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  1. 0.001 2020-05-19 17:23:59; Factorio 0.18.25 (build 51668, win64, alpha)
  2. 0.002 Operating system: Windows 10 (version 1909)
  3. 0.002 Program arguments: "D:\games\Factorio1\bin\x64\Factorio.exe"
  4. 0.002 Read data path: D:/games/Factorio1/data
  5. 0.002 Write data path: C:/Users/Asus/AppData/Roaming/Factorio [86964/237829MB]
  6. 0.002 Binaries path: D:/games/Factorio1/bin
  7. 0.038 System info: [CPU: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz, 8 cores, RAM: 5256/8070 MB, page: 7888/13190 MB, virtual: 4245/134217727 MB, extended virtual: 0 MB]
  8. 0.038 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: ru]
  9. 0.044 Available displays: 1
  10. 0.044 [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics 620 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
  11. 0.231 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
  12. 1.388 Initialised Direct3D[0]: NVIDIA GeForce GTX 1050; id: 10de-1c8d; driver: nvldumdx.dll 23.21.13.8857
  13. 1.388 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
  14. 1.388 [Local Video Memory] Budget: 3426MB, CurrentUsage: 1MB, Reservation: 0/1813MB
  15. 1.388 [Non-Local Vid.Mem.] Budget: 3631MB, CurrentUsage: 0MB, Reservation: 0/1916MB
  16. 1.388 Tiled resources: Tier 2
  17. 1.388 Unified Memory Architecture: No
  18. 1.388 BGR 565 Supported: Yes
  19. 1.388 MaximumFrameLatency: 3, GPUThreadPriority: 0
  20. 1.389 Graphics settings preset: very-high
  21. 1.389 Dedicated video memory size 4031 MB
  22. 1.514 Desktop composition is active.
  23. 1.514 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
  24. 1.514 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC] [B:0,C:0,S:100]
  25. 1.549 DSound: Starting _dsound_update thread
  26. 1.549 DSound: Enter _dsound_update; tid=13916
  27. 1.798 Loading mod core 0.0.0 (data.lua)
  28. 2.220 Loading mod base 0.18.25 (data.lua)
  29. 3.130 Loading mod base 0.18.25 (data-updates.lua)
  30. 3.388 Checksum for core: 694977588
  31. 3.388 Checksum of base: 1443096947
  32. 3.797 Prototype list checksum: 1311418360
  33. 3.870 Loading sounds...
  34. 9.010 Info PlayerData.cpp:68: Local player-data.json available, timestamp 1589896808
  35. 9.010 Info PlayerData.cpp:75: Cloud player-data.json unavailable
  36. 9.255 Crop bitmaps.
  37. 56.031 Parallel Sprite Loader initialized (threads: 5)
  38. 65.920 Initial atlas bitmap size is 16384
  39. 65.966 Created atlas bitmap 16384x16380 [none]
  40. 65.970 Created atlas bitmap 16384x12600 [none]
  41. 65.971 Created atlas bitmap 8192x3736 [decal]
  42. 65.973 Created atlas bitmap 16384x5152 [low-object]
  43. 65.973 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  44. 65.974 Created atlas bitmap 16384x5776 [terrain, mipmap, linear-minification, linear-mip-level]
  45. 65.974 Created atlas bitmap 4096x2848 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  46. 65.975 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  47. 65.975 Created atlas bitmap 4096x3088 [mipmap]
  48. 65.976 Created atlas bitmap 4096x2112 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  49. 65.976 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  50. 65.977 Created atlas bitmap 4096x2652 [alpha-mask]
  51. 65.981 Created atlas bitmap 16384x15384 [shadow, linear-magnification, alpha-mask]
  52. 65.981 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
  53. 65.994 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  54. 66.720 Parallel Sprite Loader initialized (threads: 5)
  55. 80.233 Sprites loaded
  56. 80.376 Generated mipmaps (4) for atlas [3] of size 16384x5152
  57. 80.421 Generated mipmaps (3) for atlas [4] of size 8192x3744
  58. 80.491 Generated mipmaps (3) for atlas [5] of size 16384x5776
  59. 80.503 Generated mipmaps (3) for atlas [6] of size 4096x2848
  60. 80.516 Generated mipmaps (3) for atlas [7] of size 4096x1600
  61. 80.588 Generated mipmaps (3) for atlas [8] of size 4096x3088
  62. 80.600 Generated mipmaps (5) for atlas [9] of size 4096x2112
  63. 80.612 Generated mipmaps (3) for atlas [13] of size 8192x2352
  64. 80.624 Custom mipmaps uploaded.
  65. 81.173 Factorio initialised
  66. 135.085 Info ServerSynchronizer.cpp:30: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  67. 135.085 Info ServerMultiplayerManager.cpp:774: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
  68. 135.085 Info ServerMultiplayerManager.cpp:774: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
  69. 135.086 Loading map C:\Users\Asus\AppData\Roaming\Factorio\saves\пп.zip: 7784383 bytes.
  70. 135.319 Loading level.dat: 19968438 bytes.
  71. 135.375 Info Scenario.cpp:187: Map version 0.18.15-0
  72. 136.145 Loading script.dat: 328 bytes.
  73. 136.209 Checksum for script C:/Users/Asus/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2031664712
  74. 136.218 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
  75. 136.236 Hosting game at IP ADDR:({0.0.0.0:34197})
  76. 136.236 Info ServerMultiplayerManager.cpp:774: updateTick(3869468) changing state from(CreatingGame) to(InGame)
  77. 136.236 Info UDPSocket.cpp:39: Opening socket for broadcast
  78. 136.238 Info GameActionHandler.cpp:4312: UpdateTick (3869468) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
  79. 145.118 Info AppManager.cpp:297: Saving to _autosave2 (blocking).
  80. 145.621 Info AppManagerStates.cpp:1844: Saving finished
  81. 188.699 Info ServerMultiplayerManager.cpp:112: Disconnecting multiplayer connection.
  82. 188.699 Info ServerMultiplayerManager.cpp:774: updateTick(3872491) changing state from(InGame) to(DisconnectingScheduled)
  83. 188.701 Info ServerMultiplayerManager.cpp:774: updateTick(3872491) changing state from(DisconnectingScheduled) to(Disconnecting)
  84. 188.718 Info ServerMultiplayerManager.cpp:774: updateTick(3872491) changing state from(Disconnecting) to(Disconnected)
  85. 188.756 Info ServerMultiplayerManager.cpp:136: Quitting multiplayer connection.
  86. 188.756 Info ServerMultiplayerManager.cpp:774: updateTick(3872491) changing state from(Disconnected) to(Closed)
  87. 188.868 Info UDPSocket.cpp:218: Closing socket
  88. 188.868 Info UDPSocket.cpp:248: Socket closed
  89. 188.868 Info UDPSocket.cpp:218: Closing socket
  90. 188.929 Info UDPSocket.cpp:218: Closing socket
  91. 188.929 Info UDPSocket.cpp:248: Socket closed
  92. 197.655 Info ServerSynchronizer.cpp:30: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  93. 197.655 Info ServerMultiplayerManager.cpp:774: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
  94. 197.655 Info ServerMultiplayerManager.cpp:774: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
  95. 197.656 Loading map C:\Users\Asus\AppData\Roaming\Factorio\saves\пп.zip: 7784383 bytes.
  96. 197.754 Loading level.dat: 19968438 bytes.
  97. 197.759 Info Scenario.cpp:187: Map version 0.18.15-0
  98. 198.322 Loading script.dat: 328 bytes.
  99. 198.327 Checksum for script C:/Users/Asus/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2031664712
  100. 198.330 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
  101. 198.331 Hosting game at IP ADDR:({0.0.0.0:34197})
  102. 198.331 Info ServerMultiplayerManager.cpp:774: updateTick(3869468) changing state from(CreatingGame) to(InGame)
  103. 198.331 Info UDPSocket.cpp:39: Opening socket for broadcast
  104. 198.333 Info GameActionHandler.cpp:4312: UpdateTick (3869468) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
  105. 207.201 Info AppManager.cpp:297: Saving to _autosave2 (blocking).
  106. 207.707 Info AppManagerStates.cpp:1844: Saving finished
  107. 315.133 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({178.213.187.173:55518}))
  108. 315.133 Info ServerRouter.cpp:425: Replying to connectionRequest for address(IP ADDR:({178.213.187.173:55518})).
  109. 315.133 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(3472) adding peer(1)
  110. 315.154 Info ServerMultiplayerManager.cpp:774: updateTick(3876354) changing state from(InGame) to(InGameSavingMap)
  111. 315.183 Info ServerMultiplayerManager.cpp:923: updateTick(3876354) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
  112. 315.596 Info ServerMultiplayerManager.cpp:991: UpdateTick(3876354) Serving map(C:\Users\Asus\AppData\Roaming\Factorio\temp\mp-save-0.zip) for peer(1) size(7178152) crc(2042805538)
  113. 315.596 Info ServerMultiplayerManager.cpp:774: updateTick(3876354) changing state from(InGameSavingMap) to(InGame)
  114. 315.683 Info ServerMultiplayerManager.cpp:923: updateTick(3876359) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  115. 318.783 Info ServerMultiplayerManager.cpp:923: updateTick(3876545) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  116. 319.684 Info ServerMultiplayerManager.cpp:923: updateTick(3876599) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
  117. 320.118 Info ServerMultiplayerManager.cpp:923: updateTick(3876625) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
  118. 320.118 Info GameActionHandler.cpp:4312: UpdateTick (3876625) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
  119. 320.216 Info ServerMultiplayerManager.cpp:923: updateTick(3876631) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
  120. 517.689 Info AppManager.cpp:297: Saving to _autosave3 (blocking).
  121. 518.263 Info AppManagerStates.cpp:1844: Saving finished
  122. 819.919 Info AppManager.cpp:297: Saving to _autosave1 (blocking).
  123. 820.422 Info AppManagerStates.cpp:1844: Saving finished
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  247. 19892.273 Info AppManagerStates.cpp:1844: Saving finished
  248. 19998.672 Info AppManagerStates.cpp:1844: Saving finished
  249. 19999.239 Info ServerMultiplayerManager.cpp:112: Disconnecting multiplayer connection.
  250. 19999.239 Info ServerMultiplayerManager.cpp:774: updateTick(5028369) changing state from(InGame) to(DisconnectingScheduled)
  251. 19999.266 Info ServerMultiplayerManager.cpp:774: updateTick(5028369) changing state from(DisconnectingScheduled) to(Disconnecting)
  252. 19999.732 Info ServerMultiplayerManager.cpp:774: updateTick(5028369) changing state from(Disconnecting) to(Disconnected)
  253. 19999.734 Info ServerMultiplayerManager.cpp:136: Quitting multiplayer connection.
  254. 19999.734 Info ServerMultiplayerManager.cpp:774: updateTick(5028369) changing state from(Disconnected) to(Closed)
  255. 19999.831 Info UDPSocket.cpp:218: Closing socket
  256. 19999.831 Info UDPSocket.cpp:248: Socket closed
  257. 19999.831 Info UDPSocket.cpp:218: Closing socket
  258. 19999.863 Info UDPSocket.cpp:218: Closing socket
  259. 19999.864 Info UDPSocket.cpp:248: Socket closed
  260. 20002.360 Quitting: user-quit.
  261. 20002.582 DSound: Stopping voice
  262. 20002.583 DSound: Joining thread
  263. 20002.583 DSound: Exit _dsound_update; tid=13916
  264. 20002.583 DSound: Waiting for voice to stop ... signaled
  265. 20002.583 DSound: Joined thread
  266. 20002.583 DSound: Destroying thread
  267. 20002.583 DSound: Thread destroyed
  268. 20002.583 DSound: Releasing buffer
  269. 20002.583 DSound: Voice stopped
  270. 20002.583 DSound: Deallocating voice
  271. 20002.583 DSound: Deallocated voice
  272. 20002.824 Goodbye
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