PsyOps

weaponfire

Jan 6th, 2013
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  1. public void PlayerPosition(object sender, PlayerPositionEvent p)
  2. {
  3. if (p.Weapon.Type != WeaponTypes.NoWeapon)
  4. {
  5. //something was fired bombs,bullets,thors,decoys, ...etc
  6. }
  7. }
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