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  1. span class="re5"> class Turrets: Turrets
  2.         {
  3.             class CargoTurret_01: CargoTurret {
  4.                 gunnerAction = "passenger_inside_1";
  5.                 gunnerCompartments = "Compartment1";
  6.                 memoryPointsGetInGunner = "pos cargo";
  7.                 memoryPointsGetInGunnerDir = "pos cargo dir";
  8.                 gunnerName = "siege passager";
  9.                 proxyIndex = 1;
  10.                 maxElev = 15;
  11.                 minElev = 0;
  12.                 maxTurn = -30;
  13.                 minTurn = -70;
  14.                 isPersonTurret = 1;
  15.                 ejectDeadGunner = 0;
  16.                 enabledByAnimationSource = "vitre_AVD_source";
  17.                 usepip = 0;
  18.                 gunnerInAction = "passenger_inside_1";
  19.                 startEngine = 0;
  20.                 commanding = -1;
  21.                 outGunnerMayFire = 0;
  22.                 inGunnerMayFire = 1;
  23.                 forceHideGunner = 0;
  24.                 stabilizedInAxes = 0;
  25.                 primaryGunner = 1;
  26.                 animationSourceHatch = "";
  27.                 hasGunner= false;
  28.             };
  29.             class CargoTurret_02: CargoTurret_01 {
  30.                 memoryPointsGetInGunner = "pos cargo2";
  31.                 memoryPointsGetInGunnerDir = "pos cargo2 dir";
  32.                 gunnerName = "siege AR droit";
  33.                 enabledByAnimationSource = "vitre_ARD_source";
  34.                 proxyIndex = 2;
  35.                 maxElev = 15;
  36.                 minElev = 0;
  37.                 maxTurn = -30;
  38.                 minTurn = -80;
  39.                 hasGunner= false;
  40.             };
  41.             class CargoTurret_03: CargoTurret_01 {
  42.                 memoryPointsGetInGunner = "pos cargo3";
  43.                 memoryPointsGetInGunnerDir = "pos cargo3 dir";
  44.                 gunnerName = "siege AR gauche";
  45.                 enabledByAnimationSource = "vitre_ARG_source";
  46.                 proxyIndex = 3;
  47.                 maxElev = 15;
  48.                 minElev = 0;
  49.                 maxTurn = 80;
  50.                 minTurn = 40;
  51.                 hasGunner= false;
  52.             };
  53.         };
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