JeromeJameson

Villains Victorious- Beast Statting

Nov 10th, 2014
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  1. Villains Victorious- Beast Statting:
  2.  
  3. Beasts have a -2 penalty on any Linguistics/Communication rolls to non-Beast characters, -1 to Intelligence, -4 on rolls for Agility when used for operating any tools if the character does not have opposable digits.
  4.  
  5. Beasts will be categorized based on sizes; Minuscule, Tiny, Small, Medium, Large, Gigantic
  6. -MINUSCULE- Smaller than a human hand- ranging anywhere from an inch to the size of a finger; Reserved for only insect characters
  7. -TINY- The size of a human hand or small enough to be cupped by two; Rodents, Some Birds, Lizards, Frogs, etc.
  8. -SMALL- Creatures measuring between a foot and two feet comfortably held by one human; Cats, Monkeys, Experiment 626, Most Dogs,etc.
  9. -MEDIUM- Greater than SMALL and under 10 feet long and no taller than 10 feet; Horses, Crocodilians, Deer/Antelope, Big Cats, etc.
  10. -LARGE- Creatures ranging in heights up to 15 feet tall; Elephants, Hippos, Rhinos, Moose, Bears, etc.
  11. -GIANT- Creatures that exceed LARGE; Most Dinosaurs, Whales, Mammoths, etc.
  12.  
  13. Bonuses/Penalties Based on Size-Groupings:
  14. -MINUSCULE/TINY- +12 on Prevent Harm rolls, -8 on melee offensive rolls, -6 on rolls to operate larger items and +3 to operate equal sized. Only difference between the two is spaces they can fit through.
  15. -SMALL- +6 on Prevent Harm rolls, -4 on melee offensive rolls, +2 Agility
  16. -MEDIUM- Gets a +2 Charge! bonus when running into melee combat on melee offensive rolls
  17. -LARGE- -4 on Prevent Harm rolls, +4 Charge! bonus when running into melee combat on Melee offensive rolls
  18. -GIGANTIC- -10 on Prevent Harm rolls, +2 bonus to all melee offensive rolls due to sheer magnitude, +4 Charge! bonus on Melee rolls
  19.  
  20.  
  21. Statted Out Species:
  22.  
  23. ~Big Cats
  24. Size- Medium
  25.  
  26. Natural Weapons: Slash, Bite (We can stat this later when weapon bonuses are discussed)
  27.  
  28. Traits:
  29. -Low to the Ground- +2 to Stealth rolls in environments with tall grass or of similar color to the character
  30. -Pinned Ya Again- Once per combat, the character may choose to roll their Brawl vs. an enemy's Robustness/Agility to pin that enemy to the ground at risk of opening up another attack on the character upon failure. Pinned enemies cannot attack until unpinned and must make a Robustness check against a character's Brawl roll to become unpinned every round until defeated or successful escape.
  31. -Regal Appearance- +2 to Charisma; Replaces Low to the Ground
  32. -Swiftness- +2 to Agility
  33.  
  34. ~Bears
  35. Size: Large
  36.  
  37. Natural Weapons: Slash, Bite
  38.  
  39. Traits:
  40. -Bear Hug- +2 bonus to Sensibility rolls involving friendly characters
  41. -Hibernation- Can sleep for a to-be-determined amount of time to remove 1d6 strikes
  42. -Thick-Hide- +2 to defensive Robustness rolls
  43. -Bear-Necessities- Roll required for an Endure check is halved; Replaces Hibernation
  44.  
  45. ~Primates
  46. Size: Small to Medium
  47.  
  48. Natural Weapons: Punch, Grapple
  49.  
  50. Traits:
  51. -Wanna Be Like You- +2 on Linguistic rolls with a friendly character
  52. -Monkeyin' Around- Requires small size or less. Character gets +2 on rolls to distract a target (We should get a skill that represents a character's ability to keep focus); Replaces Wanna Be Like You
  53. -Increased Mobility- Requires a tail and size SMALL. +2 Agility, +1 Charisma, -2 Robustness, bonus to movement if climbing.
  54. -Sturdiness- Requires size MEDIUM and for the character to not have a tail. +2 Robustness, +2 Sensibility, +1 Will.
  55.  
  56. ~Canines
  57. Size: Small; Sometimes Medium
  58.  
  59. Natural Weapons: Bite
  60.  
  61. Trait:
  62. -Loyalty- +2 Robustness and +2 Agility when attacking an enemy that has damaged a party-member in the current or previous combat
  63. -Puppy-Dog Eyes- Use once a day; +10 to a Deceive/Persuasion roll
  64. -Wild- -1 on Linguistics rolls with non-Beast characters, +1 Robustness or Agility
  65. -Pack-Member- +2 on Linguistics rolls with unfriendly characters. Friendly Beast characters within twenty feet get +1 Robustness.
  66. -Domesticated- +2 on Linguistics rolls with friendly characters; Replaces Wild
  67. round
  68. -Good and Smart Master- Requires Domesticated. +2 Charisma, -1 Robustness. Friendly non-Beast characters within ten feet get +1 Intelligence and +1 Sensibility
  69.  
  70. ~Crocodilians
  71. Size: Medium
  72.  
  73. Natural Weapons: Bite, Tail
  74.  
  75. Traits:
  76. -Rivergoer- Bonus to movement in water, penalty to movement on land
  77. -All-Natural Armor- +3 to defensive rolls; Replaces Rivergoer
  78. -Tick-Tock- +2 Intimidate to Pirates
  79. -Crocodile Tears- +2 to Deception
  80. -Death Roll- Once per combat, this character may roll Brawl against a bitten enemy to pin. Pinning in this manner does 1d6 damage to the character and 2d6 + Half of character's Robustness score damage to Pinned enemy. For info about Pinned, see Big Cats.
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