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Zadora

Zadora_GEO

Dec 25th, 2015
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  1. -------------------------------------------------------------------------------------------------------------------
  2. -- Setup functions for this job.  Generally should not be modified.
  3. -------------------------------------------------------------------------------------------------------------------
  4.  
  5. -- Initialization function for this job file.
  6. function get_sets()
  7.     mote_include_version = 2
  8.    
  9.     -- Load and initialize the include file.
  10.     include('Mote-Include.lua')
  11. include('organizer-lib')
  12. end
  13.  
  14. organizer_items = {
  15. echos="Echo Drops",
  16. shihei="Shihei",
  17. remedy="Remedy",
  18. holy="Holy Water",
  19. trizek="Trizek Ring",}
  20.  
  21. -- Setup vars that are user-independent.  state.Buff vars initialized here will automatically be tracked.
  22. function job_setup()
  23.    
  24. end
  25.  
  26. -------------------------------------------------------------------------------------------------------------------
  27. -- User setup functions for this job.  Recommend that these be overridden in a sidecar file.
  28. -------------------------------------------------------------------------------------------------------------------
  29.  
  30. -- Setup vars that are user-dependent.  Can override this function in a sidecar file.
  31. function user_setup()
  32.     state.OffenseMode:options('None', 'Normal')
  33.     state.CastingMode:options('Normal', 'Mid', 'Resistant', 'MagicBurst')
  34.     state.IdleMode:options('Normal', 'PDTLuponDT', 'RefreshLuponRegen')
  35.  
  36.     MagicBurstIndex = 0
  37.     state.MagicBurst = M(false, 'Magic Burst')
  38.  
  39.     lowTierNukes = S{'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder',
  40.         'Stone II', 'Water II', 'Aero II', 'Fire II', 'Blizzard II', 'Thunder II',
  41.         'Stone III', 'Water III', 'Aero III', 'Fire III', 'Blizzard III', 'Thunder III',
  42.         'Stonega', 'Waterga', 'Aeroga', 'Firaga', 'Blizzaga', 'Thundaga',
  43.         'Stonega II', 'Waterga II', 'Aeroga II', 'Firaga II', 'Blizzaga II', 'Thundaga II',
  44.         'Stonera', 'Thundara', 'Fira', 'Blizzara', 'Aerora', 'Watera'}
  45.  
  46.    
  47.     -- Additional local binds
  48.     send_command('bind ^` input /ma Stun <t>')
  49.     send_command('bind @` gs c toggle MagicBurst')
  50.  
  51.     set_macro_page(1, 4)
  52. end
  53.  
  54. -- Called when this job file is unloaded (eg: job change)
  55. function user_unload()
  56.     send_command('unbind ^`')
  57.     send_command('unbind @`')
  58. end
  59.  
  60.  
  61.  
  62. function init_gear_sets()
  63.     --------------------------------------
  64.     -- Start defining the sets
  65.     --------------------------------------
  66.    
  67.     ---- Precast Sets ----
  68.    
  69.     -- Precast sets to enhance JAs
  70.  
  71. sets.precast.JA['Life Cycle'] = {body="Geomancy Tunic +1"}
  72. sets.precast.JA['Bolster'] = {body="Bagua Tunic"}
  73. sets.precast.JA['Curative Recantation'] = {hands="Bagua Mitaines"}
  74. sets.precast.JA['Mending Halation'] = {legs="Bagua Pants"}
  75. sets.precast.JA['Radial Arcana'] = {feet="Bagua Sandals"}  
  76.  
  77.     -- equip to maximize HP (for Tarus) and minimize MP loss before using convert
  78.     sets.precast.JA.Convert = {}
  79.  
  80.  
  81.     -- Fast cast sets for spells
  82.  
  83.     sets.precast.FC = {main="",sub="",ammo="",
  84.         head="Nahtirah Hat",neck="",ear1="Etiolation Earring",ear2="Loquacious Earring",
  85.         body="Shango Robe",ring1="Prolix Ring",ring2="",
  86.         back="Lifestream Cape",waist="Witful Belt",legs="Geomancy Pants +1",feet="Regal Pumps"}
  87.  
  88.     sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
  89.  
  90.     sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {neck="",ear1="Barkarole earring"})
  91.  
  92.     sets.precast.FC.Cure = set_combine(sets.precast.FC, {body="Heka's Kalasiris",legs="Geomancy Pants +1", back=""})
  93.  
  94.     sets.precast.FC.Curaga = sets.precast.FC.Cure
  95.  
  96.     -- Weaponskill sets
  97.  
  98.    
  99. ------------------------------------------------------------------------------------------------------    
  100.     ---- MIDCAST SETS ----
  101. ------------------------------------------------------------------------------------------------------
  102.     sets.midcast.Geomancy ={
  103.     main={ name="Solstice", augments={'MP+60','INT+15','"Mag.Atk.Bns."+15',}},
  104.     sub="Chanter's Shield",
  105.     range="Dunna",
  106.     head="Azimuth Hood +1",
  107.     body="Azimuth Coat",
  108.     hands="Geo. Mitaines +1",
  109.     legs="Azimuth Tights",
  110.     feet={ name="Medium's Sabots", augments={'MP+35','MND+4','"Conserve MP"+3',}},
  111.     neck="Incanter's Torque",
  112.     waist="Kobo Obi",
  113.     left_ear="Etiolation Earring",
  114.     right_ear="Loquac. Earring",
  115.     left_ring="Defending Ring",
  116.     right_ring="Prolix Ring",
  117.     back={ name="Lifestream Cape", augments={'Geomancy Skill +10','Indi. eff. dur. +18','Pet: Damage taken -2%',}},
  118. }
  119.     sets.midcast.Geomancy.Indi ={
  120.     main={ name="Solstice", augments={'MP+60','INT+15','"Mag.Atk.Bns."+15',}},
  121.     sub="Chanter's Shield",
  122.     range="Dunna",
  123.     head="Azimuth Hood +1",
  124.     body={ name="Bagua Tunic", augments={'Enhances "Bolster" effect',}},
  125.     hands="Geo. Mitaines +1",
  126.     legs={ name="Bagua Pants", augments={'Enhances "Mending Halation" effect',}},
  127.     feet="Azimuth Gaiters",
  128.     neck="Incanter's Torque",
  129.     waist="Kobo Obi",
  130.     left_ear="Etiolation Earring",
  131.     right_ear="Loquac. Earring",
  132.     left_ring="Defending Ring",
  133.     right_ring="Prolix Ring",
  134.     back={ name="Lifestream Cape", augments={'Geomancy Skill +10','Indi. eff. dur. +18','Pet: Damage taken -2%',}},
  135. }
  136.  
  137.  
  138.  
  139.     sets.midcast.FastRecast = {
  140.     main={ name="Solstice", augments={'Mag. Acc.+20','Pet: Damage taken -4%','"Fast Cast"+5',}},
  141.     sub="Chanter's Shield",
  142.     range="Dunna",
  143.     head={ name="Merlinic Hood", augments={'Pet: Phys. dmg. taken -1%','System: 1 ID: 1796 Val: 4','"Fast Cast"+6','Accuracy+16 Attack+16',}},
  144.     body="Shango Robe",
  145.     hands="Geo. Mitaines +1",
  146.     legs="Geo. Pants +1",
  147.     feet="Regal Pumps",
  148.     neck="Voltsurge Torque",
  149.     waist="Witful Belt",
  150.     left_ear="Etiolation Earring",
  151.     right_ear="Loquac. Earring",
  152.     left_ring="Defending Ring",
  153.     right_ring="Prolix Ring",
  154.     back={ name="Lifestream Cape", augments={'Geomancy Skill +10','Indi. eff. dur. +18','Pet: Damage taken -2%',}},
  155. }
  156.  
  157.     sets.midcast.Cure = {main="Serenity",sub="",
  158.         head="Nahtirah Hat",neck="Incanter's Torque",ear2="Loquacious Earring",
  159.         body="Heka's Kalasiris",hands="Telchine Gloves",ring1="Ephedra Ring",ring2="Sirona's Ring",
  160.         back="",waist=gear.ElementalObi,legs="",feet="Medium's Sabots"}
  161.  
  162.     sets.midcast.Curaga = sets.midcast.Cure
  163.  
  164.     sets.midcast['Enhancing Magic'] = {
  165.     main={ name="Solstice", augments={'Mag. Acc.+20','Pet: Damage taken -4%','"Fast Cast"+5',}},
  166.     sub="Chanter's Shield",
  167.     range="Dunna",
  168.     head={ name="Telchine Cap", augments={'Enh. Mag. eff. dur. +8',}},
  169.     body={ name="Telchine Chas.", augments={'"Cure" potency +5%','Enh. Mag. eff. dur. +4',}},
  170.     hands={ name="Telchine Gloves", augments={'"Cure" spellcasting time -4%','Enh. Mag. eff. dur. +7',}},
  171.     legs={ name="Telchine Braconi", augments={'Enh. Mag. eff. dur. +8',}},
  172.     feet={ name="Telchine Pigaches", augments={'Enh. Mag. eff. dur. +7',}},
  173.     neck="Voltsurge Torque",
  174.     waist="Witful Belt",
  175.     left_ear="Etiolation Earring",
  176.     right_ear="Loquac. Earring",
  177.     left_ring="Defending Ring",
  178.     right_ring="Prolix Ring",
  179.     back={ name="Lifestream Cape", augments={'Geomancy Skill +10','Indi. eff. dur. +18','Pet: Damage taken -2%',}},
  180. }
  181.        
  182.     --Stoneskin--
  183.     sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {waist="Siegel Sash",ear1="Earthcry earring"})
  184.  
  185.     --Refresh Spell--
  186.     sets.midcast.Refresh = set_combine(sets.midcast['Enhancing Magic'], {head="Amalric Coif",waist="Gishdubar Sash",feet="Inspirited Boots"})
  187.    
  188.     sets.midcast['Enfeebling Magic'] = {main="Serenity",sub="Willpower Grip",Range="",
  189.         head="Befouled crown",neck="Incanter's torque",ear1="Barkarole Earring",ear2="Gwati Earring",
  190.         body="Vanya robe",hands="Helios gloves",ring1="Globidonta Ring",ring2="Sangoma Ring",
  191.         back="",waist="Refoccilation Stone",legs="Psycloth lappas",feet="Medium's sabots"}
  192.        
  193.     sets.midcast['Enfeebling Magic'].Resistant = set_combine(sets.midcast['Enfeebling Magic'], { })
  194.  
  195.     sets.midcast.ElementalEnfeeble = sets.midcast['Enfeebling Magic']
  196.  
  197.     --Dark Magic--
  198.     sets.midcast['Dark Magic'] = {
  199.     main="Rubicundity",
  200.     sub="",
  201.     ranged="Aureole",
  202.     head="Bagua Galero",
  203.     neck="Incanter's Torque",
  204.     ear1="Barkarole Earring",
  205.         ear2="Gwati Earring",
  206.     body="Shango Robe",
  207.     hands="Amalric Gages",
  208.     ring1="Sangoma Ring",
  209.     ring2="Excelsis Ring",
  210.     back="Izdubar Mantle",
  211.     waist="Fuchi-no-obi",
  212.     legs="Psycloth Lappas",
  213.     feet="Medium's Sabots"}
  214.  
  215.     sets.midcast.Drain = {
  216. main="Rubicundity",
  217. sub="",
  218. ranged="Aureole",
  219. head="Bagua Galero",
  220. neck="Incanter's Torque",
  221. ear1="Barkarole Earring",
  222. ear2="Gwati Earring",
  223. body="Shango Robe",
  224. hands="Amalric Gages",
  225. ring1="Sangoma Ring",
  226. ring2="Excelsis Ring",
  227. back="Izdubar Mantle",
  228. waist="Fuchi-no-obi",
  229. legs="Psycloth Lappas",
  230. feet="Medium's Sabots"}
  231.    
  232.     sets.midcast.Aspir = sets.midcast.Drain
  233.  
  234.     sets.midcast.Stun = {main="Rubicundity",sub="",range="Aureole",
  235.         head="Amalric Coif",neck="Incanter's Torque",ear1="Barkarole Earring",ear2="Gwati Earring",
  236.         body="Shango Robe",hands="Amalric Nails",ring1="Evanescence Ring",ring2="Sangoma Ring",
  237.         back="Izdubar Mantle",waist="Eschan Stone",legs="Psycloth Lappas",feet="Amalric Nails"}
  238.  
  239.  
  240.     -- Elemental Magic sets
  241.    
  242.     sets.midcast['Elemental Magic'] = {
  243.     main="Grioavilr",
  244.     sub="Niobid Strap",
  245.     ammo="Pemphredo Tathlum",
  246.     head={ name="Merlinic Hood", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Phys. dmg. taken -2%','MND+7','Mag. Acc.+15','"Mag.Atk.Bns."+11',}},
  247.     body={ name="Merlinic Jubbah", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','Magic burst mdg.+9%','MND+7','Mag. Acc.+2','"Mag.Atk.Bns."+14',}},
  248.     hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
  249.     legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','"Mag.Atk.Bns."+15',}},
  250.     feet={ name="Merlinic Crackows", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','INT+9','"Mag.Atk.Bns."+15',}},
  251.     neck="Sanctity Necklace",
  252.     waist="Eschan Stone",
  253.     left_ear="Barkaro. Earring",
  254.     right_ear="Friomisi Earring",
  255.     left_ring="Shiva Ring +1",
  256.     right_ring="Shiva Ring +1",
  257.     back="Izdubar Mantle",
  258. }
  259.  
  260.     sets.midcast['Elemental Magic'].Mid = set_combine(sets.midcast['Elemental Magic'], { })
  261.     sets.midcast['Elemental Magic'].Resistant = set_combine(sets.midcast['Elemental Magic'].Mid, { })
  262.  
  263.  
  264.     sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'], {})
  265.     sets.midcast['Elemental Magic'].HighTierNuke.Mid = set_combine(sets.midcast['Elemental Magic'].Mid, { })
  266.     sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'],
  267.     {sub="", head="", neck="Incanter's Torque", back="", waist="Eschan Stone"})
  268.  
  269.    
  270.     -- Sets to return to when not performing an action.
  271.    
  272.     -- Resting sets
  273.     sets.resting = {}
  274.    
  275.  
  276.     -- Idle sets
  277.    
  278.     -- Normal refresh idle set
  279.     sets.idle = {
  280.     main="Bolelabunga",
  281.     sub="Genmei Shield",
  282.     range="Dunna",
  283.     head="Befouled Crown",
  284.     body="Witching Robe",
  285.     hands="Bagua Mitaines",
  286.     legs="Assiduity Pants +1",
  287.     feet="Geomancy Sandals +1",
  288.     neck="Twilight Torque",
  289.     waist="Fucho-no-Obi",
  290.     left_ear="Etiolation Earring",
  291.     right_ear="Sanare Earring",
  292.     left_ring="Defending Ring",
  293.     right_ring="",
  294.     back="Mecistoins Mantle"
  295. }
  296.  
  297.  
  298. ----------------------------------------------------------------------------------------------------------
  299.     --IDLE MODES--
  300. ----------------------------------------------------------------------------------------------------------
  301.  
  302.     -- Idle mode that keeps PDT gear on, but doesn't prevent normal gear swaps for precast/etc.
  303.     sets.idle.RefreshLuponRegen = {
  304.     main="Bolelabunga",
  305.     sub="Genmei Shield",
  306.     range="Dunna",
  307.     head="Befouled Crown",
  308.     body={ name="Witching Robe", augments={'MP+50','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Refresh"+1',}},
  309.     hands={ name="Bagua Mitaines", augments={'Enhances "Curative Recantation" effect',}},
  310.     legs="Assid. Pants +1",
  311.     feet={ name="Bagua Sandals", augments={'Enhances "Radial Arcana" effect',}},
  312.     neck="Twilight Torque",
  313.     waist="Isa Belt",
  314.     left_ear="Etiolation Earring",
  315.     right_ear="Sanare Earring",
  316.     left_ring="Defending Ring",
  317.     right_ring="Prolix Ring",
  318.     back={ name="Lifestream Cape", augments={'Geomancy Skill +10','Indi. eff. dur. +18','Pet: Damage taken -2%',}},
  319. }
  320.  
  321.     sets.idle.PDTLuponDT = {
  322.     main={ name="Solstice", augments={'Mag. Acc.+20','Pet: Damage taken -4%','"Fast Cast"+5',}},
  323.     sub="Genmei Shield",
  324.     range="Dunna",
  325.     head={ name="Merlinic Hood", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Phys. dmg. taken -2%','MND+7','Mag. Acc.+15','"Mag.Atk.Bns."+11',}},
  326.     body={ name="Telchine Chas.", augments={'"Cure" potency +5%','Enh. Mag. eff. dur. +4',}},
  327.     hands="Geo. Mitaines +1",
  328.     legs={ name="Hagondes Pants +1", augments={'Phys. dmg. taken -4%',}},
  329.     feet="Azimuth Gaiters",
  330.     neck="Twilight Torque",
  331.     waist="Isa Belt",
  332.     left_ear="Handler's Earring +1",
  333.     right_ear="Handler's Earring",
  334.     left_ring="Defending Ring",
  335.     right_ring="Prolix Ring",
  336.     back={ name="Lifestream Cape", augments={'Geomancy Skill +10','Indi. eff. dur. +18','Pet: Damage taken -2%',}},
  337. }
  338.  
  339.  
  340.     -- Idle mode scopes:
  341.     -- Idle mode when weak.
  342.     sets.idle.Weak = {main="Bolelabunga",sub="Genbu's Shield",ammo="",
  343.         head="",neck="Twilight Torque",ear1="",ear2="Loquacious Earring",
  344.         body="",hands="",ring1="Defending Ring",ring2="Vocane Ring",
  345.         back="Repulse Mantle",waist="Witful Belt",legs="",feet=""}
  346.    
  347.     -- Town gear.
  348.     sets.idle.Town = sets.idle
  349.        
  350.     -- Defense sets
  351.  
  352.     -- Elemental Obi/Twilight Cape --
  353.         sets.Obi = {main="",back="Twilight Cape",waist='Hachirin-no-Obi'}
  354.    
  355.     sets.defense.PDT = {}
  356.  
  357.     sets.defense.MDT = {}
  358.  
  359.     sets.Kiting = {ring2=""}
  360.  
  361.     sets.latent_refresh = {waist="Fucho-no-obi"}
  362.  
  363.  
  364.  
  365.     --Magic Burst Sets--
  366.     sets.magic_burst = {
  367.     main="Grioavilr",
  368.     sub="Niobid Strap",
  369.     ammo="Pemphredo Tathlum",
  370.     head={ name="Merlinic Hood", augments={'"Mag.Atk.Bns."+24','Magic burst mdg.+10%','INT+5',}},
  371.     body={ name="Merlinic Jubbah", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','Magic burst mdg.+9%','MND+7','Mag. Acc.+2','"Mag.Atk.Bns."+14',}},
  372.     hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
  373.     legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+20','Magic burst mdg.+11%','CHR+10','"Mag.Atk.Bns."+11',}},
  374.     feet={ name="Merlinic Crackows", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','INT+9','"Mag.Atk.Bns."+15',}},
  375.     neck="Sanctity Necklace",
  376.     waist="Eschan Stone",
  377.     left_ear="Barkaro. Earring",
  378.     right_ear="Friomisi Earring",
  379.     left_ring="Shiva Ring +1",
  380.     right_ring="Shiva Ring +1",
  381.     back="Toro Cape",
  382. }
  383.     sets.midcast['Elemental Magic'].MagicBurst = {
  384.     main="Grioavilr",
  385.     sub="Niobid Strap",
  386.     ammo="Pemphredo Tathlum",
  387.     head={ name="Merlinic Hood", augments={'"Mag.Atk.Bns."+24','Magic burst mdg.+10%','INT+5',}},
  388.     body={ name="Merlinic Jubbah", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','Magic burst mdg.+9%','MND+7','Mag. Acc.+2','"Mag.Atk.Bns."+14',}},
  389.     hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
  390.     legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+20','Magic burst mdg.+11%','CHR+10','"Mag.Atk.Bns."+11',}},
  391.     feet={ name="Merlinic Crackows", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','INT+9','"Mag.Atk.Bns."+15',}},
  392.     neck="Sanctity Necklace",
  393.     waist="Eschan Stone",
  394.     left_ear="Barkaro. Earring",
  395.     right_ear="Friomisi Earring",
  396.     left_ring="Shiva Ring +1",
  397.     right_ring="Shiva Ring +1",
  398.     back="Toro Cape",
  399. }
  400.  
  401.     -- Engaged sets
  402.  
  403.     -- Variations for TP weapon and (optional) offense/defense modes.  Code will fall back on previous
  404.     -- sets if more refined versions aren't defined.
  405.     -- If you create a set with both offense and defense modes, the offense mode should be first.
  406.     -- EG: sets.engaged.Dagger.Accuracy.Evasion
  407.    
  408.     -- Normal melee group
  409.     sets.engaged = {
  410.         head="Befouled crown",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  411.         body="",ring1="",ring2="",
  412.         back="",waist=""}
  413. end
  414.  
  415.  
  416.  
  417. -------------------------------------------------------------------------------------------------------------------
  418. -- Job-specific hooks for standard casting events.
  419. -------------------------------------------------------------------------------------------------------------------
  420.  
  421. -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
  422. -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
  423. function job_precast(spell, action, spellMap, eventArgs)
  424.     if spellMap == 'Cure' or spellMap == 'Curaga' then
  425.         gear.default.obi_waist = "Hachirin-no-obi"
  426.     elseif spell.skill == 'Elemental Magic' then
  427.         gear.default.obi_waist = "Hachirin-no-obi"
  428.         if state.CastingMode.value == 'Proc' then
  429.             classes.CustomClass = 'Proc'
  430.         end
  431.     end
  432. end
  433.  
  434. -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
  435. function job_midcast(spell, action, spellMap, eventArgs)
  436.  
  437. end
  438.  
  439. function job_post_midcast(spell, action, spellMap, eventArgs)
  440.     if spell.skill == 'Elemental Magic' and state.MagicBurst.value then
  441.         equip(sets.magic_burst)
  442.     end
  443.         if spell.skill == 'Elemental Magic' then
  444.         if spell.element == world.day_element or spell.element == world.weather_element then
  445.             equip(equipSet, sets.Obi)
  446.             end
  447.             end
  448. end
  449.  
  450.  
  451. -------------------------------------------------------------------------------------------------------------------
  452. -- User code that supplements self-commands.
  453. -------------------------------------------------------------------------------------------------------------------
  454.  
  455. -- Called for custom player commands.
  456. function job_self_command(cmdParams, eventArgs)
  457.  
  458. end
  459.  
  460. -- Called by the 'update' self-command.
  461. function job_update(cmdParams, eventArgs)
  462.  
  463. end
  464.  
  465. -- Function to display the current relevant user state when doing an update.
  466. -- Return true if display was handled, and you don't want the default info shown.
  467. function display_current_job_state()
  468.  
  469. end
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