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Fe Stone Hammer

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Apr 1st, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. --https://github.com/Mokiros/roblox-FE-compatibility
  8. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  9. local Player,game,owner = owner,game
  10. local RealPlayer = Player
  11. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  12.  
  13. wait(0.2)
  14.  
  15.  
  16.  
  17. Player = game:GetService("Players").LocalPlayer
  18. PlayerGui = Player.PlayerGui
  19. Cam = workspace.CurrentCamera
  20. Backpack = Player.Backpack
  21. Character = Player.Character
  22. Humanoid = Character.Humanoid
  23. Mouse = Player:GetMouse()
  24. RootPart = Character["HumanoidRootPart"]
  25. Torso = Character["Torso"]
  26. Head = Character["Head"]
  27. RightArm = Character["Right Arm"]
  28. LeftArm = Character["Left Arm"]
  29. RightLeg = Character["Right Leg"]
  30. LeftLeg = Character["Left Leg"]
  31. RootJoint = RootPart["RootJoint"]
  32. Neck = Torso["Neck"]
  33. RightShoulder = Torso["Right Shoulder"]
  34. LeftShoulder = Torso["Left Shoulder"]
  35. RightHip = Torso["Right Hip"]
  36. LeftHip = Torso["Left Hip"]
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  56. local NEWMESH = IT(MESH)
  57. if MESH == "SpecialMesh" then
  58. NEWMESH.MeshType = MESHTYPE
  59. if MESHID ~= "nil" and MESHID ~= "" then
  60. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  61. end
  62. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  63. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  64. end
  65. end
  66. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  67. NEWMESH.Scale = SCALE
  68. NEWMESH.Parent = PARENT
  69. return NEWMESH
  70. end
  71.  
  72. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  73. local NEWPART = IT("Part")
  74. NEWPART.formFactor = FORMFACTOR
  75. NEWPART.Reflectance = REFLECTANCE
  76. NEWPART.Transparency = TRANSPARENCY
  77. NEWPART.CanCollide = false
  78. NEWPART.Locked = true
  79. NEWPART.Anchored = true
  80. if ANCHOR == false then
  81. NEWPART.Anchored = false
  82. end
  83. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  84. NEWPART.Name = NAME
  85. NEWPART.Size = SIZE
  86. NEWPART.Position = Torso.Position
  87. NEWPART.Material = MATERIAL
  88. NEWPART:BreakJoints()
  89. NEWPART.Parent = PARENT
  90. NEWPART.BottomSurface = "Smooth"
  91. NEWPART.TopSurface = "Smooth"
  92. return NEWPART
  93. end
  94.  
  95. --//=================================\\
  96. --|| CUSTOMIZATION
  97. --\\=================================//
  98.  
  99. Class_Name = "StunsForDayz.exe"
  100. Weapon_Name = "Add-ons"
  101.  
  102. Custom_Colors = {
  103. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  104. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  105.  
  106. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  107. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  108. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  109. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  110. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  111.  
  112. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  113. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  114. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  115. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  116. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  117. }
  118.  
  119.  
  120. Player_Size = 1 --Size of the player.
  121. Animation_Speed = 3
  122. Animation_Speed2 = 1
  123. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  124.  
  125. local Speed = 16
  126. local Effects2 = {}
  127.  
  128. --//=================================\\
  129. --|| END OF CUSTOMIZATION
  130. --\\=================================//
  131.  
  132. local function weldBetween(a, b)
  133. local weldd = Instance.new("ManualWeld")
  134. weldd.Part0 = a
  135. weldd.Part1 = b
  136. weldd.C0 = CFrame.new()
  137. weldd.C1 = b.CFrame:inverse() * a.CFrame
  138. weldd.Parent = a
  139. return weldd
  140. end
  141.  
  142. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  143. local acs = Instance.new("Part")
  144. acs.CanCollide = false
  145. acs.Anchored = false
  146. acs.Size = Vector3.new(0,0,0)
  147. acs.CFrame = attachmentpart.CFrame
  148. acs.Parent = Character
  149. acs.BrickColor = color
  150. local meshs = Instance.new("SpecialMesh")
  151. meshs.MeshId = mesh
  152. meshs.TextureId = texture
  153. meshs.Parent = acs
  154. meshs.Scale = scale
  155. meshs.Offset = offset
  156. weldBetween(attachmentpart,acs)
  157. end
  158.  
  159. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  160. if TYPE == "Gem" then
  161. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  162. acs.Anchored = false
  163. acs.CanCollide = false
  164. acs.CFrame = PART.CFrame
  165. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  166. weldBetween(PART,acs)
  167. elseif TYPE == "Skull" then
  168. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  169. acs.Anchored = false
  170. acs.CanCollide = false
  171. acs.CFrame = PART.CFrame
  172. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  173. weldBetween(PART,acs)
  174. elseif TYPE == "Eye" then
  175. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  176. acs.Anchored = false
  177. acs.CanCollide = false
  178. acs.CFrame = PART.CFrame
  179. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  180. weldBetween(PART,acs)
  181. end
  182. end
  183.  
  184. --//=================================\\
  185. --|| USEFUL VALUES
  186. --\\=================================//
  187.  
  188. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  189. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  190. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  191. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  192. local CHANGEDEFENSE = 0
  193. local CHANGEDAMAGE = 0
  194. local CHANGEMOVEMENT = 0
  195. local ANIM = "Idle"
  196. local ATTACK = false
  197. local EQUIPPED = false
  198. local HOLD = false
  199. local COMBO = 1
  200. local Rooted = false
  201. local SINE = 0
  202. local KEYHOLD = false
  203. local CHANGE = 2 / Animation_Speed
  204. local WALKINGANIM = false
  205. local WALK = 0
  206. local VALUE1 = false
  207. local VALUE2 = false
  208. local ROBLOXIDLEANIMATION = IT("Animation")
  209. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  210. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  211. --ROBLOXIDLEANIMATION.Parent = Humanoid
  212. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  213. WEAPONGUI.Name = "Weapon GUI"
  214. local Weapon = IT("Model")
  215. Weapon.Name = Weapon_Name
  216. local Effects = IT("Folder", Weapon)
  217. Effects.Name = "Effects"
  218. local ANIMATOR = Humanoid.Animator
  219. local ANIMATE = Character.Animate
  220. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  221. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  222. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  223. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  224. local UNANCHOR = true
  225.  
  226. local SKILLTEXTCOLOR = C3(0.8,0.8,0.8)
  227.  
  228. --//=================================\\
  229. --\\=================================//
  230.  
  231.  
  232. --//=================================\\
  233. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  234. --\\=================================//
  235.  
  236. ArtificialHB = Instance.new("BindableEvent", script)
  237. ArtificialHB.Name = "ArtificialHB"
  238.  
  239. script:WaitForChild("ArtificialHB")
  240.  
  241. frame = Frame_Speed
  242. tf = 0
  243. allowframeloss = false
  244. tossremainder = false
  245. lastframe = tick()
  246. script.ArtificialHB:Fire()
  247.  
  248. game:GetService("RunService").Heartbeat:connect(function(s, p)
  249. tf = tf + s
  250. if tf >= frame then
  251. if allowframeloss then
  252. script.ArtificialHB:Fire()
  253. lastframe = tick()
  254. else
  255. for i = 1, math.floor(tf / frame) do
  256. script.ArtificialHB:Fire()
  257. end
  258. lastframe = tick()
  259. end
  260. if tossremainder then
  261. tf = 0
  262. else
  263. tf = tf - frame * math.floor(tf / frame)
  264. end
  265. end
  266. end)
  267.  
  268. --//=================================\\
  269. --\\=================================//
  270.  
  271.  
  272.  
  273.  
  274.  
  275. --//=================================\\
  276. --|| SOME FUNCTIONS
  277. --\\=================================//
  278.  
  279. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  280. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  281. end
  282.  
  283. function PositiveAngle(NUMBER)
  284. if NUMBER >= 0 then
  285. NUMBER = 0
  286. end
  287. return NUMBER
  288. end
  289.  
  290. function NegativeAngle(NUMBER)
  291. if NUMBER <= 0 then
  292. NUMBER = 0
  293. end
  294. return NUMBER
  295. end
  296.  
  297. function Swait(NUMBER)
  298. if NUMBER == 0 or NUMBER == nil then
  299. ArtificialHB.Event:wait()
  300. else
  301. for i = 1, NUMBER do
  302. ArtificialHB.Event:wait()
  303. end
  304. end
  305. end
  306.  
  307. function QuaternionFromCFrame(cf)
  308. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  309. local trace = m00 + m11 + m22
  310. if trace > 0 then
  311. local s = math.sqrt(1 + trace)
  312. local recip = 0.5 / s
  313. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  314. else
  315. local i = 0
  316. if m11 > m00 then
  317. i = 1
  318. end
  319. if m22 > (i == 0 and m00 or m11) then
  320. i = 2
  321. end
  322. if i == 0 then
  323. local s = math.sqrt(m00 - m11 - m22 + 1)
  324. local recip = 0.5 / s
  325. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  326. elseif i == 1 then
  327. local s = math.sqrt(m11 - m22 - m00 + 1)
  328. local recip = 0.5 / s
  329. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  330. elseif i == 2 then
  331. local s = math.sqrt(m22 - m00 - m11 + 1)
  332. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  333. end
  334. end
  335. end
  336.  
  337. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  338. local xs, ys, zs = x + x, y + y, z + z
  339. local wx, wy, wz = w * xs, w * ys, w * zs
  340. local xx = x * xs
  341. local xy = x * ys
  342. local xz = x * zs
  343. local yy = y * ys
  344. local yz = y * zs
  345. local zz = z * zs
  346. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  347. end
  348.  
  349. function QuaternionSlerp(a, b, t)
  350. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  351. local startInterp, finishInterp;
  352. if cosTheta >= 0.0001 then
  353. if (1 - cosTheta) > 0.0001 then
  354. local theta = ACOS(cosTheta)
  355. local invSinTheta = 1 / SIN(theta)
  356. startInterp = SIN((1 - t) * theta) * invSinTheta
  357. finishInterp = SIN(t * theta) * invSinTheta
  358. else
  359. startInterp = 1 - t
  360. finishInterp = t
  361. end
  362. else
  363. if (1 + cosTheta) > 0.0001 then
  364. local theta = ACOS(-cosTheta)
  365. local invSinTheta = 1 / SIN(theta)
  366. startInterp = SIN((t - 1) * theta) * invSinTheta
  367. finishInterp = SIN(t * theta) * invSinTheta
  368. else
  369. startInterp = t - 1
  370. finishInterp = t
  371. end
  372. end
  373. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  374. end
  375.  
  376. function Clerp(a, b, t)
  377. local qa = {QuaternionFromCFrame(a)}
  378. local qb = {QuaternionFromCFrame(b)}
  379. local ax, ay, az = a.x, a.y, a.z
  380. local bx, by, bz = b.x, b.y, b.z
  381. local _t = 1 - t
  382. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  383. end
  384.  
  385. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  386. local frame = IT("Frame")
  387. frame.BackgroundTransparency = TRANSPARENCY
  388. frame.BorderSizePixel = BORDERSIZEPIXEL
  389. frame.Position = POSITION
  390. frame.Size = SIZE
  391. frame.BackgroundColor3 = COLOR
  392. frame.BorderColor3 = BORDERCOLOR
  393. frame.Name = NAME
  394. frame.Parent = PARENT
  395. return frame
  396. end
  397.  
  398. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  399. local label = IT("TextLabel")
  400. label.BackgroundTransparency = 1
  401. label.Size = UD2(1, 0, 1, 0)
  402. label.Position = UD2(0, 0, 0, 0)
  403. label.TextColor3 = TEXTCOLOR
  404. label.TextStrokeTransparency = STROKETRANSPARENCY
  405. label.TextTransparency = TRANSPARENCY
  406. label.FontSize = TEXTFONTSIZE
  407. label.Font = TEXTFONT
  408. label.BorderSizePixel = BORDERSIZEPIXEL
  409. label.TextScaled = false
  410. label.Text = TEXT
  411. label.Name = NAME
  412. label.Parent = PARENT
  413. return label
  414. end
  415.  
  416. function NoOutlines(PART)
  417. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  418. end
  419.  
  420.  
  421. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  422. local NEWWELD = IT(TYPE)
  423. NEWWELD.Part0 = PART0
  424. NEWWELD.Part1 = PART1
  425. NEWWELD.C0 = C0
  426. NEWWELD.C1 = C1
  427. NEWWELD.Parent = PARENT
  428. return NEWWELD
  429. end
  430.  
  431. function CreateSound(ID, PARENT, VOLUME, PITCH)
  432. local NEWSOUND = nil
  433. coroutine.resume(coroutine.create(function()
  434. NEWSOUND = IT("Sound", PARENT)
  435. NEWSOUND.Volume = VOLUME
  436. NEWSOUND.Pitch = PITCH
  437. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  438. Swait()
  439. NEWSOUND:play()
  440. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  441. end))
  442. return NEWSOUND
  443. end
  444.  
  445. function CFrameFromTopBack(at, top, back)
  446. local right = top:Cross(back)
  447. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  448. end
  449.  
  450. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  451. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  452. local mesh = IT("SpecialMesh",wave)
  453. mesh.MeshType = "FileMesh"
  454. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  455. mesh.Scale = VT(size,size,size)
  456. mesh.Offset = VT(0,0,-size/8)
  457. wave.CFrame = cframe
  458. coroutine.resume(coroutine.create(function(PART)
  459. for i = 1, waitt do
  460. Swait()
  461. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  462. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  463. if doesrotate == true then
  464. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  465. end
  466. wave.Transparency = wave.Transparency + (0.5/waitt)
  467. if wave.Transparency > 0.99 then
  468. wave:remove()
  469. end
  470. end
  471. end))
  472. end
  473.  
  474. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  475. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  476. local mesh = IT("SpecialMesh",wave)
  477. mesh.MeshType = "FileMesh"
  478. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  479. mesh.Scale = VT(size,size,size)
  480. wave.CFrame = cframe
  481. coroutine.resume(coroutine.create(function(PART)
  482. for i = 1, waitt do
  483. Swait()
  484. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  485. if doesrotate == true then
  486. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  487. end
  488. wave.Transparency = wave.Transparency + (0.5/waitt)
  489. if wave.Transparency > 0.99 then
  490. wave:remove()
  491. end
  492. end
  493. end))
  494. end
  495.  
  496. function MakeForm(PART,TYPE)
  497. if TYPE == "Cyl" then
  498. local MSH = IT("CylinderMesh",PART)
  499. elseif TYPE == "Ball" then
  500. local MSH = IT("SpecialMesh",PART)
  501. MSH.MeshType = "Sphere"
  502. elseif TYPE == "Wedge" then
  503. local MSH = IT("SpecialMesh",PART)
  504. MSH.MeshType = "Wedge"
  505. end
  506. end
  507.  
  508. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  509. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  510. local mesh = IT("SpecialMesh",wave)
  511. mesh.MeshType = "FileMesh"
  512. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  513. mesh.Scale = VT(size,size,size)
  514. wave.CFrame = cframe
  515. coroutine.resume(coroutine.create(function(PART)
  516. for i = 1, waitt do
  517. Swait()
  518. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  519. if doesrotate == true then
  520. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  521. end
  522. wave.Transparency = wave.Transparency + (0.5/waitt)
  523. if wave.Transparency > 0.99 then
  524. wave:remove()
  525. end
  526. end
  527. end))
  528. end
  529.  
  530. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  531. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  532. local mesh = IT("SpecialMesh",wave)
  533. mesh.MeshType = "FileMesh"
  534. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  535. mesh.Scale = VT(size,size,size)
  536. mesh.Offset = VT(0,0,0)
  537. wave.CFrame = cframe
  538. coroutine.resume(coroutine.create(function(PART)
  539. for i = 1, waitt do
  540. Swait()
  541. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  542. if doesrotate == true then
  543. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  544. end
  545. wave.Transparency = wave.Transparency + (0.5/waitt)
  546. if wave.Transparency > 0.99 then
  547. wave:remove()
  548. end
  549. end
  550. end))
  551. end
  552.  
  553. function MagicSphere(size,waitt,cframe,color)
  554. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1), true)
  555. local mesh = IT("SpecialMesh",wave)
  556. mesh.MeshType = "Sphere"
  557. mesh.Scale = VT(size,size,size)
  558. mesh.Offset = VT(0,0,0)
  559. wave.CFrame = cframe
  560. coroutine.resume(coroutine.create(function(PART)
  561. for i = 1, waitt do
  562. Swait()
  563. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  564. wave.Transparency = wave.Transparency + (1/waitt)
  565. if wave.Transparency > 0.99 then
  566. wave:remove()
  567. end
  568. end
  569. end))
  570. end
  571.  
  572. function MagicSphere2(size,waitt,cframe,color)
  573. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1), true)
  574. local mesh = IT("SpecialMesh",wave)
  575. mesh.MeshType = "Sphere"
  576. mesh.Scale = VT(size,size,size)
  577. mesh.Offset = VT(0,0,0)
  578. wave.CFrame = cframe
  579. coroutine.resume(coroutine.create(function(PART)
  580. for i = 1, waitt do
  581. Swait()
  582. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  583. wave.Transparency = wave.Transparency - (1/waitt)
  584. end
  585. wave:remove()
  586. end))
  587. end
  588.  
  589. function MagicBlock(size,waitt,cframe,color)
  590. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size), true)
  591. local mesh = IT("BlockMesh",wave)
  592. wave.CFrame = cframe
  593. coroutine.resume(coroutine.create(function(PART)
  594. for i = 1, waitt do
  595. Swait()
  596. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  597. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  598. wave.Transparency = wave.Transparency + (1/waitt)
  599. if wave.Transparency > 0.99 then
  600. wave:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function MagicBlock2(size,waitt,cframe,color)
  607. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(size,size,size), true)
  608. local mesh = IT("BlockMesh",wave)
  609. wave.CFrame = cframe
  610. coroutine.resume(coroutine.create(function(PART)
  611. for i = 1, waitt do
  612. Swait()
  613. mesh.Scale = mesh.Scale - VT(1/waitt,1/waitt,1/waitt)
  614. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  615. wave.Transparency = wave.Transparency - (1/waitt)
  616. end
  617. wave:Destroy()
  618. end))
  619. end
  620.  
  621. function MagicBlock(size,waitt,cframe,color)
  622. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  623. local mesh = IT("BlockMesh",wave)
  624. wave.CFrame = cframe
  625. coroutine.resume(coroutine.create(function(PART)
  626. for i = 1, waitt do
  627. Swait()
  628. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  629. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  630. wave.Transparency = wave.Transparency + (1/waitt)
  631. if wave.Transparency > 0.99 then
  632. wave:remove()
  633. end
  634. end
  635. end))
  636. end
  637.  
  638. function CheckTableForString(Table, String)
  639. for i, v in pairs(Table) do
  640. if string.find(string.lower(String), string.lower(v)) then
  641. return true
  642. end
  643. end
  644. return false
  645. end
  646.  
  647. function CheckIntangible(Hit)
  648. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  649. if Hit and Hit.Parent then
  650. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  651. return true
  652. end
  653. end
  654. return false
  655. end
  656.  
  657. Debris = game:GetService("Debris")
  658.  
  659. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  660. local Direction = CFrame.new(StartPos, Vec).lookVector
  661. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  662. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  663. if RayHit and CheckIntangible(RayHit) then
  664. if DelayIfHit then
  665. wait()
  666. end
  667. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  668. end
  669. return RayHit, RayPos, RayNormal
  670. end
  671.  
  672. function turnto(position)
  673. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  674. end
  675.  
  676. --//=================================\\
  677. --|| SPEECH
  678. --\\=================================//
  679.  
  680. function chatfunc(text,waitt)
  681. local chat = coroutine.wrap(function()
  682. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  683. Character:FindFirstChild("TalkingBillBoard"):destroy()
  684. end
  685. local naeeym2 = Instance.new("BillboardGui",Character)
  686. naeeym2.Size = UDim2.new(0,100,0,40)
  687. naeeym2.StudsOffset = Vector3.new(0,5,0)
  688. naeeym2.Adornee = Character.Head
  689. naeeym2.Name = "TalkingBillBoard"
  690. naeeym2.AlwaysOnTop = true
  691. local tecks2 = Instance.new("TextLabel",naeeym2)
  692. tecks2.BackgroundTransparency = 1
  693. tecks2.BorderSizePixel = 0
  694. tecks2.Text = ""
  695. tecks2.Font = "SciFi"
  696. tecks2.TextSize = 30
  697. tecks2.TextStrokeTransparency = 1
  698. tecks2.TextColor3 = SKILLTEXTCOLOR
  699. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  700. tecks2.Size = UDim2.new(1,0,0.5,0)
  701. for i = 1,string.len(text),1 do
  702. tecks2.Text = string.sub(text,1,i)
  703. Swait()
  704. end
  705. wait(waitt)
  706. coroutine.resume(coroutine.create(function()
  707. for i = 1, 10 do
  708. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  709. Swait()
  710. end
  711. naeeym2:Destroy()
  712. end))
  713. end)
  714. chat()
  715. end
  716.  
  717. --//=================================\\
  718. --|| WEAPON CREATION
  719. --\\=================================//
  720.  
  721. local HandlePart = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.25*Player_Size,1.5*Player_Size,0.25*Player_Size),false)
  722. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  723. MakeForm(HandlePart,"Cyl")
  724. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "Hammer part", VT(0.2*Player_Size,3*Player_Size,0.2*Player_Size),false)
  725. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  726. MakeForm(part,"Cyl")
  727. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.35*Player_Size,0.2*Player_Size,0.35*Player_Size),false)
  728. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  729. MakeForm(part,"Cyl")
  730. local offset = -0.85
  731. for i = 1, 7 do
  732. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.25*Player_Size,0.1*Player_Size,0.25*Player_Size),false)
  733. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, offset * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  734. MakeForm(part,"Cyl")
  735. offset = offset - 0.15
  736. end
  737. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.35*Player_Size,2.2*Player_Size,0.35*Player_Size),false)
  738. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, offset-1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  739. MakeForm(part,"Cyl")
  740. local HammerTop = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "Hammer part", VT(1*Player_Size,1*Player_Size,1.5*Player_Size),false)
  741. local weld = CreateWeldOrSnapOrMotor("Weld", HammerTop, HandlePart, HammerTop, CF(0 * Player_Size, offset-1.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  742. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.15*Player_Size,1.15*Player_Size,0.6*Player_Size),false)
  743. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  744. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.15*Player_Size,1.15*Player_Size,0.6*Player_Size),false)
  745. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  746. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.4*Player_Size,1.1*Player_Size,2*Player_Size),false)
  747. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.3*Player_Size,1.3*Player_Size,0.6*Player_Size),false)
  749. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  750. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.05*Player_Size,1.05*Player_Size,0.2*Player_Size),false)
  751. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  752. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.05*Player_Size,1.05*Player_Size,0.2*Player_Size),false)
  753. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  754. local offset = 1.3
  755. for i = 1, 2 do
  756. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "Hammer part", VT(1*Player_Size,1*Player_Size,0.5*Player_Size),false)
  757. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  758. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.75*Player_Size,0.75*Player_Size,0.6*Player_Size),false)
  759. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760.  
  761. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.3*Player_Size,1.1*Player_Size,0.6*Player_Size),false)
  762. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0.6 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.3*Player_Size,1.1*Player_Size,0.6*Player_Size),false)
  764. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(-0.6 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.5*Player_Size,0.3*Player_Size,0.6*Player_Size),false)
  766. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, -0.6 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  767. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.5*Player_Size,0.3*Player_Size,0.6*Player_Size),false)
  768. local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0.6 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  769. offset = offset - (offset*2)
  770. end
  771.  
  772. for _, c in pairs(Weapon:GetChildren()) do
  773. if c.ClassName == "Part" then
  774. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  775. end
  776. end
  777.  
  778. Weapon.Parent = Character
  779.  
  780. Humanoid.Died:connect(function()
  781. ATTACK = true
  782. end)
  783.  
  784. print(Class_Name.." loaded.")
  785.  
  786. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  787. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  788. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  789. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  790.  
  791. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Stagger", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 1")
  792. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Brute swing", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 2")
  793. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stun aura", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  794. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Damage aura", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  795.  
  796. --//=================================\\
  797. --|| DAMAGE FUNCTIONS
  798. --\\=================================//
  799.  
  800. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  801. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  802. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  803. local BODYGYRO = IT("BodyGyro", STATPART)
  804. local BODYPOSITION = IT("BodyPosition", STATPART)
  805. BODYPOSITION.P = 2000
  806. BODYPOSITION.D = 100
  807. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  808. if LABELTYPE == "Normal" then
  809. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  810. elseif LABELTYPE == "Debuff" then
  811. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  812. elseif LABELTYPE == "Interruption" then
  813. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  814. end
  815. game:GetService("Debris"):AddItem(STATPART ,5)
  816. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  817. BILLBOARDGUI.Adornee = STATPART
  818. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  819. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  820. BILLBOARDGUI.AlwaysOnTop = false
  821. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  822. TEXTLABEL.BackgroundTransparency = 1
  823. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  824. TEXTLABEL.Text = TEXT
  825. TEXTLABEL.Font = "SciFi"
  826. TEXTLABEL.FontSize="Size42"
  827. TEXTLABEL.TextColor3 = COLOR
  828. TEXTLABEL.TextStrokeTransparency = 1
  829. TEXTLABEL.TextScaled = true
  830. TEXTLABEL.TextWrapped = true
  831. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  832. for i=1, 10 do
  833. wait()
  834. STATPART.Position = STATPART.Position + VT(0, i/20 ,0)
  835. end
  836. for i=1, 10 do
  837. wait()
  838. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.1
  839. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.1
  840. end
  841. THEPART.Parent = nil
  842. end),STATPART, BODYPOSITION, TEXTLABEL)
  843. end
  844.  
  845.  
  846. --//=================================\\
  847. --|| DAMAGING
  848. --\\=================================//
  849.  
  850. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  851. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  852. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  853. local dmg = math.random(min,max)
  854. if humanoid.Health > 0 then
  855. if beserk == true then
  856. humanoid.Health = 0
  857. else
  858. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  859. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  860. if math.random(1,100) < critrate+1 then
  861. humanoid.Health = humanoid.Health - dmg*critmultiplier
  862. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  863. else
  864. humanoid.Health = humanoid.Health - dmg
  865. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  866. end
  867. local defence = Instance.new("BoolValue",hit.Parent)
  868. defence.Name = ("HitBy"..Player.Name)
  869. game:GetService("Debris"):AddItem(defence, 0.2)
  870. end
  871. end
  872. end
  873. end
  874.  
  875. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  876. local dmg = math.random(min,max)
  877. for i,v in ipairs(workspace:GetChildren()) do
  878. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  879. local body = v:GetChildren()
  880. for part = 1, #body do
  881. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  882. if(body[part].Position - position).Magnitude < radius then
  883. if v.ClassName == "Model" then
  884. if v:FindFirstChild("Humanoid") then
  885. if v.Humanoid.Health ~= 0 then
  886. if CanBeDodgedByJumping == true then
  887. if body[part].Position.Y < position.Y+5 then
  888. if math.random(1,100) < critrate+1 then
  889. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  890. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  891. else
  892. v.Humanoid.Health = v.Humanoid.Health - dmg
  893. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  894. end
  895. local defence = Instance.new("BoolValue",v)
  896. defence.Name = ("HitBy"..Player.Name)
  897. game:GetService("Debris"):AddItem(defence, 0.2)
  898. end
  899. else
  900. if beserk == true then
  901. v.Humanoid.Health = 0
  902. end
  903. if math.random(1,100) < critrate+1 then
  904. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  905. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  906. else
  907. v.Humanoid.Health = v.Humanoid.Health - dmg
  908. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  909. end
  910. local defence = Instance.new("BoolValue",v)
  911. defence.Name = ("HitBy"..Player.Name)
  912. game:GetService("Debris"):AddItem(defence, 0.2)
  913. end
  914. end
  915. end
  916. end
  917. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  918. end
  919. end
  920. end
  921. if v.ClassName == "Part" then
  922. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  923. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  924. end
  925. end
  926. end
  927. end
  928. end
  929.  
  930. function AoEDamage2(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  931. local dmg = math.random(min,max)
  932. for i,v in ipairs(workspace:GetChildren()) do
  933. if v:FindFirstChild("Hit2By"..Player.Name) == nil then
  934. local body = v:GetChildren()
  935. for part = 1, #body do
  936. if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  937. if(body[part].Position - position).Magnitude < radius then
  938. if v.ClassName == "Model" then
  939. if v:FindFirstChild("Humanoid") then
  940. if v.Humanoid.Health ~= 0 then
  941. if CanBeDodgedByJumping == true then
  942. if body[part].Position.Y < position.Y+5 then
  943. if math.random(1,100) < critrate+1 then
  944. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  945. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  946. else
  947. v.Humanoid.Health = v.Humanoid.Health - dmg
  948. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  949. end
  950. local defence = Instance.new("BoolValue",v)
  951. defence.Name = ("Hit2By"..Player.Name)
  952. game:GetService("Debris"):AddItem(defence, 0.1)
  953. end
  954. else
  955. if beserk == true then
  956. v.Humanoid.Health = 0
  957. end
  958. if math.random(1,100) < critrate+1 then
  959. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  960. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  961. else
  962. v.Humanoid.Health = v.Humanoid.Health - dmg
  963. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  964. end
  965. local defence = Instance.new("BoolValue",v)
  966. defence.Name = ("Hit2By"..Player.Name)
  967. game:GetService("Debris"):AddItem(defence, 0.1)
  968. end
  969. end
  970. end
  971. end
  972. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  973. end
  974. end
  975. end
  976. end
  977. end
  978. end
  979.  
  980. function AoEStun(POS,RANGE,LAST,VELOC)
  981. for i,v in ipairs(workspace:GetChildren()) do
  982. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  983. local body = v:GetChildren()
  984. for part = 1, #body do
  985. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  986. if(body[part].Position - POS).Magnitude < RANGE then
  987. if v.ClassName == "Model" then
  988. if v:FindFirstChild("Humanoid") then
  989. if v.Humanoid.Health ~= 0 then
  990. Stun(v.Humanoid,LAST)
  991. body[part].Velocity = CFrame.new(POS,body[part].Position).lookVector*5*VELOC
  992. end
  993. end
  994. end
  995. end
  996. end
  997. end
  998. end
  999. end
  1000. end
  1001.  
  1002. function Stun(HUMANOID,LAST)
  1003. HUMANOID.PlatformStand = true
  1004. if HUMANOID.Parent:FindFirstChild("Head") and HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1005. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  1006. end
  1007. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1008. defence.Name = ("StunnedBy"..Player.Name)
  1009. coroutine.resume(coroutine.create(function()
  1010. Swait(LAST*100)
  1011. HUMANOID.PlatformStand = false
  1012. defence:remove()
  1013. end))
  1014. end
  1015.  
  1016. function killnearest(position,range,maxstrength)
  1017. for i,v in ipairs(workspace:GetChildren()) do
  1018. local body = v:GetChildren()
  1019. for part = 1, #body do
  1020. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1021. if(body[part].Position - position).Magnitude < range then
  1022. if v.ClassName == "Model" then
  1023. v:BreakJoints()
  1024. end
  1025. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1026. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1027. end
  1028. end
  1029. end
  1030. if v.ClassName == "Part" then
  1031. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1032. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1033. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1034. end
  1035. end
  1036. end
  1037. end
  1038.  
  1039. --//=================================\\
  1040. --|| ATTACK FUNCTIONS AND STUFF
  1041. --\\=================================//
  1042.  
  1043. function AttackTemplate()
  1044. ATTACK = true
  1045. Rooted = false
  1046. for i=0, 1, 0.1 / Animation_Speed2 do
  1047. Swait()
  1048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1052. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1053. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1055. end
  1056. ATTACK = false
  1057. Rooted = false
  1058. end
  1059.  
  1060. function Attack1()
  1061. ATTACK = true
  1062. Rooted = false
  1063. for i=0, 1, 0.1 / Animation_Speed do
  1064. Swait()
  1065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.15 / Animation_Speed)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.15 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25*35), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65+65*2), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1069. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1070. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1072. end
  1073. CreateSound("246930031", HammerTop, 1,(MRANDOM(13,17)/10))
  1074. for i=0, 1, 0.1 / Animation_Speed2 do
  1075. Swait()
  1076. AoEDamage(HammerTop.Position,5,15,20,5,false,3,2,false)
  1077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.15 / Animation_Speed2)
  1078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(55)), 0.1 / Animation_Speed2)
  1079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.15 * Player_Size, -1 * Player_Size) * ANGLES(RAD(95), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1081. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1084. end
  1085. for i=0, 1, 0.1 / Animation_Speed2 do
  1086. Swait()
  1087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.15 / Animation_Speed2)
  1088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(55)), 0.1 / Animation_Speed2)
  1089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.15 * Player_Size, -1 * Player_Size) * ANGLES(RAD(95), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1091. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1094. end
  1095. ATTACK = false
  1096. Rooted = false
  1097. end
  1098.  
  1099. function Attack2()
  1100. ATTACK = true
  1101. Rooted = false
  1102. for i=0, 1, 0.1 / Animation_Speed do
  1103. Swait()
  1104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.15 / Animation_Speed)
  1105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(55)), 0.1 / Animation_Speed)
  1106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(25), RAD(30), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.15 * Player_Size, -1 * Player_Size) * ANGLES(RAD(85), RAD(0), RAD(60)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1108. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1111. end
  1112. CreateSound("608537390", HammerTop, 1,(MRANDOM(8,12)/10))
  1113. for i=0, 1, 0.1 / Animation_Speed2 do
  1114. Swait()
  1115. AoEDamage(HammerTop.Position,5,15,25,25,false,3,2,false)
  1116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.15 / Animation_Speed2)
  1117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.1 / Animation_Speed2)
  1118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(35), RAD(60), RAD(10)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed2)
  1119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8 * Player_Size, 0.15 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(85), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed2)
  1120. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1121. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1123. end
  1124. for i=0, 2, 0.1 / Animation_Speed2 do
  1125. Swait()
  1126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.15 / Animation_Speed2)
  1127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.1 / Animation_Speed2)
  1128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(35), RAD(60), RAD(10)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed2)
  1129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8 * Player_Size, 0.15 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(85), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed2)
  1130. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1131. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1133. end
  1134. ATTACK = false
  1135. Rooted = false
  1136. end
  1137.  
  1138. function Attack3()
  1139. ATTACK = true
  1140. Rooted = false
  1141. for i=0, 1, 0.1 / Animation_Speed do
  1142. Swait()
  1143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(115), RAD(20), RAD(-32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1147. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1150. end
  1151. CreateSound("1112042117", HammerTop, 1,(MRANDOM(8,12)/10))
  1152. for i=0, 1, 0.1 / Animation_Speed2 do
  1153. Swait()
  1154. if VALUE1 == true then
  1155. AoEStun(HammerTop.Position,5.5,2,5)
  1156. end
  1157. AoEDamage(HammerTop.Position,5,15,20,-2,false,3,2,false)
  1158. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(20), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.8 * Player_Size, -1.3 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1162. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1163. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1165. end
  1166. for i=0, 1, 0.1 / Animation_Speed2 do
  1167. Swait()
  1168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(20), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.8 * Player_Size, -1.3 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1172. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1173. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1175. end
  1176. ATTACK = false
  1177. Rooted = false
  1178. end
  1179.  
  1180. function Stagger()
  1181. ATTACK = true
  1182. Rooted = true
  1183. for i=0, 1, 0.1 / Animation_Speed2 do
  1184. Swait()
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed2)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(95), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(155), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1189. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1192. end
  1193. CreateSound("169380495", HammerTop, 1, 1.6)
  1194. AoEStun(Torso.CFrame * CF(0,0.2,-1.2).p,3,3,5)
  1195. MagicSphere2(5,15,Torso.CFrame * CF(0,0.9,-1.35),"Cyan")
  1196. for i=0, 3, 0.1 / Animation_Speed2 do
  1197. Swait()
  1198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed2)
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(95), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(155), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1202. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1205. end
  1206. ATTACK = false
  1207. Rooted = false
  1208. end
  1209.  
  1210. function BruteSwing()
  1211. ATTACK = true
  1212. Rooted = false
  1213. for i=0, 2, 0.1 / Animation_Speed do
  1214. Swait()
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.15 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.15 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1219. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(90), RAD(25)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1222. end
  1223. CreateSound("608537390", HammerTop, 1,(MRANDOM(8,12)/10))
  1224. CreateSound("608537390", HammerTop, 1,(MRANDOM(8,12)/10))
  1225. for i=0, 1, 0.1 / Animation_Speed2 do
  1226. Swait()
  1227. AoEStun(HammerTop.Position,4,0.6,0)
  1228. AoEDamage(HammerTop.Position,5,35,50,25,false,3,2,false)
  1229. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.15 / Animation_Speed2)
  1230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.15 / Animation_Speed2)
  1231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(65), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-32)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1233. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(25)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1236. end
  1237. for i=0, 1, 0.1 / Animation_Speed2 do
  1238. Swait()
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.15 / Animation_Speed2)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.15 / Animation_Speed2)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(65), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-32)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1243. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(25)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1246. end
  1247. ATTACK = false
  1248. Rooted = false
  1249. end
  1250.  
  1251. function StunTrigger()
  1252. ATTACK = true
  1253. Rooted = true
  1254. for i=0, 3, 0.1 / Animation_Speed do
  1255. Swait()
  1256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1260. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 2 * Player_Size) * ANGLES(RAD(90), RAD(-45), RAD(0)), 0.15 / Animation_Speed)
  1261. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1263. end
  1264. CreateSound("169445572", HammerTop, 1, 1.6)
  1265. for i=0, 3, 0.1 / Animation_Speed do
  1266. Swait()
  1267. MagicSphere2(5*1.3,15,HammerTop.CFrame,"Cyan")
  1268. MagicSphere(1*1.3,15,HammerTop.CFrame,"Cyan")
  1269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1273. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 2 * Player_Size) * ANGLES(RAD(90), RAD(-45), RAD(0)), 0.15 / Animation_Speed)
  1274. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1276. end
  1277. VALUE1 = true
  1278. coroutine.resume(coroutine.create(function()
  1279. Swait(1500)
  1280. VALUE1 = false
  1281. end))
  1282. ATTACK = false
  1283. Rooted = false
  1284. end
  1285.  
  1286. function DamageTrigger()
  1287. ATTACK = true
  1288. Rooted = true
  1289. for i=0, 3, 0.1 / Animation_Speed do
  1290. Swait()
  1291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1295. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1298. end
  1299. CreateSound("169445572", HammerTop, 1, 1.6)
  1300. for i=0, 3, 0.1 / Animation_Speed do
  1301. Swait()
  1302. CreateSwirl(0,2,true,-0.1,15,HammerTop.CFrame,"Really red")
  1303. CreateSwirl(180,2,true,0.1,15,HammerTop.CFrame,"Really red")
  1304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1308. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1311. end
  1312. VALUE2 = true
  1313. coroutine.resume(coroutine.create(function()
  1314. Swait(500)
  1315. VALUE2 = false
  1316. end))
  1317. ATTACK = false
  1318. Rooted = false
  1319. end
  1320.  
  1321. --//=================================\\
  1322. --|| ASSIGN THINGS TO KEYS
  1323. --\\=================================//
  1324.  
  1325. function MouseDown(Mouse)
  1326. if ATTACK == false and Humanoid.PlatformStand == false then
  1327. if COMBO == 1 then
  1328. COMBO = "HALT"
  1329. Attack1()
  1330. COMBO = 2
  1331. elseif COMBO == 2 then
  1332. COMBO = "HALT"
  1333. Attack2()
  1334. COMBO = 3
  1335. elseif COMBO == 3 then
  1336. COMBO = "HALT"
  1337. Attack3()
  1338. COMBO = 1
  1339. end
  1340. end
  1341. end
  1342.  
  1343. function MouseUp(Mouse)
  1344. HOLD = false
  1345. end
  1346.  
  1347. function KeyDown(Key)
  1348. KEYHOLD = true
  1349. if Humanoid.PlatformStand == false then
  1350. if Key == "z" and ATTACK == false then
  1351. Stagger()
  1352. end
  1353.  
  1354. if Key == "b" and ATTACK == false then
  1355. BruteSwing()
  1356. end
  1357.  
  1358. if Key == "c" and ATTACK == false and VALUE1 == false then
  1359. StunTrigger()
  1360. end
  1361.  
  1362. if Key == "v" and ATTACK == false and VALUE2 == false then
  1363. DamageTrigger()
  1364. end
  1365. end
  1366. end
  1367.  
  1368. function KeyUp(Key)
  1369. KEYHOLD = false
  1370. end
  1371.  
  1372. Mouse.Button1Down:connect(function(NEWKEY)
  1373. MouseDown(NEWKEY)
  1374. end)
  1375. Mouse.Button1Up:connect(function(NEWKEY)
  1376. MouseUp(NEWKEY)
  1377. end)
  1378. Mouse.KeyDown:connect(function(NEWKEY)
  1379. KeyDown(NEWKEY)
  1380. end)
  1381. Mouse.KeyUp:connect(function(NEWKEY)
  1382. KeyUp(NEWKEY)
  1383. end)
  1384.  
  1385. --//=================================\\
  1386. --\\=================================//
  1387.  
  1388.  
  1389. function unanchor()
  1390. if UNANCHOR == true then
  1391. g = Character:GetChildren()
  1392. for i = 1, #g do
  1393. if g[i].ClassName == "Part" then
  1394. g[i].Anchored = false
  1395. end
  1396. end
  1397. end
  1398. end
  1399.  
  1400.  
  1401. --//=================================\\
  1402. --|| WRAP THE WHOLE SCRIPT UP
  1403. --\\=================================//
  1404.  
  1405. Humanoid.Changed:connect(function(Jump)
  1406. if Jump == "Jump" and (Disable_Jump == true) then
  1407. Humanoid.Jump = false
  1408. end
  1409. end)
  1410.  
  1411. ANIMATE.Parent = nil
  1412. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1413. IDLEANIMATION:Play()
  1414.  
  1415. local LOOP = 0
  1416.  
  1417. while true do
  1418. Swait()
  1419. LOOP = LOOP + 1
  1420. SINE = SINE + CHANGE
  1421. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1422. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1423. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1424. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1425. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1426. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1427. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1428. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1429. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1430. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1431. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1432. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1433. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1434. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1435. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1436. end
  1437. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1438. ANIM = "Jump"
  1439. if ATTACK == false then
  1440. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1444. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.5 / Animation_Speed)
  1447. end
  1448. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1449. ANIM = "Fall"
  1450. if ATTACK == false then
  1451. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1455. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1458. end
  1459. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1460. ANIM = "Idle"
  1461. if ATTACK == false then
  1462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1466. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1467. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1469. end
  1470. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1471. ANIM = "Walk"
  1472. WALK = WALK + 1 / Animation_Speed
  1473. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1474. WALK = 0
  1475. if WALKINGANIM == true then
  1476. WALKINGANIM = false
  1477. elseif WALKINGANIM == false then
  1478. WALKINGANIM = true
  1479. end
  1480. end
  1481. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1482. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1483. if ATTACK == false then
  1484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1488. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1491. end
  1492. end
  1493. if #Effects2>0 then
  1494. for e=1,#Effects2 do
  1495. if Effects2[e]~=nil then
  1496. local Thing=Effects2[e]
  1497. if Thing~=nil then
  1498. local Part=Thing[1]
  1499. local Mode=Thing[2]
  1500. local Delay=Thing[3]
  1501. local IncX=Thing[4]
  1502. local IncY=Thing[5]
  1503. local IncZ=Thing[6]
  1504. local Part2=Thing[8]
  1505. if Thing[1].Transparency<=1 then
  1506. if Thing[2]=="Block1" then
  1507. Thing[1].CFrame=Thing[1].CFrame
  1508. Mesh=Thing[1].Mesh
  1509. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1510. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1511. elseif Thing[2]=="Cylinder" then
  1512. Mesh=Thing[1].Mesh
  1513. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1514. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1515. elseif Thing[2]=="Blood" then
  1516. Mesh=Thing[7]
  1517. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1518. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1519. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1520. elseif Thing[2]=="Elec" then
  1521. Mesh=Thing[1].Mesh
  1522. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1523. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1524. elseif Thing[2]=="Disappear" then
  1525. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1526. end
  1527. else
  1528. Part.Parent=nil
  1529. table.remove(Effects2,e)
  1530. end
  1531. end
  1532. end
  1533. end
  1534. end
  1535. unanchor()
  1536. if Rooted == false then
  1537. Disable_Jump = false
  1538. Humanoid.WalkSpeed = Speed
  1539. elseif Rooted == true then
  1540. Disable_Jump = true
  1541. Humanoid.WalkSpeed = 0
  1542. end
  1543. if VALUE1 == true and LOOP == 15 then
  1544. MagicSphere2(5,15,HammerTop.CFrame,"Cyan")
  1545. MagicSphere(1,15,HammerTop.CFrame,"Cyan")
  1546. end
  1547. if VALUE2 == true and LOOP == 15 then
  1548. CreateWave(0,5,true,0.2,15,RootPart.CFrame*CF(0,-2.8,0),"Really red")
  1549. CreateWave(0,5,true,-0.2,15,RootPart.CFrame*CF(0,-2.8,0),"Really red")
  1550. CreateWave(0,2.5,true,0.3,15,RootPart.CFrame*CF(0,-2.8,0),"Really red")
  1551. CreateWave(0,2.5,true,-0.3,15,RootPart.CFrame*CF(0,-2.8,0),"Really red")
  1552. AoEDamage2(RootPart.CFrame*CF(0,-2.8,0).p,15,3,6,0,false,3,2,true)
  1553. end
  1554. if LOOP == 15 then
  1555. LOOP = 0
  1556. end
  1557. end
  1558.  
  1559. --//=================================\\
  1560. --\\=================================//
  1561.  
  1562.  
  1563.  
  1564.  
  1565.  
  1566. --//====================================================\\--
  1567. --|| END OF SCRIPT
  1568. --\\====================================================//--
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