Aetheral

Avatarp Sheet

Apr 9th, 2017
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  1. Basic Registration Form
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  3. Name:
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  5. Age:
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  7. Gender:
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  9. Description of Outward Appearance:
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  11. Biography:
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  13. Desired Avatar Classification (can fit more than one):
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  15. Combatant: These Avatars start with a stronger physical form, and get the most out of gems that enhance these traits. As a result, they begin with an Arcane Node, and a Modification Node.
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  17. Arcanist: Avatars with powerful Nodes and Node powers, which can be activated at a range, immediately or combined with other Nodes for devastating effect. Two out of Arcane, Incarnate and Summoning gems, at any combination. (Doubles permitted)
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  19. Commander: Avatars who dictate the flow or combat through aiding allies and hampering enemies. Their presence passively shifts the present aether concentration to aid their allies. Begin with a Territory Node and either an Incarnate or Modification Node.
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  21. Specialist: Avatars with a highly individualized focus, who are the best at a specific, non generic task. Specialists start out as pretty average, and without any beneficiary effects. They begin with an Enchantment Node and another Node of any type.
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  23. Armsman: Masters of equipment, Armsmen have very little physical ability, but have a greater chance to extract more items from Equipment gems, and make better use of said equipment. They begin with two Equipment Gems.
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  25. Other: Select this if you wish to pick another combination of Nodes. The freedom of choice comes with the downside, of a lack of passive abilities, at the beginning, and also a lack of power-scaling for types of Nodes that fall within your Avatar classification.
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