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- * Detected CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz [GenuineIntel], F6/M14/S10, 2208.00 mhz, 20-clk 'rdtsc'
- * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
- * CPU cores/threads: 6/12
- Found commandline file!
- Initializing File System...
- using fs-ltx fsgame.ltx
- File System Ready...
- FS: 52685 files cached 29 archives, 10491Kb memory used.
- Init FileSystem 1.012457 sec
- 'xrCore' build 7504, Aug 23 2019
- EH: 3CAABCFCFF6F3A810019C6A72180F166
- -----loading d:/anomlay mod/anomaly-150-3-core\gamedata\configs\system.ltx
- -----loading d:/anomlay mod/anomaly-150-3-core\gamedata\configs\system.ltx
- Initializing Engine...
- Starting INPUT device...
- Available render modes[1]:
- [renderer_r1]
- command line "d:\anomlay mod\anomaly-150-3-core\bin\anomalydx8avx.exe" -smap4096 -smap2048 -dbg
- Executing config-script "user.ltx"...
- [d:/anomlay mod/anomaly-150-3-core\appdata\user.ltx] successfully loaded.
- Loading DLL: xrRender_R1.dll
- Loading DLL: xrGame.dll
- * [x-ray]: Full Memory Stats
- * [win32]: free[137434533908 K], reserved[4278344 K], committed[141156 K]
- * [ D3D ]: textures[0 K]
- * [x-ray]: process heap[42026 K]
- * [x-ray]: economy: strings[26300 K], smem[0 K]
- SOUND: OpenAL: enumerate devices...
- SOUND: OpenAL: EnumerationExtension Present
- dir[0]=$
- dir[1]=D:\anomlay mod\Anomaly-150-3-Core\
- dir[2]=D:\anomlay mod\Anomaly-150-3-Core\bin\
- dir[3]=C:\windows\system32\
- CleanDeviceSpecifierList
- CleanDeviceSpecifierList OpenAL Soft
- devices OpenAL Soft
- SOUND: OpenAL: system default SndDevice name is
- SOUND: OpenAL: All available devices:
- 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
- Executing config-script "d:/anomlay mod/anomaly-150-3-core\gamedata\configs\default_controls.ltx"...
- ~ Invalid syntax in call to 'r3_dynamic_wet_surfaces_sm_res'
- ~ Valid arguments: integer value in range [64,2048]
- [d:/anomlay mod/anomaly-150-3-core\gamedata\configs\default_controls.ltx] successfully loaded.
- Executing config-script "user.ltx"...
- ! Unknown command:
- [d:/anomlay mod/anomaly-150-3-core\appdata\user.ltx] successfully loaded.
- SOUND: Selected device is OpenAL Soft
- * sound: EAX 2.0 extension: absent
- * sound: EAX 2.0 deferred: absent
- * sound : cache: 65537 kb, 4856 lines, 13820 bpl
- Starting RENDER device...
- * GPU [vendor:8086]-[device:3E9B]: Intel(R) UHD Graphics 630
- * GPU driver: 23.20.16.4974
- * CREATE: DeviceREF: 1
- * Vertex Processor: PURE HARDWARE
- * Texture memory: 4064 M
- * DDI-level: 9.0
- * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
- * GPU vertex cache: recognized, 32
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- * DVB created: 4096K
- * DIB created: 512K
- ! Version conflict in shader 'models\lfo_black_soft_lens_weapons'
- ! Version conflict in shader 'models\lfo_glass_lens_weapons'
- * distortion: used, dev(30),need(14)
- * color_mapping: used, dev(30),need(14)
- * SSample: 1920x1080
- compiling shader postprocess
- compiling shader postprocess_d
- compiling shader postprocess_cm_pre
- * SSample: enabled
- compiling shader particle_distort
- compiling shader particle
- compiling shader particle
- - r__tf_aniso 8
- - r1_tf_mipbias 0.
- compiling shader simple_color
- compiling shader portal
- compiling shader editor
- * loading script _G.script
- * loading script class_registrator.script
- * loading script ui_main_menu.script
- * loading script smart_terrain.script
- * loading script se_level_changer.script
- * loading script se_actor.script
- * loading script se_stalker.script
- * loading script se_heli.script
- * loading script se_zones.script
- * loading script se_item.script
- * loading script se_smart_cover.script
- * loading script se_car.script
- * loading script se_artefact.script
- * loading script se_monster.script
- * loading script sim_squad_scripted.script
- * loading script game_registrator.script
- compiling shader sky2
- compiling shader sky2
- compiling shader clouds
- compiling shader clouds
- * [x-ray]: Starting Main Loop
- Starting engine...
- compiling shader hud_font
- intro_start intro_logo
- intro_delete ::update_logo_intro
- * loading script axr_main.script
- Executing config-script "d:/anomlay mod/anomaly-150-3-core\gamedata\configs\rspec_default.ltx"...
- ! Unknown command: r2_sun_far
- ~ Invalid syntax in call to 'r3_msaa'
- ~ Valid arguments: st_opt_off/2x/4x/8x
- [d:/anomlay mod/anomaly-150-3-core\gamedata\configs\rspec_default.ltx] successfully loaded.
- * loading script xrs_dyn_music.script
- * loading script closecaption.script
- * loading script ui_mm_opt_extra.script
- * loading script xrs_debug_tools.script
- * loading script debug_cmd_list.script
- * loading script db.script
- * loading script actor_proxy.script
- * loading script axr_keybind.script
- * [x-ray]: Full Memory Stats
- * [win32]: free[137433941180 K], reserved[4389544 K], committed[622684 K]
- * [ D3D ]: textures[16 K]
- * [x-ray]: process heap[198314 K]
- * [x-ray]: economy: strings[26242 K], smem[0 K]
- * loading script ui_mm_faction_select.script
- * loading script utils.script
- * loading script txr_utils.script
- * loading script alun_utils.script
- * loading script ui_item.script
- * loading script itms_manager.script
- * loading script warfare_options.script
- * 0.0 : [ 55] $null
- * 0.0 : [ 2] $user$cmap0
- * 0.0 : [ 2] $user$cmap1
- * 0.0 : [ 3] $user$distort
- * 0.0 : [ 6] $user$rendertarget
- * 0.0 : [ 5] $user$rendertarget_color_map
- * 0.0 : [ 1] $user$sky0
- * 0.0 : [ 1] $user$sky1
- * 0.0 : [ 1] $user$tonemap
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- * 0.0 : [ 1] amik\weapons\btr\muzzle6ways2
- * 0.0 : [ 1] amik\weapons\dtk_2
- * 0.0 : [ 1] amik\weapons\dtk_3
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- * 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain
- * 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain#small
- * 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain
- * 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain#small
- * 0.0 : [ 1] sky\swtc_dark\11-00-storm
- * 0.0 : [ 1] sky\swtc_dark\11-00-storm#small
- * 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark
- * 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark#small
- * 0.0 : [ 1] sky\swtc_dark\15-00-storm
- * 0.0 : [ 1] sky\swtc_dark\15-00-storm#small
- * 0.0 : [ 1] sky\swtc_dark\16-00-storm
- * 0.0 : [ 1] sky\swtc_dark\16-00-storm#small
- * 0.0 : [ 1] sky\swtc_dark\17-00-storm
- * 0.0 : [ 1] sky\swtc_dark\17-00-storm#small
- * 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain
- * 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain#small
- * 0.0 : [ 2] sky\swtc_dark\19-00-storm
- * 0.0 : [ 2] sky\swtc_dark\19-00-storm#small
- * 0.0 : [ 1] sky\swtc_dark\19-30-storm
- * 0.0 : [ 1] sky\swtc_dark\19-30-storm#small
- * 0.0 : [ 1] sky\swtc_dark\20-00-storm
- * 0.0 : [ 1] sky\swtc_dark\20-00-storm#small
- * 0.0 : [ 3] sky\swtc_storm\08-00-storm
- * 0.0 : [ 3] sky\swtc_storm\08-00-storm#small
- * 0.0 : [ 2] sky\swtc_storm\09-00-storm
- * 0.0 : [ 2] sky\swtc_storm\09-00-storm#small
- * 0.0 : [ 5] sky\swtc_storm\10-00-storm
- * 0.0 : [ 5] sky\swtc_storm\10-00-storm#small
- * 0.0 : [ 2] sky\swtc_storm\12-00-storm
- * 0.0 : [ 2] sky\swtc_storm\12-00-storm#small
- * 0.0 : [ 1] sky\swtc_storm\14-00-storm
- * 0.0 : [ 1] sky\swtc_storm\14-00-storm#small
- * 0.0 : [ 2] sky\swtc_storm\15-00-storm
- * 0.0 : [ 2] sky\swtc_storm\15-00-storm#small
- * 0.0 : [ 1] sky\swtc_storm\20-00-storm
- * 0.0 : [ 1] sky\swtc_storm\20-00-storm#small
- * 0.0 : [ 1] ui\ui_actor_sleep_screen
- * 0.0 : [ 1] wm\wm_blood_1
- * 0.0 : [ 1] wm\wm_blood_1_1
- * 0.0 : [ 1] wm\wm_blood_1_2
- * 0.0 : [ 1] wm\wm_blood_1_3
- * 0.0 : [ 1] wm\wm_blood_drop_4
- * 0.0 : [ 1] wm\wm_bullet_asfalt_1
- * 0.0 : [ 1] wm\wm_bullet_asfalt_2
- * 0.0 : [ 1] wm\wm_bullet_asfalt_3
- * 0.0 : [ 1] wm\wm_bullet_brick_1
- * 0.0 : [ 1] wm\wm_bullet_brick_2
- * 0.0 : [ 1] wm\wm_bullet_concrete
- * 0.0 : [ 1] wm\wm_bullet_concrete_1
- * 0.0 : [ 1] wm\wm_bullet_concrete_2
- * 0.0 : [ 1] wm\wm_bullet_concrete_4
- * 0.0 : [ 1] wm\wm_bullet_concrete_5
- * 0.0 : [ 1] wm\wm_bullet_concrete_6
- * 0.0 : [ 1] wm\wm_bullet_concrete_7
- * 0.0 : [ 1] wm\wm_bullet_glass01
- * 0.0 : [ 1] wm\wm_bullet_glass02
- * 0.0 : [ 1] wm\wm_bullet_glass03
- * 0.0 : [ 1] wm\wm_bullet_glass04
- * 0.0 : [ 1] wm\wm_bullet_ground
- * 0.0 : [ 1] wm\wm_bullet_ground_1
- * 0.0 : [ 1] wm\wm_bullet_ground_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
- * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
- * 0.0 : [ 1] wm\wm_bullet_wood
- * 0.0 : [ 1] wm\wm_bullet_wood_1
- * 0.0 : [ 1] wm\wm_bullet_wood_2
- * 0.0 : [ 1] wm\wm_bullet_wood_3
- * 0.0 : [ 1] wm\wm_bullet_wood_4
- * 0.0 : [ 1] wm\wm_bullet_wood_5
- * 0.0 : [ 1] wm\wm_bullet_wood_6
- * 0.0 : [ 1] wm\wm_bullet_wood_7
- * 0.0 : [ 1] wm\wm_bullet_wood_8
- * 0.0 : [ 1] wm\wm_bullet_wood_9
- * 0.0 : [ 1] wm\wm_grenade
- * 0.0 : [ 1] wm\wm_knife_dead
- * 0.0 : [ 1] wm\wm_knife_horiz
- * 0.0 : [ 1] wm\wm_knife_horiz_blood
- * 0.0 : [ 1] wm\wm_knife_horiz_blood1
- * 0.0 : [ 1] wm\wm_knife_horiz_metal
- * 0.0 : [ 1] wm\wm_knife_horiz_ston
- * 0.0 : [ 1] wm\wm_knife_wood
- * 0.0 : [ 1] wm\wm_knife_wood1
- * 0.0 : [ 1] wm\wm_knife_wood2
- * 8.1 : [ 1] ui\ui_magnifier2
- * 9.5 : [ 1] ui\moty2018
- * 10.7 : [ 4] fx\fx_noise2
- * 16.1 : [ 1] ui\ui_font_hud_01
- * 16.1 : [ 1] ui\ui_grid
- * 32.1 : [ 1] ui\ui_font_arial_14_1600
- * 33.0 : [ 1] ui\ui_ani_cursor
- * 64.1 : [ 1] ui\ui_actor_portrets_special
- * 64.1 : [ 1] ui\ui_font_console_02
- * 64.1 : [ 1] ui\ui_font_hud_02
- * 64.1 : [ 1] ui\ui_font_letter_16_1600
- * 64.1 : [ 1] ui\ui_font_letter_18_1600
- * 128.1 : [ 1] ui\new_game\ui_new_game_factions
- * 128.1 : [ 1] ui\ui_font_graff_19_1600
- * 128.1 : [ 1] ui\ui_font_graff_22_1600
- * 160.1 : [ 1] ui\ui_actor_portrets_mlr
- * 256.1 : [ 1] ui\ui_font_graff_32_1600
- * 256.1 : [ 1] ui\ui_font_letter_25_1600
- * 512.1 : [ 1] ui\ui_font_graff_50_1600
- * 1024.1 : [ 1] ui\new_game\ui_new_game_back_t
- * 1024.1 : [ 1] ui\new_game\ui_new_game_main
- * 1024.1 : [ 1] ui\new_game\ui_new_game_maps_4
- * 1024.1 : [ 1] ui\new_game\ui_new_game_popup
- * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
- * 1024.1 : [ 1] ui\ui_common
- * 2048.1 : [ 1] ui\ui_actor_main_menu
- * 4096.1 : [ 1] ui\ui_actor_main_menu_one
- * 4096.1 : [ 1] ui\ui_actor_portrets
- * 32768.1 : [ 1] ui\ui_icon_equipment
- compiling shader model_def_hq
- compiling shader model_def_hq_4
- compiling shader model_def_lq
- compiling shader model_def_lq_4
- compiling shader add_point
- compiling shader model_def_point_4
- compiling shader add_spot
- compiling shader model_def_spot_4
- compiling shader model_shadow
- compiling shader model_def_shadow_4
- "d:\anomlay mod\anomaly-150-3-core\bin\anomalydx8avx.exe" -smap4096 -smap2048 -dbg
- * phase time: 0 ms
- * phase cmem: 282456 K
- * [x-ray]: Prefetching Data
- Loading objects...
- compiling shader model_def_hq_0
- compiling shader model_def_lq_0
- compiling shader model_def_point_0
- compiling shader model_def_spot_0
- compiling shader model_def_shadow_0
- compiling shader model_env_hq
- compiling shader model_env_hq_0
- compiling shader model_env_lq
- compiling shader model_env_lq_0
- compiling shader model_def_hq_1
- compiling shader model_def_lq_1
- compiling shader model_def_point_1
- compiling shader model_def_spot_1
- compiling shader model_def_shadow_1
- compiling shader model_env_hq_1
- compiling shader model_env_lq_1
- compiling shader simple
- compiling shader model_def_lqs_0
- compiling shader model_env_hq_2
- compiling shader model_env_lq_2
- compiling shader model_def_point_2
- compiling shader model_def_spot_2
- compiling shader model_def_shadow_2
- Loading models...
- CResourceManager::DeferredUpload -> START, size = 841
- TextureLoading -> thread 1 started!
- TextureLoading -> thread 2 started!
- TextureLoading -> thread 3 started!
- TextureLoading -> thread 4 started!
- ! Can't find texture 'sky\skygod_rain_night\foggy_00-00'
- ! Can't find texture 'sky\skygod_rain_night\foggy_00-00#small'
- TextureLoading -> thread 3 finished!
- TextureLoading -> thread 2 finished!
- TextureLoading -> thread 1 finished!
- TextureLoading -> thread 4 finished!
- texture loading time: 11918
- * [x-ray]: Prefetched Data
- * [prefetch] time: 14052 ms
- * [prefetch] memory: 745824Kb
- * loading script _G.script
- * loading script class_registrator.script
- * loading script ui_main_menu.script
- * loading script smart_terrain.script
- * loading script se_level_changer.script
- * loading script se_actor.script
- * loading script se_stalker.script
- * loading script se_heli.script
- * loading script se_zones.script
- * loading script se_item.script
- * loading script se_smart_cover.script
- * loading script se_car.script
- * loading script se_artefact.script
- * loading script se_monster.script
- * loading script sim_squad_scripted.script
- * loading script game_registrator.script
- S.T.A.L.K.E.R. Anomaly version 1.5.0
- using marshal library
- * loading script axr_main.script
- * loading script _g.script
- * loading script actor_backpack.script
- * loading script actor_menu.script
- * loading script actor_menu_inventory.script
- * loading script actor_proxy.script
- * loading script ai_stalker.script
- * loading script alife_storage_manager.script
- * loading script alun_utils.script
- * loading script artefact_degradation.script
- * loading script atmosfear_options.script
- * loading script autosave_on_interval.script
- * loading script axr_beh.script
- * loading script axr_companions.script
- * loading script xr_effects.script
- * loading script axr_keybind.script
- * loading script axr_fight_from_cover.script
- * loading script axr_main_options.script
- * loading script axr_npc_vs_box.script
- * loading script axr_npc_vs_heli.script
- * loading script axr_overheat.script
- * loading script axr_radio_in_heli.script
- * loading script axr_stalker_panic.script
- * loading script axr_task_manager.script
- * loading script axr_trade_manager.script
- * loading script xr_conditions.script
- * loading script axr_turn_on_campfire.script
- * loading script azazel_mode.script
- * loading script warfare.script
- * loading script bind_anomaly_field.script
- * loading script bind_anomaly_zone.script
- * loading script bind_artefact.script
- * loading script bind_awr.script
- * loading script bind_camp.script
- * loading script bind_campfire.script
- * loading script bind_car.script
- * loading script bind_container.script
- * loading script bind_crow.script
- * loading script bind_device.script
- * loading script bind_door_labx8.script
- * loading script bind_dynamo_hand.script
- * loading script bind_faction.script
- * loading script bind_heli.script
- * loading script bind_item.script
- * loading script bind_level_changer.script
- * loading script bind_monster.script
- * loading script bind_physic_object.script
- * loading script bind_red_forest_bridge.script
- * loading script bind_restrictor.script
- * loading script bind_signal_light.script
- * loading script bind_smart_cover.script
- * loading script bind_smart_terrain.script
- * loading script bind_stalker.script
- * loading script bind_stalker_ext.script
- * loading script bind_tent.script
- * loading script bind_trader.script
- * loading script campfire_manager.script
- * loading script closecaption.script
- * loading script combat_group.script
- * loading script combat_restrictor.script
- * loading script cover_manager.script
- * loading script db.script
- * loading script db2.script
- * loading script dds_cacher.script
- * loading script death_manager.script
- * loading script debug_cmd_list.script
- * loading script dialog_manager.script
- * loading script dialogs.script
- * loading script dialogs_agr_u.script
- * loading script task_functor.script
- * loading script task_status_functor.script
- * loading script dialogs_axr_companion.script
- * loading script dialogs_bar.script
- * loading script dialogs_darkvalley.script
- * loading script dialogs_devushka.script
- * loading script dialogs_escape.script
- * loading script dialogs_jupiter.script
- * loading script dialogs_lostzone.script
- * loading script dialogs_marsh.script
- * loading script dialogs_mlr.script
- * loading script dialogs_pripyat.script
- * loading script dialogs_warlab.script
- * loading script dialogs_yantar.script
- * loading script dialogs_zaton.script
- * loading script difficulty_manager.script
- * loading script dxr_achievements.script
- * loading script dxr_encyclopedia.script
- * loading script dxr_scopes.script
- * loading script dxr_statistics.script
- * loading script dynamic_news_helper.script
- * loading script dynamic_news_manager.script
- * loading script faction_expansions.script
- * loading script fast_travel.script
- * loading script game_relations.script
- * loading script global_position.script
- * loading script guide_job.script
- * loading script gulag_general.script
- * loading script gwr_worldweapon_binder.script
- * loading script heli_alife.script
- * loading script heli_alife_warfare.script
- * loading script heli_combat.script
- * loading script heli_fire.script
- * loading script heli_fly.script
- * loading script heli_look.script
- * loading script heli_move.script
- * loading script heli_snd.script
- * loading script xr_sound.script
- * loading script info_portions.script
- * loading script inventory_upgrades.script
- * loading script ironman_manager.script
- * loading script itms_disassembly.script
- * loading script itms_manager.script
- * loading script ka_dialog.script
- * loading script ka_travel.script
- * loading script ka_travel_dialog.script
- * loading script knife_manager.script
- * loading script lanforse_extra.script
- * loading script level_input.script
- * loading script level_targets.script
- * loading script level_weathers.script
- * loading script loadscreen.script
- * loading script logic_enforcer.script
- * loading script m_mines.script
- * loading script medic_effects.script
- * loading script memusage.script
- * loading script mlr_utils.script
- * loading script mob_camp.script
- * loading script mob_combat.script
- * loading script mob_death.script
- * loading script mob_home.script
- * loading script mob_jump.script
- * loading script mob_remark.script
- * loading script mob_sound.script
- * loading script mob_state_mgr.script
- * loading script mob_trade.script
- * loading script mob_trader.script
- * loading script mob_walker.script
- * loading script modules.script
- * loading script xr_walker.script
- * loading script xr_remark.script
- * loading script xr_cover.script
- * loading script xr_sleeper.script
- * loading script xr_camper.script
- * loading script xr_combat.script
- * loading script xr_death.script
- * loading script xr_hit.script
- * loading script xr_combat_ignore.script
- * loading script xr_combat_zombied.script
- * loading script xr_patrol.script
- * loading script xr_smartcover.script
- * loading script xr_companion.script
- * loading script xr_animpoint.script
- * loading script xr_reach_task.script
- * loading script ph_car.script
- * loading script ph_door.script
- * loading script ph_idle.script
- * loading script ph_hit.script
- * loading script ph_on_hit.script
- * loading script ph_button.script
- * loading script ph_code.script
- * loading script ph_death.script
- * loading script ph_minigun.script
- * loading script ph_oscillate.script
- * loading script ph_sound.script
- * loading script sr_no_weapon.script
- * loading script sr_teleport.script
- * loading script sr_idle.script
- * loading script sr_light.script
- * loading script sr_timer.script
- * loading script sr_psy_antenna.script
- * loading script sr_postprocess.script
- * loading script sr_particle.script
- * loading script sr_cutscene.script
- * loading script sr_monster.script
- * loading script sr_crow_spawner.script
- * loading script sr_silence.script
- * loading script sr_deimos.script
- * loading script xr_campfire_point.script
- * loading script xr_meet.script
- * loading script xr_actions_id.script
- * loading script xr_wounded.script
- * loading script xr_danger.script
- * loading script xr_abuse.script
- * loading script xr_gather_items.script
- * loading script xr_help_wounded.script
- * loading script xr_corpse_detection.script
- * loading script rx_ff.script
- * loading script xrs_facer.script
- * loading script xrs_kill_wounded.script
- * loading script move_mgr.script
- * loading script news_manager.script
- * loading script npc_death_sound.script
- * loading script offline_combat_simulator.script
- * loading script ogse_wpn_explode_fx.script
- * loading script pda.script
- * loading script pda_actor.script
- * loading script pda_backpack_travel.script
- * loading script pda_flagger.script
- * loading script pda_smart_terrain_warfare.script
- * loading script ph_appforce.script
- * loading script phantom_manager.script
- * loading script post_combat_idle.script
- * loading script psi_storm_manager.script
- * loading script ranks.script
- * loading script release_body_manager.script
- * loading script release_item_manager.script
- * loading script utils.script
- * loading script restrictor_manager.script
- * loading script rx_utils.script
- * loading script safe_release_manager.script
- * loading script savegame_conditions.script
- * loading script savegame_timer.script
- * loading script se_new_attachable_item.script
- * loading script sim_board.script
- * loading script sim_squad_warfare.script
- * loading script simulation_objects.script
- * loading script slot_hud.script
- * loading script smart_covers.script
- * loading script smart_covers_combat_front.script
- * loading script smart_covers_loophole_crouch_front_left.script
- * loading script smart_covers_loophole_crouch_front.script
- * loading script smart_covers_loophole_crouch_front_right.script
- * loading script smart_covers_loophole_stand_front_left.script
- * loading script smart_covers_loophole_stand_front_right.script
- * loading script smart_covers_combat_prone.script
- * loading script smart_covers_loophole_prone.script
- * loading script smart_covers_animpoint_stay_wall.script
- * loading script smart_covers_loophole_animpoint_stay_wall.script
- * loading script smart_covers_animpoint_stay_table.script
- * loading script smart_covers_loophole_animpoint_stay_table.script
- * loading script smart_covers_animpoint_sit_high.script
- * loading script smart_covers_loophole_animpoint_sit_high.script
- * loading script smart_covers_animpoint_sit_normal.script
- * loading script smart_covers_loophole_animpoint_sit_normal.script
- * loading script smart_covers_animpoint_sit_low.script
- * loading script smart_covers_loophole_animpoint_sit_low.script
- * loading script smart_covers_animpoint_sit.script
- * loading script smart_covers_loophole_animpoint_sit.script
- * loading script smart_covers_animpoint_sit_ass.script
- * loading script smart_covers_loophole_animpoint_sit_ass.script
- * loading script smart_covers_animpoint_sit_knee.script
- * loading script smart_covers_loophole_animpoint_sit_knee.script
- * loading script smart_covers_animpoint_stay_ohrana.script
- * loading script smart_covers_loophole_animpoint_stay_ohrana.script
- * loading script smart_covers_animpoint_stay_bar.script
- * loading script smart_covers_loophole_animpoint_stay_bar.script
- * loading script smart_covers_animpoint_sit_wait.script
- * loading script smart_covers_loophole_animpoint_sit_wait.script
- * loading script smart_covers_animpoint_stay_wait.script
- * loading script smart_covers_loophole_animpoint_stay_wait.script
- * loading script smart_covers_animpoint_pri_a15.script
- * loading script smart_covers_loophole_animpoint_pri_a15.script
- * loading script smart_covers_anim_pri_a22.script
- * loading script smart_covers_loophole_anim_pri_a22.script
- * loading script smart_covers_combat.script
- * loading script smart_covers_cover_lesnik.script
- * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
- * loading script smart_covers_loophole_crouch_back.script
- * loading script smart_covers_loophole_crouch_left.script
- * loading script smart_covers_loophole_crouch_right.script
- * loading script smart_covers_loophole_lead_forester_idle.script
- * loading script smart_covers_loophole_lead_forester_talk.script
- * loading script smart_covers_loophole_lesnik.script
- * loading script smart_covers_loophole_stand_back.script
- * loading script smart_covers_loophole_stand_left.script
- * loading script smart_covers_loophole_stand_right.script
- * loading script smart_terrain_warfare.script
- * loading script sound_manager.script
- * loading script sound_theme.script
- * loading script spawn_nimble_items.script
- * loading script sr_camp.script
- * loading script stalker_generic.script
- * loading script state_lib.script
- * loading script state_lib_animpoint.script
- * loading script state_mgr_scenario.script
- * loading script state_mgr_pri_a15.script
- * loading script state_mgr.script
- * loading script state_mgr_animation.script
- * loading script state_mgr_animation_list.script
- * loading script state_mgr_animation_list_animpoint.script
- * loading script state_mgr_animstate.script
- * loading script state_mgr_animstate_list.script
- * loading script state_mgr_animstate_list_animpoint.script
- * loading script state_mgr_bodystate.script
- * loading script state_mgr_direction.script
- * loading script state_mgr_goap.script
- * loading script state_mgr_mental.script
- * loading script state_mgr_movement.script
- * loading script state_mgr_smartcover.script
- * loading script state_mgr_weapon.script
- * loading script story_objects.script
- * loading script stpk_utils.script
- * loading script suppressor_hotkey.script
- * loading script surge_manager.script
- * loading script task_manager.script
- * loading script task_objects.script
- * loading script tasks_agent_rescue.script
- * loading script tasks_anomaly_scanner.script
- * loading script tasks_assault.script
- * loading script tasks_bounty.script
- * loading script tasks_clear_map.script
- * loading script tasks_defense.script
- * loading script tasks_delivery.script
- * loading script tasks_dominance.script
- * loading script tasks_faction_control.script
- * loading script tasks_fate.script
- * loading script tasks_fetch.script
- * loading script tasks_measure.script
- * loading script tasks_multifetch.script
- * loading script tasks_pump_station_defense.script
- * loading script tasks_smart_control.script
- * loading script tasks_stash.script
- * loading script tasks_top_10.script
- * loading script tasks_veh_destroy.script
- * loading script trade_manager.script
- * loading script trans_outfit.script
- * loading script treasure_manager.script
- * loading script txr_actor_effects.script
- stack trace:
- [error][ 3] : The system cannot find the path specified.
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