Advertisement
dgl_2

X8 Chips

Feb 5th, 2021
101
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.53 KB | None | 0 0
  1. Life Bottle Half - Restores partial life only once.
  2.  
  3. Life Bottle Full - Restores all life only once.
  4.  
  5. Life Charge - Refills Life Tank.
  6.  
  7. Retry Chip 1 - Allows player to retry stage when defeated.
  8.  
  9. Retry Chip 2 - Allows player to retry stage when defeated.
  10.  
  11. Retry Chip 3 - Allows player to retry stage when defeated.
  12.  
  13. Weapon Bottle Half - Restores partial weapon energy only once (except for Giga Attacks).
  14.  
  15. Weapon Bottle Full - Restores all weapon energy only once (except for Giga Attacks).
  16.  
  17. Weapon Charge - Refills Weapon Tank.
  18.  
  19. Prickle Barrier - Protects character from spikes only once. Leaves character with only 1 HP left.
  20.  
  21. Spare Energy - Restores partial life when HP has been depleted. Does not protect against insta-kill traps (spikes, bottomless pits, etc.).
  22.  
  23. Life Tank - Permanent Tank that stores extra life energy. Replaces the Life Bottle if available.
  24.  
  25. Weapon Tank - Permanent Tank that stores extra weapon energy. Replaces the Weapon Bottle if available.
  26.  
  27. Hyper AT - More energy is filled inside Attack Gauge for attacks and refills.
  28.  
  29. Escape Boost - Escape Capture moves faster. Escape from enemies easier.
  30.  
  31. Metal Generator - Gain Metals by running. (Approximately 24 Metals per 6-8 steps of running)
  32.  
  33. Metal Discount - 10% discount on chip redemption cost.
  34.  
  35. Chip Delete - Removes Weapon and/or Life Tanks and Bottles. Does not refund metals.
  36.  
  37. Life Up - Increases max HP from 12 to 24 (18 in Hard Mode).
  38.  
  39. Life Up +1 - Increases max HP from 24 to 30 (24 in Hard Mode).
  40.  
  41. Life Up +2 - Increases max HP from 30 to 36 (30 in Hard Mode).
  42.  
  43. Double Barrier - Doubles invincibility time when hit by enemies.
  44.  
  45. Speedy Recovery - Speeds up HP recovery time while Zero is in reserve.
  46.  
  47. Weapon Up - Increases max weapon energy from 24 to 96 (72 in Hard Mode).
  48.  
  49. Weapon Up +1 - Increases max weapon energy from 96 to 120 (96 in Hard Mode).
  50.  
  51. Weapon Up +2 - Increases max weapon energy from 120 to 144 (120 in Hard Mode).
  52.  
  53. Chain Combo - Increases time gap between combo executions, allowing a higher combo count to be accumulated.
  54.  
  55. Super Recover - Recover more life/energy from life/energy refills.
  56.  
  57. Spike Walker - Reduces speed of sliding down walls.
  58.  
  59. Weapon Converter - Converts damage done to Zero to refill weapon gauge energy.
  60.  
  61. Shock Absorber - No knockback when taking damage.
  62.  
  63. Shield Armor - Reduces damage by half.
  64.  
  65. Saber Skill +1 - Adds 1 extra move to Zero's Z-Saber slash combo (making it a 4-slash combo).
  66.  
  67. Saber Skill +2 - Adds 1 more extra move to Zero's Z-Saber slash combo (making it a 5-slash combo).
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement