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- From this:
- if surrendered then
- sound_object("characters_voice\\human\\".. surrender_voice_lines[comm][math.random(1,#surrender_voice_lines[comm])]):play_no_feedback(npc, sound_object.s3d, 0, npc:position(), 1, 1)
- else
- sound_object("characters_voice\\human\\".. refusal_voice_lines[comm][math.random(1,#surrender_voice_lines[comm])]):play_no_feedback(npc, sound_object.s3d, 0, npc:position(), 1, 1)
- end
- To this:
- if surrendered then
- local surrender_sound = surrender_voice_lines[comm][math.random(1,#surrender_voice_lines[comm])]
- if not surrender_sound then return nil end
- sound_object("characters_voice\\human\\".. surrender_sound):play_no_feedback(npc, sound_object.s3d, 0, npc:position(), 1, 1)
- else
- local refusal_sound = refusal_voice_lines[comm][math.random(1,#surrender_voice_lines[comm])]
- if not refusal_sound then return nil end
- sound_object("characters_voice\\human\\".. refusal_sound):play_no_feedback(npc, sound_object.s3d, 0, npc:position(), 1, 1)
- end
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