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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- [Serializable]
- public struct Fuga {
- public string Key;
- [Range(1, 10)]
- public int Value;
- }
- public class Hoge : MonoBehaviour {
- public Fuga Fuga;
- public List<Fuga> FugaList;
- }
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