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Star Citizen Patch 3.0.0 aa & ab

Nov 27th, 2017
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  1. Star Citizen Patch 3.0.0 aa & ab
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  3. Alpha Patch 3.0.0 aa & ab has been released to the PTU, and is now available to test! Patch should now show: PTU-673332
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  5. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.
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  7. Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission focus).
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  9. All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, and the Ursa.
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  11. We would like you to focus on the above for this wave of testing and bug reports.
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  13. NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there’s content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
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  15. Key Game-play How Tos:
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  17. Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you’re limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you’re not maneuvering and decoupled rotation is allowed while in AB idle.
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  19. Ship Start Up: Approach the entry point of your ship, then press and hold “F” to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold “F” and select the “Flight Ready” prompt to run through complete ship start up. Alternatively, you can press the “F5” key for quick start up.
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  21. Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your “Comms” menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).
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  23. Quantum Travel: To quantum travel to a destination, open your MobiGlas (F1) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can “set destination” on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press “B” to travel.
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  25. Major KNown Issues:
  26. Eckhart’s first mission currently breaks the player character.
  27. Items and ships placed in hangars are not persisting between sessions.
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  29. Focus Feature Updates
  30. Non-Focus Feature Updates
  31. Known Issues
  32. Focus Feature Updates
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  34. UI
  35. Changed the landing helper UI to show only for the assigned landing pad when using the ATC. Increased the size and range at which this is visible.
  36. Bug Fixes
  37. Ship weapons should now properly converge. (Thursday update)
  38. Character should no longer T-pose on entry/exit of ship.
  39. Character model should now be present on PMA.
  40. Updated LOD ratios on the Daymar cliffs to avoid visual popping.
  41. Fixed the size 3 powerplants having wrong parameters, rendering the Gemini unflyable.
  42. You should no longer be able to cause a permanent screen fade if you exit to menu while passing out.
  43. Fixed an issue where some ship weapon audio couldn’t be heard from a distance.
  44. Players should no be able to sit down in front of Eckhart to advance the mission dialogue.
  45. Mission audio should now work for Eckhart missions.
  46. Ship weapon whizby audio should now be working.
  47. Audio ambience in Port Olisar should no longer bleed into adjacent rooms.
  48. Fixed gravlev bottoming out and occasionally jumping too high.
  49. The pet fish shop counter in Levski should now have collision.
  50. Fixed missing collision on the bars of the back right weapon rack at Conscientious Objects.
  51. Fixed the foggy glass at Garrity Defense.
  52. Simultaneous spawning of ships should no longer confuse the ASOP terminal and cause markers to be placed on another player’s ship.
  53. Spawning a second ship at the ASOP terminal should no longer leave an invalid 0m marker for the first ship.
  54. Technical
  55. Various crash fixes.
  56. Minor performance tweak.
  57. Non-Focus Feature Updates
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  59. N/A
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  61. Known Issues:
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  63. Content missing key elements:
  64. User Interface
  65. Insurance and Persistence
  66. Internal Ship Docking
  67. Comm System
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  69. Bugs, issues, and work arounds (W/A):
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  71. Eckhart’s first mission currently breaks the player character.
  72. Items and ships placed in hangars are not persisting between sessions.
  73. You can make claims on ships that are not lost, destroyed, or damaged.
  74. Vehicle customizer app on wrong MobiGlas button and not yet functioning.
  75. Repaired wings don’t always restore weapons.
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