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RPGX_Omega

skyrimprefs

Sep 19th, 2015
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  1. [AudioMenu]
  2. fAudioMasterVolume=1.0000
  3. fVal0=0.4500
  4. fVal1=0.8500
  5. fVal2=0.3500
  6. fVal3=0.3500
  7. fVal4=1.0000
  8. fVal5=1.0000
  9. fVal6=0.5000
  10. fVal7=0.9000
  11. uID0=1007612
  12. uID1=554685
  13. uID2=466532
  14. uID3=94881
  15. uID4=553650269
  16. uID5=554063985
  17. uID6=3954
  18. uID7=3405848576
  19.  
  20.  
  21. [BackgroundLoad]
  22. bBackgroundLoadLipFiles=1
  23. bLoadBackgroundFaceGen=1
  24. bUseMultiThreadedFaceGen=1
  25. bBackgroundCellLoads=1
  26. bLoadHelmetsInBackground=1
  27. bUseMultiThreadedTrees=1
  28.  
  29. [Clouds]
  30. fCloudLevel0Distance=16384.0000
  31. fCloudLevel1Distance=32768.0000
  32. fCloudLevel2Distance=262144.0000
  33. fCloudNearFadeDistance=9000.0000
  34.  
  35. [Controls]
  36. bAlwaysRunByDefault=1
  37. bGamePadRumble=1
  38. bInvertYValues=0
  39. bUseKinect=0
  40. fGamepadHeadingSensitivity=2.5600
  41. fMouseHeadingSensitivity=0.0125
  42.  
  43. [Decals]
  44. uMaxDecals=350
  45. bDecalMultithreaded=1
  46.  
  47. [Display]
  48. bDeferredShadows=1
  49. bDrawLandShadows=1
  50. bDrawShadows=1
  51. bFloatPointRenderTarget=1
  52. bFull Screen=0
  53. bFXAAEnabled=0
  54. bMainZPrepass=0
  55. bShadowMaskZPrepass=0
  56. bShadowsOnGrass=1
  57. bTransparencyMultisampling=0
  58. bTreesReceiveShadows=1
  59. fDecalLOD1=1000.0000
  60. fDecalLOD2=1500.0000
  61. fGamma=1.0000
  62. fInteriorShadowDistance=3000.0000
  63. fLeafAnimDampenDistEnd=4600.0000
  64. fLeafAnimDampenDistStart=3600.0000
  65. fLightLODStartFade=5000.0000
  66. fMeshLODFadeBoundDefault=256.0000
  67. fMeshLODFadePercentDefault=1.2000
  68. fMeshLODLevel1FadeDist=16896.0000
  69. fMeshLODLevel1FadeTreeDistance=6144.0000
  70. fMeshLODLevel2FadeDist=16896.0000
  71. fMeshLODLevel2FadeTreeDistance=4096.0000
  72. fShadowBiasScale=1.0000
  73. fShadowDistance=5000.0000
  74. fShadowLODStartFade=200.0000
  75. fSpecularLODStartFade=2000.0000
  76. fTreesMidLODSwitchDist=8192.0000
  77. iBlurDeferredShadowMask=4
  78. iMaxAnisotropy=0
  79. iMaxDecalsPerFrame=800
  80. iMaxSkinDecalsPerFrame=250
  81. iMultiSample=0
  82. iScreenShotIndex=2
  83. iShadowFilter=3
  84. iShadowMapResolution=512
  85. iShadowMaskQuarter=4
  86. iShadowMode=3
  87. iSize H=720
  88. iSize W=1280
  89. iTexMipMapMinimum=0
  90. iTexMipMapSkip=0
  91. iWaterMultiSamples=0
  92. sD3DDevice="NVIDIA GeForce GTX 970M"
  93.  
  94. [GamePlay]
  95. bShowFloatingQuestMarkers=1
  96. bShowQuestMarkers=1
  97. iDifficulty=3
  98.  
  99. [General]
  100. bEnableStoryManagerLogging=0
  101. iStoryManagerLoggingEvent=-1
  102. bUseThreadedParticleSystem=1
  103. bUseThreadedBlood=1
  104. bUseThreadedMorpher=1
  105. bUseThreadedTempEffects=1
  106. bUseThreadedTextures=1
  107. bUseThreadedMeshes=1
  108. bUseThreadedLOD=1
  109. bUseThreadedAI=1
  110. bUseThreadedMorpher=1
  111.  
  112. [Grass]
  113. b30GrassVS=0
  114. fGrassMaxStartFadeDistance=7500.0000
  115. fGrassMinStartFadeDistance=0.0000
  116. fGrassStartFadeDistance=3500.0000
  117.  
  118. [Imagespace]
  119. bDoDepthOfField=0
  120.  
  121. [Interface]
  122. bDialogueSubtitles=0
  123. bGeneralSubtitles=0
  124. bShowCompass=1
  125. fMouseCursorSpeed=1.0000
  126.  
  127. [Launcher]
  128. bEnableFileSelection=1
  129.  
  130. [LOD]
  131. fLODFadeOutMultActors=15.0000
  132. fLODFadeOutMultItems=15.0000
  133. fLODFadeOutMultObjects=15.0000
  134. fLODFadeOutMultSkyCell=1.0000
  135.  
  136. [MAIN]
  137. bCrosshairEnabled=1
  138. bGamepadEnable=1
  139. bSaveOnPause=1
  140. bSaveOnRest=1
  141. bSaveOnTravel=1
  142. bSaveOnWait=1
  143. fHUDOpacity=1.0000
  144. fSkyCellRefFadeDistance=600000.0000
  145.  
  146. [Navmesh]
  147. bUseThreadedMeshes=1
  148.  
  149. [Particles]
  150. iMaxDesired=6000
  151.  
  152. [SaveGame]
  153. fAutosaveEveryXMins=15.0000
  154.  
  155. [TerrainManager]
  156. bShowLODInEditor=0
  157. fBlockLevel0Distance=50000.0000
  158. fBlockLevel1Distance=72500.0000
  159. fBlockMaximumDistance=94000.0000
  160. fSplitDistanceMult=4.0000
  161. fTreeLoadDistance=72500.0000
  162.  
  163. [Trees]
  164. bRenderSkinnedTrees=1
  165. uiMaxSkinnedTreesToRender=200
  166. bUseMultiThreadedTrees=1
  167. bShadowMaskZPrePass=1
  168.  
  169. [Water]
  170. bUseWaterDepth=1
  171. bUseWaterDisplacements=1
  172. bUseWaterReflections=1
  173. bUseWaterRefractions=1
  174. iWaterReflectHeight=1024
  175. iWaterReflectWidth=1024
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