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- Villains Victorious- Beast Statting:
- Beasts have a -2 penalty on any Linguistics/Communication rolls to non-Beast characters, -1 to Intelligence, -4 on rolls for Agility when used for operating any tools if the character does not have opposable digits.
- Beasts will be categorized based on sizes; Minuscule, Tiny, Small, Medium, Large, Gigantic
- -MINUSCULE- Smaller than a human hand- ranging anywhere from an inch to the size of a finger; Reserved for only insect characters
- -TINY- The size of a human hand or small enough to be cupped by two; Rodents, Some Birds, Lizards, Frogs, etc.
- -SMALL- Creatures measuring between a foot and two feet comfortably held by one human; Cats, Monkeys, Experiment 626, Most Dogs,etc.
- -MEDIUM- Greater than SMALL and under 10 feet long and no taller than 10 feet; Horses, Crocodilians, Deer/Antelope, Big Cats, etc.
- -LARGE- Creatures ranging in heights up to 15 feet tall; Elephants, Hippos, Rhinos, Moose, Bears, etc.
- -GIANT- Creatures that exceed LARGE; Most Dinosaurs, Whales, Mammoths, etc.
- Bonuses/Penalties Based on Size-Groupings:
- -MINUSCULE/TINY- +12 on Prevent Harm rolls, -8 on melee offensive rolls, -6 on rolls to operate larger items and +3 to operate equal sized. Only difference between the two is spaces they can fit through.
- -SMALL- +6 on Prevent Harm rolls, -4 on melee offensive rolls, +2 Agility
- -MEDIUM- Gets a +2 Charge! bonus when running into melee combat on melee offensive rolls
- -LARGE- -4 on Prevent Harm rolls, +4 Charge! bonus when running into melee combat on Melee offensive rolls
- -GIGANTIC- -10 on Prevent Harm rolls, +2 bonus to all melee offensive rolls due to sheer magnitude, +4 Charge! bonus on Melee rolls
- Statted Out Species:
- ~Big Cats
- Size- Medium
- Natural Weapons: Slash, Bite (We can stat this later when weapon bonuses are discussed)
- Traits:
- -Low to the Ground- +2 to Stealth rolls in environments with tall grass or of similar color to the character
- -Pinned Ya Again- Once per combat, the character may choose to roll their Brawl vs. an enemy's Robustness/Agility to pin that enemy to the ground at risk of opening up another attack on the character upon failure. Pinned enemies cannot attack until unpinned and must make a Robustness check against a character's Brawl roll to become unpinned every round until defeated or successful escape.
- -Regal Appearance- +2 to Charisma; Replaces Low to the Ground
- -Swiftness- +2 to Agility
- ~Bears
- Size: Large
- Natural Weapons: Slash, Bite
- Traits:
- -Bear Hug- +2 bonus to Sensibility rolls involving friendly characters
- -Hibernation- Can sleep for a to-be-determined amount of time to remove 1d6 strikes
- -Thick-Hide- +2 to defensive Robustness rolls
- -Bear-Necessities- Roll required for an Endure check is halved; Replaces Hibernation
- ~Primates
- Size: Small to Medium
- Natural Weapons: Punch, Grapple
- Traits:
- -Wanna Be Like You- +2 on Linguistic rolls with a friendly character
- -Monkeyin' Around- Requires small size or less. Character gets +2 on rolls to distract a target (We should get a skill that represents a character's ability to keep focus); Replaces Wanna Be Like You
- -Increased Mobility- Requires a tail and size SMALL. +2 Agility, +1 Charisma, -2 Robustness, bonus to movement if climbing.
- -Sturdiness- Requires size MEDIUM and for the character to not have a tail. +2 Robustness, +2 Sensibility, +1 Will.
- ~Canines
- Size: Small; Sometimes Medium
- Natural Weapons: Bite
- Trait:
- -Loyalty- +2 Robustness and +2 Agility when attacking an enemy that has damaged a party-member in the current or previous combat
- -Puppy-Dog Eyes- Use once a day; +10 to a Deceive/Persuasion roll
- -Wild- -1 on Linguistics rolls with non-Beast characters, +1 Robustness or Agility
- -Pack-Member- +2 on Linguistics rolls with unfriendly characters. Friendly Beast characters within twenty feet get +1 Robustness.
- -Domesticated- +2 on Linguistics rolls with friendly characters; Replaces Wild
- round
- -Good and Smart Master- Requires Domesticated. +2 Charisma, -1 Robustness. Friendly non-Beast characters within ten feet get +1 Intelligence and +1 Sensibility
- ~Crocodilians
- Size: Medium
- Natural Weapons: Bite, Tail
- Traits:
- -Rivergoer- Bonus to movement in water, penalty to movement on land
- -All-Natural Armor- +3 to defensive rolls; Replaces Rivergoer
- -Tick-Tock- +2 Intimidate to Pirates
- -Crocodile Tears- +2 to Deception
- -Death Roll- Once per combat, this character may roll Brawl against a bitten enemy to pin. Pinning in this manner does 1d6 damage to the character and 2d6 + Half of character's Robustness score damage to Pinned enemy. For info about Pinned, see Big Cats.
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