Advertisement
renard162

Intimidate surrender CTD fix

Aug 29th, 2022
896
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 0.99 KB | Gaming | 0 0
  1. From this:
  2.  
  3. if surrendered then
  4.     sound_object("characters_voice\\human\\".. surrender_voice_lines[comm][math.random(1,#surrender_voice_lines[comm])]):play_no_feedback(npc, sound_object.s3d, 0, npc:position(), 1, 1)
  5. else
  6.     sound_object("characters_voice\\human\\".. refusal_voice_lines[comm][math.random(1,#surrender_voice_lines[comm])]):play_no_feedback(npc, sound_object.s3d, 0, npc:position(), 1, 1)
  7. end
  8.  
  9.  
  10. To this:
  11.  
  12. if surrendered then
  13.     local surrender_sound = surrender_voice_lines[comm][math.random(1,#surrender_voice_lines[comm])]
  14.     if not surrender_sound then return nil end
  15.     sound_object("characters_voice\\human\\".. surrender_sound):play_no_feedback(npc, sound_object.s3d, 0, npc:position(), 1, 1)
  16. else
  17.     local refusal_sound = refusal_voice_lines[comm][math.random(1,#surrender_voice_lines[comm])]
  18.     if not refusal_sound then return nil end
  19.     sound_object("characters_voice\\human\\".. refusal_sound):play_no_feedback(npc, sound_object.s3d, 0, npc:position(), 1, 1)
  20. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement