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- --- About Etoile ---
- (https://pbs.twimg.com/media/EGEuOPmUEAEzweZ.jpg)
- [Concept]
- "Evolved + varied Guards" + "New type of party support"
- [Weapons]
- Double Saber + Dual Blades + Wand, plus Gunslash. CANNOT use Techs.
- [New Guard]
- Each weapon has a special Guard for its weapon action.
- Double Saber: 'Deflect' for aerial combat
- Dual Blades: 'Parry' for continuous attacking.
- Wand: 'Protect' for mobile, long lasting Guard.
- [Support Skill: Overdrive]
- An active skill that temporarily raises party members' max PP, as well as fully restoring HP and PP.
- --- Etoile Skills ---
- https://pbs.twimg.com/media/EGEteD2VAAIxJkb.jpg
- --- Support Skills/Main Class only ---
- Overdrive (Active Skill)
- Temporarily raise party members' max PP. Fully restore HP + PP when activated
- Cooldown Save (does not target Etoile)
- Reduce cooldown of party members' active skills
- Just Guard PP Heal
- Restore party members' PP when Just Guarding
- Around Mate Up
- Strengthen healing items for all members in the current field area
- --- Key Skills/Main Class only ---
- Double Saber Skip Arts
- When using a PA without inputting a direction, the first half is skipped
- Double Saber Step Slide
- Using Step again in the middle of a Step causes you to slide a set distance
- Double Saber Quick Take
- Regular attacks and weapon actions are transformed when used with specific timing
- Double Saber Step Guard
- Perform a special counter when Stepping forward through an attack of a locked-on enemy
- Dual Blade Lock-on Chase
- Normal attacks pursue your lock-on target
- Dual Blade Gear Heat Up
- Using Connect and Full Connect grants a temporary bonus to Gear gain
- Wand Focus Dash
- Using a Focus PA temporarily increases move speed
- Wand Teleport
- Holding the weapon action button for a brief period then releasing will perform a short-range directional teleport
- Wand Affix Plus
- Increases S-ATK and T-ATk affixes for Wand
- Etoile Will
- When recieving a fatal blow, instead gain short invincibility and fully heal
- --- Subclass Skills
- Damage Balancer
- Greatly reduce damage and healing taken from specific sources
- Etoile Boost
- Temporarily reduce damage taken after taking damage
- Flat Attack Bonus
- Increase damage of non-Just Attacks
- Standing Massive
- Gain super armour after remaining still for a short period
- Same Arts PP Save
- Repeatedly using the same PA (increasingly) decreases PP cost
- Tech Arts Count Bonus
- Using different PAs grants a bonus to a fixed number of PAs (?)
- Etoile JA Bonus
- Increase damage of Just Attacks
- JA Critical
- Increase crit chance of non-Tech Just Attacks
- Etoile Mag
- Equipped mag's attack stats grant S-ATK/R-ATK/T-ATK
- Etoile HP Restorate
- Once HP drops below a certain level, HP will recover over time.
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