Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Jump #235: Age of Wonders
- >Two of Pentacles (Change): Shifting the importance of projects and priorities to keep everything on track.
- >Location: Aldor
- >Identity: Drop-In
- >Drawbacks: Numerical Limits (+200), Revolution (+200), 3650 Turns (+200)
- So it's actually being played as a strategy game. With proper limits and people who are unhappy no matter what I do. Faaantastic.
- >Mobility (Free, Drop-In)
- Never hurts to be able to get through rough terrain with the same ease I'd have going through all other terrain.
- >False Balance (1300, Drop-In)
- Well, now I can play with Thor's hammer if I want to. Too bad I didn't have this during Dresden Files, I could've juggled a few swords for fun too.
- >Path of Life (700)
- I'm okay with having the flip side of the Wastelands perk. Especially with a wider area of effect.
- >Spellcasting V (300)
- You can expect that I'll be taking four spheres of Life - this means I can resurrect people, though apparently they technically count as undead? Curious. Also I can cast a spell that makes everyone in the world like each other a little bit more. Kind of digging that. I suppose I'll put my other three in Water as there's some good synergy with Life.
- >Companion Import (0)
- Well, it's not so fun to play alone, now is it?
- There's no grand plan for this jump, just wandering about having fun during a global war and purging any undead that I come across. Even if I am limited to the best that anyone can be in this world, I have all of their best at once so I'm still better than them.
- Also I'm making an army of robots. Because no one expects that in a fantasy game and frankly we need more magical robots. So what if they're limited to the power of a mundane army? I can crank out robots that make robots that make robots that make robots.
- Everything will be fire. I mean fine.
Advertisement
Add Comment
Please, Sign In to add comment