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- [18:59:17] %Klang: usually I put a bunch of fatmons together then go and figure out what breaks them on the ladder
- [18:59:25] %Klang: then patch those weaknesses and repeat
- [18:59:27] %Funbot28: http://www.smogon.com/forums/threads/fantasy-balanced-hackmons-stall-29-4-suspect-run.3607686/#post-7407509 dg9
- [19:00:33] %Klang: the best way to build stall rn imo is with double regen cores
- [19:00:41] %Klang: you don't need to waste the time healing up
- [19:00:55] %DG9 ♥: well in a tagless meta would dual regen be good
- [19:00:59] %Klang: and with vest on one of them you have special attacks covered
- [19:00:59] %DG9 ♥: or are you talking right now
- [19:01:06] %Klang: both
- [19:01:24] %DG9 ♥: so like lets say i had a mon i wanted to build around
- [19:01:46] %DG9 ♥: so i slap that on a team then just like patch weaknesses
- [19:02:09] %Funbot28: i usually slap on good defensive cores and then adjust for synergy
- [19:02:12] %Klang: well your initial draft has to have roles to a certain extent
- [19:02:52] %Klang: like what I usually do is special fatmon (av) maybe physical fatmon with fur coat, set-up check with scarf chansey, etc
- [19:03:12] %DG9 ♥: usually stall has a wincon but i dont see one on yours
- [19:03:22] %DG9 ♥: adrian always had a ph mon that could set up
- [19:04:06] %Funbot28: stakl needs unaware imo
- [19:04:17] %Klang: stall + wallbreaker is also usable
- [19:04:25] %Klang: but wincon stall isn't imo that great
- [19:04:37] %Funbot28: yeh thats basically what its gonna be after stag ban
- [19:04:42] %Klang: if you're going for pure stall you can usually just win by sheer force of recovery
- [19:04:43] %Funbot28: or at least a bulky wincon
- [19:04:51] %Klang: like mine for example has ph + 2 regens
- [19:04:57] %Klang: how tf are you wearing that down
- [19:05:07] %Klang: meanwhile the opponent only has so many healing moves
- [19:05:15] %Klang: so you slowly win over the course of the game
- [19:06:10] %Klang: if you have a weak wincon like ph regi the opposing team just walls it anyway
- [19:06:25] %Funbot28: PH gyara is a good on that blends well
- [19:06:35] %Funbot28: shift gear
- [19:06:37] %Klang: if you have a wallbreaker you can pivot around until you can get it in for free
- [19:06:53] %DG9 ♥: ok i get that
- [19:06:54] %Klang: and if it's like tinted don with min defense the opponent needs to sack something
- [19:06:56] %Klang: and you can repeat
- [19:06:57] %Funbot28: rn stag gar acts as best wallbreaker
- [19:07:35] %Klang: eh imo ph as a wallbreaker isn't too great
- [19:07:43] %Klang: ph set-up is pretty strongly prepared for
- [19:07:59] %Klang: esp with a move like shift gear which only has 16 pp
- [19:08:10] %Funbot28: yh but usually ur team can condiiton it to win lategame
- [19:08:18] %Klang: sd would prob be better though it wouldn't be too useful vs offense
- [19:08:54] %Klang: if it's stall vs stall lategame will basically be like early game though if both people play carefully
- [19:09:26] %Klang: but yeah gar is defo the best "wallbreaker" rn
- [19:10:04] %Klang: after gar leaves I think banded pursuit ttar might also be pretty strong as a replacement
- [19:10:20] %Klang: straight up rip shit like solgaleo
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