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- Life Bottle Half - Restores partial life only once.
- Life Bottle Full - Restores all life only once.
- Life Charge - Refills Life Tank.
- Retry Chip 1 - Allows player to retry stage when defeated.
- Retry Chip 2 - Allows player to retry stage when defeated.
- Retry Chip 3 - Allows player to retry stage when defeated.
- Weapon Bottle Half - Restores partial weapon energy only once (except for Giga Attacks).
- Weapon Bottle Full - Restores all weapon energy only once (except for Giga Attacks).
- Weapon Charge - Refills Weapon Tank.
- Prickle Barrier - Protects character from spikes only once. Leaves character with only 1 HP left.
- Spare Energy - Restores partial life when HP has been depleted. Does not protect against insta-kill traps (spikes, bottomless pits, etc.).
- Life Tank - Permanent Tank that stores extra life energy. Replaces the Life Bottle if available.
- Weapon Tank - Permanent Tank that stores extra weapon energy. Replaces the Weapon Bottle if available.
- Hyper AT - More energy is filled inside Attack Gauge for attacks and refills.
- Escape Boost - Escape Capture moves faster. Escape from enemies easier.
- Metal Generator - Gain Metals by running. (Approximately 24 Metals per 6-8 steps of running)
- Metal Discount - 10% discount on chip redemption cost.
- Chip Delete - Removes Weapon and/or Life Tanks and Bottles. Does not refund metals.
- Life Up - Increases max HP from 12 to 24 (18 in Hard Mode).
- Life Up +1 - Increases max HP from 24 to 30 (24 in Hard Mode).
- Life Up +2 - Increases max HP from 30 to 36 (30 in Hard Mode).
- Double Barrier - Doubles invincibility time when hit by enemies.
- Speedy Recovery - Speeds up HP recovery time while Zero is in reserve.
- Weapon Up - Increases max weapon energy from 24 to 96 (72 in Hard Mode).
- Weapon Up +1 - Increases max weapon energy from 96 to 120 (96 in Hard Mode).
- Weapon Up +2 - Increases max weapon energy from 120 to 144 (120 in Hard Mode).
- Chain Combo - Increases time gap between combo executions, allowing a higher combo count to be accumulated.
- Super Recover - Recover more life/energy from life/energy refills.
- Spike Walker - Reduces speed of sliding down walls.
- Weapon Converter - Converts damage done to Zero to refill weapon gauge energy.
- Shock Absorber - No knockback when taking damage.
- Shield Armor - Reduces damage by half.
- Saber Skill +1 - Adds 1 extra move to Zero's Z-Saber slash combo (making it a 4-slash combo).
- Saber Skill +2 - Adds 1 more extra move to Zero's Z-Saber slash combo (making it a 5-slash combo).
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