silenius

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Jan 9th, 2019
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  1. Shifty Jim says in Morporkian with a Morporkian accent: Morning guvnor.
  2. A lost looking wizard peers at you suspiciously, then scuttles off.
  3. (Playerkillers) Iblis wisps: And all you have to do to get those is to kill Vyrt.
  4. (Playerkillers) Avenged wisps: for darkened
  5. Carnage arrives from the south.
  6. The guard thief shoots Carnage a warning glance.
  7. Carnage leaves south.
  8. [Neaulerie enters Discworld]
  9. Carnage arrives from the south.
  10. The guard thief shoots Carnage a warning glance.
  11. Your hands twitch and feel weak.
  12. [Lexannawa leaves Discworld]
  13. south
  14. Carnage leaves south.
  15. [entrance hall of the Thieves' Guild]
  16. +
  17. $
  18. | |
  19. *-*-@-
  20. + + |
  21. *
  22. +
  23. A magnificent dome covers the spacious entrance to the Thieves' Guild, supported by solid walls of veined marble. The dome itself contains several stained glass depictions of the most memorable events of thievery, all overshadowed by the image of Mazda stealing fire from the gods. A large statue of Mazda is centered under the dome, holding aloft the fabled Undying Flame to represent the rewards of his skill. A broad stairway sweeps majestically up along the north wall, leading westward and upward, mirrored on the south wall by an identical stairway. A wide corridor leads to the west, while the entrance hall stretches out to the north and south.
  24. There are five obvious exits: up, west, north, south and east.
  25. Carnage and a scarred man are standing here.
  26. A wooden sign and a bronze plaque are here, a lit torch is in a torch holder on the wall and a pamphlet is on the floor.
  27. Carnage leaves east.
  28. tell carnage ... not again..
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