100 01100111 00100101 11110011 10000101 01010011 11110110
  2043. 00111001 10011001 10011000 01001111 11110011 11111100 10010011 11011010
  2044. 01110110 11001010 01010100 10000100 11111001 00100010 10010010 00011110
  2045. 01111101 11001100 01110100 11011000 01110101 11011111 10110111 10001001
  2046. 00000111 00000001 11100101 10010101 11111100 10111001 11010111 11110100
  2047. 11010101 00001101 01111100 10011001 01110101 10010101 10111110 10111111
  2048. 01011110 01010110 10101001 10000101 11000001 11111100 00101100 01010111
  2049. 01111010 01110110 01101111 10010010 10001110 00101011 00101001 11101101
  2050. 11011011 01110101 11000010 10110100 10110010 11101011 00011110 00010111
  2051. 10111000 01010001 10010100 01011001 00100111 00100011 00110111 10011101
  2052. 00011101 10001101 01111100 00001000 01001101 11011001 00111101 10011001
  2053. 11010100 01110111 00001010 10010110 00100000 10010101 01011100 01001000
  2054. 11101011 10110111 01110011 10011110 01110110 11110111 01001000 11011011
  2055. 00110100 00101001 10100011 11101000 00010011 01111000 10001010 11010110
  2056. 11000011 01100111 10011110 10100000 10111100 00011100 00101101 10111010
  2057. 10110110 01100001 10001111 10101010 00000010 10100001 01001111 01001011
  2058. 01000111 11110010 01100110 00101110 11101100 11001100 10100000 00100011
  2059. 00100101 01010011 11000100 01010001 01101110 01000100 01000110 10000101
  2060. 00111011 11000101 11101110 11000111 00110001 11101000 00000011 00010100
  2061. 10001001 01111110 01011000 11100000 00011110 11110101 01110001 10010100
  2062. 01110001 11011011 11111101 00011000 11100110 01011100 00011000 10001011
  2063. 10001001 11101111 00010111 00010011 10111111 01011000 00110111 10101110
  2064. 01001110 00010000 01010001 00000001 00110110 01000000 11010001 11111000
  2065. 01000001 00111011 11101100 10011111 10001001 10010111 10000100 00111011
  2066. 01101110 11101101 01101011 00100110 10011000 00111110 11010100 11011111
  2067. 01001100 10101110 01010011 00100100 00110010 11011010 11011111 01000101
  2068. 00100001 11111001 10110000 01001111 00010111 00111100 11011100 01011000
  2069. 10000100 01110000 00011011 00001001 11111110 10101001 10111001 00000100
  2070. 01001010 11110111 01110011 10011101 00010000 00111111 00010101 01110001
  2071. 10111100 11001111 11010000 11110110 11100100 11011010 00110101 10110111
  2072. 01011110 00011110 01010100 11010100 01011010 10100110 10111111 11101101
  2073. 11001010 01100101 11110010 00111011 01000010 01100010 10101001 00000010
  2074. 11000001 00101011 00111101 01100101 00100100 10011001 00100100 10000010
  2075. 10000110 01100101 10111001 10110110 00010011 10100000 01100101 10001001
  2076. 11100001 11101001 11010100 00101100 11001110 00001001 10001000 00010111
  2077. 01110010 01101110 01001011 01001000 00111111 01011000 01110101 00111011
  2078. 00010111 00010000 00110111 11111000 11011100 10101000 10111111 10110011
  2079. 00001111 10000110 10010011 00101110 10001100 11011101 11000101 11000010
  2080. 10011010 11100000 10110101 01000100 01001100 10101110 00111110 10111110
  2081. 10000010 11111010 01001101 01001110 11100101 11000011 00011010 00100101
  2082. 10000011 11101111 01011101 00010011 10111101 00100000 00101001 10011100
  2083. 01101001 01001001 00010001 01000011 11001111 01010000 00100010 11101011
  2084. 01110101 11000101 00000110 11011011 01101110 10001100 11010001 00100010
  2085. 01010101 00010000 11001001 10000110 00001011 00010110 11100000 00100110
  2086. 10010000 11010110 01001010 10101111 11101100 11011100 11110110 00111100
  2087. 10001010 00100011 00000011 11001011 11001101 01001001 00001010 00000100
  2088. 00111010 11010101 01010011 11111011 00100101 11100011 11100100 10000111
  2089. 11011100 01110011 10111011 00011001 10001111 11101010 10100110 11111100
  2090. 00101111 00001100 11101101 00010000 00100010 11000010 11111010 01000010
  2091. 10111001 01110111 10110101 00111100 01101110 11101111 11000011 11101101
  2092. 10101000 00001100 11000011 01010110 01010000 11101000 00001001 00101000
  2093. 10110110 00001010 11111111 01111001 11010000 00110100 10000101 11110100
  2094. 11011001 10110111 01110001 11101111 10110000 10011111 00101010 11111100
  2095. 01011010 10001111 01101011 10101000 10111010 10011111 11101001 00101100
  2096. 11011100 10010011 01010100 00000001 00110000 10100100 10011111 00101101
  2097. 11010101 11000101 01110101 00001011 11101001 00111101 01000010 00001011
  2098. 00100110 00010111 01101100 11001100 00000001 00111100 01000101 01101100
  2099. 00110001 01010111 00101010 10001111 10000111 11001100 11101101 01011000
  2100. 01100101 11100001 00010000 00000001 10101100 11000100 01000001 11111000
  2101. 10101101 11000101 10000010 11111000 10110111 00001111 00110011 10101100
  2102. 01010100 00010010 01001111 00011111 01010000 11011001 11100110 11101001
  2103. 00001010 10110010 11101000 01110100 10010010 10100000 00110111 10010010
  2104. 10000101 10010100 10000111 01111010 01010110 10110101 10011000 10101001
  2105. 10010101 00110000 10001010 11000111 10010000 00101001 01010001 11010110
  2106. 10111000 01111011 11011011 00001000 10000011 00010100 01010000 01011000
  2107. 10010100 10011010 01100010 11010111 00000001 01111110 11110001 10011101
  2108. 11100001 11011010 11000110 00110110 10100010 10101001 01011001 11001010
  2109. 00110001 01110111 10101010 11000111 10111000 11101001 11001100 01101010
  2110. 00010001 00110010 11101001 01001110 10000000 01101001 00001011 00111100
  2111. 00000000 00110010 10010011 11110000 10000100 11000101 11011000 01000111
  2112. 01000100 10000010 01101010 11000000 10000110 01111111 10110111 10011010
  2113. 11101100 10101110 01010001 10010010 11011010 10111110 00001000 01101111
  2114. 11011010 11111100 11111110 00100101 10010010 01111111 10011101 01111110
  2115. 00110010 10101101 10010111 11011010 01001101 01001100 10010000 00011100
  2116. 10001101 01011010 01011000 01001011 11010110 11010111 01001011 10010010
  2117. 10011100 10001010 11011000 01101110 10011101 10011101 00101110 01110111
  2118. 00111010 10100100 00001011 00001010 10010001 01001101 10110001 11100101
  2119. 11000110 11000111 10001001 01101111 01110001 01000111 10100000 01100111
  2120. 01101111 01111100 11010001 00001100 01100101 01011000 01011000 01110100
  2121. 10100100 11011011 10100010 11010010 00111000 11111001 00110011 10100110
  2122. 10110111 00010100 00001011 10011100 00001010 11011101 01100010 01001111
  2123. 01111001 10000111 11011100 01001101 00011110 11011011 11010011 10111101
  2124. 10101111 10010011 11100000 00110101 11011001 10110011 10001111 01111010
  2125. 01110110 10111011 11010011 11110110 00010000 01010101 00110000 10110011
  2126. 11101100 11011101 01111111 00101000 00010001 00010001 10010001 01101101
  2127. 00100100 11011001 11010010 11100010 10110010 01010011 01111010 10111010
  2128. 11000010 10111010 10011000 10100101 00100111 10111001 11010000 10100101
  2129. 10001100 10100010 11110110 01100110 01100100 01001000 00001011 11010110
  2130. 00110111 00100010 00110000 01111001 00001011 00010000 11111001 10111110
  2131. 11110111 00101101 01001110 00001100 10001001 10111010 00010010 10101101
  2132. 01110000 00011000 11000001 10101011 01010110 00101011 11001101 10000101
  2133. 01101101 01101011 01100011 01110110 01101101 11011000 00011100 10100000
  2134. 11110010 00000001 11100001 11100101 01001110 01000100 00110110 10011001
  2135. 00010000 11101110 11100110 11010010 01011101 10000000 01100011 11100011
  2136. 00011001 00111010 11010011 10000111 00110000 00111100 00110001 00110000
  2137. 01100110 11010110 11011010 00101111 11110011 10111110 01001010 11000101
  2138. 10010001 01001110 11001000 11000111 10000100 00011000 11001110 01001001
  2139. 11100001 01011000 10010001 01010010 00000001 01010111 10011011 10010110
  2140. 10001111 00000111 11011101 10101010 00111101 11101101 10010001 10110010
  2141. 10111011 01110011 10011010 01010000 11110011 00001000 10001010 01110001
  2142. 01111001 01011000 00100101 01001001 00011101 11010001 11010111 10000010
  2143. 11100000 00001101 00001110 11110011 11100101 01101101 00000000 01011101
  2144. 01100110 11010111 10111110 00101011 11111011 01100100 00111011 10110000
  2145. 11000010 00011011 01101110 11000110 11011100 11011000 01001100 00011000
  2146. 01011001 10000001 00000010 01001101 01001110 01110001 11110100 11001111
  2147. 01001001 11111000 00110001 11011111 10100100 00111110 10100101 00000011
  2148. 01001100 10100110 01100111 01111110 00010011 01010111 00110001 10011101
  2149. 11100000 11010111 01000110 10111110 01110100 01001100 11110110 01010001
  2150. 00110101 10100101 01011010 10001011 11001010 11000111 10000010 11110100
  2151. 10110101 01110011 11101100 11001011 10000101 01000001 01111001 00010100
  2152. 10100011 11000010 00101001 11111010 01011110 00110001 01111000 10001011
  2153. 00101100 00110010 10110100 00000001 00100110 00110001 00110111 01010010
  2154. 10011111 00010010 10001000 11101100 01101111 10100100 00011011 01011101
  2155. 00010101 11000111 01100111 00010101 11000111 10101011 10110110 01101010
  2156. 01011011 11111011 00111011 01110010 10101000 10011110 01011000 01101011
  2157. 11111010 11100101 01110011 00110011 10000010 00010111 01000010 10010110
  2158. 10111110 10111100 10101010 00100011 10111110 00111011 11010000 10010010
  2159. 10000000 10110110 01000011 11000000 11000010 01111001 01000001 00100100
  2160. 10111111 10001101 11010110 00001100 01010100 00010110 11110000 00000000
  2161. 11101000 00001001 00010000 01110010 11111011 10110100 10000001 00000110
  2162. 00110101 00101011 00011111 00001000 10001100 00100101 11111110 10011110
  2163. 10100111 01101001 00110001 11010101 00011101 10001111 00010110 11111011
  2164. 00111111 10000000 10111001 01000000 01111001 01100011 00000110 01010101
  2165. 10100111 11101000 11000100 11110010 01001110 00011101 00111010 01110100
  2166. 00111000 00010100 11100000 00011110 00110010 01011101 01000100 10010111
  2167. 00000101 01110011 00110000 10101110 11111110 11011001 11111110 01101011
  2168. 01000100 10100111 01110011 00111100 01011100 10000000 10000110 01110110
  2169. 01101101 11011000 01000011 01111000 10111100 00101101 01111111 10110111
  2170. 11000010 10000000 11110110 00010101 01000110 01110111 01110101 00001100
  2171. 11111010 10101100 11111011 11011110 10000111 00101001 01000001 10001000
  2172. 11110010 01101001 00100111 11011001 01000101 00010001 00110111 10110011
  2173. 11100000 00010101 10000111 10100100 11101011 00110011 00001011 11000000
  2174. 11010011 00011100 01101001 00000110 01101011 10110000 01110011 00110000
  2175. 11111011 11000100 01000111 11011101 10100001 11111000 11101010 01111000
  2176. 01110000 11001011 11111001 00101100 11000101 10010110 11110100 01110110
  2177. 11101000 00100011 11101111 10000110 10010000 01011010 11011111 11110110
  2178. 01101010 00111001 00011100 00001100 11100000 10110000 00000111 01000110
  2179. 10101100 10101110 01101000 10010110 00101111 00010111 11001100 01101101
  2180. 10110011 01001101 01110110 01110110 10111010 00100101 10100000 11011111
  2181. 11111010 01101000 00111110 00101100 10001011 00101111 00001011 11010011
  2182. 11111101 01010000 01001100 01100001 00100100 10101110 00010000 00001101
  2183. 01100001 11010100 10111010 10101010 10111010 01001000 10101000 10100011
  2184. 10111001 10100111 10001000 00001011 01100100 11011000 00100000 10010001
  2185. 00001011 10011000 01100111 00111001 10010110 11001100 01011001 01010101
  2186. 00011101 10110010 10000100 00111111 00010011 10100101 01110001 00100001
  2187. 10000001 10011000 00100110 11001111 01101011 01110001 10110001 11100000
  2188. 11100110 10010101 00111010 11001101 00101100 11010100 10110100 11010111
  2189. 10101001 10001111 00011100 10000000 10000101 01111100 01101001 01011000
  2190. 10100100 01010101 10100111 01001010 01001010 10001111 11111100 00001101
  2191. 01101010 11000011 00110101 10010110 10000100 01111101 01110011 00110001
  2192. 00010111 00101011 00010001 11011011 10100011 10101010 10100001 00000001
  2193. 01110010 11101101 00110000 00001001 00111101 11101100 10001100 01001101
  2194. 01000001 10111011 10010001 00100110 10001010 00010010 10111000 00000101
  2195. 11001011 01100010 10010000 01011011 10100100 11000011 00011011 01010111
  2196. 01010101 00010110 11111011 01100110 00100101 10011110 01000110 00111000
  2197. 00001010 01110000 00110111 01100000 10010101 01001100 00001110 10000111
  2198. 11001001 11111111 11000000 11111100 11101101 00100101 10111110 10011100
  2199. 10001100 00100100 10100101 01001001 00100100 11010011 11000001 00100001
  2200. 01011100 11110010 00001110 11111110 11011001 10001011 10110000 00001101
  2201. 01000011 01110110 11011101 10101000 00111000 11110011 01110010 00110110
  2202. 00111101 11110110 10101001 10100010 01111100 01011010 01110000 01011011
  2203. 10010101 10100111 00110000 11010011 00001101 00101110 11101011 01110111
  2204. 01100101 10010101 00111110 00110000 10110110 00011110 11100010 11111000
  2205. 11111111 11110100 11001011 10000011 10000110 10000001 10100000 11110010
  2206. 11011101 10101100 01110001 00101001 11111111 00000111 01010001 00100010
  2207. 00001011 11001000 00010011 01100100 01011011 11011010 00001011 01000101
  2208. 00000000 10001101 11110011 10100010 01000010 00001001 00011011 11010000
  2209. 11111001 00011001 10110100 10001001 10010101 01101100 01100111 11100001
  2210. 01101001 00001000 10000010 00011011 10100010 00110010 01011010 11110111
  2211. 00101110 11010011 01010101 10101011 01010110 11011101 00101011 11101110
  2212. 10110011 10001001 11010011 01101011 01111101 10101101 10001101 10000010
  2213. 11100010 11011011 11111010 10110110 01110111 00000111 01111101 11101110
  2214. 10000111 01011000 11111111 10110010 10111000 10111111 00001000 10001110
  2215. 10110000 00011111 00101100 10000010 01010101 00000111 01001110 01001101
  2216. 00001001 01011110 00110100 01101000 10100000 11011110 11000010 10111000
  2217. 01111100 01110100 00100110 01000001 10011111 01101000 01101010 00000100
  2218. 01000001 00111111 00101011 10000010 00110100 00010101 01100001 10100101
  2219. 11111001 01100110 10000110 10101111 00010101 00011011 11101010 10011011
  2220. 01011010 10011001 10111011 01000010 10001100 11001111 01010011 00111110
  2221. 01011010 00011011 11111110 00001101 11101011 10010100 10111101 10111000
  2222. 00100001 11101111 01000001 11011111 00001101 00000110 11101000 01010000
  2223. 10110100 11000010 11111010 01001101 10101001 01000011 10100010 11000010
  2224. 10000011 10010111 11111010 00111011 10110100 11010111 10110010 00101101
  2225. 10011101 11100001 11100000 01001110 01001100 01111010 11010101 01001011
  2226. 11011001 00111001 01100111 10111010 10110111 00111001 01010001 10110000
  2227. 01111010 11110010 10111110 11111011 10001110 10100111 10100110 00111000
  2228. 10011110 10100000 10011110 11000111 00111100 10100010 10110111 00010011
  2229. 10001011 00011010 10000111 01100011 01110101 01000001 00001011 11110011
  2230. 01110111 10000001 11111101 00010100 11001111 00111010 10000010 00110000
  2231. 11110100 00001001 10110000 10011001 11010111 10000100 11111110 10001111
  2232. 00010111 00010001 10001010 01001011 11100001 01100101 01000000 00000001
  2233. 10101010 10100001 00011110 00010011 11010110 11111011 10100000 10111110
  2234. 00000110 01111000 11111011 11101001 00110010 00011011 00011010 10001010
  2235. 11110100 10110101 01010100 11111000 11100100 00110000 11110111 01101011
  2236. 01000000 00111010 00011010 10110111 00001100 10110001 10101001 10001111
  2237. 10101100 00000011 00101100 11010010 11101101 00001111 10110001 00110001
  2238. 10101011 11001011 10110011 11010010 10010011 10101010 00011111 00010100
  2239. 00000111 01010001 01001101 00000110 11001100 10100011 10010110 01001011
  2240. 10101010 10100011 00011100 00101110 10001000 01011011 10110101 01000110
  2241. 10001100 01110100 00110000 01000000 00011101 11110111 01110010 00000110
  2242. 01011111 11001010 00001101 00111000 10101110 10001011 00100001 01101010
  2243. 11001110 01010101 11010101 00001100 11001101 00010101 11000010 11010111
  2244. 11011101 01100011 00000010 10000101 00011010 00001001 10011010 01010001
  2245. 10110110 11110011 00001000 10101010 11101110 11000101 11010011 00101001
  2246. 10001100 01110000 01100001 00010001 01011000 10000111 11010001 00101000
  2247. 00111010 10001000 01000011 10010100 00011111 01101001 00011101 11000110
  2248. 01011101 10111001 01000011 10100010 01000111 01101111 11011101 11011100
  2249. 10001010 10101011 01001001 10001100 10111110 00101001 01110010 10000100
  2250. 11011101 00011011 00110010 01100111 00111111 01010011 01100101 11100110
  2251. 10111011 00001011 01001010 01000101 01011000 00101011 10100100 01110001
  2252. 01001111 11000000 11100110 11111110 00100000 10111100 00101000 00011011
  2253. 10011000 00010001 11010010 11010011 00101011 11100101 00011011 11111111
  2254. 01011011 10010110 11101100 11100111 01010000 00111010 11010101 00100011
  2255. 10100101 11100010 01001010 00011110 00011001 01110101 01110011 10011010
  2256. 00001001 11011010 01100100 01111101 00101101 11101001 01111010 01011011
  2257. 11111111 00001000 01001101 11001001 10111011 01010010 11001001 10011000
  2258. 00110001 01110111 11011000 11001001 11001101 10100011 01000010 00000111
  2259. 00000110 11111111 01111111 01001011 01101000 11000011 01111101 10000110
  2260. 10101001 10001110 01010001 11001110 01100100 10110010 00010011 11101100
  2261. 10001000 01011101 01110000 00010110 11000111 00111110 01101111 00111010
  2262. 11000111 10111111 10011110 10011001 10001110 01011000 11110101 01101001
  2263. 11101101 01001110 01010100 01001010 11100001 01100010 00001100 01101100
  2264. 00011101 00100001 10011001 00000101 00111001 00000000 10101100 01111111
  2265. 10110000 11010100 00011010 01010011 10100100 01111100 00001100 01010101
  2266. 01101010 01000110 00001001 00000111 10100111 11111100 01001010 11111010
  2267. 11000001 11100000 00111010 10100011 11001000 01110110 01100111 11010011
  2268. 01000010 10111000 01110111 00101100 00010110 11011010 10111101 11110110
  2269. 00110010 00001110 01010100 01111010 10001000 11010011 01111101 00000100
  2270. 00011110 11101011 00010000 10101111 00100110 00101110 10100110 00101000
  2271. 00100101 10000101 01111110 11001001 11010000 00010101 11011000 01000000
  2272. 00100110 01011101 11111010 01100110 10101010 11001100 11111011 01100010
  2273. 00000000 00110001 11110111 11011101 00101100 11011101 01010010 10100000
  2274. 10010111 00100100 10111010 00100001 10000010 11000001 01101010 01100010
  2275. 11000010 00010111 01010001 11110101 01000011 00110010 11110101 11000001
  2276. 10111110 01110001 00100111 10101000 01001101 00101011 01111010 01110010
  2277. 11101100 00001001 01001000 01010110 00010010 11001010 11000110 01001111
  2278. 10100000 11011011 00111000 01010000 11110001 10010000 10011000 11010010
  2279. 10100011 10001101 00010101 10011000 10000000 00000110 11001100 10000000
  2280. 01101000 01110111 11001101 10001111 10100111 10110001 01001100 10000001
  2281. 10010000 00101101 00001010 00010011 11101010 00101110 10010110 10001000
  2282. 00101101 00001000 11010001 01111111 10110111 01000000 11010010 01001111
  2283. 11010111 11110100 01110000 10111001 11011110 00011100 11100011 11100000
  2284. 10100000 10000101 01011100 10110100 10000010 00001010 11110100 00011110
  2285. 10011101 00011111 01001100 01100101 00001001 10011011 01010111 00010010
  2286. 01011101 00101101 00010100 01110111 11110111 11000010 00101110 11010111
  2287. 01011100 11011010 10101100 00011001 00011110 11011011 01100100 10111000
  2288. 00000011 11001100 11010100 11010111 00010100 00101011 01010011 10001110
  2289. 01011110 10000111 00110000 00011000 11100000 10011001 00001110 01101001
  2290. 10001001 00110110 10001011 01101001 01111110 01111101 10111111 10101001
  2291. ]]
  2292.  
  2293.  
  2294. hum.JumpPower = 55
  2295. hum.Animator.Parent = nil
  2296. ----------------------------------------------------------------------------------
  2297. --Origianlly was going to be a screen in the middle :depressed:
  2298. local Screen2 = IT("Part")
  2299. Screen2.BrickColor = BrickC("Really black")
  2300. Screen2.Material = "Glass"
  2301. Screen2.Color = Color3.new(0,0,0)
  2302. Screen2.Transparency = 0.3
  2303. Screen2.Size = Vector3.new(6, 4, 0)
  2304. Screen2.CanCollide = false
  2305. Screen2.Locked = true
  2306. Smooth(Screen2)
  2307. local Screen2Weld = IT("Weld")
  2308. Screen2Weld.Part0 = root
  2309. Screen2Weld.Part1 = Screen2
  2310. Screen2Weld.C0 = CF(5.4, 3, -1) * angles(0.1, -0.9, 0)
  2311. Screen2Weld.Parent = Screen2
  2312. Screen2.Parent = char
  2313. ----------------------------------------------------------------------------------
  2314. local Screen3 = IT("Part")
  2315. Screen3.BrickColor = BrickC("Really black")
  2316. Screen3.Material = "Glass"
  2317. Screen3.Color = Color3.new(0,0,0)
  2318. Screen3.Transparency = 0.3
  2319. Screen3.Size = Vector3.new(6, 4, 0)
  2320. Screen3.CanCollide = false
  2321. Screen3.Locked = true
  2322. Smooth(Screen3)
  2323. local Screen3Weld = IT("Weld")
  2324. Screen3Weld.Part0 = root
  2325. Screen3Weld.Part1 = Screen3
  2326. Screen3Weld.C0 = CF(-5.4, 3, -1) * angles(0.1, 0.9, 0)
  2327. Screen3Weld.Parent = Screen3
  2328. Screen3.Parent = char
  2329. ----------------------------------------------------------------------------------
  2330. --Credit to Noobygames12 for this Hot gui that I totally stole
  2331. local Base = IT("GuiMain")
  2332. Base.Parent = plr.PlayerGui
  2333. local GUIFrame = IT("Frame")
  2334. GUIFrame.Parent = Base
  2335. GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255)
  2336. GUIFrame.BackgroundTransparency = 1
  2337. GUIFrame.BorderColor3 = Color3.new(17, 17, 17)
  2338. GUIFrame.Size = UDim2.new(1, 0, 1, 0)
  2339. GUIFrame.Position = UDim2.new(0, 0, 0, 0)
  2340. local ActualHackerText = Instance.new("TextLabel",GUIFrame)
  2341. ActualHackerText.ZIndex = 2
  2342. ActualHackerText.Font = "SciFi"
  2343. ActualHackerText.BackgroundTransparency = 1
  2344. ActualHackerText.BorderSizePixel = 0.65
  2345. ActualHackerText.Size = UDim2.new(0.4,0,0.2,0)
  2346. ActualHackerText.Position = UDim2.new(0.565, 0, 0.9, 0)
  2347. ActualHackerText.TextColor3 = BrickC("Lime green").Color
  2348. ActualHackerText.TextStrokeColor3 = BrickC("Really black").Color
  2349. ActualHackerText.TextScaled = true
  2350. ActualHackerText.TextStrokeTransparency = 0
  2351. ActualHackerText.Text = "Hacker"
  2352. ActualHackerText.TextSize = 24
  2353. ActualHackerText.Rotation = 1
  2354. ActualHackerText.TextXAlignment = "Center"
  2355. ActualHackerText.TextYAlignment = "Top"
  2356.  
  2357. local FatAssAttacks1 = Instance.new("TextLabel",GUIFrame)
  2358. FatAssAttacks1.ZIndex = 2
  2359. FatAssAttacks1.Font = "SciFi"
  2360. FatAssAttacks1.BackgroundTransparency = 1
  2361. FatAssAttacks1.BorderSizePixel = 0.65
  2362. FatAssAttacks1.Size = UDim2.new(0.3, 0, 0.1, 0)
  2363. FatAssAttacks1.Position = UDim2.new(0.775, 0, 0.7, 0)
  2364. FatAssAttacks1.TextColor3 = BrickC("Lime green").Color
  2365. FatAssAttacks1.TextStrokeColor3 = BrickC("Really black").Color
  2366. FatAssAttacks1.TextScaled = true
  2367. FatAssAttacks1.TextStrokeTransparency = 0
  2368. FatAssAttacks1.Text = [[
  2369. Q - Relax
  2370. F - Code
  2371. Z - Screen Come / Away
  2372. X - Orbital Strike
  2373. C - EMP (WIP)
  2374. ]]
  2375. FatAssAttacks1.TextSize = 24
  2376. FatAssAttacks1.Rotation = 1
  2377. FatAssAttacks1.TextXAlignment = "Center"
  2378. FatAssAttacks1.TextYAlignment = "Bottom"
  2379. -------------------------------------------------------
  2380. --End Customization--
  2381. -------------------------------------------------------
  2382.  
  2383.  
  2384.  
  2385.  
  2386.  
  2387.  
  2388. -------------------------------------------------------
  2389. --Start Text Function--
  2390. -------------------------------------------------------
  2391. function mes(text,texttime)
  2392. if Screen2:FindFirstChild("SurfaceGui")~= nil then
  2393. Screen2:FindFirstChild("SurfaceGui"):destroy()
  2394. end
  2395. local text = text
  2396. local SGui = Instance.new("SurfaceGui",Screen2)
  2397.  
  2398. SGui.Face = "Back"
  2399.  
  2400. SGui.Adornee = Screen2
  2401.  
  2402. local hexertextxd = Instance.new("TextBox",SGui)
  2403. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2404. hexertextxd.Size = UDim2.new(0.8, 0, 0.8, 0)
  2405. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2406. hexertextxd.BackgroundTransparency = 1
  2407. if Screen == false then
  2408. hexertextxd.TextTransparency = Screen2.Transparency
  2409. end
  2410. hexertextxd.Font = "Fantasy"
  2411. hexertextxd.MultiLine = true
  2412. hexertextxd.TextWrapped = true
  2413. hexertextxd.TextSize = 34
  2414. hexertextxd.TextXAlignment = "Left"
  2415. hexertextxd.TextYAlignment = "Top"
  2416. hexertextxd.Text = ""
  2417. local tm = coroutine.wrap(function()
  2418. for i = 1,string.len(text),1 do
  2419. swait()
  2420. hexertextxd.Text = string.sub(text,texttime,i)
  2421. end
  2422. wait(3)
  2423. for i = 0,6,0.1 do
  2424. swait()
  2425. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2426. hexertextxd.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2427. end
  2428. SGui:Destroy()
  2429. hexertextxd:Destroy()
  2430. end)
  2431. tm()
  2432. end
  2433.  
  2434.  
  2435.  
  2436. function mes2(text,texttime)
  2437. if Screen3:FindFirstChild("SurfaceGui")~= nil then
  2438. Screen3:FindFirstChild("SurfaceGui"):destroy()
  2439. end
  2440. local text2 = text
  2441. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2442. SGui2.Face = "Back"
  2443.  
  2444. SGui2.Adornee = Screen3
  2445.  
  2446. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2447. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2448. hexertextxd2.Size = UDim2.new(0.8, 0, 0.8, 0)
  2449. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2450. hexertextxd2.BackgroundTransparency = 1
  2451. hexertextxd2.Font = "Fantasy"
  2452. hexertextxd2.MultiLine = true
  2453. hexertextxd2.TextWrapped = true
  2454. hexertextxd2.TextSize = 34
  2455. if Screen == false then
  2456. hexertextxd2.TextTransparency = Screen3.Transparency
  2457. end
  2458. hexertextxd2.TextXAlignment = "Left"
  2459. hexertextxd2.TextYAlignment = "Top"
  2460. hexertextxd2.Text = ""
  2461. local tm2 = coroutine.wrap(function()
  2462. for i = 1,string.len(text2),1 do
  2463. swait()
  2464. hexertextxd2.Text = string.sub(text2,1,i)
  2465. end
  2466. wait(3)
  2467. for i = 0,6,0.1 do
  2468. swait()
  2469. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2470. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2471. end
  2472. SGui2:Destroy()
  2473. hexertextxd2:Destroy()
  2474. end)
  2475. tm2()
  2476. end
  2477.  
  2478. -------------------------------------------------------
  2479. --End Text Function--
  2480. -------------------------------------------------------
  2481.  
  2482.  
  2483.  
  2484. -------------------------------------------------------
  2485. --Start Attacks N Stuff--
  2486. -------------------------------------------------------
  2487. function AttackTemplate()
  2488. attack = true
  2489. for i = 0, 2, 0.1 do
  2490. swait()
  2491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2492. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2493. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2494. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2495. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2496. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2497. end
  2498. attack = false
  2499. end
  2500. function Maniac()
  2501. Speed = 0
  2502. Cso("1607788178", hed, 3, 0.9)
  2503. attack = true
  2504. for i = 0, 10, 0.1 do
  2505. swait()
  2506. change = 1.5
  2507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2508. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  2509. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2510. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2511. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2512. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2513. end
  2514. attack = false
  2515. Speed = 16
  2516. end
  2517. function ScreenAway()
  2518. attack = true
  2519. Speed = 8
  2520. movelegs = true
  2521. for i = 0, 4, 0.1 do
  2522. swait()
  2523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2524. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2525. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2526. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2527. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2528. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2529. end
  2530. Cso("1184953203", tors, 3, 1)
  2531. for i = 0, 4, 0.1 do
  2532. swait()
  2533. Screen2.Transparency = Screen2.Transparency + 0.03
  2534. Screen3.Transparency = Screen3.Transparency + 0.03
  2535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2536. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2537. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2538. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2539. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2540. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2541. end
  2542. Speed = 16
  2543. Screen = false
  2544. movelegs = false
  2545. attack = false
  2546. end
  2547. function ScreenCome()
  2548. attack = true
  2549. Speed = 8
  2550. movelegs = true
  2551. for i = 0, 4, 0.1 do
  2552. swait()
  2553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2554. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2555. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2556. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2557. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2558. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2559. end
  2560. Cso("1184953775", tors, 3, 1)
  2561. for i = 0, 4, 0.1 do
  2562. swait()
  2563. Screen2.Transparency = Screen2.Transparency - 0.03
  2564. Screen3.Transparency = Screen3.Transparency - 0.03
  2565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2566. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2567. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2568. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2569. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2570. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2571. end
  2572. Speed = 16
  2573. Screen = true
  2574. movelegs = false
  2575. attack = false
  2576. end
  2577. function Relax()
  2578. attack = true
  2579. Speed = 0
  2580. Sitt = true
  2581. repeat
  2582. swait()
  2583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2584. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2585. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(5)), 0.1)
  2586. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2587. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(75), Rad(0), Rad(-55)), 0.1)
  2588. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2589. until Sitt == false
  2590. Speed = 16
  2591. attack = false
  2592. end
  2593. function Orb_Strike()
  2594. attack = true
  2595. Speed = 12
  2596. movelegs = true
  2597. local RPhone = IT("Model")
  2598. RPhone.Parent = char
  2599. RPhone.Name = "RPhone"
  2600. local RHe = IT("Part")
  2601. RHe.Parent = RPhone
  2602. RHe.BrickColor = BrickColor.new("Really black")
  2603. RHe.Locked = true
  2604. RHe.CanCollide = false
  2605. RHe.Transparency = 0
  2606. RHe.formFactor = "Symmetric"
  2607. local PMesh = IT("SpecialMesh")
  2608. PMesh.MeshType = "FileMesh"
  2609. PMesh.MeshId = "rbxassetid://430345282"
  2610. PMesh.TextureId = "rbxassetid://430345284"
  2611. PMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  2612. PMesh.Parent = RHe
  2613. local RWeld = IT("Weld")
  2614. RWeld.Parent = RHe
  2615. RWeld.Part0 = RHe
  2616. RWeld.Part1 = ra
  2617. RWeld.C0 = CF(0, -0.5, 1) * angles(Rad(90), Rad(0), Rad(0))
  2618. for i = 0, 1, 0.1 do
  2619. swait()
  2620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2621. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2622. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2623. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2624. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-45), Rad(25)), 0.1)
  2625. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2626. end
  2627. if plr.Name == "KillerDarkness0105" then
  2628.  
  2629. mes2([[Codex : I'm Bombing them now, Lets see how long they last.
  2630.  
  2631.  
  2632. Creterisk : Nice job. Keep doing what your doing.
  2633.  
  2634.  
  2635. Codex : Alright.
  2636.  
  2637. ]],1.35)
  2638. end
  2639. if plr.Name == "Creterisk" then
  2640.  
  2641. mes2([[Creterisk : Bout to rekt some skids.
  2642.  
  2643.  
  2644. Codex : xd we should do this more often
  2645.  
  2646.  
  2647. Creterisk : same
  2648.  
  2649. ]],1.35)
  2650. end
  2651. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  2652.  
  2653. mes2([[Orbital Called Launching now.]],1.35)
  2654. end
  2655. mes("Activating: Orbital Air Strike.",0.05)
  2656. for i = 0, 1.2, 0.1 do
  2657. swait()
  2658. for i = 0, 0.2, 0.1 do
  2659. swait()
  2660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2661. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2662. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2663. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2664. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-25), Rad(25)), 0.5)
  2665. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2666. end
  2667. Cso("515150941", RPhone, 1.2, (math.random(45,155)/150)+0.2)
  2668. for i = 0, 0.4, 0.1 do
  2669. swait()
  2670. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2671. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2672. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2673. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2674. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(29), Rad(-25), Rad(25)), 0.5)
  2675. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2676. end
  2677. end
  2678. local CombineVoice = Cso("273957502", RPhone, 1, 1)
  2679. swait(2)
  2680. repeat
  2681. swait()
  2682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2683. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2684. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2685. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2686. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(29), Rad(-25), Rad(25)), 0.5)
  2687. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2688. until CombineVoice.Playing == false
  2689. attack = false
  2690. Speed = 16
  2691. movelegs = false
  2692. RPhone:Destroy()
  2693. mes("Orbital Air Strike Launched.",0.05)
  2694. coroutine.resume(coroutine.create(function()
  2695. wait(2)
  2696. Cso("2108801154", char, 7, 0.8)
  2697. for i = 0, 9 do
  2698. Effects.Meshed(mouse.Hit * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),Vector3.new(),Vector3.new(.0115,.0005,.0115),"","rbxassetid://662585058","",0,false,0.03)
  2699. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2700. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2701. end
  2702. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2703. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2704. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2705. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2706. CamShake(2, 15)
  2707. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2708. if v:FindFirstChild("Head") then
  2709. Eviscerate(v)
  2710. end
  2711. end
  2712. end))
  2713. end
  2714. function Code()
  2715. Sitt = true
  2716. attack = true
  2717. Speed = 0
  2718. Cso("548337197", tors, 7, 1)
  2719. coroutine.resume(coroutine.create(function()
  2720. for i = 0,2,0.1 do
  2721. swait()
  2722. Screen2.Transparency = Screen2.Transparency + 0.02
  2723. Screen3.Transparency = Screen3.Transparency + 0.02
  2724. end
  2725. end))
  2726. local text = text
  2727. local SGui = Instance.new("SurfaceGui",Screen2)
  2728. SGui.Face = "Back"
  2729. SGui.Adornee = Screen2
  2730. local hexertextxd = Instance.new("TextBox",SGui)
  2731. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2732. hexertextxd.Size = UDim2.new(1, 0, 1, 0)
  2733. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2734. hexertextxd.BackgroundTransparency = 1
  2735. if Screen == false then
  2736. hexertextxd.TextTransparency = Screen2.Transparency
  2737. end
  2738. hexertextxd.Font = "Code"
  2739. hexertextxd.MultiLine = true
  2740. hexertextxd.TextWrapped = true
  2741. hexertextxd.TextSize = 34
  2742. hexertextxd.TextXAlignment = "Center"
  2743. hexertextxd.TextYAlignment = "Center"
  2744. hexertextxd.Text = ""
  2745. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2746. SGui2.Face = "Back"
  2747. SGui2.Adornee = Screen3
  2748. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2749. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2750. hexertextxd2.Size = UDim2.new(1, 0, 1, 0)
  2751. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2752. hexertextxd2.TextStrokeColor3 = Color3.new(0,1,0)
  2753. hexertextxd2.BackgroundTransparency = 1
  2754. hexertextxd2.Font = "Code"
  2755. hexertextxd2.MultiLine = true
  2756. hexertextxd2.TextWrapped = true
  2757. hexertextxd2.TextSize = 34
  2758. hexertextxd2.TextTransparency = 0
  2759. hexertextxd2.TextXAlignment = "Left"
  2760. hexertextxd2.TextYAlignment = "Top"
  2761. hexertextxd2.Text = ""
  2762. local wordthing = 1
  2763. local wordthing2 = 1
  2764. while Sitt == true do
  2765. swait()
  2766. if wordthing < #idlecp then
  2767. wordthing = wordthing + 1
  2768. hexertextxd.Text = hexertextxd.Text..RightCP:sub(wordthing2,wordthing2)
  2769. hexertextxd2.Text = hexertextxd2.Text..idlecp:sub(wordthing,wordthing)
  2770. local newline = hexertextxd.Text:find("\n")
  2771. local newline2 = hexertextxd2.Text:find("\n")
  2772. if newline and #hexertextxd.Text > 450 then
  2773. hexertextxd.Text = hexertextxd.Text:sub(newline + 1)
  2774. end
  2775. if newline2 and #hexertextxd2.Text > 600 then
  2776. hexertextxd2.Text = hexertextxd2.Text:sub(newline2 + 1)
  2777. end
  2778.  
  2779.  
  2780. if wordthing2 < #RightCP then
  2781. wordthing2 = wordthing2 + 1
  2782. end
  2783.  
  2784. else
  2785. wordthing = 1
  2786. end
  2787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2788. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2789. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2790. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2791. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2792. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2793. end
  2794. for i = 0, 4, 0.1 do
  2795. swait()
  2796. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2797. hexertextxd.Position = UDim2.new(0, 0, 0-0.05*i, 0)
  2798. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2799. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2801. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2802. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2803. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2804. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2805. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2806. end
  2807. coroutine.resume(coroutine.create(function()
  2808. for i = 0,2,0.1 do
  2809. swait()
  2810. Screen2.Transparency = Screen2.Transparency - 0.02
  2811. Screen3.Transparency = Screen3.Transparency - 0.02
  2812. end
  2813. end))
  2814. attack = false
  2815. Speed = 16
  2816. wordthing = 1
  2817. wordthing2 = 1
  2818. SGui:Destroy()
  2819. SGui2:Destroy()
  2820. end
  2821. function EMP()
  2822. attack = true
  2823. Speed = 0
  2824. if plr.Name == "KillerDarkness0105" then
  2825.  
  2826. mes2([[Codex : Ready to EMP.
  2827.  
  2828.  
  2829. Creterisk : Alright tell me when you're re about to hit it.
  2830.  
  2831.  
  2832. Codex : Sure thing.
  2833.  
  2834. ]],1.35)
  2835. end
  2836. if plr.Name == "Creterisk" then
  2837.  
  2838. mes2([[Creterisk : EMP
  2839.  
  2840.  
  2841. Codex : What?
  2842.  
  2843.  
  2844. Creterisk : EMP ACTIVATED!
  2845.  
  2846.  
  2847. Codex : :boi:
  2848. ]],1.35)
  2849. end
  2850. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  2851.  
  2852. mes2("EMP Over and out.",1.35)
  2853. end
  2854. for i = 0, 6, 0.1 do
  2855. swait()
  2856. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.05)
  2857. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2858. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  2859. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  2860. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(55)), 0.1)
  2861. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-55)), 0.1)
  2862. end
  2863. mes([[
  2864. EMP Activated.
  2865.  
  2866.  
  2867.  
  2868. Shatter...
  2869. ]],.05)
  2870. Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere")
  2871. Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere")
  2872. Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere")
  2873. CamShake(5, 10)
  2874. Cso("285693895", char, 2, 1)
  2875. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2876. if v:FindFirstChild("Head") then
  2877. v:FindFirstChildOfClass("Humanoid").PlatformStand = true
  2878. Cso("76047008", v:FindFirstChild("Head"), 7, (math.random(45,155)/150)+0.2)
  2879. end
  2880. end
  2881. for i = 0, 6, 0.1 do
  2882. swait()
  2883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2884. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2885. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  2886. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  2887. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(25)), 0.1)
  2888. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2889. end
  2890. Speed = 16
  2891. attack = false
  2892. end
  2893. -------------------------------------------------------
  2894. --End Attacks N Stuff--
  2895. -------------------------------------------------------
  2896. mouse.KeyDown:connect(function(key)
  2897. if (op1 == false and attack == false) or Sitt == true then
  2898. if key == "q" then
  2899. if Sitt == false then
  2900. Relax()
  2901. elseif Sitt == true then
  2902. Sitt = false
  2903. end
  2904. end
  2905. end
  2906. if (op1 == false and attack == false) or Sitt == true then
  2907. if key == "f" then
  2908. if Sitt == false and Screen == true then
  2909. Code()
  2910. elseif Sitt == true then
  2911. Sitt = false
  2912. end
  2913. end
  2914. end
  2915. if attack == false then
  2916. if key == "t" then
  2917. Maniac()
  2918. elseif key == "z" then
  2919. if Screen == true then
  2920. ScreenAway()
  2921. else
  2922. ScreenCome()
  2923. end
  2924. elseif key == "x" then
  2925. Orb_Strike()
  2926. elseif key == "c" then
  2927. EMP()
  2928. elseif key == "1" then
  2929. SONG = 2007066385
  2930. Music.TimePosition = 0
  2931. mes("Now playing : Welcome to the Game - Main Menu",0.05)
  2932. elseif key == "2" then
  2933. SONG = 1825107283
  2934. Music.TimePosition = 0
  2935. mes("Now playing : Welcome to the Game 2 - Main Menu",0.05)
  2936. elseif key == "3" then
  2937. SONG = 1366716306
  2938. Music.TimePosition = 0
  2939. mes("Now playing : Watashi no mono - School Day Sane",0.05)
  2940. elseif key == "4" then
  2941. SONG = 2116461106
  2942. Music.TimePosition = 0
  2943. mes("Now playing : Destroid - Annihilate",0.05)
  2944. mes2("YOU HAVE BEEN DESTROYED",0.05)
  2945. elseif key == "5" and plr.Name == "KillerDarkness0105" then
  2946. SONG = 1837185092
  2947. Music.TimePosition = 0
  2948. mes("Now playing : (UNKNOWN ARTIST) - Clubbed",0.05)
  2949. elseif key == "5" and plr.Name == "Creterisk" then
  2950. SONG = 200602561
  2951. Music.TimePosition = 0
  2952. mes("Now playing : Aldnoah.Zero - SiTE n0w1",0.05)
  2953. end
  2954. end
  2955. end)
  2956.  
  2957.  
  2958.  
  2959.  
  2960.  
  2961.  
  2962.  
  2963.  
  2964. -------------------------------------------------------
  2965. --Start Animations--
  2966. -------------------------------------------------------
  2967. print("By Creterisk and KillerDarkness0105")
  2968. while true do
  2969. swait()
  2970. sine = sine + change
  2971. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2972. local velderp = root.Velocity.y
  2973. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2974. if equipped == true or equipped == false then
  2975. if attack == false then
  2976. idle = idle + 1
  2977. else
  2978. idle = 0
  2979. end
  2980. local Landed = false
  2981. if(hitfloor)then
  2982. WasAir = false
  2983. else
  2984. WasAir = true
  2985. end
  2986. if(WasAir == false)then
  2987. if(InAir == true)then
  2988. LandTick = time()
  2989. Landed = true
  2990. end
  2991. end
  2992. if(time()-LandTick < .3)then
  2993. Landed = true
  2994. end
  2995. if(hitfloor)then
  2996. InAir = false
  2997. else
  2998. InAir = true
  2999. end
  3000. if(not char:FindFirstChildOfClass'Shirt')then
  3001. NewInstance("Shirt",char,{ShirtTemplate='rbxassetid://133708636'})
  3002. else
  3003. char:FindFirstChildOfClass'Shirt'.ShirtTemplate='rbxassetid://133708636'
  3004. end
  3005. if(not char:FindFirstChildOfClass'Pants')then
  3006. NewInstance("Pants",char,{PantsTemplate='rbxassetid://97164626'})
  3007. else
  3008. char:FindFirstChildOfClass'Pants'.PantsTemplate='rbxassetid://97164626'
  3009. end
  3010. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  3011. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  3012. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  3013. Screen3Weld.C1 = clerp(Screen3Weld.C1, CFrame.new(0-0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0+1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0+7*math.sin(sine/40))+ torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3014. Screen2Weld.C1 = clerp(Screen2Weld.C1, CFrame.new(0+0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0-1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0-7*math.sin(sine/40))- torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3015. ActualHackerText.Rotation = 0 - 2 * math.cos(sine / 24)
  3016. ActualHackerText.Position = UDim2.new(0.6, 0 - 10 * math.cos(sine / 32),0.8, 0 - 10 * math.cos(sine / 45))
  3017. if(State == 'Jump')then
  3018. hum.JumpPower = 55
  3019. if attack == false then
  3020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  3021. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3022. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3023. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3024. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3025. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3026. end
  3027. elseif(State == 'Fall')then
  3028. if attack == false then
  3029. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3030. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3031. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3032. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3033. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3034. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3035. end
  3036. elseif(State == 'Land')then
  3037. hum.JumpPower = 0
  3038. if attack == false then
  3039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3040. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3041. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  3042. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  3043. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  3044. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  3045. end
  3046. elseif(State == 'Idle')then
  3047. change = 0.55
  3048. if attack == false then
  3049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3050. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3051. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3052. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3053. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3054. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3055. end
  3056. elseif(State == 'Walk')then
  3057. change = 0.76
  3058. hum.JumpPower = 55
  3059. if attack == false then
  3060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
  3061. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  3062. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3063. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3064. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3065. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3066. elseif attack == true and movelegs == true then
  3067. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3068. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3069. end
  3070. end
  3071. end
  3072. hum.Name = "HUM"
  3073. hum.WalkSpeed = Speed
  3074. Music.SoundId = "rbxassetid://"..SONG
  3075. Music.Looped = true
  3076. Music.Pitch = 1
  3077. Music.Volume = 2
  3078. Music.Parent = tors
  3079. Music.Playing = true
  3080. if 0 < #Effects then
  3081. for e = 1, #Effects do
  3082. if Effects[e] ~= nil then
  3083. local Thing = Effects[e]
  3084. if Thing ~= nil then
  3085. local Part = Thing[1]
  3086. local Mode = Thing[2]
  3087. local Delay = Thing[3]
  3088. local IncX = Thing[4]
  3089. local IncY = Thing[5]
  3090. local IncZ = Thing[6]
  3091. if 1 >= Thing[1].Transparency then
  3092. if Thing[2] == "Block1" then
  3093. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3094. local Mesh = Thing[1].Mesh
  3095. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3096. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3097. elseif Thing[2] == "Block2" then
  3098. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3099. local Mesh = Thing[7]
  3100. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3101. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3102. elseif Thing[2] == "Block3" then
  3103. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3104. local Mesh = Thing[7]
  3105. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3106. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3107. elseif Thing[2] == "Cylinder" then
  3108. local Mesh = Thing[1].Mesh
  3109. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3110. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3111. elseif Thing[2] == "Blood" then
  3112. local Mesh = Thing[7]
  3113. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3114. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3115. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3116. elseif Thing[2] == "Elec" then
  3117. local Mesh = Thing[1].Mesh
  3118. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3119. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3120. elseif Thing[2] == "Disappear" then
  3121. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3122. elseif Thing[2] == "Shatter" then
  3123. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3124. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3125. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3126. Thing[6] = Thing[6] + Thing[5]
  3127. end
  3128. else
  3129. Part.Parent = nil
  3130. table.remove(Effects, e)
  3131. end
  3132. end
  3133. end
  3134. end
  3135. end
  3136. end
  3137. -------------------------------------------------------
  3138. --End Animations And Script--
  3139. -------------------------------------------------------
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