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jassm11

Untitled

Jul 18th, 2017
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  1. if animpose == "Idle" and debounce == false then
  2. debounce = true
  3. Exhale:Play()
  4. rs = game:GetService("RunService")
  5. con = rs.Stepped:connect(function()
  6. textfag.Text = "test"
  7. Smoke.Rate = math.huge
  8. anglespeed = 0.2
  9. rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(80) + math.sin(angle) * 0.02, math.rad(40), math.rad(90) + -math.sin(angle) * 0.02), 0.1)
  10. neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(30), Head.RotVelocity.Y / 15, 0), 0.1)
  11. wait(2)
  12. con:disconnect()
  13. end)
  14. wait(2.1)
  15. debounce = false
  16. Smoke.Rate = 0
  17. textfag.Text = "test"
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