Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Lv 1 Seishin
- Name FP Cost Effect
- Accel 1 Increases movement by 3 for one turn.
- Alert 1 You are considered to roll a natural 20 on your next Reflex Save
- Focus 1 Increase your Reflex save and To-Hit rolls by your Will Bonus for one turn.
- Guard 1 For the next turn, You Roll Toughness saves with an additional bonus equal to your Will Bonus.
- Invincible 1 The next time you take damage, you are considered to have rolled 1 under the Target DC.
- Mercy 1 If your next attack would kill or Destroy your opponent, it instead disables them.
- Rage 1 Your next attack is a critical hit (if it hits) is a confirmed Critical Hit. This does not stack with Valor or Soul.
- Scan 1 Reveals targeted opponent's Reflex, Toughness, and movement. The Targeted Opponent takes a -1 Penalty to Reflex for the next turn.
- Strike 1 Your next attack hits your opponent automaticly, Unless they use the Alert Seishin. You must still roll a d20 for Autofire damage and Threat.
- Vigor 1 You may ignore up to your 1/2 your Will Bonus in Damage Penalties for one turn.
Add Comment
Please, Sign In to add comment