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- Initiating legacy licensing module[Package Manager] Server::Start -- Port 53916 was selected
- Launching external process: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/Server/UnityPackageManager
- ListPackages failed, output: {
- "name": "unity-editor",
- "version": "5.7.0",
- "problems": [
- "extraneous: [email protected] /Users/nikulin/Library/Unity/Packages/node_modules/unityeditor-collab-history"
- ],
- "dependencies": {
- "unityeditor-collab-history": {
- "version": "0.6.10",
- "extraneous": true,
- "problems": [
- "extraneous: [email protected] /Users/nikulin/Library/Unity/Packages/node_modules/unityeditor-collab-history"
- ],
- "from": "unityeditor-collab-history.0.6.10.tgz",
- "resolved": "file:unityeditor-collab-history.0.6.10.tgz"
- },
- "unity-editor-home": {
- "version": "2.2.1",
- "from": "unity-editor-home.2.2.1.tgz",
- "resolved": "file:unity-editor-home.2.2.1.tgz"
- },
- "unityeditor-cloud-hub": {
- "version": "0.0.15",
- "from": "unityeditor-cloud-hub-0.0.15.tgz",
- "resolved": "file:unityeditor-cloud-hub-0.0.15.tgz"
- },
- "unityeditor-collab-toolbar": {
- "version": "0.7.16",
- "from": "unityeditor-collab-toolbar.0.7.16.tgz",
- "resolved": "file:unityeditor-collab-toolbar.0.7.16.tgz"
- }
- }
- }
- COMMAND LINE ARGUMENTS:
- /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/MacOS/Unity
- -projectpath
- /Users/nikulin/workspace/src/nekki/ShadowFight3
- -useHub
- -hubIPC
- -cloudEnvironment
- production
- -hubSessionId
- 8c40eca0-22de-11e9-af45-6d639b121b60
- LICENSE SYSTEM [2019128 13:26:46] Next license update check is after 2018-09-06T13:33:16
- Successfully changed project path to: /Users/nikulin/workspace/src/nekki/ShadowFight3
- /Users/nikulin/workspace/src/nekki/ShadowFight3
- Using Asset Import Pipeline V1.
- Initiating legacy licensing moduleLoading GUID <-> Path mappings...0.000136 seconds
- Loading Asset Database...0.136201 seconds
- Build target: OSXUniversal found and added!
- Build target: WindowsStoreApps found and added!
- Build target: Win64 found and added!
- Build target: Win found and added!
- Build target: LinuxUniversal found and added!
- Build target: Linux64 found and added!
- Build target: Linux found and added!
- Build target: iOS found and added!
- Build target: tvOS found and added!
- Build target: PS4 found and added!
- Build target: XboxOne found and added!
- Build target: Android found and added!
- Build target: WebGL found and added!
- Build target: Switch found and added!
- Build target: Lumin found and added!
- Build target: PSM found and added!
- Build target: PSP2 found and added!
- Build target: WiiU found and added!
- Build target: Web found and added!
- Build target: WebStreamed found and added!
- Build target: OSXIntel found and added!
- Build target: OSXIntel64 found and added!
- Build target: BlackBerry found and added!
- Build target: PS3 found and added!
- Build target: N3DS found and added!
- Build target: WP8 found and added!
- Build target: SamsungTV found and added!
- Build target: Tizen found and added!
- AssetDatabase consistency checks...1.761180 seconds
- Refreshing native plugins compatible for Editor in 191.69 ms, found 7 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Packages were changed.
- Update Mode: updateDependencies
- The following packages were updated:
- com.unity.analytics from version 3.0.9 to 3.2.2
- com.unity.collab-proxy from version 1.2.11 to 1.2.15
- (Filename: /Users/builduser/buildslave/unity/build/Modules/PackageManager/Editor/Requests/PackageManagerUpdateAsyncRequests.cpp Line: 151)
- [Package Manager] Done resolving packages in 0.18s seconds
- [Package Manager] Registering 36 packages:
- [Package Manager] * Package : [email protected]
- (location: /Users/nikulin/workspace/src/nekki/ShadowFight3/Library/PackageCache/[email protected])
- [Package Manager] * Package : [email protected]
- (location: /Users/nikulin/workspace/src/nekki/ShadowFight3/Library/PackageCache/[email protected])
- [Package Manager] * Package : [email protected]
- (location: /Users/nikulin/workspace/src/nekki/ShadowFight3/Library/PackageCache/[email protected])
- [Package Manager] * Package : [email protected]
- (location: /Users/nikulin/workspace/src/nekki/ShadowFight3/Library/PackageCache/[email protected])
- [Package Manager] * Package : [email protected]
- (location: /Users/nikulin/workspace/src/nekki/ShadowFight3/Library/PackageCache/[email protected])
- [Package Manager] * Package : [email protected]
- (location: /Users/nikulin/workspace/src/nekki/ShadowFight3/Library/PackageCache/[email protected])
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.ai)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.animation)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.assetbundle)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.audio)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.cloth)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.director)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.imageconversion)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.imgui)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.jsonserialize)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.particlesystem)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.physics)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.physics2d)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.screencapture)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.terrain)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.terrainphysics)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.tilemap)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.ui)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.uielements)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.umbra)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unityanalytics)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequest)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestassetbundle)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestaudio)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequesttexture)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestwww)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.vehicles)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.video)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.vr)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.wind)
- [Package Manager] * Package : [email protected]
- (location: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.xr)
- [Package Manager] Done registering packages in 0.04s seconds
- IsTimeToCheckForNewEditor: Update time 1548252247 current 1548671211
- Editor: Metal support disabled, skipping device initialization
- (Filename: /Users/builduser/buildslave/unity/build/PlatformDependent/OSX/MetalSurfaceHelper.mm Line: 723)
- Initialize engine version: 2018.3.2f1 (b3c100a4b73a)
- GfxDevice: creating device client; threaded=1
- Renderer: AMD Radeon Pro 560X OpenGL Engine
- Vendor: ATI Technologies Inc.
- Version: 4.1 ATI-2.4.9
- GLES: 0
- GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G
- L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
- OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle 345542144
- Launching external process: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Tools/UnityShaderCompiler
- Launched and connected shader compiler UnityShaderCompiler after 0.04 seconds
- [EnlightenBakeManager] m_Clear = false;
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
- Initialize mono
- Mono path[0] = '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Managed'
- Mono path[1] = '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Mono/lib/mono/2.0'
- Mono config path = '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Mono/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56773
- Begin MonoManager ReloadAssembly
- Initializing Unity.PackageManager (PackageManager) v2018.3.2 for Unity v2018.3.2f1
- Registering precompiled unity dll's ...
- Register platform support module: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
- Registered in 0.002784 seconds.
- Registering platform support modules:
- Registered platform support modules in: 0.091365s.
- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 4.29 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 14.48 ms.
- Mono: successfully reloaded assembly
- - Completed reload, in 1.220 seconds
- Registering precompiled user dll's ...
- Registered in 2.201352 seconds.
- Platform modules already initialized, skipping
- Begin MonoManager ReloadAssembly
- Assembly 'Assets/PlayServicesResolver/Editor/Google.IOSResolver_v1.2.75.0.dll' will not be loaded due to errors:
- Unable to resolve reference 'Unity.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform?
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoManager.cpp Line: 1101)
- Assembly 'Assets/Firebase/Editor/Firebase.Editor.dll' will not be loaded due to errors:
- Unable to resolve reference 'Unity.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform?
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoManager.cpp Line: 1101)
- Initializing Unity.PackageManager (PackageManager) v2018.3.2 for Unity v2018.3.2f1
- Registering platform support modules:
- Registered platform support modules in: 0.052996s.
- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 4.38 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.14 ms.
- Loaded VersionHandlerImpl
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.VersionHandlerImpl:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:168)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)
- Detected .NET version 3.5
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.DotNetVersionUpdater:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:168)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)
- UnityIAP: [InitializeOnLoad] Facebook Check
- UnityIAP: Runtime [2018.3.2f1]
- UnityIAP: Current Build is Standalone:StandaloneOSX
- UnityIAP: stub FacebookStore.dll enabled
- Mono: successfully reloaded assembly
- - Completed reload, in 1.581 seconds
- Platform modules already initialized, skipping
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Symbols will be read from Temp/Unity.Analytics.DataPrivacy.dll.mdb
- Script Module: Unity.Analytics.DataPrivacy.dll
- Pass: 0 took 13 milliseconds
- Pass: 1 took 4 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- Symbols will be read from Temp/Unity.TextMeshPro.dll.mdb
- Script Module: Unity.TextMeshPro.dll
- Pass: 0 took 34 milliseconds
- Pass: 1 took 12 milliseconds
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- Begin MonoManager ReloadAssembly
- Assembly 'Assets/PlayServicesResolver/Editor/Google.IOSResolver_v1.2.75.0.dll' will not be loaded due to errors:
- Unable to resolve reference 'Unity.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform?
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoManager.cpp Line: 1101)
- Assembly 'Assets/Firebase/Editor/Firebase.Editor.dll' will not be loaded due to errors:
- Unable to resolve reference 'Unity.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform?
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoManager.cpp Line: 1101)
- Initializing Unity.PackageManager (PackageManager) v2018.3.2 for Unity v2018.3.2f1
- Registering platform support modules:
- Registered platform support modules in: 0.052501s.
- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 4.01 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.13 ms.
- Loaded VersionHandlerImpl
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.VersionHandlerImpl:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:168)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)
- Detected .NET version 3.5
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.DotNetVersionUpdater:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:168)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)
- UnityIAP: [InitializeOnLoad] Facebook Check
- UnityIAP: Runtime [2018.3.2f1]
- UnityIAP: Current Build is Standalone:StandaloneOSX
- UnityIAP: stub FacebookStore.dll enabled
- Mono: successfully reloaded assembly
- - Completed reload, in 2.184 seconds
- Platform modules already initialized, skipping
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- Symbols will be read from Temp/Assembly-CSharp-firstpass.dll.mdb
- Script Module: Assembly-CSharp-firstpass.dll
- Pass: 0 took 64 milliseconds
- Pass: 1 took 60 milliseconds
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- Symbols will be read from Temp/Assembly-CSharp.dll.mdb
- Script Module: Assembly-CSharp.dll
- Pass: 0 took 45 milliseconds
- Pass: 1 took 142 milliseconds
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- Reloading assemblies after script compilation.
- Begin MonoManager ReloadAssembly
- Assembly 'Assets/PlayServicesResolver/Editor/Google.IOSResolver_v1.2.75.0.dll' will not be loaded due to errors:
- Unable to resolve reference 'Unity.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform?
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoManager.cpp Line: 1101)
- Assembly 'Assets/Firebase/Editor/Firebase.Editor.dll' will not be loaded due to errors:
- Unable to resolve reference 'Unity.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform?
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoManager.cpp Line: 1101)
- OnLevelWasLoaded was found on Reporter
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 356)
- Initializing Unity.PackageManager (PackageManager) v2018.3.2 for Unity v2018.3.2f1
- Registering platform support modules:
- Registered platform support modules in: 0.070862s.
- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 4.95 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.53 ms.
- Loaded VersionHandlerImpl
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.VersionHandlerImpl:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:168)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)
- Detected .NET version 3.5
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.DotNetVersionUpdater:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:168)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)
- [Rider] 13:27:19:95 [Info] Rider plugin initialized. You may change the amount of Rider Debug output via Edit -> Preferences -> Rider -> Logging Level
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets/Plugins/Editor/JetBrains/Unity3DRider.cs:489)
- Plugins.Editor.JetBrains.RiderPlugin:InitRiderPlugin() (at Assets/Plugins/Editor/JetBrains/Unity3DRider.cs:688)
- Plugins.Editor.JetBrains.RiderPlugin:.cctor() (at Assets/Plugins/Editor/JetBrains/Unity3DRider.cs:673)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:168)
- (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 489)
- UnityIAP: [InitializeOnLoad] Facebook Check
- UnityIAP: Runtime [2018.3.2f1]
- UnityIAP: Current Build is Standalone:StandaloneOSX
- UnityIAP: stub FacebookStore.dll enabled
- Mono: successfully reloaded assembly
- - Completed reload, in 3.153 seconds
- Platform modules already initialized, skipping
- Validating Project structure ... 0.431070 seconds.
- Refresh: detecting if any assets need to be imported or removed ...
- Load options
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- EncryptionOptionsProvider:LoadOptions() (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:119)
- EncryptionOptionsProvider:IsProtected(String) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:201)
- EncryptionOptionsProvider:TransformPathIfProtected(String&) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:174)
- GlobalPath:GetResoursesPath(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalPath.cs:87)
- GlobalLoad:GetLoadObject(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:430)
- GlobalLoad:GetLoadText(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:307)
- ImporterConfig:Init() (at Assets/Editor/Tools/preimport/ImporterConfig.cs:20)
- PreImportAssets:.cctor() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:19)
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
- System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
- System.Reflection.ConstructorInfo:Invoke(Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/ConstructorInfo.cs:77)
- System.Activator:CreateInstance(Type, Boolean) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:372)
- System.Activator:CreateInstance(Type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:490)
- (Filename: Assets/Plugins/Encryption/EncryptionOptionsProvider.cs Line: 119)
- json: {"Enabled":false,"FilePatterns":["*.xml","*.json","*.txt"],"AllProtectedFiles":{},"ExcludePaths":["*classes_jar.txt"]}
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- EncryptionOptions:ParseOptions() (at Assets/Plugins/Encryption/EncryptionOptions.cs:58)
- EncryptionOptions:get_Options() (at Assets/Plugins/Encryption/EncryptionOptions.cs:22)
- EncryptionOptionsProvider:LogOptions(EncryptionOptions) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:259)
- EncryptionOptionsProvider:LoadOptions() (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:130)
- EncryptionOptionsProvider:IsProtected(String) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:201)
- EncryptionOptionsProvider:TransformPathIfProtected(String&) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:174)
- GlobalPath:GetResoursesPath(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalPath.cs:87)
- GlobalLoad:GetLoadObject(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:430)
- GlobalLoad:GetLoadText(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:307)
- ImporterConfig:Init() (at Assets/Editor/Tools/preimport/ImporterConfig.cs:20)
- PreImportAssets:.cctor() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:19)
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
- System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
- System.Reflection.ConstructorInfo:Invoke(Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/ConstructorInfo.cs:77)
- System.Activator:CreateInstance(Type, Boolean) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:372)
- System.Activator:CreateInstance(Type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:490)
- (Filename: Assets/Plugins/Encryption/EncryptionOptions.cs Line: 58)
- ---- START DUMP EncryptionOptions.asset ----
- Enabled: False
- ---- FILE PATTERNS ----
- Count: 3
- *.xml
- *.json
- *.txt
- ---- ALL PROTECTED FILES LIST ----
- ---- END DUMP EncryptionOptions.asset ----
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- EncryptionOptionsProvider:LogOptions(EncryptionOptions) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:292)
- EncryptionOptionsProvider:LoadOptions() (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:130)
- EncryptionOptionsProvider:IsProtected(String) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:201)
- EncryptionOptionsProvider:TransformPathIfProtected(String&) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:174)
- GlobalPath:GetResoursesPath(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalPath.cs:87)
- GlobalLoad:GetLoadObject(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:430)
- GlobalLoad:GetLoadText(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:307)
- ImporterConfig:Init() (at Assets/Editor/Tools/preimport/ImporterConfig.cs:20)
- PreImportAssets:.cctor() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:19)
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
- System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
- System.Reflection.ConstructorInfo:Invoke(Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/ConstructorInfo.cs:77)
- System.Activator:CreateInstance(Type, Boolean) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:372)
- System.Activator:CreateInstance(Type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:490)
- (Filename: Assets/Plugins/Encryption/EncryptionOptionsProvider.cs Line: 292)
- Print Configs/PreImportConfig.json:
- {
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- "isReadable": false,
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- },
- "Assets/gamedata/Resources/Content/Avatars/":
- {
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- "sRGBTexture": true,
- "alphaIsTransparency": true
- },
- "Assets/gamedata/Resources/Audio/Sounds/":
- {
- "loadInBackground": false,
- "forceToMono": true
- },
- "Assets/gamedata/Resources/Audio/Music/":
- {
- "loadInBackground": true,
- "forceToMono": false
- },
- "Assets/gamedata/Resources/UI/":
- {
- "mipmapEnabled": false
- },
- "Assets/gamedata/Resources/NativeUI/":
- {
- "mipmapEnabled": false
- }
- }
- }
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ImporterConfig:Init() (at Assets/Editor/Tools/preimport/ImporterConfig.cs:26)
- PreImportAssets:.cctor() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:19)
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
- System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
- System.Reflection.ConstructorInfo:Invoke(Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/ConstructorInfo.cs:77)
- System.Activator:CreateInstance(Type, Boolean) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:372)
- System.Activator:CreateInstance(Type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:490)
- (Filename: Assets/Editor/Tools/preimport/ImporterConfig.cs Line: 26)
- Removing Assets/Helpshift/Editor/mod_pbxproj.pyc because the asset does not exist
- (Filename: /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/V1/AssetInterface.cpp Line: 761)
- Removing Assets/Plugins/Libs/Effects because the asset does not exist
- (Filename: /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/V1/AssetInterface.cpp Line: 761)
- Removing Assets/Plugins/Libs/LibGit2Sharp/LibGit2/x86_64/libgit2.so because the asset does not exist
- (Filename: /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/V1/AssetInterface.cpp Line: 761)
- Removing Assets/Tapjoy/Editor/PostBuild/mod_pbxproj.pyc because the asset does not exist
- (Filename: /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/V1/AssetInterface.cpp Line: 761)
- Removing Assets/gamedata/Resources/Content/Items/Models/arm__shadow_mind_reserve/m/Textures/Shadow_Mind_CM.tga because the asset does not exist
- (Filename: /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/V1/AssetInterface.cpp Line: 761)
- Removing Assets/gamedata/Resources/NativeUI/Atlases/Common.png because the asset does not exist
- (Filename: /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/V1/AssetInterface.cpp Line: 761)
- Removing Assets/gamedata/Resources/NativeUI/Atlases/RankGlow.png because the asset does not exist
- (Filename: /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/V1/AssetInterface.cpp Line: 761)
- Removing Assets/gamedata/Resources/NativeUI/Atlases/RankIcons.png because the asset does not exist
- (Filename: /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/V1/AssetInterface.cpp Line: 761)
- Removing Assets/gamedata/Resources/NativeUI/Sprites/Sales/Chapter1 because the asset does not exist
- (Filename: /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/V1/AssetInterface.cpp Line: 761)
- Removing Assets/gamedata/Resources/NativeUI/Sprites/Sales/Chapter2 because the asset does not exist
- (Filename: /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/V1/AssetInterface.cpp Line: 761)
- Removing Assets/gamedata/Resources/NativeUI/Sprites/Sales/Temporary because the asset does not exist
- (Filename: /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/V1/AssetInterface.cpp Line: 761)
- Hashing assets (47 files)... 0.086 seconds
- file read: 0.048 seconds (61.871 MB)
- wait for write: 0.029 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.009 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.074 seconds
- ----- Compute hash(es) for 47 asset(s).
- ----- Asset named Packages/com.unity.modules.ai/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.animation/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.assetbundle/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.audio/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.cloth/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.director/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.imageconversion/package.json is skipped as no actual change.
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- ----- Asset named Packages/com.unity.modules.physics2d/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.screencapture/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.terrain/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.terrainphysics/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.tilemap/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.ui/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.uielements/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.umbra/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.unityanalytics/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.unitywebrequest/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.unitywebrequestassetbundle/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.unitywebrequestaudio/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.unitywebrequesttexture/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.unitywebrequestwww/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.vehicles/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.video/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.vr/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.wind/package.json is skipped as no actual change.
- ----- Asset named Packages/com.unity.modules.xr/package.json is skipped as no actual change.
- Hashing assets (1 files)... 0.001 seconds
- file read: 0.000 seconds (0.001 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.001 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.000 seconds
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll - GUID: 3a84de5cd0624681b6b6dcd8921d912a...
- done. [Time: 507.833650 ms]
- Unloading 7785 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 0.89 GB.
- System memory in use after: 0.80 GB.
- Unloading 4039 unused Assets to reduce memory usage. Loaded Objects now: 4584.
- Total: 43.950153 ms (FindLiveObjects: 1.424878 ms CreateObjectMapping: 0.790080 ms MarkObjects: 8.087270 ms DeleteObjects: 33.646823 ms)
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll - GUID: 4113173d5e95493ab8765d7b08371de4...
- done. [Time: 189.478944 ms]
- Updating Assets/Plugins/UnityPurchasing/Bin/Apple/Apple.dll - GUID: 481ccfa6c50984049a3b7c1c173a6e69...
- done. [Time: 28.855181 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll - GUID: 4a3ecb1425d14502837abea459cf2b70...
- done. [Time: 73.750761 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll - GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8...
- done. [Time: 43.210613 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll - GUID: 4ba2329b63d54f0187bcaa12486b1b0f...
- done. [Time: 25.181749 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll - GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1...
- done. [Time: 55.490831 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll - GUID: 5f32cd94baa94578a686d4b9d6b660f7...
- done. [Time: 71.891020 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll - GUID: 6a10b2909283487f913b00d94cd3faf5...
- done. [Time: 61.967920 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll - GUID: 7668179ede524d6396c8b7d84461ea29...
- done. [Time: 84.663088 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll - GUID: 80a3616ca19596e4da0f10f14d241e9f...
- done. [Time: 78.224068 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll - GUID: 844f815391db42d49455cbf1a7bfc434...
- done. [Time: 59.749721 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll - GUID: 870353891bb340e2b2a9c8707e7419ba...
- done. [Time: 60.462327 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll - GUID: b5da970776034f77a070d99423d68791...
- done. [Time: 79.747172 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll - GUID: dc443db3e92b4983b9738c1131f555cb...
- done. [Time: 54.883140 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll - GUID: e4f4cf1b9b434137a499903a7a1d651a...
- done. [Time: 52.910465 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll - GUID: ead147da21254ff9a0a936bdd75e1680...
- done. [Time: 51.656464 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll - GUID: ed7343f30e3843b3afda8f8b02669cea...
- done. [Time: 44.231515 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll - GUID: f5f67c52d1564df4a8936ccd202a3bd8...
- done. [Time: 74.844915 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll - GUID: f70555f144d8491a825f0804e09c671c...
- done. [Time: 74.671061 ms]
- Script Compilation Pipeline Post Process Assets time: 0.172127s
- Filename: /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/MonoBleedingEdge/bin/mono
- Arguments: "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Tools/ScriptUpdater/AssemblyUpdater.exe" --timestamp 636842788479095400 --api-version 2018.3.2f1 --check-update-required -a "Assets/Plugins/UnityPurchasing/Bin/Apple/Apple.dll" -s "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Managed,+/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity,+/Users/nikulin/workspace/src/nekki/ShadowFight3/Assets" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Managed/UnityEngine.dll" "/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/Managed/UnityEditor.dll"
- index: -1
- Assembly Updater Post Process Assets time: 1.854530s
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll - GUID: 405b9b51bb344a128608d968297df79c...
- done. [Time: 14.057396 ms]
- Hashing assets (1 files)... 0.002 seconds
- file read: 0.000 seconds (0.001 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.000 seconds
- Updating Assets/gamedata/Resources/Content/Items/Models/helm__prc_16/m/Textures/helm__prc_16_RGB.tga - GUID: 000d03bb4a810324aa394e7db77165f2...
- PreImport Asset: Assets/gamedata/Resources/Content/Items/Models/
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PreImportAssets:Preprocess() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:126)
- PreImportAssets:OnPreprocessTexture() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:113)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.AttributeHelper:InvokeMemberIfAvailable(Object, String, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AttributeHelper.cs:162)
- UnityEditor.AssetPostprocessingInternal:PreprocessTexture(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:520)
- (Filename: Assets/Editor/Tools/preimport/PreImportAssets.cs Line: 126)
- ----- Compute hash for Assets/gamedata/Resources/Content/Items/Models/helm__prc_16/m/Textures/helm__prc_16_RGB.tga.
- done. [Time: 1616.402258 ms]
- Updating Assets/gamedata/Resources/Content/Items/Models/wpn__knives_01_03/m/Textures/wpn__knives_01_03_CM.tga - GUID: 001977b62dc206f41836626aeed1a839...
- PreImport Asset: Assets/gamedata/Resources/Content/Items/Models/
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PreImportAssets:Preprocess() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:126)
- PreImportAssets:OnPreprocessTexture() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:113)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.AttributeHelper:InvokeMemberIfAvailable(Object, String, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AttributeHelper.cs:162)
- UnityEditor.AssetPostprocessingInternal:PreprocessTexture(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:520)
- (Filename: Assets/Editor/Tools/preimport/PreImportAssets.cs Line: 126)
- ----- Compute hash for Assets/gamedata/Resources/Content/Items/Models/wpn__knives_01_03/m/Textures/wpn__knives_01_03_CM.tga.
- done. [Time: 23.127900 ms]
- Updating Assets/gamedata/Resources/Content/Items/Models/helm__circus_doll/f/Textures/hair__08a_f_SF.tga - GUID: 004135e83137ff34ca982a13a07f4029...
- PreImport Asset: Assets/gamedata/Resources/Content/Items/Models/
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PreImportAssets:Preprocess() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:126)
- PreImportAssets:OnPreprocessTexture() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:113)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.AttributeHelper:InvokeMemberIfAvailable(Object, String, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AttributeHelper.cs:162)
- UnityEditor.AssetPostprocessingInternal:PreprocessTexture(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:520)
- (Filename: Assets/Editor/Tools/preimport/PreImportAssets.cs Line: 126)
- ----- Compute hash for Assets/gamedata/Resources/Content/Items/Models/helm__circus_doll/f/Textures/hair__08a_f_SF.tga.
- done. [Time: 13.138484 ms]
- Updating Assets/gamedata/Resources/Content/Items/Models/arm__agl_26/f/Textures/arm__agl_26_f_SF.tga - GUID: 004bf5ae8c7bd25489efac0d9d9614df...
- PreImport Asset: Assets/gamedata/Resources/Content/Items/Models/
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PreImportAssets:Preprocess() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:126)
- PreImportAssets:OnPreprocessTexture() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:113)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.AttributeHelper:InvokeMemberIfAvailable(Object, String, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AttributeHelper.cs:162)
- UnityEditor.AssetPostprocessingInternal:PreprocessTexture(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:520)
- (Filename: Assets/Editor/Tools/preimport/PreImportAssets.cs Line: 126)
- ----- Compute hash for Assets/gamedata/Resources/Content/Items/Models/arm__agl_26/f/Textures/arm__agl_26_f_SF.tga.
- done. [Time: 34.738283 ms]
- Updating Assets/gamedata/Resources/Content/Items/Models/helm__prc_21e/m/Textures/helm__prc_21_shadowbot_1_RGB.tga - GUID: 005f8804e13e9e84a93cedd09a072059...
- PreImport Asset: Assets/gamedata/Resources/Content/Items/Models/
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PreImportAssets:Preprocess() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:126)
- PreImportAssets:OnPreprocessTexture() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:113)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.AttributeHelper:InvokeMemberIfAvailable(Object, String, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AttributeHelper.cs:162)
- UnityEditor.AssetPostprocessingInternal:PreprocessTexture(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:520)
- (Filename: Assets/Editor/Tools/preimport/PreImportAssets.cs Line: 126)
- ----- Compute hash for Assets/gamedata/Resources/Content/Items/Models/helm__prc_21e/m/Textures/helm__prc_21_shadowbot_1_RGB.tga.
- done. [Time: 16.107164 ms]
- Updating Assets/Resources/EncryptionOptions.asset - GUID: 5ab43493770984d91bbb7ff69092b948...
- done. [Time: 5.950638 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/VR/Linux64/libaudiopluginresonanceaudio.so - GUID: 1b355da31ea043feba0c03e35dd4bc62...
- done. [Time: 15.678520 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/VR/Android/gvr.aar - GUID: 38c8faf1788024c02930a0c68a6e0edc...
- done. [Time: 7.140727 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/VR/android_arm64/libaudiopluginresonanceaudio.so - GUID: 3bb0254b9671413d9d08a855c5090237...
- done. [Time: 15.448535 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/VR/Win/audiopluginresonanceaudio.dll - GUID: 3e9a2175e0404f7ea30b2b694850bae0...
- done. [Time: 19.492172 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/VR/iOS/libaudiopluginresonanceaudio.a - GUID: 46098a81a64a45c5b756320e10a22f13...
- done. [Time: 16.253437 ms]
- Updating Assets/gamedata/Resources/Configs/archive.bytes - GUID: 5b5574f6588b7c54db57a2940da4aabb...
- done. [Time: 33.318109 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/VR/Win64/audiopluginresonanceaudio.dll - GUID: 6e2d432c5ea14e75aa3a79f90f704442...
- done. [Time: 8.364402 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/VR/OSXIntel64/audiopluginresonanceaudio.bundle - GUID: 6fe576b47d8b47688ec5d02bccd15cf9...
- done. [Time: 6.816135 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/VR/Android/libprotobuf-java-nano.jar - GUID: b2b693dffac3a4433b3114fea0b7fd4e...
- done. [Time: 17.160805 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/VR/android_arm/libaudiopluginresonanceaudio.so - GUID: b95ab00277ee47c687d710a3bb623d0a...
- done. [Time: 16.250890 ms]
- Updating /Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/VR/Android/unitygvr.aar - GUID: e1007cd261c84053beb0c3537782908d...
- done. [Time: 17.138874 ms]
- Script Compilation Pipeline Post Process Assets time: 0.073621s
- Assembly Updater Post Process Assets time: 0.000249s
- Unloading 301 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 0.56 GB.
- System memory in use after: 0.56 GB.
- Unloading 317 unused Assets to reduce memory usage. Loaded Objects now: 4596.
- Total: 5.973867 ms (FindLiveObjects: 0.590738 ms CreateObjectMapping: 0.358500 ms MarkObjects: 4.709639 ms DeleteObjects: 0.313790 ms)
- Refreshing native plugins compatible for Editor in 65.38 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.24 ms.
- Refresh Completed time: 9.156618s
- Asset Scan time: 0.666590s
- Asset Hashing: 0.086464s [61.9 MB, 715.574280 mb/s]
- Asset Import (Scripting) time: 1.789351s (count: 21)
- Post Processs Assets (Scripting) time: 2.218325s
- Asset Rehashing: 0.003012s [1.8 KB, 0.582506 mb/s]
- Asset Import (Non Scripting) time: 1.883699s (count: 17)
- Post Process Assets (Non Scripting) time: 0.088107s
- Dependent Assets to Import Queue time: 0.014285s
- Warming cache for 33294 main assets: 0.033332 seconds elapsed
- Initializing Unity extensions:
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll' GUID: 6a10b2909283487f913b00d94cd3faf5
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' GUID: 405b9b51bb344a128608d968297df79c
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' GUID: f70555f144d8491a825f0804e09c671c
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' GUID: f5f67c52d1564df4a8936ccd202a3bd8
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll' GUID: 844f815391db42d49455cbf1a7bfc434
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' GUID: dc443db3e92b4983b9738c1131f555cb
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll' GUID: ed7343f30e3843b3afda8f8b02669cea
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll' GUID: 4a3ecb1425d14502837abea459cf2b70
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' GUID: 5f32cd94baa94578a686d4b9d6b660f7
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll' GUID: b5da970776034f77a070d99423d68791
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' GUID: 870353891bb340e2b2a9c8707e7419ba
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll' GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll' GUID: ead147da21254ff9a0a936bdd75e1680
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll' GUID: e4f4cf1b9b434137a499903a7a1d651a
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll' GUID: 3a84de5cd0624681b6b6dcd8921d912a
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' GUID: 80a3616ca19596e4da0f10f14d241e9f
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll' GUID: 4113173d5e95493ab8765d7b08371de4
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll' GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
- '/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app/Contents/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll' GUID: 7668179ede524d6396c8b7d84461ea29
- Load scene 'Assets/src/scenes/enterPoint/enterPoint.unity' time: 0.365318 ms
- LightmapEditorSettings: switching bake backend from 1 to 0.
- Unloading 1076 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 0.56 GB.
- System memory in use after: 0.56 GB.
- Unloading 1049 unused Assets to reduce memory usage. Loaded Objects now: 4718.
- Total: 3.421150 ms (FindLiveObjects: 0.600001 ms CreateObjectMapping: 0.348516 ms MarkObjects: 2.275314 ms DeleteObjects: 0.196500 ms)
- NullReferenceException: Object reference not set to an instance of an object
- at UnityEditor.ConsoleWindow.MakeSureConsoleAlwaysOnlyOne () [0x0001c] in /Users/builduser/buildslave/unity/build/Editor/Mono/ConsoleWindow.cs:309
- at UnityEditor.ConsoleWindow.OnEnable () [0x0001a] in /Users/builduser/buildslave/unity/build/Editor/Mono/ConsoleWindow.cs:294
- UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
- UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/WindowLayout.cs:495)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/ConsoleWindow.cs Line: 309)
- LoadWindowLayout: Removed unparented EditorWindow while reading window layout: window #12, type=UnityEditor.ConsoleWindow, instanceID=98210
- The editor layout could not be fully loaded, this can happen when the layout contains EditorWindows not available in this project
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/WindowLayout.cs:656)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/WindowLayout.cs Line: 656)
- Subscribe to USB device events
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- EditorUpdateCheck: Response {"latestversionstring":"2018.3.3f1 (393bae82dbb8)","latestversion":99999,"latestversionmessage":"A new version of Unity is available. Please update to the latest released version at your convenience. Release notes available on the download site. Click the \"Download Installer\" button.","updateurl":"http://unity3d.com/update/","updateinterval":3600} updateurl = http://unity3d.com/update/ interval = 3600
- Hub Web Socket connection default:(null):reason:29
- Hub Web Socket HTTP protocol init
- Assets/Firebase/Editor/Firebase.Editor.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets/Firebase/Editor/FirebaseMessaging.txt metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets/PlayServicesResolver/Editor/Google.IOSResolver.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
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- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets/PlayServicesResolver/Editor/Google.JarResolver.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
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- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets/PlayServicesResolver/Editor/Google.VersionHandler.dll metadata will be checked
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- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
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- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets/PlayServicesResolver/Editor/Google.VersionHandlerImpl.dll metadata will be checked
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- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets/PlayServicesResolver/Editor/play-services-resolver.txt metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
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- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- Symbols will be read from Temp/Unity.TextMeshPro.dll.mdb
- Script Module: Unity.TextMeshPro.dll
- Pass: 0 took 42 milliseconds
- Pass: 1 took 13 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Symbols will be read from Temp/Unity.Analytics.DataPrivacy.dll.mdb
- Script Module: Unity.Analytics.DataPrivacy.dll
- Pass: 0 took 20 milliseconds
- Pass: 1 took 0 milliseconds
- - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
- [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
- [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
- [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
- Hub Web Socket filter pre-establish
- Hub Web Socket connection established
- Created GICache directory at /Users/nikulin/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.015s, timestamps: [49.685 - 49.700]
- Issue TrimJob to reduce GI Cache size to maximum 10GB at: '/Users/nikulin/Library/Caches/com.unity3d.UnityEditor/GiCache'
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- Compiling...
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- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Thread -> id: 700019a90000 -> priority: 1
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- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
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- Script Module: Assembly-CSharp-firstpass.dll
- Pass: 0 took 74 milliseconds
- Pass: 1 took 59 milliseconds
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
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- Prefs deleted
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- (Filename: Assets/Plugins/Libs/Nekki/Extensions/LogExtensions.cs Line: 63)
- Gamedata dir deleted: /Users/nikulin/workspace/src/nekki/ShadowFight3/gamedata. Skipped dirs:
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- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
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- SF3Menu:ClearAll() (at Assets/Editor/Tools/SF3Menu.cs:155)
- (Filename: Assets/Plugins/Libs/Nekki/Extensions/LogExtensions.cs Line: 63)
- Refresh: detecting if any assets need to be imported or removed ...
- Refreshing native plugins compatible for Editor in 147.92 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.20 ms.
- Refresh Completed time: 2.385971s
- Asset Scan time: 0.787415s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
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- Asset Import (Non Scripting) time: 0.000000s (count: 0)
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- Dependent Assets to Import Queue time: 0.000000s
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- Script Module: Assembly-CSharp.dll
- Pass: 0 took 60 milliseconds
- Pass: 1 took 140 milliseconds
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- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- Reloading assemblies after finishing script compilation.
- Begin MonoManager ReloadAssembly
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- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoManager.cpp Line: 1101)
- Assembly 'Assets/Firebase/Editor/Firebase.Editor.dll' will not be loaded due to errors:
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- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoManager.cpp Line: 1101)
- OnLevelWasLoaded was found on Reporter
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 356)
- Initializing Unity.PackageManager (PackageManager) v2018.3.2 for Unity v2018.3.2f1
- Registering platform support modules:
- Registered platform support modules in: 0.08498s.
- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 5.23 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.53 ms.
- UnityIAP: [InitializeOnLoad] Facebook Check
- UnityIAP: Runtime [2018.3.2f1]
- UnityIAP: Current Build is Standalone:StandaloneOSX
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- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:168)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)
- Detected .NET version 3.5
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- UnityEngine.Logger:Log(LogType, Object)
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- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:168)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)
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- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Plugins.Editor.JetBrains.RiderPlugin:Log(LoggingLevel, String) (at Assets/Plugins/Editor/JetBrains/Unity3DRider.cs:489)
- Plugins.Editor.JetBrains.RiderPlugin:InitRiderPlugin() (at Assets/Plugins/Editor/JetBrains/Unity3DRider.cs:688)
- Plugins.Editor.JetBrains.RiderPlugin:.cctor() (at Assets/Plugins/Editor/JetBrains/Unity3DRider.cs:673)
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- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:128)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:168)
- (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 489)
- Mono: successfully reloaded assembly
- Load options
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- EncryptionOptionsProvider:LoadOptions() (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:119)
- EncryptionOptionsProvider:IsProtected(String) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:201)
- EncryptionOptionsProvider:TransformPathIfProtected(String&) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:174)
- GlobalPath:GetResoursesPath(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalPath.cs:87)
- GlobalLoad:GetLoadObject(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:430)
- GlobalLoad:GetLoadText(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:307)
- ImporterConfig:Init() (at Assets/Editor/Tools/preimport/ImporterConfig.cs:20)
- PreImportAssets:.cctor() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:19)
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
- System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
- System.Reflection.ConstructorInfo:Invoke(Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/ConstructorInfo.cs:77)
- System.Activator:CreateInstance(Type, Boolean) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:372)
- System.Activator:CreateInstance(Type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:490)
- (Filename: Assets/Plugins/Encryption/EncryptionOptionsProvider.cs Line: 119)
- json: {"Enabled":false,"FilePatterns":["*.xml","*.json","*.txt"],"AllProtectedFiles":{},"ExcludePaths":["*classes_jar.txt"]}
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- EncryptionOptions:ParseOptions() (at Assets/Plugins/Encryption/EncryptionOptions.cs:58)
- EncryptionOptions:get_Options() (at Assets/Plugins/Encryption/EncryptionOptions.cs:22)
- EncryptionOptionsProvider:LogOptions(EncryptionOptions) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:259)
- EncryptionOptionsProvider:LoadOptions() (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:130)
- EncryptionOptionsProvider:IsProtected(String) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:201)
- EncryptionOptionsProvider:TransformPathIfProtected(String&) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:174)
- GlobalPath:GetResoursesPath(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalPath.cs:87)
- GlobalLoad:GetLoadObject(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:430)
- GlobalLoad:GetLoadText(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:307)
- ImporterConfig:Init() (at Assets/Editor/Tools/preimport/ImporterConfig.cs:20)
- PreImportAssets:.cctor() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:19)
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
- System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
- System.Reflection.ConstructorInfo:Invoke(Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/ConstructorInfo.cs:77)
- System.Activator:CreateInstance(Type, Boolean) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:372)
- System.Activator:CreateInstance(Type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:490)
- (Filename: Assets/Plugins/Encryption/EncryptionOptions.cs Line: 58)
- ---- START DUMP EncryptionOptions.asset ----
- Enabled: False
- ---- FILE PATTERNS ----
- Count: 3
- *.xml
- *.json
- *.txt
- ---- ALL PROTECTED FILES LIST ----
- ---- END DUMP EncryptionOptions.asset ----
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- EncryptionOptionsProvider:LogOptions(EncryptionOptions) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:292)
- EncryptionOptionsProvider:LoadOptions() (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:130)
- EncryptionOptionsProvider:IsProtected(String) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:201)
- EncryptionOptionsProvider:TransformPathIfProtected(String&) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:174)
- GlobalPath:GetResoursesPath(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalPath.cs:87)
- GlobalLoad:GetLoadObject(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:430)
- GlobalLoad:GetLoadText(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:307)
- ImporterConfig:Init() (at Assets/Editor/Tools/preimport/ImporterConfig.cs:20)
- PreImportAssets:.cctor() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:19)
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
- System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
- System.Reflection.ConstructorInfo:Invoke(Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/ConstructorInfo.cs:77)
- System.Activator:CreateInstance(Type, Boolean) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:372)
- System.Activator:CreateInstance(Type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:490)
- (Filename: Assets/Plugins/Encryption/EncryptionOptionsProvider.cs Line: 292)
- Print Configs/PreImportConfig.json:
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- },
- "Assets/gamedata/Resources/Audio/Sounds/":
- {
- "loadInBackground": false,
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- "Assets/gamedata/Resources/Audio/Music/":
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- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:490)
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- Refreshing native plugins compatible for Editor in 4.91 ms, found 8 plugins.
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- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets/Firebase/Editor/FirebaseMessaging.txt metadata will be checked
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- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
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- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
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- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
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- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets/PlayServicesResolver/Editor/Google.VersionHandlerImpl.dll metadata will be checked
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- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets/PlayServicesResolver/Editor/play-services-resolver.txt metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
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- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Reloading assemblies for play mode.
- Begin MonoManager ReloadAssembly
- Assembly 'Assets/PlayServicesResolver/Editor/Google.IOSResolver_v1.2.75.0.dll' will not be loaded due to errors:
- Unable to resolve reference 'Unity.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform?
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoManager.cpp Line: 1101)
- Assembly 'Assets/Firebase/Editor/Firebase.Editor.dll' will not be loaded due to errors:
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- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Mono/MonoManager.cpp Line: 1101)
- OnLevelWasLoaded was found on Reporter
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
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- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 5.13 ms, found 8 plugins.
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- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
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- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
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- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:168)
- (Filename: Assets/Plugins/Editor/JetBrains/Unity3DRider.cs Line: 489)
- Detected .NET version 3.5
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
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- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
- UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:128)
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- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)
- UnityIAP: [InitializeOnLoad] Facebook Check
- UnityIAP: Runtime [2018.3.2f1]
- UnityIAP: Current Build is Standalone:StandaloneOSX
- UnityIAP: stub FacebookStore.dll enabled
- Mono: successfully reloaded assembly
- Refresh: detecting if any assets need to be imported or removed ...
- Load options
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
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- EncryptionOptionsProvider:IsProtected(String) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:201)
- EncryptionOptionsProvider:TransformPathIfProtected(String&) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:174)
- GlobalPath:GetResoursesPath(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalPath.cs:87)
- GlobalLoad:GetLoadObject(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:430)
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- System.Reflection.ConstructorInfo:Invoke(Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/ConstructorInfo.cs:77)
- System.Activator:CreateInstance(Type, Boolean) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:372)
- System.Activator:CreateInstance(Type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh(ImportAssetOptions)
- UnityEditor.AssetDatabase:Refresh() (at /Users/builduser/buildslave/unity/build/artifacts/generated/bindings_old/common/Editor/AssetDatabaseBindings.gen.cs:306)
- UnityEditor.Purchasing.UnityIAPUpdater:MigrateProductCatalog()
- (Filename: Assets/Plugins/Encryption/EncryptionOptionsProvider.cs Line: 119)
- json: {"Enabled":false,"FilePatterns":["*.xml","*.json","*.txt"],"AllProtectedFiles":{},"ExcludePaths":["*classes_jar.txt"]}
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
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- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- EncryptionOptions:ParseOptions() (at Assets/Plugins/Encryption/EncryptionOptions.cs:58)
- EncryptionOptions:get_Options() (at Assets/Plugins/Encryption/EncryptionOptions.cs:22)
- EncryptionOptionsProvider:LogOptions(EncryptionOptions) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:259)
- EncryptionOptionsProvider:LoadOptions() (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:130)
- EncryptionOptionsProvider:IsProtected(String) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:201)
- EncryptionOptionsProvider:TransformPathIfProtected(String&) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:174)
- GlobalPath:GetResoursesPath(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalPath.cs:87)
- GlobalLoad:GetLoadObject(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:430)
- GlobalLoad:GetLoadText(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:307)
- ImporterConfig:Init() (at Assets/Editor/Tools/preimport/ImporterConfig.cs:20)
- PreImportAssets:.cctor() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:19)
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
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- System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
- System.Reflection.ConstructorInfo:Invoke(Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/ConstructorInfo.cs:77)
- System.Activator:CreateInstance(Type, Boolean) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:372)
- System.Activator:CreateInstance(Type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh(ImportAssetOptions)
- UnityEditor.AssetDatabase:Refresh() (at /Users/builduser/buildslave/unity/build/artifacts/generated/bindings_old/common/Editor/AssetDatabaseBindings.gen.cs:306)
- UnityEditor.Purchasing.UnityIAPUpdater:MigrateProductCatalog()
- (Filename: Assets/Plugins/Encryption/EncryptionOptions.cs Line: 58)
- ---- START DUMP EncryptionOptions.asset ----
- Enabled: False
- ---- FILE PATTERNS ----
- Count: 3
- *.xml
- *.json
- *.txt
- ---- ALL PROTECTED FILES LIST ----
- ---- END DUMP EncryptionOptions.asset ----
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- EncryptionOptionsProvider:LogOptions(EncryptionOptions) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:292)
- EncryptionOptionsProvider:LoadOptions() (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:130)
- EncryptionOptionsProvider:IsProtected(String) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:201)
- EncryptionOptionsProvider:TransformPathIfProtected(String&) (at Assets/Plugins/Encryption/EncryptionOptionsProvider.cs:174)
- GlobalPath:GetResoursesPath(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalPath.cs:87)
- GlobalLoad:GetLoadObject(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:430)
- GlobalLoad:GetLoadText(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GlobalLoad.cs:307)
- ImporterConfig:Init() (at Assets/Editor/Tools/preimport/ImporterConfig.cs:20)
- PreImportAssets:.cctor() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:19)
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
- System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
- System.Reflection.ConstructorInfo:Invoke(Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/ConstructorInfo.cs:77)
- System.Activator:CreateInstance(Type, Boolean) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:372)
- System.Activator:CreateInstance(Type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh(ImportAssetOptions)
- UnityEditor.AssetDatabase:Refresh() (at /Users/builduser/buildslave/unity/build/artifacts/generated/bindings_old/common/Editor/AssetDatabaseBindings.gen.cs:306)
- UnityEditor.Purchasing.UnityIAPUpdater:MigrateProductCatalog()
- (Filename: Assets/Plugins/Encryption/EncryptionOptionsProvider.cs Line: 292)
- Print Configs/PreImportConfig.json:
- {
- "Settings": {
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- {
- "mipmapEnabled": false,
- "isReadable": false,
- "maxTextureSize": 512
- },
- "Assets/gamedata/Resources/Content/Avatars/":
- {
- "maxTextureSize": 1024,
- "sRGBTexture": true,
- "alphaIsTransparency": true
- },
- "Assets/gamedata/Resources/Audio/Sounds/":
- {
- "loadInBackground": false,
- "forceToMono": true
- },
- "Assets/gamedata/Resources/Audio/Music/":
- {
- "loadInBackground": true,
- "forceToMono": false
- },
- "Assets/gamedata/Resources/UI/":
- {
- "mipmapEnabled": false
- },
- "Assets/gamedata/Resources/NativeUI/":
- {
- "mipmapEnabled": false
- }
- }
- }
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ImporterConfig:Init() (at Assets/Editor/Tools/preimport/ImporterConfig.cs:26)
- PreImportAssets:.cctor() (at Assets/Editor/Tools/preimport/PreImportAssets.cs:19)
- System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:513)
- System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528)
- System.Reflection.ConstructorInfo:Invoke(Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/ConstructorInfo.cs:77)
- System.Activator:CreateInstance(Type, Boolean) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:372)
- System.Activator:CreateInstance(Type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254)
- UnityEditor.AssetPostprocessingInternal:GetTextureProcessorsHashString() (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:490)
- UnityEditor.AssetDatabase:Refresh(ImportAssetOptions)
- UnityEditor.AssetDatabase:Refresh() (at /Users/builduser/buildslave/unity/build/artifacts/generated/bindings_old/common/Editor/AssetDatabaseBindings.gen.cs:306)
- UnityEditor.Purchasing.UnityIAPUpdater:MigrateProductCatalog()
- (Filename: Assets/Editor/Tools/preimport/ImporterConfig.cs Line: 26)
- Hashing assets (1 files)... 0.000 seconds
- file read: 0.000 seconds (0.004 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.000 seconds
- ----- Compute hash(es) for 1 asset(s).
- ----- Asset named Assets/Plugins/Libs/codeandweb.com/Editor/SettingsTexturePackerImporter.txt is skipped as no actual change.
- Hashing assets (1 files)... 0.000 seconds
- file read: 0.000 seconds (0.001 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.000 seconds
- Updating Assets/Resources/EncryptionOptions.asset - GUID: 5ab43493770984d91bbb7ff69092b948...
- done. [Time: 3243.990504 ms]
- Script Compilation Pipeline Post Process Assets time: 0.000300s
- Assembly Updater Post Process Assets time: 0.000024s
- Refreshing native plugins compatible for Editor in 5.25 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.52 ms.
- Refreshing native plugins compatible for Editor in 5.58 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.44 ms.
- Refresh Completed time: 5.352205s
- Asset Scan time: 0.689398s
- Asset Hashing: 0.000340s [4.2 KB, 12.055656 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000313s [0.9 KB, 2.799617 mb/s]
- Asset Import (Non Scripting) time: 3.244108s (count: 1)
- Post Process Assets (Non Scripting) time: 0.022024s
- Dependent Assets to Import Queue time: 0.011115s
- - Completed reload, in 9.420 seconds
- Platform modules already initialized, skipping
- Load scene 'Temp/__Backupscenes/0.backup' time: 0.388200 ms
- LightmapEditorSettings: switching bake backend from 1 to 0.
- Tapjoy doesn't support OSXEditor
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TapjoyUnity.Internal.TapjoyComponent:Awake()
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 45)
- Init NativeLoggeriOS
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Plugins.Libs.Nekki.NativeLoggeriOS:Init() (at Assets/Plugins/Libs/Nekki/NativeLoggeriOS.cs:30)
- EnterPoint:Init(Action[]) (at Assets/src/scenes/enterPoint/enterPoint.cs:29)
- GameLoad:Start() (at Assets/src/scenes/enterPoint/GameLoad.cs:32)
- (Filename: Assets/Plugins/Libs/Nekki/NativeLoggeriOS.cs Line: 30)
- Unloading 1070 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 0.53 GB.
- System memory in use after: 0.53 GB.
- Unloading 1090 unused Assets to reduce memory usage. Loaded Objects now: 4940.
- Total: 6.267905 ms (FindLiveObjects: 0.597507 ms CreateObjectMapping: 0.320767 ms MarkObjects: 5.105208 ms DeleteObjects: 0.243924 ms)
- gi::BakeBackendSwitch: Clear() active clients.
- gi::BakeBackendSwitch: switching bake backend from 3 to 0.
- Script Compilation Pipeline Post Process Assets time: 0.000010s
- Assembly Updater Post Process Assets time: 0.000032s
- Updating ProjectSettings/QualitySettings.asset - GUID: 00000000000000009000000000000000...
- done. [Time: 1.682942 ms]
- Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
- done. [Time: 1.297774 ms]
- Script Compilation Pipeline Post Process Assets time: 0.000008s
- Assembly Updater Post Process Assets time: 0.000034s
- Refreshing native plugins compatible for Editor in 4.91 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.35 ms.
- Refresh: detecting if any assets need to be imported or removed ...
- Refreshing native plugins compatible for Editor in 4.72 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.19 ms.
- Refreshing native plugins compatible for Editor in 4.93 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.45 ms.
- Refresh Completed time: 1.902635s
- Asset Scan time: 0.688659s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- RefreshDatabase Successful
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SF3Menu:RefreshDatabase() (at Assets/Editor/Tools/SF3Menu.cs:178)
- SF3Menu:StartPlayMode() (at Assets/Editor/Tools/SF3Menu.cs:100)
- SF3Menu:Update() (at Assets/Editor/Tools/SF3Menu.cs:52)
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: Assets/Editor/Tools/SF3Menu.cs Line: 178)
- WebRequest Send https://sf3dev3.nekkimobile.ru:1308/balance
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NekkiWebRequest:Log(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:335)
- NekkiWebRequest:SendRequest() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:192)
- <RequestRuntime>c__Iterator0:MoveNext() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:170)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at /Users/builduser/buildslave/unity/build/Runtime/Export/MonoBehaviour.bindings.cs:91)
- Routiner:Go(IEnumerator) (at Assets/Plugins/Libs/Nekki/Routiner.cs:68)
- NekkiWebRequest:Send(UnityWebRequest) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:164)
- NekkiWebRequest:Send(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:130)
- NekkiWebHelper:SendRequest(String, Action`1, Action`1, Action`1, Object, Int32, WWWForm, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebHelper.cs:115)
- NetworkBalancerManager:Download(Boolean, Int32) (at Assets/src/Network/NetworkConfigSettings.cs:144)
- SF3LoadConfig:LoadBalancer() (at Assets/Editor/Tools/SF3LoadConfig.cs:21)
- SF3LoadConfig:Load() (at Assets/Editor/Tools/SF3LoadConfig.cs:13)
- SF3Menu:StartPlayMode() (at Assets/Editor/Tools/SF3Menu.cs:111)
- SF3Menu:Update() (at Assets/Editor/Tools/SF3Menu.cs:52)
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs Line: 335)
- Assets/Firebase/Editor/Firebase.Editor.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets/Firebase/Editor/FirebaseMessaging.txt metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets/PlayServicesResolver/Editor/Google.IOSResolver.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets/PlayServicesResolver/Editor/Google.JarResolver.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets/PlayServicesResolver/Editor/Google.VersionHandler.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets/PlayServicesResolver/Editor/Google.VersionHandlerImpl.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- Assets/PlayServicesResolver/Editor/play-services-resolver.txt metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs Line: 200)
- WebRequest Successful https://sf3dev3.nekkimobile.ru:1308/balance
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NekkiWebRequest:Log(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:335)
- NekkiWebRequest:SendSuccessful() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:237)
- NekkiWebRequest:Finish() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:227)
- NekkiWebRequest:FinishRequest() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:220)
- <RequestRuntime>c__Iterator0:MoveNext() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:176)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs Line: 335)
- Keychain set: {
- "world": "DEV9"
- }
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LogExtensions:Log(Object, Object) (at Assets/Plugins/Libs/Nekki/Extensions/LogExtensions.cs:63)
- KeyChainBinding:SetKeyChainData(String) (at Assets/Plugins/KeyChainScripts/KeyChainBinding.cs:95)
- KeyChainStandalone:SetKeyChainData(String) (at Assets/Plugins/KeyChainScripts/KeyChainStandalone.cs:28)
- BackupManager:Set(String, String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/BackupManager.cs:60)
- WorldManager:Save(String) (at Assets/src/Network/WorldManager.cs:62)
- WorldManager:set_World(String) (at Assets/src/Network/WorldManager.cs:44)
- NetworkBalancerManager:OnBalancerDownloaded(NekkiWebRequest) (at Assets/src/Network/NetworkConfigSettings.cs:184)
- ActionExtenstions:InvokeSafe(Action`1, NekkiWebRequest) (at Assets/Plugins/Libs/Nekki/Extensions/ActionExtenstions.cs:62)
- NekkiWebRequest:SendSuccessful() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:238)
- NekkiWebRequest:Finish() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:227)
- NekkiWebRequest:FinishRequest() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:220)
- <RequestRuntime>c__Iterator0:MoveNext() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:176)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/Plugins/Libs/Nekki/Extensions/LogExtensions.cs Line: 63)
- World changed: DEV9
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LogExtensions:Log(Object, Object) (at Assets/Plugins/Libs/Nekki/Extensions/LogExtensions.cs:63)
- WorldManager:set_World(String) (at Assets/src/Network/WorldManager.cs:45)
- NetworkBalancerManager:OnBalancerDownloaded(NekkiWebRequest) (at Assets/src/Network/NetworkConfigSettings.cs:184)
- ActionExtenstions:InvokeSafe(Action`1, NekkiWebRequest) (at Assets/Plugins/Libs/Nekki/Extensions/ActionExtenstions.cs:62)
- NekkiWebRequest:SendSuccessful() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:238)
- NekkiWebRequest:Finish() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:227)
- NekkiWebRequest:FinishRequest() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:220)
- <RequestRuntime>c__Iterator0:MoveNext() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:176)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/Plugins/Libs/Nekki/Extensions/LogExtensions.cs Line: 63)
- OnBalancerDownloaded - https://sf3assets.nekkimobile.ru/develop9/configs/1.16.0.10.15587-develop9_all.zip
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SF3LoadConfig:OnLoadBalancer() (at Assets/Editor/Tools/SF3LoadConfig.cs:31)
- ActionExtenstions:InvokeSafe(Action) (at Assets/Plugins/Libs/Nekki/Extensions/ActionExtenstions.cs:47)
- NetworkBalancerManager:OnBalancerDownloaded(NekkiWebRequest) (at Assets/src/Network/NetworkConfigSettings.cs:186)
- ActionExtenstions:InvokeSafe(Action`1, NekkiWebRequest) (at Assets/Plugins/Libs/Nekki/Extensions/ActionExtenstions.cs:62)
- NekkiWebRequest:SendSuccessful() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:238)
- NekkiWebRequest:Finish() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:227)
- NekkiWebRequest:FinishRequest() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:220)
- <RequestRuntime>c__Iterator0:MoveNext() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:176)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/Editor/Tools/SF3LoadConfig.cs Line: 31)
- WebRequest Send https://sf3assets.nekkimobile.ru/develop9/configs/1.16.0.10.15587-develop9_all.zip?rand=61866
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NekkiWebRequest:Log(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:335)
- NekkiWebRequest:SendRequest() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:192)
- <RequestRuntime>c__Iterator0:MoveNext() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:170)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at /Users/builduser/buildslave/unity/build/Runtime/Export/MonoBehaviour.bindings.cs:91)
- Routiner:Go(IEnumerator) (at Assets/Plugins/Libs/Nekki/Routiner.cs:68)
- NekkiWebRequest:Send(UnityWebRequest) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:164)
- NekkiWebDownload:Send(UnityWebRequest) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequestDownload.cs:48)
- NekkiWebRequest:Send(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:130)
- NekkiWebHelper:DownloadFile(String, String, Action`1, Action`1, Action`1, Object, Int32, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebHelper.cs:89)
- SF3LoadConfig:LoadConfig() (at Assets/Editor/Tools/SF3LoadConfig.cs:37)
- SF3LoadConfig:OnLoadBalancer() (at Assets/Editor/Tools/SF3LoadConfig.cs:32)
- ActionExtenstions:InvokeSafe(Action) (at Assets/Plugins/Libs/Nekki/Extensions/ActionExtenstions.cs:47)
- NetworkBalancerManager:OnBalancerDownloaded(NekkiWebRequest) (at Assets/src/Network/NetworkConfigSettings.cs:186)
- ActionExtenstions:InvokeSafe(Action`1, NekkiWebRequest) (at Assets/Plugins/Libs/Nekki/Extensions/ActionExtenstions.cs:62)
- NekkiWebRequest:SendSuccessful() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:238)
- NekkiWebRequest:Finish() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:227)
- NekkiWebRequest:FinishRequest() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:220)
- <RequestRuntime>c__Iterator0:MoveNext() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:176)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs Line: 335)
- WebRequest Successful https://sf3assets.nekkimobile.ru/develop9/configs/1.16.0.10.15587-develop9_all.zip?rand=61866
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NekkiWebRequest:Log(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:335)
- NekkiWebRequest:SendSuccessful() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:237)
- NekkiWebDownload:Finish() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequestDownload.cs:106)
- NekkiWebRequest:FinishRequest() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:220)
- <RequestRuntime>c__Iterator0:MoveNext() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:176)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs Line: 335)
- OnConfigDownloaded
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SF3LoadConfig:OnLoadConfig(NekkiWebRequest) (at Assets/Editor/Tools/SF3LoadConfig.cs:42)
- ActionExtenstions:InvokeSafe(Action`1, NekkiWebRequest) (at Assets/Plugins/Libs/Nekki/Extensions/ActionExtenstions.cs:62)
- NekkiWebRequest:SendSuccessful() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:238)
- NekkiWebDownload:Finish() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequestDownload.cs:106)
- NekkiWebRequest:FinishRequest() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:220)
- <RequestRuntime>c__Iterator0:MoveNext() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:176)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/Editor/Tools/SF3LoadConfig.cs Line: 42)
- Refresh: detecting if any assets need to be imported or removed ...
- Hashing assets (2 files)... 0.004 seconds
- file read: 0.004 seconds (3.726 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.004 seconds
- ----- Compute hash(es) for 2 asset(s).
- Updating Assets/gamedata/Resources/Configs/archive_download.nekki_meta - GUID: c54f81b5e159841d6a6977d456ced519...
- done. [Time: 232.352134 ms]
- Updating Assets/gamedata/Resources/Configs/archive.bytes - GUID: 5b5574f6588b7c54db57a2940da4aabb...
- done. [Time: 30.982965 ms]
- Script Compilation Pipeline Post Process Assets time: 0.000333s
- Assembly Updater Post Process Assets time: 0.000046s
- Refreshing native plugins compatible for Editor in 5.53 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.46 ms.
- Refreshing native plugins compatible for Editor in 5.56 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.55 ms.
- Refresh Completed time: 2.367215s
- Asset Scan time: 0.755507s
- Asset Hashing: 0.004599s [3.7 MB, 810.209961 mb/s]
- Asset Import (Scripting) time: 0.232529s (count: 1)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.031151s (count: 1)
- Post Process Assets (Non Scripting) time: 0.007741s
- Dependent Assets to Import Queue time: 0.013116s
- RefreshDatabase Successful
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SF3Menu:RefreshDatabase() (at Assets/Editor/Tools/SF3Menu.cs:178)
- SF3LoadConfig:SetLoad() (at Assets/Editor/Tools/SF3LoadConfig.cs:53)
- SF3LoadConfig:OnLoadConfig(NekkiWebRequest) (at Assets/Editor/Tools/SF3LoadConfig.cs:43)
- ActionExtenstions:InvokeSafe(Action`1, NekkiWebRequest) (at Assets/Plugins/Libs/Nekki/Extensions/ActionExtenstions.cs:62)
- NekkiWebRequest:SendSuccessful() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:238)
- NekkiWebDownload:Finish() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequestDownload.cs:106)
- NekkiWebRequest:FinishRequest() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:220)
- <RequestRuntime>c__Iterator0:MoveNext() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:176)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/Editor/Tools/SF3Menu.cs Line: 178)
- FINISH PRE PLAY
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SF3Menu:Finish() (at Assets/Editor/Tools/SF3Menu.cs:148)
- SF3Menu:Update() (at Assets/Editor/Tools/SF3Menu.cs:55)
- UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
- (Filename: Assets/Editor/Tools/SF3Menu.cs Line: 148)
- Keychain set: {
- "world": "DEV9",
- "guid": "0d162923-8ea8-4ef1-a9db-2736c657dbc7"
- }
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LogExtensions:Log(Object, Object) (at Assets/Plugins/Libs/Nekki/Extensions/LogExtensions.cs:63)
- KeyChainBinding:SetKeyChainData(String) (at Assets/Plugins/KeyChainScripts/KeyChainBinding.cs:95)
- KeyChainStandalone:SetKeyChainData(String) (at Assets/Plugins/KeyChainScripts/KeyChainStandalone.cs:28)
- BackupManager:Set(String, String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/BackupManager.cs:60)
- GuidManager:SaveGuid(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GuidManager.cs:103)
- GuidManager:set_Guid(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GuidManager.cs:41)
- GuidManager:get_Guid() (at Assets/Plugins/Libs/Nekki/NekkiResourses/GuidManager.cs:31)
- EncryptUtil:get_Key() (at Assets/Plugins/Libs/Nekki/NekkiResourses/EncryptUtil.cs:56)
- EncryptUtil:Encrypt(Byte[], Byte[], Byte[]) (at Assets/Plugins/Libs/Nekki/NekkiResourses/EncryptUtil.cs:156)
- EncryptUtil:Encrypt(String, Byte[], Byte[]) (at Assets/Plugins/Libs/Nekki/NekkiResourses/EncryptUtil.cs:138)
- FilesUtil:AppendFileText(String, String, Boolean, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiResourses/FilesUtil.cs:110)
- FilesUtil:WriteFileText(String, String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiResourses/FilesUtil.cs:93)
- ClientSettings:SaveClientSettings() (at Assets/src/Game_settings/ClientSettings.cs:204)
- ClientSettings:get_instance() (at Assets/src/Game_settings/ClientSettings.cs:40)
- ClientSettings:GetAbTag() (at Assets/src/Game_settings/ClientSettings.cs:108)
- UIManager:LoadABConfig() (at Assets/src/NativeUI/UIManager.cs:233)
- UIManager:Init() (at Assets/src/NativeUI/UIManager.cs:66)
- <StartGameCoroutine>c__Iterator0:MoveNext() (at Assets/src/scenes/enterPoint/enterPoint.cs:66)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- (Filename: Assets/Plugins/Libs/Nekki/Extensions/LogExtensions.cs Line: 63)
- New GUID: 0d162923-8ea8-4ef1-a9db-2736c657dbc7
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LogExtensions:Log(Object, Object) (at Assets/Plugins/Libs/Nekki/Extensions/LogExtensions.cs:63)
- GuidManager:set_Guid(String) (at Assets/Plugins/Libs/Nekki/NekkiResourses/GuidManager.cs:42)
- GuidManager:get_Guid() (at Assets/Plugins/Libs/Nekki/NekkiResourses/GuidManager.cs:31)
- EncryptUtil:get_Key() (at Assets/Plugins/Libs/Nekki/NekkiResourses/EncryptUtil.cs:56)
- EncryptUtil:Encrypt(Byte[], Byte[], Byte[]) (at Assets/Plugins/Libs/Nekki/NekkiResourses/EncryptUtil.cs:156)
- EncryptUtil:Encrypt(String, Byte[], Byte[]) (at Assets/Plugins/Libs/Nekki/NekkiResourses/EncryptUtil.cs:138)
- FilesUtil:AppendFileText(String, String, Boolean, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiResourses/FilesUtil.cs:110)
- FilesUtil:WriteFileText(String, String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiResourses/FilesUtil.cs:93)
- ClientSettings:SaveClientSettings() (at Assets/src/Game_settings/ClientSettings.cs:204)
- ClientSettings:get_instance() (at Assets/src/Game_settings/ClientSettings.cs:40)
- ClientSettings:GetAbTag() (at Assets/src/Game_settings/ClientSettings.cs:108)
- UIManager:LoadABConfig() (at Assets/src/NativeUI/UIManager.cs:233)
- UIManager:Init() (at Assets/src/NativeUI/UIManager.cs:66)
- <StartGameCoroutine>c__Iterator0:MoveNext() (at Assets/src/scenes/enterPoint/enterPoint.cs:66)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- (Filename: Assets/Plugins/Libs/Nekki/Extensions/LogExtensions.cs Line: 63)
- <color=green>ABTag: </color>
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ClientSettings:SetAbTag(String) (at Assets/src/Game_settings/ClientSettings.cs:118)
- ClientSettings:GetAbTag() (at Assets/src/Game_settings/ClientSettings.cs:110)
- UIManager:LoadABConfig() (at Assets/src/NativeUI/UIManager.cs:233)
- UIManager:Init() (at Assets/src/NativeUI/UIManager.cs:66)
- <StartGameCoroutine>c__Iterator0:MoveNext() (at Assets/src/scenes/enterPoint/enterPoint.cs:66)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- (Filename: Assets/src/Game_settings/ClientSettings.cs Line: 118)
- Refreshing native plugins compatible for Editor in 5.39 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.44 ms.
- Refreshing native plugins compatible for Editor in 5.37 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.46 ms.
- Refreshing native plugins compatible for Editor in 5.26 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.43 ms.
- Refreshing native plugins compatible for Editor in 5.91 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.74 ms.
- Refreshing native plugins compatible for Editor in 7.41 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.64 ms.
- Client time was used instead of server time.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- PingManager:ShowWarning() (at Assets/src/Network/PingManager.cs:179)
- PingManager:getCurrentServerTime(Boolean) (at Assets/src/Network/PingManager.cs:156)
- NetworkConnectionBase`1:getCurrentServerTime(Boolean) (at Assets/src/Network/NetworkConnectionBase.cs:80)
- NetworkConnectionBase`1:getCurrentServerDateTime() (at Assets/src/Network/NetworkConnectionBase.cs:85)
- EditorLogger:LogMessage(String, String, LogType) (at Assets/Plugins/Libs/Nekki/EditorLogger.cs:82)
- UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Application.cs:121)
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- Nekki.Zip.ZipUtils:UnzipToString(Byte[], String, Boolean) (at Assets/Plugins/Libs/NekkiZip/ZipUtils.cs:27)
- Decryptor:UnzipToStr(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiResourses/Decryptor.cs:111)
- ConfigsSourceResolver:GetString(String, Boolean, Boolean, Boolean) (at Assets/Plugins/Libs/Nekki/Utils/ConfigsSourceResolver.cs:251)
- NetworkConfigManager:ApplyNetworkSettings() (at Assets/src/Network/NetworkConfigManager.cs:18)
- VersionMigrator:MigrateIfNeeded() (at Assets/src/Network/VersionMigrator.cs:11)
- BootLogger:Call(Action, String) (at Assets/src/utils/BootLogger.cs:73)
- <Execute>c__Iterator1:MoveNext() (at Assets/src/scenes/enterPoint/enterPoint.cs:258)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/src/Network/PingManager.cs Line: 179)
- File client/systemIdIgnore.txt missing!
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- Nekki.Zip.ZipUtils:UnzipToString(Byte[], String, Boolean) (at Assets/Plugins/Libs/NekkiZip/ZipUtils.cs:27)
- Decryptor:UnzipToStr(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiResourses/Decryptor.cs:111)
- ConfigsSourceResolver:GetString(String, Boolean, Boolean, Boolean) (at Assets/Plugins/Libs/Nekki/Utils/ConfigsSourceResolver.cs:251)
- NetworkConfigManager:ApplyNetworkSettings() (at Assets/src/Network/NetworkConfigManager.cs:18)
- VersionMigrator:MigrateIfNeeded() (at Assets/src/Network/VersionMigrator.cs:11)
- BootLogger:Call(Action, String) (at Assets/src/utils/BootLogger.cs:73)
- <Execute>c__Iterator1:MoveNext() (at Assets/src/scenes/enterPoint/enterPoint.cs:258)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/Plugins/Libs/NekkiZip/ZipUtils.cs Line: 27)
- BlockInput was called, but we cannot block input yet
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- NetworkInputBlocker:BlockInputUntil(BlockType) (at Assets/src/Network/InputBlocker/NetworkInputBlocker.cs:175)
- NetworkConnection:BlockInputUntil(BlockType) (at Assets/src/Network/NetworkConnection.cs:809)
- NetworkConnection:BlockInputUntilNetworkEstablished() (at Assets/src/Network/NetworkConnection.cs:799)
- SF3.UserData.DtoMigrator:Migrate() (at Assets/src/UserData/DtoMigrator.cs:32)
- SF3.UserData.DtoMigrator:MigrateIfNeeded() (at Assets/src/UserData/DtoMigrator.cs:24)
- BootLogger:Call(Action, String) (at Assets/src/utils/BootLogger.cs:73)
- <Execute>c__Iterator1:MoveNext() (at Assets/src/scenes/enterPoint/enterPoint.cs:258)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/src/Network/InputBlocker/NetworkInputBlocker.cs Line: 175)
- WebRequest Send https://sf3dev3.nekkimobile.ru:1308/balance?w=DEV9&rand=29350
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NekkiWebRequest:Log(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:335)
- NekkiWebRequest:SendRequest() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:192)
- <RequestRuntime>c__Iterator0:MoveNext() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:170)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at /Users/builduser/buildslave/unity/build/Runtime/Export/MonoBehaviour.bindings.cs:91)
- Routiner:Go(IEnumerator) (at Assets/Plugins/Libs/Nekki/Routiner.cs:68)
- NekkiWebRequest:Send(UnityWebRequest) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:164)
- NekkiWebRequest:Send(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:130)
- NekkiWebHelper:SendRequest(String, Action`1, Action`1, Action`1, Object, Int32, WWWForm, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebHelper.cs:115)
- NetworkBalancerManager:Download(Boolean, Int32) (at Assets/src/Network/NetworkConfigSettings.cs:144)
- ConfigsChecker:LoadBalancer() (at Assets/src/Network/ConfigsChecker.cs:36)
- ConfigsChecker:Check() (at Assets/src/Network/ConfigsChecker.cs:20)
- BootLogger:Call(Action, String) (at Assets/src/utils/BootLogger.cs:73)
- <Execute>c__Iterator1:MoveNext() (at Assets/src/scenes/enterPoint/enterPoint.cs:258)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs Line: 335)
- Refresh: detecting if any assets need to be imported or removed ...
- Refreshing native plugins compatible for Editor in 4.61 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.36 ms.
- Refreshing native plugins compatible for Editor in 7.04 ms, found 8 plugins.
- Preloading 1 native plugins for Editor in 1.92 ms.
- Refresh Completed time: 2.118357s
- Asset Scan time: 0.808403s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Client time was used instead of server time.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- PingManager:ShowWarning() (at Assets/src/Network/PingManager.cs:179)
- PingManager:getCurrentServerTime(Boolean) (at Assets/src/Network/PingManager.cs:156)
- NetworkConnectionBase`1:getCurrentServerTime(Boolean) (at Assets/src/Network/NetworkConnectionBase.cs:80)
- NetworkConnectionBase`1:getCurrentServerDateTime() (at Assets/src/Network/NetworkConnectionBase.cs:85)
- EditorLogger:LogMessage(String, String, LogType) (at Assets/Plugins/Libs/Nekki/EditorLogger.cs:82)
- UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Application.cs:121)
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NekkiWebRequest:Log(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:335)
- NekkiWebRequest:SendSuccessful() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:237)
- NekkiWebRequest:Finish() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:227)
- NekkiWebRequest:FinishRequest() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:220)
- <RequestRuntime>c__Iterator0:MoveNext() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:176)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/src/Network/PingManager.cs Line: 179)
- WebRequest Successful https://sf3dev3.nekkimobile.ru:1308/balance?w=DEV9&rand=29350
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NekkiWebRequest:Log(String, Boolean) (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:335)
- NekkiWebRequest:SendSuccessful() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:237)
- NekkiWebRequest:Finish() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:227)
- NekkiWebRequest:FinishRequest() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:220)
- <RequestRuntime>c__Iterator0:MoveNext() (at Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs:176)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/Plugins/Libs/Nekki/NekkiNetwork/NekkiWebRequest.cs Line: 335)
- Default JS Engine: JavaScriptCore
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- JS:CreateNewEngine() (at Assets/Plugins/Libs/Nekki/JsUtils/JS.cs:100)
- JS:InitializeGameScripts(Action`1, String, Decryptor, Single) (at Assets/Plugins/Libs/Nekki/JsUtils/JS.cs:140)
- <Init>c__Iterator0:MoveNext() (at Assets/src/utils/JSInitializer.cs:20)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/Plugins/Libs/Nekki/JsUtils/JS.cs Line: 100)
- 2019-01-28 13:28:58.164 Unity[30773:7291917] [JSCBridge] call func '(null).initCallBackAPI' with args ["client"]
- 2019-01-28 13:28:58.207 Unity[30773:7291917] [JSCBridge] call func 'GemPacksMap.getValues' with args null
- 2019-01-28 13:28:58.256 Unity[30773:7291917] [JSCBridge] call func 'PromoPacksMap.getValues' with args null
- UnityIAP Version: 1.20.0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(Object)
- UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
- UnityEngine.Purchasing.StandardPurchasingModule:Instance()
- PaymentManagerBase:Initialize(IPurchasingModule[]) (at Assets/Plugins/Libs/Nekki/Payment/PaymentManagerBase.cs:86)
- PaymentManagerSF3:get_current() (at Assets/src/Payment/PaymentManagerSF3.cs:32)
- PaymentManagerSF3:Init() (at Assets/src/Payment/PaymentManagerSF3.cs:58)
- BootLogger:Call(Action, String) (at Assets/src/utils/BootLogger.cs:73)
- <Execute>c__Iterator1:MoveNext() (at Assets/src/scenes/enterPoint/enterPoint.cs:258)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/Plugins/Libs/Nekki/Payment/PaymentManagerBase.cs Line: 86)
- 2019-01-28 13:28:58.427 Unity[30773:7291917] [JSCBridge] call func 'ItemModelsMap.getValues' with args null
- 2019-01-28 13:28:58.696 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [1000001]
- 2019-01-28 13:28:58.707 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [0.0,1000001,null]
- 2019-01-28 13:28:58.716 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [0.0,1000001]
- 2019-01-28 13:28:58.717 Unity[30773:7291917] [JSCBridge] call func '(null).getAgressionCalcSettings' with args []
- Using configuration builder objects
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(Object)
- UnityEngine.Purchasing.StoreCatalogImpl:handleCachedCatalog(Action`1)
- UnityEngine.Purchasing.<>c__DisplayClass10_0:<FetchProducts>b__1(String)
- UnityEngine.Purchasing.<Process>d__4:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17)
- PaymentManager OnInitialized
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PaymentManagerBase:OnInitialized(IStoreController, IExtensionProvider) (at Assets/Plugins/Libs/Nekki/Payment/PaymentManagerBase.cs:31)
- UnityEngine.Purchasing.StoreListenerProxy:OnInitialized(IStoreController) (at /Users/justing/development/packages/com.unity.purchasing/Source/Runtime/Purchasing/StoreListenerProxy.cs:23)
- UnityEngine.Purchasing.PurchasingManager:CheckForInitialization() (at /Users/justing/development/packages/com.unity.purchasing/Source/Runtime/Purchasing/PurchasingManager.cs:232)
- UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1) (at /Users/justing/development/packages/com.unity.purchasing/Source/Runtime/Purchasing/PurchasingManager.cs:173)
- UnityEngine.Purchasing.<>c__DisplayClass13_0:<StoreRetrieveProducts>b__0(Boolean, InitializationFailureReason)
- UnityEngine.Purchasing.FakeStore:StoreRetrieveProducts(ReadOnlyCollection`1)
- UnityEngine.Purchasing.FakeStore:RetrieveProducts(String)
- UnityEngine.Purchasing.JSONStore:ProcessManagedStoreResponse(List`1)
- UnityEngine.Purchasing.StoreCatalogImpl:handleCachedCatalog(Action`1)
- UnityEngine.Purchasing.<>c__DisplayClass10_0:<FetchProducts>b__1(String)
- UnityEngine.Purchasing.<Process>d__4:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- (Filename: Assets/Plugins/Libs/Nekki/Payment/PaymentManagerBase.cs Line: 31)
- UnityIAP: Promo interface is available for 66 items
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(Object)
- UnityEngine.Purchasing.Promo:ProvideProductsToAds(HashSet`1)
- UnityEngine.Purchasing.Promo:ProvideProductsToAds(JSONStore, IStoreCallback)
- UnityEngine.Purchasing.<>c__DisplayClass13_0:<StoreRetrieveProducts>b__0(Boolean, InitializationFailureReason)
- UnityEngine.Purchasing.FakeStore:StoreRetrieveProducts(ReadOnlyCollection`1)
- UnityEngine.Purchasing.FakeStore:RetrieveProducts(String)
- UnityEngine.Purchasing.JSONStore:ProcessManagedStoreResponse(List`1)
- UnityEngine.Purchasing.StoreCatalogImpl:handleCachedCatalog(Action`1)
- UnityEngine.Purchasing.<>c__DisplayClass10_0:<FetchProducts>b__1(String)
- UnityEngine.Purchasing.<Process>d__4:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17)
- Reading user data: Tutorial
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LogExtensions:Log(Object, Object) (at Assets/Plugins/Libs/Nekki/Extensions/LogExtensions.cs:63)
- SF3.UserData.UserManager:LoadUserData(DefaultUserType) (at Assets/src/UserData/UserManager.cs:284)
- SF3.UserData.UserManager:InitializeUserData(DefaultUserType) (at Assets/src/UserData/UserManager.cs:204)
- SF3.UserData.UserManager:Initialize() (at Assets/src/UserData/UserManager.cs:198)
- SF3.UserData.UserDataController:Initialize() (at Assets/src/UserData/UserDataController.cs:55)
- BootLogger:Call(Action, String) (at Assets/src/utils/BootLogger.cs:73)
- <Execute>c__Iterator1:MoveNext() (at Assets/src/scenes/enterPoint/enterPoint.cs:258)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/Plugins/Libs/Nekki/Extensions/LogExtensions.cs Line: 63)
- 2019-01-28 13:28:58.883 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [1000000]
- 2019-01-28 13:28:58.883 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [0.0,1000000,null]
- 2019-01-28 13:28:58.883 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [0.0,1000000]
- 2019-01-28 13:28:58.884 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [1000002]
- 2019-01-28 13:28:58.884 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [10.0,1000002]
- 2019-01-28 13:28:58.885 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [10.0,1000002,null]
- 2019-01-28 13:28:58.885 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [10.0,1000002]
- 2019-01-28 13:28:58.886 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [1000003]
- 2019-01-28 13:28:58.886 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [10.0,1000003]
- 2019-01-28 13:28:58.886 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [10.0,1000003,null]
- 2019-01-28 13:28:58.886 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [10.0,1000003]
- 2019-01-28 13:28:58.897 Unity[30773:7291917] [JSCBridge] call func 'GameEventMap.getValues' with args null
- 2019-01-28 13:28:58.946 Unity[30773:7291917] [JSCBridge] call func 'QuestModelsMap.getValues' with args null
- 2019-01-28 13:28:58.962 Unity[30773:7291917] [JSCBridge] call func 'QuestChestModelsMap.getValues' with args null
- 2019-01-28 13:28:58.963 Unity[30773:7291917] [JSCBridge] call func '(null).getPossibleChestItemReward' with args [22]
- 2019-01-28 13:28:58.963 Unity[30773:7291917] [JSCBridge] call func '(null).getPossibleChestItemReward' with args [23]
- 2019-01-28 13:28:58.964 Unity[30773:7291917] [JSCBridge] call func '(null).getPossibleChestItemReward' with args [24]
- 2019-01-28 13:28:58.965 Unity[30773:7291917] [JSCBridge] call func '(null).getPossibleChestItems' with args [22,1,0]
- 2019-01-28 13:28:58.967 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [401]
- 2019-01-28 13:28:58.967 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [14.0,401]
- 2019-01-28 13:28:58.967 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [14.0,401,null]
- 2019-01-28 13:28:58.967 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [14.0,401]
- 2019-01-28 13:28:58.967 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [412]
- 2019-01-28 13:28:58.967 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [14.0,412]
- 2019-01-28 13:28:58.968 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [14.0,412,null]
- 2019-01-28 13:28:58.968 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [14.0,412]
- 2019-01-28 13:28:58.968 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [417]
- 2019-01-28 13:28:58.968 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [14.0,417]
- 2019-01-28 13:28:58.968 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [14.0,417,null]
- 2019-01-28 13:28:58.968 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [14.0,417]
- 2019-01-28 13:28:58.969 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [203]
- 2019-01-28 13:28:58.969 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [14.0,203]
- 2019-01-28 13:28:58.969 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [14.0,203,null]
- 2019-01-28 13:28:58.969 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [14.0,203]
- 2019-01-28 13:28:58.969 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [214]
- 2019-01-28 13:28:58.969 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [14.0,214]
- 2019-01-28 13:28:58.969 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [14.0,214,null]
- 2019-01-28 13:28:58.970 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [14.0,214]
- 2019-01-28 13:28:58.970 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [217]
- 2019-01-28 13:28:58.970 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [14.0,217]
- 2019-01-28 13:28:58.970 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [14.0,217,null]
- 2019-01-28 13:28:58.970 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [14.0,217]
- 2019-01-28 13:28:58.970 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [20]
- 2019-01-28 13:28:58.971 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [14.0,20]
- 2019-01-28 13:28:58.971 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [14.0,20,null]
- 2019-01-28 13:28:58.971 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [14.0,20]
- 2019-01-28 13:28:58.971 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [27]
- 2019-01-28 13:28:58.971 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [14.0,27]
- 2019-01-28 13:28:58.971 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [14.0,27,null]
- 2019-01-28 13:28:58.971 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [14.0,27]
- 2019-01-28 13:28:58.972 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [46]
- 2019-01-28 13:28:58.972 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,46]
- 2019-01-28 13:28:58.972 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,46,null]
- 2019-01-28 13:28:58.972 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,46]
- 2019-01-28 13:28:58.972 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [400]
- 2019-01-28 13:28:58.972 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [18.0,400]
- 2019-01-28 13:28:58.973 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [18.0,400,null]
- 2019-01-28 13:28:58.973 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [18.0,400]
- 2019-01-28 13:28:58.973 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [407]
- 2019-01-28 13:28:58.973 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [18.0,407]
- 2019-01-28 13:28:58.973 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [18.0,407,null]
- 2019-01-28 13:28:58.973 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [18.0,407]
- 2019-01-28 13:28:58.974 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [411]
- 2019-01-28 13:28:58.974 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,411]
- 2019-01-28 13:28:58.974 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,411,null]
- 2019-01-28 13:28:58.974 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,411]
- 2019-01-28 13:28:58.974 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [200]
- 2019-01-28 13:28:58.975 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [18.0,200]
- 2019-01-28 13:28:58.975 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [18.0,200,null]
- 2019-01-28 13:28:58.975 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [18.0,200]
- 2019-01-28 13:28:58.975 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [201]
- 2019-01-28 13:28:58.975 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,201]
- 2019-01-28 13:28:58.975 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,201,null]
- 2019-01-28 13:28:58.976 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,201]
- 2019-01-28 13:28:58.976 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [202]
- 2019-01-28 13:28:58.976 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [18.0,202]
- 2019-01-28 13:28:58.976 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [18.0,202,null]
- 2019-01-28 13:28:58.976 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [18.0,202]
- 2019-01-28 13:28:58.977 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [5]
- 2019-01-28 13:28:58.977 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [30.0,5]
- 2019-01-28 13:28:58.977 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [30.0,5,null]
- 2019-01-28 13:28:58.977 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [30.0,5]
- 2019-01-28 13:28:58.977 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [13]
- 2019-01-28 13:28:58.977 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [18.0,13]
- 2019-01-28 13:28:58.977 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [18.0,13,null]
- 2019-01-28 13:28:58.978 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [18.0,13]
- 2019-01-28 13:28:58.978 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [47]
- 2019-01-28 13:28:58.978 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,47]
- 2019-01-28 13:28:58.978 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,47,null]
- 2019-01-28 13:28:58.978 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,47]
- 2019-01-28 13:28:58.979 Unity[30773:7291917] [JSCBridge] call func 'PerkModelsMap.getValues' with args null
- 2019-01-28 13:28:59.032 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [1004,0.0]
- 2019-01-28 13:28:59.033 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [1008,0.0]
- 2019-01-28 13:28:59.034 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [1009,0.0]
- 2019-01-28 13:28:59.034 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [2013,0.0]
- 2019-01-28 13:28:59.035 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [2014,0.0]
- 2019-01-28 13:28:59.035 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [2017,0.0]
- 2019-01-28 13:28:59.035 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [2018,0.0]
- 2019-01-28 13:28:59.036 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3001,0.0]
- 2019-01-28 13:28:59.036 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3003,0.0]
- 2019-01-28 13:28:59.037 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3014,0.0]
- 2019-01-28 13:28:59.037 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3018,0.0]
- 2019-01-28 13:28:59.037 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3020,0.0]
- 2019-01-28 13:28:59.038 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3024,0.0]
- 2019-01-28 13:28:59.038 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3027,0.0]
- 2019-01-28 13:28:59.038 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3035,0.0]
- 2019-01-28 13:28:59.039 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3501,0.0]
- 2019-01-28 13:28:59.039 Unity[30773:7291917] [JSCBridge] call func '(null).getChestRarityOdds' with args [22]
- 2019-01-28 13:28:59.041 Unity[30773:7291917] [JSCBridge] call func '(null).getChestCardAmount' with args [22]
- 2019-01-28 13:28:59.043 Unity[30773:7291917] [JSCBridge] call func '(null).getPossibleChestItems' with args [23,1,0]
- 2019-01-28 13:28:59.046 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [408]
- 2019-01-28 13:28:59.046 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,408]
- 2019-01-28 13:28:59.046 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,408,null]
- 2019-01-28 13:28:59.046 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,408]
- 2019-01-28 13:28:59.047 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [416]
- 2019-01-28 13:28:59.047 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,416]
- 2019-01-28 13:28:59.047 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,416,null]
- 2019-01-28 13:28:59.047 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,416]
- 2019-01-28 13:28:59.047 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [419]
- 2019-01-28 13:28:59.047 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,419]
- 2019-01-28 13:28:59.047 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,419,null]
- 2019-01-28 13:28:59.048 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,419]
- 2019-01-28 13:28:59.048 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [216]
- 2019-01-28 13:28:59.048 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,216]
- 2019-01-28 13:28:59.048 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,216,null]
- 2019-01-28 13:28:59.048 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,216]
- 2019-01-28 13:28:59.049 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [218]
- 2019-01-28 13:28:59.049 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,218]
- 2019-01-28 13:28:59.049 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,218,null]
- 2019-01-28 13:28:59.049 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,218]
- 2019-01-28 13:28:59.049 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [228]
- 2019-01-28 13:28:59.049 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,228]
- 2019-01-28 13:28:59.050 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,228,null]
- 2019-01-28 13:28:59.050 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,228]
- 2019-01-28 13:28:59.050 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [30]
- 2019-01-28 13:28:59.050 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,30]
- 2019-01-28 13:28:59.050 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,30,null]
- 2019-01-28 13:28:59.050 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,30]
- 2019-01-28 13:28:59.051 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [45]
- 2019-01-28 13:28:59.051 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,45]
- 2019-01-28 13:28:59.051 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,45,null]
- 2019-01-28 13:28:59.051 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,45]
- 2019-01-28 13:28:59.051 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [53]
- 2019-01-28 13:28:59.051 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,53]
- 2019-01-28 13:28:59.051 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,53,null]
- 2019-01-28 13:28:59.052 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,53]
- 2019-01-28 13:28:59.055 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [1002,0.0]
- 2019-01-28 13:28:59.055 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [1005,0.0]
- 2019-01-28 13:28:59.056 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [1007,0.0]
- 2019-01-28 13:28:59.056 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [1011,0.0]
- 2019-01-28 13:28:59.056 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [1012,0.0]
- 2019-01-28 13:28:59.057 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [1013,0.0]
- 2019-01-28 13:28:59.057 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [2001,0.0]
- 2019-01-28 13:28:59.058 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [2002,0.0]
- 2019-01-28 13:28:59.058 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3002,0.0]
- 2019-01-28 13:28:59.058 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3004,0.0]
- 2019-01-28 13:28:59.059 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3009,0.0]
- 2019-01-28 13:28:59.059 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3021,0.0]
- 2019-01-28 13:28:59.059 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3504,0.0]
- 2019-01-28 13:28:59.059 Unity[30773:7291917] [JSCBridge] call func '(null).getChestRarityOdds' with args [23]
- 2019-01-28 13:28:59.060 Unity[30773:7291917] [JSCBridge] call func '(null).getChestCardAmount' with args [23]
- 2019-01-28 13:28:59.060 Unity[30773:7291917] [JSCBridge] call func '(null).getPossibleChestItems' with args [24,1,0]
- 2019-01-28 13:28:59.062 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [406]
- 2019-01-28 13:28:59.063 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,406]
- 2019-01-28 13:28:59.063 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,406,null]
- 2019-01-28 13:28:59.063 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,406]
- 2019-01-28 13:28:59.063 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [410]
- 2019-01-28 13:28:59.063 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [30.0,410]
- 2019-01-28 13:28:59.063 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [30.0,410,null]
- 2019-01-28 13:28:59.063 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [30.0,410]
- 2019-01-28 13:28:59.064 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [420]
- 2019-01-28 13:28:59.064 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,420]
- 2019-01-28 13:28:59.064 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,420,null]
- 2019-01-28 13:28:59.064 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,420]
- 2019-01-28 13:28:59.064 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [210]
- 2019-01-28 13:28:59.064 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,210]
- 2019-01-28 13:28:59.065 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,210,null]
- 2019-01-28 13:28:59.065 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,210]
- 2019-01-28 13:28:59.065 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [212]
- 2019-01-28 13:28:59.065 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,212]
- 2019-01-28 13:28:59.065 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,212,null]
- 2019-01-28 13:28:59.065 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,212]
- 2019-01-28 13:28:59.066 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [227]
- 2019-01-28 13:28:59.066 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,227]
- 2019-01-28 13:28:59.066 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,227,null]
- 2019-01-28 13:28:59.066 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,227]
- 2019-01-28 13:28:59.066 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [51]
- 2019-01-28 13:28:59.067 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,51]
- 2019-01-28 13:28:59.067 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,51,null]
- 2019-01-28 13:28:59.067 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,51]
- 2019-01-28 13:28:59.067 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [55]
- 2019-01-28 13:28:59.067 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,55]
- 2019-01-28 13:28:59.067 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,55,null]
- 2019-01-28 13:28:59.067 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,55]
- 2019-01-28 13:28:59.068 Unity[30773:7291917] [JSCBridge] call func '(null).calcItemPerkSlotsByModelId' with args [56]
- 2019-01-28 13:28:59.068 Unity[30773:7291917] [JSCBridge] call func '(null).calcVisibleItemPower' with args [20.0,56]
- 2019-01-28 13:28:59.068 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesBattle' with args [20.0,56,null]
- 2019-01-28 13:28:59.068 Unity[30773:7291917] [JSCBridge] call func '(null).getAttributesVisible' with args [20.0,56]
- 2019-01-28 13:28:59.074 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [1001,0.0]
- 2019-01-28 13:28:59.075 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [1003,0.0]
- 2019-01-28 13:28:59.075 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [1006,0.0]
- 2019-01-28 13:28:59.075 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [2004,0.0]
- 2019-01-28 13:28:59.076 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [2005,0.0]
- 2019-01-28 13:28:59.076 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [2007,0.0]
- 2019-01-28 13:28:59.077 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [2008,0.0]
- 2019-01-28 13:28:59.077 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [2011,0.0]
- 2019-01-28 13:28:59.077 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3005,0.0]
- 2019-01-28 13:28:59.078 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3013,0.0]
- 2019-01-28 13:28:59.078 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3015,0.0]
- 2019-01-28 13:28:59.079 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3025,0.0]
- 2019-01-28 13:28:59.079 Unity[30773:7291917] [JSCBridge] call func '(null).getPerkLeveling' with args [3505,0.0]
- 2019-01-28 13:28:59.079 Unity[30773:7291917] [JSCBridge] call func '(null).getChestRarityOdds' with args [24]
- 2019-01-28 13:28:59.079 Unity[30773:7291917] [JSCBridge] call func '(null).getChestCardAmount' with args [24]
- [JSC native] TypeError: undefined is not an object
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- JSBridge.JSCEngine:OnJsException(String) (at Assets/Plugins/Libs/Nekki/JsUtils/JSC/JSCEngine.cs:175)
- JSBridge.JSCNative:valueAsObject(IntPtr, IntPtr)
- JSBridge.JSCJsValue:ToObjectRef() (at Assets/Plugins/Libs/Nekki/JsUtils/JSC/JSCJsValue.cs:176)
- JSBridge.JSCJsValue:Get(String) (at Assets/Plugins/Libs/Nekki/JsUtils/JSC/JSCJsValue.cs:161)
- JSBridge.JsValue:get_Item(String) (at Assets/Plugins/Libs/Nekki/JsUtils/JsValue.cs:52)
- SF3JsHelper:GetWarriorChestId() (at Assets/src/utils/SF3JsUtils/SF3JsHelper.cs:780)
- SF3.Items.BrawlerChest:Create(DailyChest) (at Assets/src/Items/ItemEntities/Chests/BrawlerChest.cs:93)
- WarriorChestHolder:InitChest(DailyChest) (at Assets/src/UserData/WarriorChestHolder.cs:282)
- WarriorChestHolder:.ctor(JObject) (at Assets/src/UserData/WarriorChestHolder.cs:67)
- SF3.UserData.UserManager:InitializeUserData(DefaultUserType) (at Assets/src/UserData/UserManager.cs:224)
- SF3.UserData.UserManager:Initialize() (at Assets/src/UserData/UserManager.cs:198)
- SF3.UserData.UserDataController:Initialize() (at Assets/src/UserData/UserDataController.cs:55)
- BootLogger:Call(Action, String) (at Assets/src/utils/BootLogger.cs:73)
- <Execute>c__Iterator1:MoveNext() (at Assets/src/scenes/enterPoint/enterPoint.cs:258)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
- UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
- UnityEditor.GameView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:854)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:342)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:336)
- UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:302)
- UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)
- UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)
- UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:412)
- UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate(Action) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/ImmediateStylePainter.cs:113)
- UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:98)
- UnityEngine.Experimental.UIElements.VisualElement:Repaint(IStylePainter) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualElement.cs:845)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:310)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:328)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree(VisualElement, Matrix4x4, Boolean, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:314)
- UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeRepaintUpdater.cs:35)
- UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
- UnityEngine.Experimental.UIElements.Panel:Repaint(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:507)
- UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:230)
- UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- (Filename: Assets/Plugins/Libs/Nekki/JsUtils/JSC/JSCEngine.cs Line: 175)
- Receiving unhandled NULL exception
- Obtained 94 stack frames.
- #0 0x007fff373d5472 in JSC::JSObject::get(JSC::ExecState*, JSC::PropertyName) const
- #1 0x007fff373d6b0f in JSObjectGetProperty
- #2 0x000001486517f7 in JSObjectPropertyByName
- #3 0x000001486f8fc8 in (wrapper managed-to-native) JSBridge.JSCNative:JSObjectPropertyByName (intptr,intptr,string) + 0x128 (0x1486f8ea0 0x1486f9041) [0x148e89660 - Unity Child Domain]
- #4 0x000001506714c1 in JSBridge.JSCJsValue:Get (string) + 0xe1 (0x1506713e0 0x15067152b) [0x148e89660 - Unity Child Domain]
- #5 0x00000150671399 in JSBridge.JsValue:get_Item (string) + 0x89 (0x150671310 0x1506713da) [0x148e89660 - Unity Child Domain]
- #6 0x000001506813c1 in SF3JsHelper:GetWarriorChestId () + 0xb1 (0x150681310 0x150681425) [0x148e89660 - Unity Child Domain]
- #7 0x00000150680f49 in SF3.Items.BrawlerChest:Create (sf3DTO.DailyChest) + 0x149 (0x150680e00 0x150681147) [0x148e89660 - Unity Child Domain]
- #8 0x000001506807f1 in WarriorChestHolder:InitChest (sf3DTO.DailyChest) + 0x2d1 (0x150680520 0x1506808b3) [0x148e89660 - Unity Child Domain]
- #9 0x0000015068026a in WarriorChestHolder:.ctor (Newtonsoft.Json.Linq.JObject) + 0x27a (0x15067fff0 0x150680383) [0x148e89660 - Unity Child Domain]
- #10 0x0000014ccba9c3 in SF3.UserData.UserManager:InitializeUserData (SF3.UserData.UserManager/DefaultUserType) + 0x9c3 (0x14ccba000 0x14ccbb13b) [0x148e89660 - Unity Child Domain]
- #11 0x0000014ccb92ee in SF3.UserData.UserManager:Initialize () + 0x18e (0x14ccb9160 0x14ccb9359) [0x148e89660 - Unity Child Domain]
- #12 0x0000014ccb8942 in SF3.UserData.UserDataController:Initialize () + 0x212 (0x14ccb8730 0x14ccb8ad8) [0x148e89660 - Unity Child Domain]
- #13 0x0000014f6b7607 in BootLogger:Call (System.Action,string) + 0x117 (0x14f6b74f0 0x14f6b7b25) [0x148e89660 - Unity Child Domain]
- #14 0x0000014f6b6086 in EnterPoint/<Execute>c__Iterator1:MoveNext () + 0x1f6 (0x14f6b5e90 0x14f6b61fd) [0x148e89660 - Unity Child Domain]
- #15 0x0000014d1401fc in UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) + 0x18c (0x14d140070 0x14d14022a) [0x148e89660 - Unity Child Domain]
- #16 0x0000014d140343 in (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr) + 0x113 (0x14d140230 0x14d140476) [0x148e89660 - Unity Child Domain]
- #17 0x0000014a609d4a in mono_get_runtime_build_info
- #18 0x0000014a7368b6 in mono_runtime_invoke
- #19 0x00000101073a2a in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
- #20 0x0000010101c60e in Coroutine::InvokeMoveNext(ScriptingExceptionPtr*)
- #21 0x0000010101bce3 in Coroutine::Run(bool*)
- #22 0x0000010101d9a8 in MonoBehaviour::TryCreateAndRunCoroutine(ScriptingObjectPtr, ScriptingMethodPtr, Coroutine**)
- #23 0x0000010101cdfa in Coroutine::HandleIEnumerableCurrentReturnValue(ScriptingObjectPtr)
- #24 0x0000010101c813 in Coroutine::ProcessCoroutineCurrent()
- #25 0x0000010101be48 in Coroutine::Run(bool*)
- #26 0x0000010101bf0d in Coroutine::Run(bool*)
- #27 0x0000010101bb9e in Coroutine::ContinueCoroutine(Object*, void*)
- #28 0x000001009eb31f in DelayedCallManager::Update(int)
- #29 0x00000100c9306a in PlayerSendFrameComplete(bool)
- #30 0x0000010191cf29 in RepaintController::RenderGameViewCameras(RenderTexture*, int, RectT<float> const&, Vector2f const&, bool, bool)
- #31 0x0000014e00ab3b in (wrapper managed-to-native) UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Rect&,UnityEngine.Vector2&,bool,bool) + 0xcb (0x14e00aa70 0x14e00ab6a) [0x148e89660 - Unity Child Domain]
- #32 0x0000014e00aa3d in UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Rect,UnityEngine.Vector2,bool,bool) + 0x7d (0x14e00a9c0 0x14e00aa61) [0x148e89660 - Unity Child Domain]
- #33 0x0000014a4d89d1 in UnityEditor.GameView:OnGUI () + 0x1cc1 (0x14a4d6d10 0x14a4da244) [0x148e89660 - Unity Child Domain]
- #34 0x00000129064e0a in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0xfa (0x129064d10 0x129064f3d) [0x148e89660 - Unity Child Domain]
- #35 0x0000014a609d4a in mono_get_runtime_build_info
- #36 0x0000014a7368b6 in mono_runtime_invoke
- #37 0x0000014a73c65c in mono_runtime_invoke_array
- #38 0x0000014a6faf70 in mono_register_jit_icall
- #39 0x000001477f8793 in (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) + 0x103 (0x1477f8690 0x1477f87c2) [0x148e89660 - Unity Child Domain]
- #40 0x000001477f81ec in System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) + 0x52c (0x1477f7cc0 0x1477f835f) [0x148e89660 - Unity Child Domain]
- #41 0x00000147905076 in System.Reflection.MethodBase:Invoke (object,object[]) + 0x66 (0x147905010 0x147905085) [0x148e89660 - Unity Child Domain]
- #42 0x00000148ecc34f in UnityEditor.HostView:Invoke (string,object) + 0x10f (0x148ecc240 0x148ecc373) [0x148e89660 - Unity Child Domain]
- #43 0x00000148ecc20a in UnityEditor.HostView:Invoke (string) + 0x8a (0x148ecc180 0x148ecc22e) [0x148e89660 - Unity Child Domain]
- #44 0x0000014cc42e8e in UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) + 0x78e (0x14cc42700 0x14cc434e8) [0x148e89660 - Unity Child Domain]
- #45 0x0000014cc425c0 in UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect,bool,bool,bool) + 0x430 (0x14cc42190 0x14cc42654) [0x148e89660 - Unity Child Domain]
- #46 0x0000014cc324fa in UnityEditor.DockArea:OldOnGUI () + 0x12fa (0x14cc31200 0x14cc32684) [0x148e89660 - Unity Child Domain]
- #47 0x0000014cbc2683 in UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool) + 0x1063 (0x14cbc1620 0x14cbc3f62) [0x148e89660 - Unity Child Domain]
- #48 0x0000014c1dec1f in UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect) + 0x5ef (0x14c1de630 0x14c1df0c9) [0x148e89660 - Unity Child Domain]
- #49 0x0000014d1dd637 in UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent () + 0x4c7 (0x14d1dd170 0x14d1dd65e) [0x148e89660 - Unity Child Domain]
- #50 0x0000014d1dd147 in UnityEngine.Experimental.UIElements.ImmediateStylePainter:DrawImmediate (System.Action) + 0x77 (0x14d1dd0d0 0x14d1dd16b) [0x148e89660 - Unity Child Domain]
- #51 0x0000014d1dce5c in UnityEngine.Experimental.UIElements.IMGUIContainer:DoRepaint (UnityEngine.Experimental.UIElements.IStylePainter) + 0x2bc (0x14d1dcba0 0x14d1dceb5) [0x148e89660 - Unity Child Domain]
- #52 0x0000014d1d842d in UnityEngine.Experimental.UIElements.VisualElement:Repaint (UnityEngine.Experimental.UIElements.IStylePainter) + 0x22d (0x14d1d8200 0x14d1d84b6) [0x148e89660 - Unity Child Domain]
- #53 0x0000014d1d73b4 in UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree (UnityEngine.Experimental.UIElements.VisualElement,UnityEngine.Matrix4x4,bool,bool,UnityEngine.Rect) + 0x53b4 (0x14d1d2000 0x14d1d7714) [0x148e89660 - Unity Child Domain]
- #54 0x0000014d1da822 in UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTreeChildren (UnityEngine.Experimental.UIElements.VisualElement,UnityEngine.Matrix4x4,bool,bool,UnityEngine.Rect) + 0x372 (0x14d1da4b0 0x14d1da9ec) [0x148e89660 - Unity Child Domain]
- #55 0x0000014d1d752c in UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:PaintSubTree (UnityEngine.Experimental.UIElements.VisualElement,UnityEngine.Matrix4x4,bool,bool,UnityEngine.Rect) + 0x552c (0x14d1d2000 0x14d1d7714) [0x148e89660 - Unity Child Domain]
- #56 0x0000014d1cf18c in UnityEngine.Experimental.UIElements.VisualTreeRepaintUpdater:Update () + 0x36c (0x14d1cee20 0x14d1cf201) [0x148e89660 - Unity Child Domain]
- #57 0x0000014d1cd4ba in UnityEngine.Experimental.UIElements.VisualTreeUpdater:UpdateVisualTree () + 0x19a (0x14d1cd320 0x14d1cd559) [0x148e89660 - Unity Child Domain]
- #58 0x0000014d1cd057 in UnityEngine.Experimental.UIElements.Panel:Repaint (UnityEngine.Event) + 0x377 (0x14d1ccce0 0x14d1cd13a) [0x148e89660 - Unity Child Domain]
- #59 0x0000014a4cee66 in UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel) + 0x106 (0x14a4ced60 0x14a4cf3fd) [0x148e89660 - Unity Child Domain]
- #60 0x0000014a4ceb98 in UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent (int,intptr) + 0x198 (0x14a4cea00 0x14a4cec0c) [0x148e89660 - Unity Child Domain]
- #61 0x0000014a4ce727 in UnityEngine.GUIUtility:ProcessEvent (int,intptr) + 0xb7 (0x14a4ce670 0x14a4ce798) [0x148e89660 - Unity Child Domain]
- #62 0x0000014a4ce8b6 in (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr) + 0x116 (0x14a4ce7a0 0x14a4ce9f3) [0x148e89660 - Unity Child Domain]
- #63 0x0000014a609d4a in mono_get_runtime_build_info
- #64 0x0000014a7368b6 in mono_runtime_invoke
- #65 0x00000101073a2a in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
- #66 0x00000101073901 in bool ScriptingInvocation::Invoke<bool>(ScriptingExceptionPtr*, bool)
- #67 0x0000010057290c in Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent(int, void*, ScriptingExceptionPtr*)
- #68 0x000001018ad9e1 in GUIView::ProcessRetainedMode(InputEvent&, GUIState&, int)
- #69 0x0000010070d9d8 in GUIView::OnInputEvent(InputEvent&)
- #70 0x000001018acec2 in GUIView::ProcessInputEvent(InputEvent&)
- #71 0x00000100727c0e in -[GUIRenderView renderRect:]
- #72 0x000001007286f3 in -[GUIOpenGLView drawRect:]
- #73 0x0000010070f72b in GUIView::RepaintAll(bool)
- #74 0x000001019bc134 in PlayerLoopController::UpdateScene(bool)
- #75 0x000001019b5ee9 in PlayerLoopController::UpdateSceneIfNeeded()
- #76 0x000001019b3e51 in Application::TickTimer()
- #77 0x000001006faa0e in -[EditorApplication TickTimer]
- #78 0x007fff36319646 in __NSFireTimer
- #79 0x007fff33f88edd in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
- #80 0x007fff33f88a90 in __CFRunLoopDoTimer
- #81 0x007fff33f885d0 in __CFRunLoopDoTimers
- #82 0x007fff33f6981b in __CFRunLoopRun
- #83 0x007fff33f68d48 in CFRunLoopRunSpecific
- #84 0x007fff331ffab5 in RunCurrentEventLoopInMode
- #85 0x007fff331ff7eb in ReceiveNextEventCommon
- #86 0x007fff331ff568 in _BlockUntilNextEventMatchingListInModeWithFilter
- #87 0x007fff314ba363 in _DPSNextEvent
- #88 0x007fff314b9102 in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
- #89 0x007fff314b3165 in -[NSApplication run]
- #90 0x007fff314a28a3 in NSApplicationMain
- #91 0x00000100722ccc in EditorMain(int, char const**)
- #92 0x00000100723149 in main
- #93 0x007fff611aaed9 in start
- Launching bug reporter
- [Performance] CurlRequestCheck : 3 samples, Peak. 57.5 ms (3.0x), Avg. 19.2 ms, Total. 57.59 ms (0.0%)
- [Performance] PackageManager::RunRequestSynchronously : 8 samples, Peak. 35.9 ms (4.3x), Avg. 8.44 ms, Total. 67.50 ms (0.1%)
- [Performance] ApplicationTickTimer : 8328 samples, Peak. 14.9 s (2259.2x), Avg. 6.61 ms, Total. 55.05 s (41.3%)
- [Performance] License.Tick : 1708 samples, Peak. 18.0 us (23.2x), Avg. 776 ns, Total. 1.326 ms (0.0%)
- [Performance] VCProvider : 8329 samples, Peak. 1.08 ms (843.4x), Avg. 1.28 us, Total. 10.63 ms (0.0%)
- [Performance] MonoCompiler.Tick : 213 samples, Peak. 8.12 s (184.5x), Avg. 44.0 ms, Total. 9.370 s (7.0%)
- [Performance] Internal_SwitchSkin : 8329 samples, Peak. 18.0 us (161.9x), Avg. 111 ns, Total. 926.0 us (0.0%)
- [Performance] UnityConnect.Tick : 776 samples, Peak. 311 ms (770.8x), Avg. 404 us, Total. 313.6 ms (0.2%)
- [Performance] HubClient.CheckCurlRequests : 4 samples, Peak. 32.7 ms (4.0x), Avg. 8.17 ms, Total. 32.70 ms (0.0%)
- [Performance] UnityConnect.PollInfo : 13 samples, Peak. 24.0 us (2.4x), Avg. 9.84 us, Total. 127.9 us (0.0%)
- [Performance] Collab.Tick : 776 samples, Peak. 552 us (340.5x), Avg. 1.62 us, Total. 1.258 ms (0.0%)
- [Performance] WebView.Tick : 1707 samples, Peak. 2.14 s (1419.2x), Avg. 1.51 ms, Total. 2.570 s (1.9%)
- [Performance] CurlRequest.Tick : 405 samples, Peak. 86.7 ms (401.2x), Avg. 216 us, Total. 87.51 ms (0.1%)
- [Performance] WebSocketClient.Tick : 405 samples, Peak. 15.8 ms (240.9x), Avg. 65.8 us, Total. 26.63 ms (0.0%)
- [Performance] SceneBackgroundTask.Tick : 279 samples, Peak. 291 us (223.5x), Avg. 1.30 us, Total. 363.2 us (0.0%)
- [Performance] Scheduler.Tick : 3159 samples, Peak. 4.89 ms (114.5x), Avg. 42.7 us, Total. 134.8 ms (0.1%)
- [Performance] RepaintAllProfilerWindows : 91 samples, Peak. 1.98 ms (54.6x), Avg. 36.2 us, Total. 3.296 ms (0.0%)
- [Performance] PlayerUpdates.Tick : 775 samples, Peak. 47.0 us (2.5x), Avg. 19.1 us, Total. 14.82 ms (0.0%)
- [Performance] GlobalCallbacks : 8329 samples, Peak. 6.32 ms (425.3x), Avg. 14.9 us, Total. 123.9 ms (0.1%)
- [Performance] EditorAnalytics.Tick : 172 samples, Peak. 397 us (59.4x), Avg. 6.68 us, Total. 1.150 ms (0.0%)
- [Performance] GI.Tick : 612 samples, Peak. 6.27 ms (64.3x), Avg. 97.5 us, Total. 59.64 ms (0.0%)
- [Performance] Video.Update : 8329 samples, Peak. 1.34 ms (1047.3x), Avg. 1.28 us, Total. 10.66 ms (0.0%)
- [Performance] UnitySynchronization.ExecuteTasks : 612 samples, Peak. 312 us (47.2x), Avg. 6.62 us, Total. 4.049 ms (0.0%)
- [Performance] PreloadManager : 7784 samples, Peak. 311 us (30.5x), Avg. 10.2 us, Total. 79.49 ms (0.1%)
- [Performance] SceneTracker : 8329 samples, Peak. 3.13 s (1773.0x), Avg. 1.77 ms, Total. 14.72 s (11.0%)
- [Performance] ConsoleLog.Tick : 212 samples, Peak. 662 us (56.8x), Avg. 11.6 us, Total. 2.469 ms (0.0%)
- [Performance] HierarchyWindow.Tick : 278 samples, Peak. 2.00 ms (119.3x), Avg. 16.7 us, Total. 4.653 ms (0.0%)
- [Performance] Inspector.Tick : 278 samples, Peak. 1.44 s (136.4x), Avg. 10.6 ms, Total. 2.939 s (2.2%)
- [Performance] Tooltip.Tick : 775 samples, Peak. 7.13 ms (109.9x), Avg. 64.9 us, Total. 50.30 ms (0.0%)
- [Performance] RequestRepaintForPanels : 8329 samples, Peak. 716 us (116.3x), Avg. 6.15 us, Total. 51.26 ms (0.0%)
- [Performance] UpdateSceneIfNeeded : 8328 samples, Peak. 2.44 s (1428.4x), Avg. 1.71 ms, Total. 14.22 s (10.7%)
- [Performance] InspectorWindow.OnGUI : 18 samples, Peak. 12.3 ms (9.3x), Avg. 1.33 ms, Total. 23.98 ms (0.0%)
- [Performance] SceneView.OnGUI : 214 samples, Peak. 925 ms (171.9x), Avg. 5.38 ms, Total. 1.152 s (0.9%)
- [Performance] SceneHierarchyWindow.OnGUI : 68 samples, Peak. 15.3 ms (18.1x), Avg. 846 us, Total. 57.52 ms (0.0%)
- [Performance] ConsoleWindow.OnGUI : 308 samples, Peak. 9.56 ms (17.2x), Avg. 554 us, Total. 170.7 ms (0.1%)
- [Performance] UpdateVideoTextures : 7784 samples, Peak. 18.0 us (56.2x), Avg. 321 ns, Total. 2.495 ms (0.0%)
- [Performance] PackageImporter.Tick : 210 samples, Peak. 19.1 us (52.3x), Avg. 364 ns, Total. 76.53 us (0.0%)
- [Performance] InspectorBackground.Tick : 277 samples, Peak. 3.93 us (2.6x), Avg. 1.51 us, Total. 418.1 us (0.0%)
- [Performance] ChangeLayoutIfNeeded : 8328 samples, Peak. 14.1 us (130.4x), Avg. 108 ns, Total. 898.5 us (0.0%)
- [Performance] AsyncReadManager.ForceCloseFiles : 48 samples, Peak. 116 us (11.2x), Avg. 10.4 us, Total. 498.9 us (0.0%)
- [Performance] GameView.OnGUI : 1093 samples, Peak. 2.41 s (552.2x), Avg. 4.36 ms, Total. 4.763 s (3.6%)
- [Unity Package Manager (Upm)]
- Parent process [30773] was terminated
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