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  1. * Detected CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz [GenuineIntel], F6/M14/S10, 2208.00 mhz, 20-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
  3. * CPU cores/threads: 6/12
  4.  
  5. Found commandline file!
  6. Initializing File System...
  7. using fs-ltx fsgame.ltx
  8. File System Ready...
  9. FS: 52685 files cached 29 archives, 10491Kb memory used.
  10. Init FileSystem 1.012457 sec
  11. 'xrCore' build 7504, Aug 23 2019
  12.  
  13. EH: 3CAABCFCFF6F3A810019C6A72180F166
  14.  
  15. -----loading d:/anomlay mod/anomaly-150-3-core\gamedata\configs\system.ltx
  16. -----loading d:/anomlay mod/anomaly-150-3-core\gamedata\configs\system.ltx
  17. Initializing Engine...
  18. Starting INPUT device...
  19. Available render modes[1]:
  20. [renderer_r1]
  21. command line "d:\anomlay mod\anomaly-150-3-core\bin\anomalydx8avx.exe" -smap4096 -smap2048 -dbg
  22. Executing config-script "user.ltx"...
  23. [d:/anomlay mod/anomaly-150-3-core\appdata\user.ltx] successfully loaded.
  24. Loading DLL: xrRender_R1.dll
  25. Loading DLL: xrGame.dll
  26. * [x-ray]: Full Memory Stats
  27. * [win32]: free[137434533908 K], reserved[4278344 K], committed[141156 K]
  28. * [ D3D ]: textures[0 K]
  29. * [x-ray]: process heap[42026 K]
  30. * [x-ray]: economy: strings[26300 K], smem[0 K]
  31. SOUND: OpenAL: enumerate devices...
  32. SOUND: OpenAL: EnumerationExtension Present
  33. dir[0]=$
  34. dir[1]=D:\anomlay mod\Anomaly-150-3-Core\
  35. dir[2]=D:\anomlay mod\Anomaly-150-3-Core\bin\
  36. dir[3]=C:\windows\system32\
  37. CleanDeviceSpecifierList
  38. CleanDeviceSpecifierList OpenAL Soft
  39. devices OpenAL Soft
  40. SOUND: OpenAL: system default SndDevice name is
  41. SOUND: OpenAL: All available devices:
  42. 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
  43. Executing config-script "d:/anomlay mod/anomaly-150-3-core\gamedata\configs\default_controls.ltx"...
  44. ~ Invalid syntax in call to 'r3_dynamic_wet_surfaces_sm_res'
  45. ~ Valid arguments: integer value in range [64,2048]
  46. [d:/anomlay mod/anomaly-150-3-core\gamedata\configs\default_controls.ltx] successfully loaded.
  47. Executing config-script "user.ltx"...
  48. ! Unknown command:
  49.  
  50. [d:/anomlay mod/anomaly-150-3-core\appdata\user.ltx] successfully loaded.
  51. SOUND: Selected device is OpenAL Soft
  52. * sound: EAX 2.0 extension: absent
  53. * sound: EAX 2.0 deferred: absent
  54. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  55. Starting RENDER device...
  56. * GPU [vendor:8086]-[device:3E9B]: Intel(R) UHD Graphics 630
  57. * GPU driver: 23.20.16.4974
  58. * CREATE: DeviceREF: 1
  59. * Vertex Processor: PURE HARDWARE
  60. * Texture memory: 4064 M
  61. * DDI-level: 9.0
  62. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  63. * GPU vertex cache: recognized, 32
  64. * NVidia MGPU: Logical(1), Physical(1)
  65. * Starting rendering as 2-GPU.
  66. * DVB created: 4096K
  67. * DIB created: 512K
  68. ! Version conflict in shader 'models\lfo_black_soft_lens_weapons'
  69. ! Version conflict in shader 'models\lfo_glass_lens_weapons'
  70. * distortion: used, dev(30),need(14)
  71. * color_mapping: used, dev(30),need(14)
  72. * SSample: 1920x1080
  73. compiling shader postprocess
  74. compiling shader postprocess_d
  75. compiling shader postprocess_cm_pre
  76. * SSample: enabled
  77. compiling shader particle_distort
  78. compiling shader particle
  79. compiling shader particle
  80. - r__tf_aniso 8
  81. - r1_tf_mipbias 0.
  82. compiling shader simple_color
  83. compiling shader portal
  84. compiling shader editor
  85. * loading script _G.script
  86. * loading script class_registrator.script
  87. * loading script ui_main_menu.script
  88. * loading script smart_terrain.script
  89. * loading script se_level_changer.script
  90. * loading script se_actor.script
  91. * loading script se_stalker.script
  92. * loading script se_heli.script
  93. * loading script se_zones.script
  94. * loading script se_item.script
  95. * loading script se_smart_cover.script
  96. * loading script se_car.script
  97. * loading script se_artefact.script
  98. * loading script se_monster.script
  99. * loading script sim_squad_scripted.script
  100. * loading script game_registrator.script
  101. compiling shader sky2
  102. compiling shader sky2
  103. compiling shader clouds
  104. compiling shader clouds
  105. * [x-ray]: Starting Main Loop
  106. Starting engine...
  107. compiling shader hud_font
  108. intro_start intro_logo
  109. intro_delete ::update_logo_intro
  110. * loading script axr_main.script
  111. Executing config-script "d:/anomlay mod/anomaly-150-3-core\gamedata\configs\rspec_default.ltx"...
  112. ! Unknown command: r2_sun_far
  113. ~ Invalid syntax in call to 'r3_msaa'
  114. ~ Valid arguments: st_opt_off/2x/4x/8x
  115. [d:/anomlay mod/anomaly-150-3-core\gamedata\configs\rspec_default.ltx] successfully loaded.
  116. * loading script xrs_dyn_music.script
  117. * loading script closecaption.script
  118. * loading script ui_mm_opt_extra.script
  119. * loading script xrs_debug_tools.script
  120. * loading script debug_cmd_list.script
  121. * loading script db.script
  122. * loading script actor_proxy.script
  123. * loading script axr_keybind.script
  124. * [x-ray]: Full Memory Stats
  125. * [win32]: free[137433941180 K], reserved[4389544 K], committed[622684 K]
  126. * [ D3D ]: textures[16 K]
  127. * [x-ray]: process heap[198314 K]
  128. * [x-ray]: economy: strings[26242 K], smem[0 K]
  129. * loading script ui_mm_faction_select.script
  130. * loading script utils.script
  131. * loading script txr_utils.script
  132. * loading script alun_utils.script
  133. * loading script ui_item.script
  134. * loading script itms_manager.script
  135. * loading script warfare_options.script
  136. * 0.0 : [ 55] $null
  137. * 0.0 : [ 2] $user$cmap0
  138. * 0.0 : [ 2] $user$cmap1
  139. * 0.0 : [ 3] $user$distort
  140. * 0.0 : [ 6] $user$rendertarget
  141. * 0.0 : [ 5] $user$rendertarget_color_map
  142. * 0.0 : [ 1] $user$sky0
  143. * 0.0 : [ 1] $user$sky1
  144. * 0.0 : [ 1] $user$tonemap
  145. * 0.0 : [ 1] act\act_controller_hit1
  146. * 0.0 : [ 1] amik\anomaly\electric_radial
  147. * 0.0 : [ 1] amik\explosions\anim_dirtexp_3
  148. * 0.0 : [ 1] amik\explosions\boom_0
  149. * 0.0 : [ 1] amik\explosions\boom_1
  150. * 0.0 : [ 1] amik\explosions\boom_2
  151. * 0.0 : [ 1] amik\explosions\decal_concrete
  152. * 0.0 : [ 1] amik\explosions\explo_end
  153. * 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
  154. * 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
  155. * 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
  156. * 0.0 : [ 1] amik\explosions\explosion_flash_atlas
  157. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
  158. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
  159. * 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
  160. * 0.0 : [ 1] amik\explosions\explosion_smoke03
  161. * 0.0 : [ 1] amik\explosions\final_expl
  162. * 0.0 : [ 1] amik\explosions\ring_grey
  163. * 0.0 : [ 1] amik\explosions\smoke128_3w
  164. * 0.0 : [ 1] amik\explosions\smoke2
  165. * 0.0 : [ 1] amik\explosions\smoke_cannon
  166. * 0.0 : [ 1] amik\explosions\smoke_white_tiled3
  167. * 0.0 : [ 1] amik\hit_fx\blood\962e6155
  168. * 0.0 : [ 1] amik\hit_fx\blood\blood
  169. * 0.0 : [ 1] amik\hit_fx\blood\m
  170. * 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
  171. * 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
  172. * 0.0 : [ 1] amik\nature\list
  173. * 0.0 : [ 1] amik\nature\stonedebris1
  174. * 0.0 : [ 1] amik\nature\wood_part
  175. * 0.0 : [ 1] amik\static\gas_light\flame_zippo
  176. * 0.0 : [ 1] amik\weapons\00
  177. * 0.0 : [ 1] amik\weapons\12x70
  178. * 0.0 : [ 1] amik\weapons\6ways1
  179. * 0.0 : [ 1] amik\weapons\6ways2
  180. * 0.0 : [ 1] amik\weapons\9x39
  181. * 0.0 : [ 1] amik\weapons\btr\muzzle6ways1
  182. * 0.0 : [ 1] amik\weapons\btr\muzzle6ways2
  183. * 0.0 : [ 1] amik\weapons\dtk_2
  184. * 0.0 : [ 1] amik\weapons\dtk_3
  185. * 0.0 : [ 1] amik\weapons\dtk_4
  186. * 0.0 : [ 1] amik\weapons\dtk_4_1
  187. * 0.0 : [ 1] amik\weapons\dtk_5
  188. * 0.0 : [ 1] amik\weapons\dtk_6
  189. * 0.0 : [ 1] amik\weapons\dtk_8
  190. * 0.0 : [ 1] amik\weapons\flame\flameshoot_1
  191. * 0.0 : [ 1] amik\weapons\flame\flameshoot_2
  192. * 0.0 : [ 1] amik\weapons\flame\flameshoot_3
  193. * 0.0 : [ 1] amik\weapons\flame\flameshoot_4
  194. * 0.0 : [ 1] amik\weapons\flame\flameshoot_5
  195. * 0.0 : [ 1] amik\weapons\flame\mg42out
  196. * 0.0 : [ 1] amik\weapons\flame\trace
  197. * 0.0 : [ 1] amik\weapons\flame\trace_01
  198. * 0.0 : [ 1] amik\weapons\flame\trail
  199. * 0.0 : [ 1] amik\weapons\flash_01
  200. * 0.0 : [ 1] amik\weapons\flash_02
  201. * 0.0 : [ 1] amik\weapons\flash_04
  202. * 0.0 : [ 1] amik\weapons\flash_05
  203. * 0.0 : [ 1] amik\weapons\grishik\357mag
  204. * 0.0 : [ 1] amik\weapons\grishik\45
  205. * 0.0 : [ 1] amik\weapons\grishik\50_ae
  206. * 0.0 : [ 1] amik\weapons\grishik\5x45x39
  207. * 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
  208. * 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
  209. * 0.0 : [ 1] amik\weapons\grishik\5x56x45
  210. * 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
  211. * 0.0 : [ 1] amik\weapons\grishik\5x7x28
  212. * 0.0 : [ 1] amik\weapons\grishik\6x5x50
  213. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
  214. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
  215. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
  216. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
  217. * 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
  218. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
  219. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
  220. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
  221. * 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
  222. * 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
  223. * 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
  224. * 0.0 : [ 1] amik\weapons\grishik\7x62x54
  225. * 0.0 : [ 1] amik\weapons\grishik\7x7x57
  226. * 0.0 : [ 1] amik\weapons\grishik\7x92x57
  227. * 0.0 : [ 1] amik\weapons\grishik\9x18_1
  228. * 0.0 : [ 1] amik\weapons\grishik\9x18_2
  229. * 0.0 : [ 1] amik\weapons\grishik\9x18_3
  230. * 0.0 : [ 1] amik\weapons\grishik\9x39
  231. * 0.0 : [ 1] amik\weapons\mg42out
  232. * 0.0 : [ 1] amik\weapons\shells_12x70
  233. * 0.0 : [ 1] amik\weapons\shells_ak
  234. * 0.0 : [ 1] amik\weapons\shells_ak_01
  235. * 0.0 : [ 1] amik\weapons\smokeshoot_0
  236. * 0.0 : [ 1] amik\weapons\smokeshoot_1
  237. * 0.0 : [ 1] amik\weapons\trace
  238. * 0.0 : [ 1] amik\weapons\trace_01
  239. * 0.0 : [ 1] fozest\fire_spark_04
  240. * 0.0 : [ 1] fozest\small_fire_looped10x4
  241. * 0.0 : [ 1] fozest\small_fire_looped10x4_dist
  242. * 0.0 : [ 1] fozest\smoke02
  243. * 0.0 : [ 1] fx\fx_flare1
  244. * 0.0 : [ 1] fx\fx_gradien2
  245. * 0.0 : [ 1] fx\fx_gradient
  246. * 0.0 : [ 1] fx\fx_gradient1
  247. * 0.0 : [ 1] fx\fx_gradient_02
  248. * 0.0 : [ 1] fx\fx_lightning
  249. * 0.0 : [ 1] fx\fx_moon
  250. * 0.0 : [ 1] fx\fx_moon_full_clear
  251. * 0.0 : [ 1] fx\fx_moon_full_cloudy
  252. * 0.0 : [ 1] fx\fx_moon_full_verycloudy
  253. * 0.0 : [ 1] fx\fx_rain
  254. * 0.0 : [ 1] fx\fx_rainsplash1
  255. * 0.0 : [ 1] fx\fx_sun
  256. * 0.0 : [ 1] fx\fx_sun2
  257. * 0.0 : [ 1] fx\fx_sun_cloudy_dark
  258. * 0.0 : [ 1] fx\fx_sun_fog
  259. * 0.0 : [ 1] fx\fx_sun_fog3
  260. * 0.0 : [ 1] fx\fx_sun_gradient
  261. * 0.0 : [ 1] fx\fx_sun_gradient_day_clear
  262. * 0.0 : [ 1] fx\fx_sun_halo
  263. * 0.0 : [ 1] fx\fx_sun_morning
  264. * 0.0 : [ 1] fx\fx_sun_rise
  265. * 0.0 : [ 1] fx\fx_sunset
  266. * 0.0 : [ 1] fx\fx_thunderbolts_gradient
  267. * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
  268. * 0.0 : [ 1] fx\fx_volumefog1
  269. * 0.0 : [ 1] ghost_particles\dist\distortion_default
  270. * 0.0 : [ 1] ghost_particles\eft_style\eft_flame
  271. * 0.0 : [ 1] ghost_particles\eft_style\empty
  272. * 0.0 : [ 1] ghost_particles\eft_style\f4_sparks
  273. * 0.0 : [ 1] ghost_particles\eft_style\smoke01
  274. * 0.0 : [ 1] ghost_particles\eft_style\smoke02
  275. * 0.0 : [ 1] ghost_particles\glow\glow01
  276. * 0.0 : [ 1] ghost_particles\shells\r_pop\12ga
  277. * 0.0 : [ 1] ghost_particles\shells\r_pop\545x39
  278. * 0.0 : [ 1] ghost_particles\shells\r_pop\9x19
  279. * 0.0 : [ 1] ghost_particles\shells\r_pop\9x39
  280. * 0.0 : [ 1] ghost_particles\shells\shell_762x39
  281. * 0.0 : [ 1] ghost_particles\shells\shell_9x18
  282. * 0.0 : [ 1] ghost_particles\smoke\generic_smoke_white_00
  283. * 0.0 : [ 1] ghost_particles\smoke\smoke_loop_5x5
  284. * 0.0 : [ 1] glow\glow_04
  285. * 0.0 : [ 1] glow\glow_blue
  286. * 0.0 : [ 1] glow\glow_fire1
  287. * 0.0 : [ 1] glow\glow_fire1_soc
  288. * 0.0 : [ 1] glow\glow_orange
  289. * 0.0 : [ 1] glow\glow_orange2
  290. * 0.0 : [ 1] glow\glow_orange_bright
  291. * 0.0 : [ 1] glow\glow_rays
  292. * 0.0 : [ 1] glow\glow_white
  293. * 0.0 : [ 1] glow\glow_yellow
  294. * 0.0 : [ 1] new_pfx\explosions\eplosion04_dxt5
  295. * 0.0 : [ 1] new_pfx\smoke_animated_2
  296. * 0.0 : [ 1] new_pfx\wblood_4
  297. * 0.0 : [ 1] new_pfx\wblood_6
  298. * 0.0 : [ 1] pfx\gunparts
  299. * 0.0 : [ 1] pfx\pfx_ani-explosion-02
  300. * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
  301. * 0.0 : [ 1] pfx\pfx_ani-explosion-02a
  302. * 0.0 : [ 1] pfx\pfx_ani-fire01
  303. * 0.0 : [ 1] pfx\pfx_ani-smoke-01
  304. * 0.0 : [ 1] pfx\pfx_anomaly_1
  305. * 0.0 : [ 1] pfx\pfx_anomaly_16
  306. * 0.0 : [ 1] pfx\pfx_anomaly_17
  307. * 0.0 : [ 1] pfx\pfx_anomaly_18
  308. * 0.0 : [ 1] pfx\pfx_anomaly_19
  309. * 0.0 : [ 1] pfx\pfx_anomaly_2
  310. * 0.0 : [ 1] pfx\pfx_anomaly_21
  311. * 0.0 : [ 1] pfx\pfx_anomaly_23
  312. * 0.0 : [ 1] pfx\pfx_anomaly_2_green
  313. * 0.0 : [ 1] pfx\pfx_anomaly_3
  314. * 0.0 : [ 1] pfx\pfx_anomaly_4
  315. * 0.0 : [ 1] pfx\pfx_anomaly_5
  316. * 0.0 : [ 1] pfx\pfx_anomaly_6
  317. * 0.0 : [ 1] pfx\pfx_anomaly_7
  318. * 0.0 : [ 1] pfx\pfx_anomaly_8
  319. * 0.0 : [ 1] pfx\pfx_anomaly_88
  320. * 0.0 : [ 1] pfx\pfx_anomaly_9
  321. * 0.0 : [ 1] pfx\pfx_bloodsplash1
  322. * 0.0 : [ 1] pfx\pfx_bloodsplash2
  323. * 0.0 : [ 1] pfx\pfx_blurry_cloud
  324. * 0.0 : [ 1] pfx\pfx_brick
  325. * 0.0 : [ 1] pfx\pfx_bubble
  326. * 0.0 : [ 1] pfx\pfx_bubble_1
  327. * 0.0 : [ 1] pfx\pfx_bubble_water
  328. * 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
  329. * 0.0 : [ 1] pfx\pfx_cc_lightings
  330. * 0.0 : [ 1] pfx\pfx_concretedebris_01
  331. * 0.0 : [ 1] pfx\pfx_concretepuffs_01
  332. * 0.0 : [ 1] pfx\pfx_dist2
  333. * 0.0 : [ 1] pfx\pfx_dist2inv
  334. * 0.0 : [ 1] pfx\pfx_dist3
  335. * 0.0 : [ 1] pfx\pfx_dist4
  336. * 0.0 : [ 1] pfx\pfx_dist7
  337. * 0.0 : [ 1] pfx\pfx_dist8
  338. * 0.0 : [ 1] pfx\pfx_dist9
  339. * 0.0 : [ 1] pfx\pfx_dist_lens_base
  340. * 0.0 : [ 1] pfx\pfx_dist_teleport
  341. * 0.0 : [ 1] pfx\pfx_distort_anomaly
  342. * 0.0 : [ 1] pfx\pfx_distortion
  343. * 0.0 : [ 1] pfx\pfx_electrostatic
  344. * 0.0 : [ 1] pfx\pfx_expl_01
  345. * 0.0 : [ 1] pfx\pfx_explotions_2
  346. * 0.0 : [ 1] pfx\pfx_explotions_3
  347. * 0.0 : [ 1] pfx\pfx_explotions_4
  348. * 0.0 : [ 1] pfx\pfx_explotions_smoke
  349. * 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine
  350. * 0.0 : [ 1] pfx\pfx_flame
  351. * 0.0 : [ 1] pfx\pfx_flame_01
  352. * 0.0 : [ 1] pfx\pfx_flamefx_01
  353. * 0.0 : [ 1] pfx\pfx_flash_01
  354. * 0.0 : [ 1] pfx\pfx_flash_02
  355. * 0.0 : [ 1] pfx\pfx_flash_05
  356. * 0.0 : [ 1] pfx\pfx_flash_07
  357. * 0.0 : [ 1] pfx\pfx_flash_08
  358. * 0.0 : [ 1] pfx\pfx_g-smoke-01
  359. * 0.0 : [ 1] pfx\pfx_gologramma
  360. * 0.0 : [ 1] pfx\pfx_gradient
  361. * 0.0 : [ 1] pfx\pfx_gradient1
  362. * 0.0 : [ 1] pfx\pfx_leaves_01
  363. * 0.0 : [ 1] pfx\pfx_leaves_02
  364. * 0.0 : [ 1] pfx\pfx_light
  365. * 0.0 : [ 1] pfx\pfx_light1
  366. * 0.0 : [ 1] pfx\pfx_light3
  367. * 0.0 : [ 1] pfx\pfx_light4
  368. * 0.0 : [ 1] pfx\pfx_lighting_stancia_01
  369. * 0.0 : [ 1] pfx\pfx_lighting_stancia_02
  370. * 0.0 : [ 1] pfx\pfx_lightning_01
  371. * 0.0 : [ 1] pfx\pfx_lightning_02
  372. * 0.0 : [ 1] pfx\pfx_ligth_6
  373. * 0.0 : [ 1] pfx\pfx_plasma
  374. * 0.0 : [ 1] pfx\pfx_rain
  375. * 0.0 : [ 1] pfx\pfx_rez_electra2
  376. * 0.0 : [ 1] pfx\pfx_rez_electra3
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  695. * 0.0 : [ 2] sky\swtc_clear\21-00#small
  696. * 0.0 : [ 1] sky\swtc_clear\22-00-fm
  697. * 0.0 : [ 1] sky\swtc_clear\22-00-fm#small
  698. * 0.0 : [ 1] sky\swtc_clear\23-00-fm
  699. * 0.0 : [ 1] sky\swtc_clear\23-00-fm#small
  700. * 0.0 : [ 1] sky\swtc_clear_alt\00-00
  701. * 0.0 : [ 1] sky\swtc_clear_alt\00-00#small
  702. * 0.0 : [ 1] sky\swtc_clear_alt\01-00
  703. * 0.0 : [ 1] sky\swtc_clear_alt\01-00#small
  704. * 0.0 : [ 1] sky\swtc_clear_alt\02-00
  705. * 0.0 : [ 1] sky\swtc_clear_alt\02-00#small
  706. * 0.0 : [ 15] sky\swtc_clear_alt\03-00
  707. * 0.0 : [ 15] sky\swtc_clear_alt\03-00#small
  708. * 0.0 : [ 1] sky\swtc_clear_alt\04-00
  709. * 0.0 : [ 1] sky\swtc_clear_alt\04-00#small
  710. * 0.0 : [ 1] sky\swtc_clear_alt\04-30
  711. * 0.0 : [ 1] sky\swtc_clear_alt\04-30#small
  712. * 0.0 : [ 2] sky\swtc_clear_alt\05-00
  713. * 0.0 : [ 2] sky\swtc_clear_alt\05-00#small
  714. * 0.0 : [ 1] sky\swtc_clear_alt\06-00
  715. * 0.0 : [ 1] sky\swtc_clear_alt\06-00#small
  716. * 0.0 : [ 1] sky\swtc_clear_alt\07-00
  717. * 0.0 : [ 1] sky\swtc_clear_alt\07-00#small
  718. * 0.0 : [ 1] sky\swtc_clear_alt\08-00
  719. * 0.0 : [ 1] sky\swtc_clear_alt\08-00#small
  720. * 0.0 : [ 1] sky\swtc_clear_alt\09-00
  721. * 0.0 : [ 1] sky\swtc_clear_alt\09-00#small
  722. * 0.0 : [ 1] sky\swtc_clear_alt\10-00
  723. * 0.0 : [ 1] sky\swtc_clear_alt\10-00#small
  724. * 0.0 : [ 1] sky\swtc_clear_alt\11-00
  725. * 0.0 : [ 1] sky\swtc_clear_alt\11-00#small
  726. * 0.0 : [ 1] sky\swtc_clear_alt\12-00
  727. * 0.0 : [ 1] sky\swtc_clear_alt\12-00#small
  728. * 0.0 : [ 1] sky\swtc_clear_alt\13-00
  729. * 0.0 : [ 1] sky\swtc_clear_alt\13-00#small
  730. * 0.0 : [ 1] sky\swtc_clear_alt\14-00
  731. * 0.0 : [ 1] sky\swtc_clear_alt\14-00#small
  732. * 0.0 : [ 2] sky\swtc_clear_alt\15-00
  733. * 0.0 : [ 2] sky\swtc_clear_alt\15-00#small
  734. * 0.0 : [ 1] sky\swtc_clear_alt\17-00
  735. * 0.0 : [ 1] sky\swtc_clear_alt\17-00#small
  736. * 0.0 : [ 1] sky\swtc_clear_alt\18-00
  737. * 0.0 : [ 1] sky\swtc_clear_alt\18-00#small
  738. * 0.0 : [ 1] sky\swtc_clear_alt\19-00
  739. * 0.0 : [ 1] sky\swtc_clear_alt\19-00#small
  740. * 0.0 : [ 3] sky\swtc_clear_alt\20-00
  741. * 0.0 : [ 3] sky\swtc_clear_alt\20-00#small
  742. * 0.0 : [ 1] sky\swtc_clear_alt\21-00
  743. * 0.0 : [ 1] sky\swtc_clear_alt\21-00#small
  744. * 0.0 : [ 3] sky\swtc_clear_alt\23-00
  745. * 0.0 : [ 3] sky\swtc_clear_alt\23-00#small
  746. * 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark
  747. * 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark#small
  748. * 0.0 : [ 2] sky\swtc_dark\05-00-storm
  749. * 0.0 : [ 2] sky\swtc_dark\05-00-storm#small
  750. * 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark
  751. * 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark#small
  752. * 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain
  753. * 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain#small
  754. * 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain
  755. * 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain#small
  756. * 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain
  757. * 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain#small
  758. * 0.0 : [ 1] sky\swtc_dark\11-00-storm
  759. * 0.0 : [ 1] sky\swtc_dark\11-00-storm#small
  760. * 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark
  761. * 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark#small
  762. * 0.0 : [ 1] sky\swtc_dark\15-00-storm
  763. * 0.0 : [ 1] sky\swtc_dark\15-00-storm#small
  764. * 0.0 : [ 1] sky\swtc_dark\16-00-storm
  765. * 0.0 : [ 1] sky\swtc_dark\16-00-storm#small
  766. * 0.0 : [ 1] sky\swtc_dark\17-00-storm
  767. * 0.0 : [ 1] sky\swtc_dark\17-00-storm#small
  768. * 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain
  769. * 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain#small
  770. * 0.0 : [ 2] sky\swtc_dark\19-00-storm
  771. * 0.0 : [ 2] sky\swtc_dark\19-00-storm#small
  772. * 0.0 : [ 1] sky\swtc_dark\19-30-storm
  773. * 0.0 : [ 1] sky\swtc_dark\19-30-storm#small
  774. * 0.0 : [ 1] sky\swtc_dark\20-00-storm
  775. * 0.0 : [ 1] sky\swtc_dark\20-00-storm#small
  776. * 0.0 : [ 3] sky\swtc_storm\08-00-storm
  777. * 0.0 : [ 3] sky\swtc_storm\08-00-storm#small
  778. * 0.0 : [ 2] sky\swtc_storm\09-00-storm
  779. * 0.0 : [ 2] sky\swtc_storm\09-00-storm#small
  780. * 0.0 : [ 5] sky\swtc_storm\10-00-storm
  781. * 0.0 : [ 5] sky\swtc_storm\10-00-storm#small
  782. * 0.0 : [ 2] sky\swtc_storm\12-00-storm
  783. * 0.0 : [ 2] sky\swtc_storm\12-00-storm#small
  784. * 0.0 : [ 1] sky\swtc_storm\14-00-storm
  785. * 0.0 : [ 1] sky\swtc_storm\14-00-storm#small
  786. * 0.0 : [ 2] sky\swtc_storm\15-00-storm
  787. * 0.0 : [ 2] sky\swtc_storm\15-00-storm#small
  788. * 0.0 : [ 1] sky\swtc_storm\20-00-storm
  789. * 0.0 : [ 1] sky\swtc_storm\20-00-storm#small
  790. * 0.0 : [ 1] ui\ui_actor_sleep_screen
  791. * 0.0 : [ 1] wm\wm_blood_1
  792. * 0.0 : [ 1] wm\wm_blood_1_1
  793. * 0.0 : [ 1] wm\wm_blood_1_2
  794. * 0.0 : [ 1] wm\wm_blood_1_3
  795. * 0.0 : [ 1] wm\wm_blood_drop_4
  796. * 0.0 : [ 1] wm\wm_bullet_asfalt_1
  797. * 0.0 : [ 1] wm\wm_bullet_asfalt_2
  798. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  799. * 0.0 : [ 1] wm\wm_bullet_brick_1
  800. * 0.0 : [ 1] wm\wm_bullet_brick_2
  801. * 0.0 : [ 1] wm\wm_bullet_concrete
  802. * 0.0 : [ 1] wm\wm_bullet_concrete_1
  803. * 0.0 : [ 1] wm\wm_bullet_concrete_2
  804. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  805. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  806. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  807. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  808. * 0.0 : [ 1] wm\wm_bullet_glass01
  809. * 0.0 : [ 1] wm\wm_bullet_glass02
  810. * 0.0 : [ 1] wm\wm_bullet_glass03
  811. * 0.0 : [ 1] wm\wm_bullet_glass04
  812. * 0.0 : [ 1] wm\wm_bullet_ground
  813. * 0.0 : [ 1] wm\wm_bullet_ground_1
  814. * 0.0 : [ 1] wm\wm_bullet_ground_2
  815. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  816. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  817. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  818. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  819. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  820. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  821. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  822. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  823. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  824. * 0.0 : [ 1] wm\wm_bullet_wood
  825. * 0.0 : [ 1] wm\wm_bullet_wood_1
  826. * 0.0 : [ 1] wm\wm_bullet_wood_2
  827. * 0.0 : [ 1] wm\wm_bullet_wood_3
  828. * 0.0 : [ 1] wm\wm_bullet_wood_4
  829. * 0.0 : [ 1] wm\wm_bullet_wood_5
  830. * 0.0 : [ 1] wm\wm_bullet_wood_6
  831. * 0.0 : [ 1] wm\wm_bullet_wood_7
  832. * 0.0 : [ 1] wm\wm_bullet_wood_8
  833. * 0.0 : [ 1] wm\wm_bullet_wood_9
  834. * 0.0 : [ 1] wm\wm_grenade
  835. * 0.0 : [ 1] wm\wm_knife_dead
  836. * 0.0 : [ 1] wm\wm_knife_horiz
  837. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  838. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  839. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  840. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  841. * 0.0 : [ 1] wm\wm_knife_wood
  842. * 0.0 : [ 1] wm\wm_knife_wood1
  843. * 0.0 : [ 1] wm\wm_knife_wood2
  844. * 8.1 : [ 1] ui\ui_magnifier2
  845. * 9.5 : [ 1] ui\moty2018
  846. * 10.7 : [ 4] fx\fx_noise2
  847. * 16.1 : [ 1] ui\ui_font_hud_01
  848. * 16.1 : [ 1] ui\ui_grid
  849. * 32.1 : [ 1] ui\ui_font_arial_14_1600
  850. * 33.0 : [ 1] ui\ui_ani_cursor
  851. * 64.1 : [ 1] ui\ui_actor_portrets_special
  852. * 64.1 : [ 1] ui\ui_font_console_02
  853. * 64.1 : [ 1] ui\ui_font_hud_02
  854. * 64.1 : [ 1] ui\ui_font_letter_16_1600
  855. * 64.1 : [ 1] ui\ui_font_letter_18_1600
  856. * 128.1 : [ 1] ui\new_game\ui_new_game_factions
  857. * 128.1 : [ 1] ui\ui_font_graff_19_1600
  858. * 128.1 : [ 1] ui\ui_font_graff_22_1600
  859. * 160.1 : [ 1] ui\ui_actor_portrets_mlr
  860. * 256.1 : [ 1] ui\ui_font_graff_32_1600
  861. * 256.1 : [ 1] ui\ui_font_letter_25_1600
  862. * 512.1 : [ 1] ui\ui_font_graff_50_1600
  863. * 1024.1 : [ 1] ui\new_game\ui_new_game_back_t
  864. * 1024.1 : [ 1] ui\new_game\ui_new_game_main
  865. * 1024.1 : [ 1] ui\new_game\ui_new_game_maps_4
  866. * 1024.1 : [ 1] ui\new_game\ui_new_game_popup
  867. * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
  868. * 1024.1 : [ 1] ui\ui_common
  869. * 2048.1 : [ 1] ui\ui_actor_main_menu
  870. * 4096.1 : [ 1] ui\ui_actor_main_menu_one
  871. * 4096.1 : [ 1] ui\ui_actor_portrets
  872. * 32768.1 : [ 1] ui\ui_icon_equipment
  873. compiling shader model_def_hq
  874. compiling shader model_def_hq_4
  875. compiling shader model_def_lq
  876. compiling shader model_def_lq_4
  877. compiling shader add_point
  878. compiling shader model_def_point_4
  879. compiling shader add_spot
  880. compiling shader model_def_spot_4
  881. compiling shader model_shadow
  882. compiling shader model_def_shadow_4
  883. "d:\anomlay mod\anomaly-150-3-core\bin\anomalydx8avx.exe" -smap4096 -smap2048 -dbg
  884. * phase time: 0 ms
  885. * phase cmem: 282456 K
  886. * [x-ray]: Prefetching Data
  887. Loading objects...
  888. compiling shader model_def_hq_0
  889. compiling shader model_def_lq_0
  890. compiling shader model_def_point_0
  891. compiling shader model_def_spot_0
  892. compiling shader model_def_shadow_0
  893. compiling shader model_env_hq
  894. compiling shader model_env_hq_0
  895. compiling shader model_env_lq
  896. compiling shader model_env_lq_0
  897. compiling shader model_def_hq_1
  898. compiling shader model_def_lq_1
  899. compiling shader model_def_point_1
  900. compiling shader model_def_spot_1
  901. compiling shader model_def_shadow_1
  902. compiling shader model_env_hq_1
  903. compiling shader model_env_lq_1
  904. compiling shader simple
  905. compiling shader model_def_lqs_0
  906. compiling shader model_env_hq_2
  907. compiling shader model_env_lq_2
  908. compiling shader model_def_point_2
  909. compiling shader model_def_spot_2
  910. compiling shader model_def_shadow_2
  911. Loading models...
  912. CResourceManager::DeferredUpload -> START, size = 841
  913. TextureLoading -> thread 1 started!
  914. TextureLoading -> thread 2 started!
  915. TextureLoading -> thread 3 started!
  916. TextureLoading -> thread 4 started!
  917. ! Can't find texture 'sky\skygod_rain_night\foggy_00-00'
  918. ! Can't find texture 'sky\skygod_rain_night\foggy_00-00#small'
  919. TextureLoading -> thread 3 finished!
  920. TextureLoading -> thread 2 finished!
  921. TextureLoading -> thread 1 finished!
  922. TextureLoading -> thread 4 finished!
  923. texture loading time: 11918
  924. * [x-ray]: Prefetched Data
  925. * [prefetch] time: 14052 ms
  926. * [prefetch] memory: 745824Kb
  927. * loading script _G.script
  928. * loading script class_registrator.script
  929. * loading script ui_main_menu.script
  930. * loading script smart_terrain.script
  931. * loading script se_level_changer.script
  932. * loading script se_actor.script
  933. * loading script se_stalker.script
  934. * loading script se_heli.script
  935. * loading script se_zones.script
  936. * loading script se_item.script
  937. * loading script se_smart_cover.script
  938. * loading script se_car.script
  939. * loading script se_artefact.script
  940. * loading script se_monster.script
  941. * loading script sim_squad_scripted.script
  942. * loading script game_registrator.script
  943. S.T.A.L.K.E.R. Anomaly version 1.5.0
  944. using marshal library
  945. * loading script axr_main.script
  946. * loading script _g.script
  947. * loading script actor_backpack.script
  948. * loading script actor_menu.script
  949. * loading script actor_menu_inventory.script
  950. * loading script actor_proxy.script
  951. * loading script ai_stalker.script
  952. * loading script alife_storage_manager.script
  953. * loading script alun_utils.script
  954. * loading script artefact_degradation.script
  955. * loading script atmosfear_options.script
  956. * loading script autosave_on_interval.script
  957. * loading script axr_beh.script
  958. * loading script axr_companions.script
  959. * loading script xr_effects.script
  960. * loading script axr_keybind.script
  961. * loading script axr_fight_from_cover.script
  962. * loading script axr_main_options.script
  963. * loading script axr_npc_vs_box.script
  964. * loading script axr_npc_vs_heli.script
  965. * loading script axr_overheat.script
  966. * loading script axr_radio_in_heli.script
  967. * loading script axr_stalker_panic.script
  968. * loading script axr_task_manager.script
  969. * loading script axr_trade_manager.script
  970. * loading script xr_conditions.script
  971. * loading script axr_turn_on_campfire.script
  972. * loading script azazel_mode.script
  973. * loading script warfare.script
  974. * loading script bind_anomaly_field.script
  975. * loading script bind_anomaly_zone.script
  976. * loading script bind_artefact.script
  977. * loading script bind_awr.script
  978. * loading script bind_camp.script
  979. * loading script bind_campfire.script
  980. * loading script bind_car.script
  981. * loading script bind_container.script
  982. * loading script bind_crow.script
  983. * loading script bind_device.script
  984. * loading script bind_door_labx8.script
  985. * loading script bind_dynamo_hand.script
  986. * loading script bind_faction.script
  987. * loading script bind_heli.script
  988. * loading script bind_item.script
  989. * loading script bind_level_changer.script
  990. * loading script bind_monster.script
  991. * loading script bind_physic_object.script
  992. * loading script bind_red_forest_bridge.script
  993. * loading script bind_restrictor.script
  994. * loading script bind_signal_light.script
  995. * loading script bind_smart_cover.script
  996. * loading script bind_smart_terrain.script
  997. * loading script bind_stalker.script
  998. * loading script bind_stalker_ext.script
  999. * loading script bind_tent.script
  1000. * loading script bind_trader.script
  1001. * loading script campfire_manager.script
  1002. * loading script closecaption.script
  1003. * loading script combat_group.script
  1004. * loading script combat_restrictor.script
  1005. * loading script cover_manager.script
  1006. * loading script db.script
  1007. * loading script db2.script
  1008. * loading script dds_cacher.script
  1009. * loading script death_manager.script
  1010. * loading script debug_cmd_list.script
  1011. * loading script dialog_manager.script
  1012. * loading script dialogs.script
  1013. * loading script dialogs_agr_u.script
  1014. * loading script task_functor.script
  1015. * loading script task_status_functor.script
  1016. * loading script dialogs_axr_companion.script
  1017. * loading script dialogs_bar.script
  1018. * loading script dialogs_darkvalley.script
  1019. * loading script dialogs_devushka.script
  1020. * loading script dialogs_escape.script
  1021. * loading script dialogs_jupiter.script
  1022. * loading script dialogs_lostzone.script
  1023. * loading script dialogs_marsh.script
  1024. * loading script dialogs_mlr.script
  1025. * loading script dialogs_pripyat.script
  1026. * loading script dialogs_warlab.script
  1027. * loading script dialogs_yantar.script
  1028. * loading script dialogs_zaton.script
  1029. * loading script difficulty_manager.script
  1030. * loading script dxr_achievements.script
  1031. * loading script dxr_encyclopedia.script
  1032. * loading script dxr_scopes.script
  1033. * loading script dxr_statistics.script
  1034. * loading script dynamic_news_helper.script
  1035. * loading script dynamic_news_manager.script
  1036. * loading script faction_expansions.script
  1037. * loading script fast_travel.script
  1038. * loading script game_relations.script
  1039. * loading script global_position.script
  1040. * loading script guide_job.script
  1041. * loading script gulag_general.script
  1042. * loading script gwr_worldweapon_binder.script
  1043. * loading script heli_alife.script
  1044. * loading script heli_alife_warfare.script
  1045. * loading script heli_combat.script
  1046. * loading script heli_fire.script
  1047. * loading script heli_fly.script
  1048. * loading script heli_look.script
  1049. * loading script heli_move.script
  1050. * loading script heli_snd.script
  1051. * loading script xr_sound.script
  1052. * loading script info_portions.script
  1053. * loading script inventory_upgrades.script
  1054. * loading script ironman_manager.script
  1055. * loading script itms_disassembly.script
  1056. * loading script itms_manager.script
  1057. * loading script ka_dialog.script
  1058. * loading script ka_travel.script
  1059. * loading script ka_travel_dialog.script
  1060. * loading script knife_manager.script
  1061. * loading script lanforse_extra.script
  1062. * loading script level_input.script
  1063. * loading script level_targets.script
  1064. * loading script level_weathers.script
  1065. * loading script loadscreen.script
  1066. * loading script logic_enforcer.script
  1067. * loading script m_mines.script
  1068. * loading script medic_effects.script
  1069. * loading script memusage.script
  1070. * loading script mlr_utils.script
  1071. * loading script mob_camp.script
  1072. * loading script mob_combat.script
  1073. * loading script mob_death.script
  1074. * loading script mob_home.script
  1075. * loading script mob_jump.script
  1076. * loading script mob_remark.script
  1077. * loading script mob_sound.script
  1078. * loading script mob_state_mgr.script
  1079. * loading script mob_trade.script
  1080. * loading script mob_trader.script
  1081. * loading script mob_walker.script
  1082. * loading script modules.script
  1083. * loading script xr_walker.script
  1084. * loading script xr_remark.script
  1085. * loading script xr_cover.script
  1086. * loading script xr_sleeper.script
  1087. * loading script xr_camper.script
  1088. * loading script xr_combat.script
  1089. * loading script xr_death.script
  1090. * loading script xr_hit.script
  1091. * loading script xr_combat_ignore.script
  1092. * loading script xr_combat_zombied.script
  1093. * loading script xr_patrol.script
  1094. * loading script xr_smartcover.script
  1095. * loading script xr_companion.script
  1096. * loading script xr_animpoint.script
  1097. * loading script xr_reach_task.script
  1098. * loading script ph_car.script
  1099. * loading script ph_door.script
  1100. * loading script ph_idle.script
  1101. * loading script ph_hit.script
  1102. * loading script ph_on_hit.script
  1103. * loading script ph_button.script
  1104. * loading script ph_code.script
  1105. * loading script ph_death.script
  1106. * loading script ph_minigun.script
  1107. * loading script ph_oscillate.script
  1108. * loading script ph_sound.script
  1109. * loading script sr_no_weapon.script
  1110. * loading script sr_teleport.script
  1111. * loading script sr_idle.script
  1112. * loading script sr_light.script
  1113. * loading script sr_timer.script
  1114. * loading script sr_psy_antenna.script
  1115. * loading script sr_postprocess.script
  1116. * loading script sr_particle.script
  1117. * loading script sr_cutscene.script
  1118. * loading script sr_monster.script
  1119. * loading script sr_crow_spawner.script
  1120. * loading script sr_silence.script
  1121. * loading script sr_deimos.script
  1122. * loading script xr_campfire_point.script
  1123. * loading script xr_meet.script
  1124. * loading script xr_actions_id.script
  1125. * loading script xr_wounded.script
  1126. * loading script xr_danger.script
  1127. * loading script xr_abuse.script
  1128. * loading script xr_gather_items.script
  1129. * loading script xr_help_wounded.script
  1130. * loading script xr_corpse_detection.script
  1131. * loading script rx_ff.script
  1132. * loading script xrs_facer.script
  1133. * loading script xrs_kill_wounded.script
  1134. * loading script move_mgr.script
  1135. * loading script news_manager.script
  1136. * loading script npc_death_sound.script
  1137. * loading script offline_combat_simulator.script
  1138. * loading script ogse_wpn_explode_fx.script
  1139. * loading script pda.script
  1140. * loading script pda_actor.script
  1141. * loading script pda_backpack_travel.script
  1142. * loading script pda_flagger.script
  1143. * loading script pda_smart_terrain_warfare.script
  1144. * loading script ph_appforce.script
  1145. * loading script phantom_manager.script
  1146. * loading script post_combat_idle.script
  1147. * loading script psi_storm_manager.script
  1148. * loading script ranks.script
  1149. * loading script release_body_manager.script
  1150. * loading script release_item_manager.script
  1151. * loading script utils.script
  1152. * loading script restrictor_manager.script
  1153. * loading script rx_utils.script
  1154. * loading script safe_release_manager.script
  1155. * loading script savegame_conditions.script
  1156. * loading script savegame_timer.script
  1157. * loading script se_new_attachable_item.script
  1158. * loading script sim_board.script
  1159. * loading script sim_squad_warfare.script
  1160. * loading script simulation_objects.script
  1161. * loading script slot_hud.script
  1162. * loading script smart_covers.script
  1163. * loading script smart_covers_combat_front.script
  1164. * loading script smart_covers_loophole_crouch_front_left.script
  1165. * loading script smart_covers_loophole_crouch_front.script
  1166. * loading script smart_covers_loophole_crouch_front_right.script
  1167. * loading script smart_covers_loophole_stand_front_left.script
  1168. * loading script smart_covers_loophole_stand_front_right.script
  1169. * loading script smart_covers_combat_prone.script
  1170. * loading script smart_covers_loophole_prone.script
  1171. * loading script smart_covers_animpoint_stay_wall.script
  1172. * loading script smart_covers_loophole_animpoint_stay_wall.script
  1173. * loading script smart_covers_animpoint_stay_table.script
  1174. * loading script smart_covers_loophole_animpoint_stay_table.script
  1175. * loading script smart_covers_animpoint_sit_high.script
  1176. * loading script smart_covers_loophole_animpoint_sit_high.script
  1177. * loading script smart_covers_animpoint_sit_normal.script
  1178. * loading script smart_covers_loophole_animpoint_sit_normal.script
  1179. * loading script smart_covers_animpoint_sit_low.script
  1180. * loading script smart_covers_loophole_animpoint_sit_low.script
  1181. * loading script smart_covers_animpoint_sit.script
  1182. * loading script smart_covers_loophole_animpoint_sit.script
  1183. * loading script smart_covers_animpoint_sit_ass.script
  1184. * loading script smart_covers_loophole_animpoint_sit_ass.script
  1185. * loading script smart_covers_animpoint_sit_knee.script
  1186. * loading script smart_covers_loophole_animpoint_sit_knee.script
  1187. * loading script smart_covers_animpoint_stay_ohrana.script
  1188. * loading script smart_covers_loophole_animpoint_stay_ohrana.script
  1189. * loading script smart_covers_animpoint_stay_bar.script
  1190. * loading script smart_covers_loophole_animpoint_stay_bar.script
  1191. * loading script smart_covers_animpoint_sit_wait.script
  1192. * loading script smart_covers_loophole_animpoint_sit_wait.script
  1193. * loading script smart_covers_animpoint_stay_wait.script
  1194. * loading script smart_covers_loophole_animpoint_stay_wait.script
  1195. * loading script smart_covers_animpoint_pri_a15.script
  1196. * loading script smart_covers_loophole_animpoint_pri_a15.script
  1197. * loading script smart_covers_anim_pri_a22.script
  1198. * loading script smart_covers_loophole_anim_pri_a22.script
  1199. * loading script smart_covers_combat.script
  1200. * loading script smart_covers_cover_lesnik.script
  1201. * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
  1202. * loading script smart_covers_loophole_crouch_back.script
  1203. * loading script smart_covers_loophole_crouch_left.script
  1204. * loading script smart_covers_loophole_crouch_right.script
  1205. * loading script smart_covers_loophole_lead_forester_idle.script
  1206. * loading script smart_covers_loophole_lead_forester_talk.script
  1207. * loading script smart_covers_loophole_lesnik.script
  1208. * loading script smart_covers_loophole_stand_back.script
  1209. * loading script smart_covers_loophole_stand_left.script
  1210. * loading script smart_covers_loophole_stand_right.script
  1211. * loading script smart_terrain_warfare.script
  1212. * loading script sound_manager.script
  1213. * loading script sound_theme.script
  1214. * loading script spawn_nimble_items.script
  1215. * loading script sr_camp.script
  1216. * loading script stalker_generic.script
  1217. * loading script state_lib.script
  1218. * loading script state_lib_animpoint.script
  1219. * loading script state_mgr_scenario.script
  1220. * loading script state_mgr_pri_a15.script
  1221. * loading script state_mgr.script
  1222. * loading script state_mgr_animation.script
  1223. * loading script state_mgr_animation_list.script
  1224. * loading script state_mgr_animation_list_animpoint.script
  1225. * loading script state_mgr_animstate.script
  1226. * loading script state_mgr_animstate_list.script
  1227. * loading script state_mgr_animstate_list_animpoint.script
  1228. * loading script state_mgr_bodystate.script
  1229. * loading script state_mgr_direction.script
  1230. * loading script state_mgr_goap.script
  1231. * loading script state_mgr_mental.script
  1232. * loading script state_mgr_movement.script
  1233. * loading script state_mgr_smartcover.script
  1234. * loading script state_mgr_weapon.script
  1235. * loading script story_objects.script
  1236. * loading script stpk_utils.script
  1237. * loading script suppressor_hotkey.script
  1238. * loading script surge_manager.script
  1239. * loading script task_manager.script
  1240. * loading script task_objects.script
  1241. * loading script tasks_agent_rescue.script
  1242. * loading script tasks_anomaly_scanner.script
  1243. * loading script tasks_assault.script
  1244. * loading script tasks_bounty.script
  1245. * loading script tasks_clear_map.script
  1246. * loading script tasks_defense.script
  1247. * loading script tasks_delivery.script
  1248. * loading script tasks_dominance.script
  1249. * loading script tasks_faction_control.script
  1250. * loading script tasks_fate.script
  1251. * loading script tasks_fetch.script
  1252. * loading script tasks_measure.script
  1253. * loading script tasks_multifetch.script
  1254. * loading script tasks_pump_station_defense.script
  1255. * loading script tasks_smart_control.script
  1256. * loading script tasks_stash.script
  1257. * loading script tasks_top_10.script
  1258. * loading script tasks_veh_destroy.script
  1259. * loading script trade_manager.script
  1260. * loading script trans_outfit.script
  1261. * loading script treasure_manager.script
  1262. * loading script txr_actor_effects.script
  1263. stack trace:
  1264.  
  1265.  
  1266. [error][ 3] : The system cannot find the path specified.
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