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Aug 16th, 2017
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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. [Serializable]
  6. public struct Fuga {
  7.  
  8. public string Key;
  9.  
  10. [Range(1, 10)]
  11. public int Value;
  12.  
  13. }
  14.  
  15. public class Hoge : MonoBehaviour {
  16.  
  17. public Fuga Fuga;
  18.  
  19. public List<Fuga> FugaList;
  20.  
  21. }
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