Kuroji

Jump 235: Age of Wonders

Jan 29th, 2018
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  1. Jump #235: Age of Wonders
  2. >Two of Pentacles (Change): Shifting the importance of projects and priorities to keep everything on track.
  3. >Location: Aldor
  4. >Identity: Drop-In
  5. >Drawbacks: Numerical Limits (+200), Revolution (+200), 3650 Turns (+200)
  6. So it's actually being played as a strategy game. With proper limits and people who are unhappy no matter what I do. Faaantastic.
  7. >Mobility (Free, Drop-In)
  8. Never hurts to be able to get through rough terrain with the same ease I'd have going through all other terrain.
  9. >False Balance (1300, Drop-In)
  10. Well, now I can play with Thor's hammer if I want to. Too bad I didn't have this during Dresden Files, I could've juggled a few swords for fun too.
  11. >Path of Life (700)
  12. I'm okay with having the flip side of the Wastelands perk. Especially with a wider area of effect.
  13. >Spellcasting V (300)
  14. You can expect that I'll be taking four spheres of Life - this means I can resurrect people, though apparently they technically count as undead? Curious. Also I can cast a spell that makes everyone in the world like each other a little bit more. Kind of digging that. I suppose I'll put my other three in Water as there's some good synergy with Life.
  15. >Companion Import (0)
  16. Well, it's not so fun to play alone, now is it?
  17.  
  18. There's no grand plan for this jump, just wandering about having fun during a global war and purging any undead that I come across. Even if I am limited to the best that anyone can be in this world, I have all of their best at once so I'm still better than them.
  19.  
  20. Also I'm making an army of robots. Because no one expects that in a fantasy game and frankly we need more magical robots. So what if they're limited to the power of a mundane army? I can crank out robots that make robots that make robots that make robots.
  21.  
  22. Everything will be fire. I mean fine.
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