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HM:StH Affection Observations

g_heinz Mar 30th, 2019 (edited) 134 Never
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  1. Harvest Moon: Save the Homeland
  2. Affection Observations
  3. twitch.tv/g_heinz
  4. [Updated 7 Apr 2019]
  5.  
  6. *3614 is 2:30pm
  7. *3840 is 3pm
  8.  
  9. GINA
  10. - Intro on Tue (+8)
  11. - Test 1: On a Wed,
  12.     > +4 outside Ronald's (12)
  13.     > +2 walking into Ronald's (14)
  14.     > +0 inside Ronald's
  15.     > +0 walking out of Ronald's
  16.     > +0 walking past Tool Shop
  17.     > +0 walking in front of Bob's
  18.     > +1 walking up to Villa (15)
  19.     > +0 outside Villa
  20.     > +2 walking into Villa (17)
  21.     > +0 inside Villa (kitchen)
  22.  
  23. - Test 2: On a Wed,
  24.     > Didn't talk outside Ronald's (8)
  25.     > +2 walking into Ronald's (10)
  26.     > +5 inside Ronald's (15)
  27.     > +0 walking out of Ronald's
  28.     > +0 walking past Tool Shop
  29.     > +0 walking in front of Bob's
  30.     > +1 walking up to Villa (16)
  31.     > +0 outside Villa
  32.     > +2 walking into Villa (18)
  33.     > +0 inside Villa (kitchen)
  34.  
  35. - Test 3/4
  36.     > Talking outside Ronald's alone prevented boost from inside Ronald's
  37.     > Talking once while walking changed Villa +2 -> +1 (and different textbox)
  38.     > During test 4, got +4 for talking outside Villa (no gift should be +5)
  39.  
  40. - Test 5
  41.     > +5 inside Ronald's (13)
  42.     > +1 outside Villa (14; same textbox as +1 walking up to Villa)
  43.  
  44. - Test 6
  45.     > +2 walking up to Villa (10)
  46.     > +4 outside Villa (14)
  47.  
  48. - Test 18
  49.     > +2 walking inside Ronald's at ~8am
  50.     > +0 walking past Bob's ~2pm
  51.     > +1 walking up to Villa at ~2:58
  52.     > +2 walking inside Villa after dark
  53.    
  54. - To explain:
  55.     > Why +0 inside Ronald's on Test 1? Should be +5 normally, so -4 = +1.
  56.     > Why a boost from walking up to Villa? And why +1, not +2?
  57.     > Why +0 outside Villa? Should be +5 normally, so -4 = +1.
  58.     > Why a boost from walking into Villa?
  59.     > Upshot: How do multiple convo boosts work? How do multiple in-situ boosts work?
  60. - +5/+4 alternation seems to apply to more than just gifts. Maybe something like, if you already received a boost on current map, +4.
  61. - Multiple walking boosts may likewise be explained by the locations belonging to separate maps--perhaps the sub-maps are grouped into larger categories.
  62.  
  63. BOB
  64. - Intro on Wed (27)
  65. - Test 7: On a Thu,
  66.     > +6 inside barn
  67.     > +2 walking out of barn
  68.     > +0 outside barn
  69.     > +0 walking away from barn
  70.     > +0 walking in front of shop
  71.     > +0 walking in front of Tool Shop
  72.     > +0 walking in front of Ronald's
  73.     > +1 walking in front of Carpenter's
  74.     > +0 walking by Lake
  75.     > +2 at bar
  76.  
  77. - Test 8:
  78.     > +2 walking out of barn
  79.     > +4 outside barn
  80.     > +1 walking in front of Carpenter's
  81.     > +2 at bar
  82.  
  83. - Test 9
  84.     > +2 walking in front of Carpenter's
  85.     > +0 walking by Lake
  86.     > +6 at bar
  87.  
  88. - Test 10
  89.     > +2 walking by Lake
  90.     > +6 at bar
  91.  
  92. - Test 16
  93.     > +2 walking in front of Ronald's at ~5:45 (「うん?なんか用か?」)
  94.     > +1 walking in front of Carpenter's after dark (「よぉ、おまえ休みの日なんかどうしてるんだ?釣りでもしてるのか?」)
  95.  
  96. - Test 17
  97.     > +2 walking in front of Carpenter's after dark
  98.     > +0 immediately afterward
  99.  
  100. GWEN
  101. - Intro on Fri (12)
  102. - Test 11: On a Tue,
  103.     > +5 at Brownie Farm fence
  104.     > +2 walking from fence
  105.     > +0 walking in front of Bob's
  106.     > +0 walking in front of Tool Shop
  107.     > +0 walking in front of Ronald's
  108.     > +0 walking in front of Carpenter's at ~6:50 (「おやすみ。」)
  109.     > +1 walking in front of Carpenter's at ~7:05 (different text, check VOD)
  110.     > immediately after +1, reverted to plain 「おやすみ。」text.
  111.     > +0 inside Carpenter's house at ~7:45 (「おやすみ。」)
  112.     > +0 inside Carpenter's at every hour on the hour after that, until closing at 11 (「おやすみ。」)
  113.  
  114. - Test 12
  115.     > +5 at Brownie Farm fence
  116.     > +2 walking in front of Carpenter's house at ~7:05 (「やぁ、あんたか。」)
  117.     > +1 walking in front of Carpenter's house at ~7:06 (「おやすみ。もう寝るとこなんだ。」)
  118.     > +0 walking in front of Carpenter's house at ~7:07 (「おやすみ。」)
  119.  
  120. - Test 13
  121.     > +5 at Brownie Farm fence
  122.     > +1 inside Carpenter's house (「おやすみ。もう寝るとこなんだ。」)
  123.  
  124. - Test 14
  125.     > +5 inside Carpenter's house after dark (「おやすみ。もう寝るとこなんだ。」)
  126.  
  127. - Test 15
  128.     > +2 walking outside Carpenter's (「やぁ、あんたか。」)
  129.     > +1 walking outside Carpenter's (「おやすみ。もう寝るとこなんだ。」)
  130.     > +5 inside Carpenter's house (「おやすみ。もう寝るとこなんだ。」)
  131.  
  132. - Interpretations/Questions
  133.     > There are at least two "phases" of the day, before dark and after dark. Possibly more ("early morning"?).
  134.     > Multiple boosts are available even for the same "action state" (possibly including location), as long as the interactions take place in different phases.
  135.     > There seems to be one "primary" interaction allowed, and successive ones, even if in different phases, are nerfed in some way. Stationary and walking states are probably treated separately (so a primary interaction is available for both stationary and walking).
  136.     > If a "daytime" interaction did not yet occur, it will override the primary interaction even if it is past dark. Then nighttime interaction appears to still be available (immediately).
  137.     > Why does Gwen allow you to double-talk to her after dark to get both +2 and +1 boosts, but Bob's must be split up? Parsley allows double-talk too. WTF?
  138.  
  139. - Characters that allow double-talk boost after dark (+2+1)
  140.     > Gina (+2+2 walking inside Villa)
  141.     > Gwen
  142.     > Kurt
  143.     > Lyla
  144.     > Parsley
  145.     > Woody
  146. - Characters that don't allow double-talk boost
  147.     > Bob
  148.     > Joe
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