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- Strength-[8] /Aberrance -[0/3] /Instinct-[6] /Speech-[7] / Corporeality –[6 ] /Insight – [8]
- Skills:
- Chosen; When you roll for an action use Bo3
- Rascal; +3 to sneak and investigation
- Animal empathy: +3 to roll of Speech and Insight when interacting with an animal.
- Camper: +2 to all survival skill rolls
- True sight: Immunity all types of charm magic, this creature’s eyes can pierce illusions.
- “Demonic” vigor: Reduce all damage by 1
- Spell crafting 8/10; when modifying and creating spells you get a +8 bonus
- Radial rune crafting: You can cast two spells at once, the second spell halves in aberrance cost and efficiency (min of 1)
- Basic weapon training (2 handed weapons); +2 to hit with 2 handed weapons
- Monster killer (All); +1 damage to all types of creatures
- Soul scrapping (Apprentice): Can absorb the (aberrance-1) from a corpse.
- First aid training; You automatically succeed rolls to bring someone from 0 to 1 Corporeality
- Guitar (1/4)
- Illusionist(novice) (2/3)
- Spells:
- <Minor heal = [1 Aberrance] (Range: Touch) (Heal 1 Corporality or +3 to medicine rolls)>
- <Mage armor; (1 Aberrance) (Reduce the damage received from one attack by 3 to a min of 0) (stays for 10 min)>
- <Force arrow [3 Aberrance] (Range: Medium) (1d10 blunt damage)>
- <Greater Grease: [3 Aberrance] (Range: Long)( A small area becomes completely frictionless for ten minutes)(creatures in this area cannot slide more then five feet per ten seconds)(can be dismissed by caster) >
- <Improvised flash: [1 Aberrance] (Range: Short)( target creature suffers the lingering injury Blind for 3 turns) (Roll 1d4= on a 4 you are also blinded)>
- <Anti-magic sphere = [4 Aberrance] (Range: Medium) (All magic is destroyed within the sphere)(duration 5 min)(centered around caster)>
- <Spatial torsion; (20 Aberrance) (select a point you can see. All creatures within a small radius receive 80 damage) (Roll 3d4, for every 1 the area increases its size. If 3 ones are rolled it grows without control)>
- <Rending aura: [1 Aberrance] (Range: Touch)(Select 1 weapon, its next hit ignores resistances)(10 min duration)>
- <Vicious weapon: [4 Aberrance] (Range: Touch)(Select 1 weapon, its next hit deals 7 extra damage and ignores resistances/immunities)(10 min duration)>
- <Sleep = [3 Aberrance] (Range: Short) (creatures that fail their Insight save will fall unconscious for 1 min) (Save DC = to 10 + caster Insight)>
- <Fire bolt = [1 Aberrance] (Range: Medium) (2 fire damage) >
- < Invisibility = [3 Aberrance] (self or other) (+15 to stealth rolls for 15 min)>
- <Illusion = [X Aberrance] (range: long) (create a visual or auditory effect of your choice, realism depends on the aberrance put into it and the spell) (1 h duration)>
- Rest = [1 Aberrance] (Range: self) (Using this spells gives you half the sleep you need a day.)(The second time you use it a day, you will need to make a corporality roll DC 20 for it to work, the aberrance is spend even if it fails.) (Prolonged used may have adverse effects.)
- Inventory: (49 Imperial coins)
- Rending Oakflesh Polearm = (1d8 + 3 slashing damage)(-3 to hit)(Range: Short)(2 hands)(0/6 Aberrance storage)(You can cast spells while you attack)(Gains aberrance on kill)
- Short sword; (1d2 +2 slashing damage)
- Long bow 1d4 piercing damage (Range: Long)
- Pistol (2d4 +1 piercing damage)(Range: Medium)(uses 1 pistol bullet)(This weapon gains no stat bonus to rolls.)
- Chest plate; Will reduce the damage taken from critical strikes by 2.
- Average disguise: Non-elves assume you are an elf; elves take a DC 20 Insight roll to realize something is wrong.
- Buckler shield (In order to hit you, your opponent must surpass your roll by more than 2)(no hands)
- Gas-mask; Wearer is immune to gas type poisons, +2 to hide your identity, -1 to hit rolls when equip, -1 to speech rolls
- Soul battery*2; (Contains 0/10 Aberrance) can be recharged pouring Aberrance into it or killing a creature equip with it
- Climbing tools; +5 to climbing rolls
- 2*Magic arrow (add 1 Fire damage to attacks with ranged weaponry that use this projectile)
- Medkit (this has 1 charges, add a +8 to medicines rolls if you spend one)
- Medkit x2 (this has 3 charges [each], add a +8 to medicines rolls if you spend one)
- Fuel *7
- Demon map; map of the Pre-Great war human land
- Demon laptop
- Infant spriggan; ???
- 23* Rations
- Flora’s contract
- Fedora; (-1 to speech, +1 to corporality)
- 4*pistol ammunition
- a Guitar
- Leather boots (+1 to movement related rolls) [Equipped]
- -The Ark 1.02 (when making an Insight roll, if you have a way to access this digital archive and 1 min of time, you can add +0/+3/+6/+9 to your roll depending on how specific the knowledge is.) (Rarity of the knowledge is based on how much the players can find IRL. Example: First aid= +9 Polymer composition of sport vehicles = +0 )
- Post-war chimera blueprint: With sufficient equipment you can create post-war Chimeras
- <Psalms of the vagabond: You can spend 30 min reading this book, if you do, you can auto crit any one roll of your choice BUT you roll 1d20 + insight, DC 12, if successful you lose 1 points from Insight permanently, failure will make the user go insane.
- NPC's that use this book and succeed will additionally suffer manic episodes for 1d4 days.>
- Power armor: (Consumes 1 fuel per 8h of use) [Bulk 1 item if not equipped]
- -full body armor: Reduce all damage by 3, buff/debuff spells cant target the user, the user cannot wear any type of armor.
- -2/2 engines: +6 to strength rolls, -2 to movement rolls
- -Ventilation: Immunity from airborne effects, can be submerged underwater for 40 min, no penalty for sprinting
- -Auxiliary vision: +3 to hit rolls, user can see in the dark.
- -Aberrance to fuel: Can use 2 aberrance instead of 1 fuel
- -Digital interface: Can connect, send and receive messages from other devices, autopilot available (simple commands)
- -Servo Claw: Instead of attacking with your weapon you can use this claw. (+ 14 to rolls ,1d2+3 crushing damage)
- Other;
- [hideout; Anny's family farm]
- [Martyrdom route] chosen
- 1* Horse
- Flora
- TRUCK (6 fuel) (1 fuel per day)(3 storage unit)(3 storage freezer unit)
- Elven Citizenship: You are recognized as a citizen of the Democracy. You do not have the right to vote because you do not pay any taxes but you can own land in the Democracy, among other things."John Quest”
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