Nizax

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Mar 11th, 2019
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  1. //Gameplay
  2.  
  3. //mouse_sensitivity "2" // Your mouse sensitivity. wont take any effect unless you remove the "//" at the beginning
  4.  
  5. m_rawinput 1 // Takes the direct input of your mouse
  6.  
  7. m_filter 0 // Makes sure any kind of mouse filtering is off
  8.  
  9. m_acceleration 0 // Once again this makes sure mouse acceleration is off
  10.  
  11. //hud_setting_minimapRotate "1" // This setting allows the minimap to rotate with you, this setting isnt present inside the game
  12.  
  13. //Binds
  14.  
  15. //bind "w" "+forward; dof_enable 0" // This disables the Weapon DOF, this setting is reanabled by joining a new match so this is the only way to disable it
  16.  
  17. //bind "kp_home" "disconnect" // When pressed allows to disconnect into the main-menu or ragequit, this is usefull if you are at the legends screen and cant disconnect
  18.  
  19. //bind "kp_end" "name ADMIN"
  20. //bind "F4" "mat_setvideomode 1440 900 0 0" // changes res to 1440x900
  21.  
  22. bind "F5" "name Mendokusaiix"
  23. //bind "F5" "mat_setvideomode 1920 1080 0 0" // changes res to 1920x1080
  24.  
  25. bind "kp_pgup" "exec autoexec.cfg" // If you have accedently changes something in the video options just press F7 and the settings will load again
  26.  
  27. //Graphics and Performance Based Commands - Unfortunately i am not able to explain all of them
  28.  
  29. mat_antialias_mode 0 // disables Antialiasing
  30.  
  31. mat_diffuse 1 // No known description, but gives a fair amount of performance
  32.  
  33. mat_disable_bloom 1 // Disables Glow spread of the light
  34.  
  35. mat_disable_lightmap_ambient 1 // Disables the ambient lightmap
  36.  
  37. mat_disable_lightmaps 1 // Disables the lightmap
  38.  
  39. mat_disable_model_ambient 1 // Disables the impact of light on some models
  40.  
  41. mat_drawflat 1 // Apparently disables something like Tessalation or Parallax
  42.  
  43. mat_depthfeather_enable 0 // DoF smoothing
  44.  
  45. mat_debug_tonemapping_disable 1 // Disables Debuging of Tonemaps?
  46.  
  47. mat_detail_tex 0
  48.  
  49. mat_enable_ssr 0 // SSR = Screen Space Reflections
  50.  
  51. mat_fastnobump 0 // Faster Bumpmapping, may cause crashes so put to 1 at own risk
  52.  
  53. mat_fastspecular 0 // Faster Specularmapping, may cause crashes so put to 1 at own risk
  54.  
  55. mat_global_lighting 0
  56.  
  57. mat_hdr_enabled 0 // Disables HDR
  58.  
  59. mat_hdr_level 0
  60.  
  61. mat_norendering 1
  62.  
  63. mat_postprocess_enable 0 // Post Process effects are effects like motionblur that are added afterwards on top of the game
  64.  
  65. mat_reducefillrate 1
  66.  
  67. mat_screen_blur_enabled 0 // Disables the blur effect on the HUD, this gives you like 5-10 more fps
  68.  
  69. mat_dynamic_tonemapping 0 // Disables the dynamic change of the tonemaps
  70.  
  71. mat_fxaa_enable 0 // This makes sure FXAA is off
  72.  
  73. mat_use_compressed_hdr_textures 0 // Setting that is reffering to mat_hdr_enabled
  74.  
  75. mat_mip_linear 1
  76.  
  77. mat_picmip 1 // Basically this is the texture Quallity controller of the game 4 = Lowest ... 1 = High
  78.  
  79. //stream_memory 307200 // Change this to 0 if you want to use mat_picmip 4
  80.  
  81. mat_phong 0
  82.  
  83. mat_filtertextures 0 // Unfiltered texures
  84.  
  85. mat_filterlightmaps 0 // Unfiltered lightmaps
  86.  
  87. mat_envmap_scale 0 // Environment mapping scale
  88.  
  89. fog_enable 0 // Should disable fog... but sadly not everywhere
  90.  
  91. fog_enable_water_fog 0 // Disables water fog
  92.  
  93. fog_enableskybox 0 // Removes the fog from the skybox... You can see the mountains in the background more clearly now :D
  94.  
  95. r_dynamic 0 // Removes the Ambient light for example when fireing a gun the near surroundings want be lit by the muzzleflash
  96.  
  97. r_fastzreject 0 // If set to 1 activates a fast z-setting algorithm which takes advantage of hardware fast z reject for improved performance. If set to -1 detects your default hardware setting for this option. Initially this should be set to -1
  98.  
  99. r_forcecheapwater 1 // Water only cost you half a dollar OMEGALUL
  100.  
  101. r_modeldecal_maxtotal 1
  102.  
  103. r_particle_lighting_enable 0
  104.  
  105. r_particle_low_res_enable 1
  106.  
  107. r_updaterefracttexture 0
  108.  
  109. r_updaterefracttexture_allowmultiple 0
  110.  
  111. r_WaterDrawReflection 0
  112.  
  113. r_jiggle_bones 0
  114.  
  115. r_decals 0 // No bullet impacts
  116.  
  117. r_rimlight 0
  118.  
  119. volumetric_lighting 0
  120.  
  121. r_volumetric_lighting_enabled 0
  122.  
  123. r_lod_switch_scale 0.3 // Distance at where the low end models are loaded
  124.  
  125. shadow_capable 0
  126.  
  127. shadow_enable 0
  128.  
  129. shadow_maxdynamic 0
  130.  
  131. ssao_enabled 0 // Disables Ambient Ocullusion
  132.  
  133. modeldecals_forceAllowed -1
  134.  
  135. dvs_enable 0 // disables Adaptive Resolution
  136.  
  137. cl_disable_ragdolls 1 // Disables Ragdoll
  138.  
  139. cl_particle_limiter_max_particle_count 10
  140.  
  141. cl_particle_limiter_max_system_count 10
  142.  
  143. cl_particle_fallback_base 0
  144.  
  145. cl_particle_fallback_multiplier 0
  146.  
  147. cl_ragdoll_maxcount 0 // Disables Ragdoll
  148.  
  149. cl_ragdoll_self_collision 0 // Disables Ragdoll on self
  150.  
  151. cl_use_simd_bones 0
  152.  
  153. cl_simdbones_slerp 0
  154.  
  155. cl_gib_allow 0
  156.  
  157. cl_forcepreload 0 // Forces to preload all models and textures... Put to 0 if this causes troubble
  158.  
  159. lightmap_realtimelight 0
  160.  
  161. lightmap_realtimeshadows 0
  162.  
  163. lightmap_ambient 0
  164.  
  165. csm_enabled 0 // Disables Cascaded Shadows
  166.  
  167. csm_world_shadows 0 // Seems to have no effect put still here why not
  168.  
  169. sssss_enable 0
  170.  
  171. viewmodel_selfshadow 0 // Disables shadow of your own playermodel on your gun
  172.  
  173. static_shadow_res 1
  174.  
  175. cl_ragdoll_force_fade_time 0
  176.  
  177. cl_ragdoll_force_fade_time_local_view_player 0
  178.  
  179. cl_ragdoll_force_fade_time_on_moving_geo 0
  180.  
  181.  
  182. r_shadows 0
  183. cl_drawshadowtexture 0
  184. r_drawparticles 0
  185. bind mwheelup +jump
  186. bind mwheeldown +use // or +duck
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