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BBlog

Aug 19th, 2020
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  1. Battle Brothers 1.4.0.38
  2. 13:25:23Platform
  3. Setting video mode
  4. 13:25:23Platform
  5. Finished setting video mode
  6. 13:25:23Core
  7. Using write path: C:\Users\Adam\Documents\Battle Brothers
  8. 13:25:23Core
  9. Initializing Resource Manager
  10. 13:25:23Core
  11. Initializing Input Manager
  12. 13:25:23Core
  13. Initializing Render Manager
  14. 13:25:23Renderer
  15. Allocated Renderbuffer in excess of 3072kb.
  16. 13:25:23Renderer
  17. Vendor: NVIDIA Corporation
  18. 13:25:23Renderer
  19. Device: GeForce GTX 960M/PCIe/SSE2
  20. 13:25:23Renderer
  21. Version: 4.6.0 NVIDIA 452.06
  22. 13:25:23Renderer
  23. Shader Version: 4.60 NVIDIA
  24. 13:25:23Renderer
  25. Framebuffer Support: Yes
  26. 13:25:23Core
  27. Initializing Sound Manager
  28. 13:25:23Core
  29. Initializing Scene Manager
  30. 13:25:23Resource
  31. Unloading: shaders/solid.vs
  32. 13:25:23Resource
  33. Unloading: shaders/solid_pass0.fs
  34. 13:25:23Resource
  35. Unloading: shaders/simple.vs
  36. 13:25:23Resource
  37. Unloading: shaders/simple.fs
  38. 13:25:23Resource
  39. Unloading: shaders/sprite.vs
  40. 13:25:23Resource
  41. Unloading: shaders/sprite.fs
  42. 13:25:23Resource
  43. Unloading: shaders/sprite_dof.vs
  44. 13:25:23Resource
  45. Unloading: shaders/sprite_dof.fs
  46. 13:25:23Core
  47. Initializing Script Manager
  48. 13:25:23Core
  49. Initializing UI Manager
  50. 13:25:23Resource
  51. Unloading: shaders/ui.vs
  52. 13:25:23Resource
  53. Unloading: shaders/ui.fs
  54. 13:25:23Core
  55. Initializing Input Action Manager
  56. 13:25:23Core
  57. Initializing State Manager
  58. 13:25:23Core
  59. Initializing Persistence Manager
  60. 13:25:23Resource
  61. Unloading: brushes/debug.brush
  62. 13:25:23Resource
  63. Unloading: brushes/detail.brush
  64. 13:25:23Resource
  65. Unloading: brushes/effects_0.brush
  66. 13:25:23Resource
  67. Unloading: brushes/entity_0.brush
  68. 13:25:23Resource
  69. Unloading: brushes/entity_1.brush
  70. 13:25:23Resource
  71. Unloading: brushes/entity_2.brush
  72. 13:25:23Resource
  73. Unloading: brushes/entity_3.brush
  74. 13:25:23Resource
  75. Unloading: brushes/entity_4.brush
  76. 13:25:23Resource
  77. Unloading: brushes/entity_5.brush
  78. 13:25:23Resource
  79. Unloading: brushes/entity_6.brush
  80. 13:25:23Resource
  81. Unloading: brushes/entity_icons.brush
  82. 13:25:23Resource
  83. Unloading: brushes/object_0.brush
  84. 13:25:23Resource
  85. Unloading: brushes/object_1.brush
  86. 13:25:23Resource
  87. Unloading: brushes/orientation_overlay.brush
  88. 13:25:23Resource
  89. Unloading: brushes/terrain.brush
  90. 13:25:23Resource
  91. Unloading: brushes/transitions.brush
  92. 13:25:23Resource
  93. Unloading: brushes/ui.brush
  94. 13:25:23Resource
  95. Unloading: brushes/world_decals.brush
  96. 13:25:23Resource
  97. Unloading: brushes/world_detail.brush
  98. 13:25:23Resource
  99. Unloading: brushes/world_detail_1.brush
  100. 13:25:23Resource
  101. Unloading: brushes/world_entity_0.brush
  102. 13:25:23Resource
  103. Unloading: brushes/world_settlement.brush
  104. 13:25:23Resource
  105. Unloading: brushes/world_special.brush
  106. 13:25:23Resource
  107. Unloading: brushes/world_tiles.brush
  108. 13:25:23Resource
  109. Unloading: brushes/world_weather.brush
  110. 13:25:23Resource
  111. Unloading: shaders/fow.vs
  112. 13:25:23Resource
  113. Unloading: shaders/fow.fs
  114. 13:25:23Texture
  115. Texture "gfx/fow.png" (ID: 5) took up approximately 16384kb in video memory.
  116. 13:25:23Resource
  117. Unloading: shaders/water.vs
  118. 13:25:23Resource
  119. Unloading: shaders/water.fs
  120. 13:25:24Texture
  121. Texture "gfx/water.png" (ID: 6) took up approximately 16384kb in video memory.
  122. 13:25:24Texture
  123. Texture "gfx/world_tiles.png" (ID: 7) took up approximately 43680kb in video memory.
  124. 13:25:24Texture
  125. Texture "gfx/world_special.png" (ID: 8) took up approximately 256kb in video memory.
  126. 13:25:24Texture
  127. Texture "gfx/terrain.png" (ID: 9) took up approximately 10912kb in video memory.
  128. 13:25:24Texture
  129. Texture "gfx/transitions.png" (ID: 10) took up approximately 5456kb in video memory.
  130. 13:25:24Resource
  131. Parsed Resource Package "preload/on_start.txt" with 5 items.
  132. 13:25:24Resource
  133. Started loading Resource Package "preload/on_start.txt".
  134. 13:25:24Texture
  135. Compressed texture "gfx/effects_0.png" from 16384kb to 4096kb.
  136. 13:25:25Texture
  137. Compressed texture "gfx/world_weather.png" from 32768kb to 8192kb.
  138. 13:25:25Texture
  139. Texture "gfx/ui.png" (ID: 13) took up approximately 10922kb in video memory.
  140. 13:25:25Texture
  141. Texture "gfx/fonts/cinzel_bold_20.png" (ID: 14) took up approximately 512kb in video memory.
  142. 13:25:25Texture
  143. Texture "gfx/fonts/cinzel_bold_100.png" (ID: 15) took up approximately 8192kb in video memory.
  144. 13:25:29UI
  145. Screen 'RootScreen' successfully registered.
  146. 13:25:30UI
  147. Screen 'ConsoleScreen' successfully registered.
  148. 13:25:30UI
  149. Screen 'LoadingScreen' successfully registered.
  150. 13:25:30UI
  151. Screen 'TooltipScreen' successfully registered.
  152. 13:25:30UI
  153. Screen 'DialogScreen' successfully registered.
  154. 13:25:30UI
  155. Screen 'TacticalScreen' successfully registered.
  156. 13:25:30UI
  157. Screen 'TacticalCombatResultScreen' successfully registered.
  158. 13:25:30UI
  159. Screen 'TacticalDialogScreen' successfully registered.
  160. 13:25:30UI
  161. Screen 'WorldScreen' successfully registered.
  162. 13:25:30UI
  163. Screen 'WorldTownScreen' successfully registered.
  164. 13:25:30UI
  165. Screen 'WorldGameFinishScreen' successfully registered.
  166. 13:25:30UI
  167. Screen 'WorldEventPopupScreen' successfully registered.
  168. 13:25:30UI
  169. Screen 'WorldEventScreen' successfully registered.
  170. 13:25:30UI
  171. Screen 'WorldCombatDialog' successfully registered.
  172. 13:25:30UI
  173. Screen 'WorldRelationsScreen' successfully registered.
  174. 13:25:30UI
  175. Screen 'WorldObituaryScreen' successfully registered.
  176. 13:25:30UI
  177. Screen 'WorldCampfireScreen' successfully registered.
  178. 13:25:30UI
  179. Screen 'MainMenuScreen' successfully registered.
  180. 13:25:30UI
  181. Screen 'WorldMenuScreen' successfully registered.
  182. 13:25:30UI
  183. Screen 'TacticalMenuScreen' successfully registered.
  184. 13:25:30UI
  185. Screen 'WorldCharacterScreen' successfully registered.
  186. 13:25:30UI
  187. Screen 'TacticalCharacterScreen' successfully registered.
  188. 13:25:30SQ
  189. RootState::onShow()
  190. 13:25:30Resource
  191. Parsed Resource Package "preload/on_running.txt" with 71 items.
  192. 13:25:30Resource
  193. Started loading Resource Package "preload/on_running.txt".
  194. 13:25:30Texture
  195. Texture "gfx/entity_0.png" (ID: 16) took up approximately 43690kb in video memory.
  196. 13:25:31Texture
  197. Texture "gfx/entity_3.png" (ID: 17) took up approximately 10922kb in video memory.
  198. 13:25:32Core
  199. A critical exception occured.
  200. 13:25:32Core
  201. Modules & Application Stacktrace:
  202. SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Battle Brothers;C:\Program Files (x86)\Steam\steamapps\common\Battle Brothers\win32;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Adam'
  203. OS-Version: 6.2.9200 () 0x300-0x1
  204. 13:25:32Core
  205. Script Stacktrace:
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