Messike

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Aug 14th, 2019
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  1. Votecrate:
  2. type: KEYCRATE
  3. animation: 'CSGO'
  4. displayName: '&b&l* &c&lVote Crate &b&l*'
  5. displayItem: 'chest 1 {cratename}'
  6. holographic:
  7. - '&b&l* &c&lVote Crate &b&l*'
  8. - '&9&lLeft-Click &7To Preview'
  9. - '&9&lRight-Click &7To Open'
  10. - '&7Obtain Using &9&l/vote'
  11. preview:
  12. enabled: true
  13. buy:
  14. enabled: false
  15. cost: 0
  16. message:
  17. onOpen: '%prefix%You have opened a &b&l* &c&lVote Crate &b&l*'
  18. broadcast: ''
  19. key:
  20. item: 'TRIPWIRE_HOOK 1'
  21. enchantment: 'Unbreaking:1'
  22. name: '&b&l* &c&lVote Crate Key &b&l* glow:true'
  23. lore:
  24. - '&9Right-Click &7at /warp crate'
  25. - '&7to test your luck!'
  26. effect:
  27. onOpenEffects: 'firework, DRINK'
  28. dormantEffects: ''
  29. dormantRoulette: 'WOOD_CLICK'
  30. onRouletteEnd: 'BAT_TAKEOFF'
  31. reward:
  32. minimum-rewards: 1
  33. maximum-rewards: 1
  34. rewards:
  35. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  36. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  37. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  38. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  39. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  40. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  41. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  42. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  43. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  44. - 'unique:(), chance:(25), cmd:(/eco give {player} 200), display:(paper 1 &c$200)'
  45. - 'unique:(), chance:(15), cmd:(/eco give {player} 300), display:(paper 1 &c$300)'
  46. - 'unique:(), chance:(10), cmd:(/eco give {player} 500), display:(paper 1 &c$500)'
  47. - 'unique:(), chance:(10), cmd:(/give {player} Diamond_pickaxe 1 efficiency:3 unbreaking:2 fortune:1 name:&b&l[Voting]_&fPickaxe), display:(diamond_pickaxe 1 name:&b&l[Voting]_&fPickaxe glow:true)'
  48. - 'unique:(), chance:(10), cmd:(/give {player} Diamond_axe 1 efficiency:3 unbreaking:2 fortune:1 name:&b&l[Voting]_&fAxe), display:(diamond_axe 1 name:&b&l[Voting]_&fAxe glow:true)'
  49. - 'unique:(), chance:(10), cmd:(/give {player} Diamond_shovel 1 efficiency:3 unbreaking:2 fortune:1 name:&b&l[Voting]_&fShovel), display:(diamond_shovel 1 name:&b&l[Voting]_&fShovel glow:true)'
  50. - 'unique:(), chance:(5), cmd:(/give {player} Crossbow 1 unbreaking:3 quickcharge:2 multishot:1 name:&b&l[Voting]_&fCrossbow), display:(Crossbow 1 name:&b&l[Voting]_&fCrossbow glow:true)'
  51. - 'unique:() chance:(25), cmd:(/give {player} Iron_block 2), display:(Iron_block 2 &f2x_Iron_block)'
  52. - 'unique:() chance:(25), cmd:(/give {player} Ender_pearl 16), display:(Ender_pearl 16 &f16x_Ender_pearl)'
  53. - 'unique:() chance:(30), cmd:(/give {player} Stone 64), display:(Stone 64 &f64x_Stone)'
  54. - 'unique:() chance:(30), cmd:(/give {player} Grass_block 64), display:(Grass_block 64 &f64x_Grass_block)'
  55. - 'unique:() chance:(25), cmd:(/give {player} Slime_ball 32), display:(Slime_ball 32 &f32x_Slime_ball)'
  56. - 'unique:() chance:(30), cms:(/give {player} Coal 64), display:(Coal 64 &f64x_Coal)'
  57. - 'unique:(), chance:(25), cmd:(/give {player} Anvil 2), display:(Anvil 2 &f2x_Anvil)'
  58. - 'unique:(), chance:(15), cmd:(/give {player} Ender_Chest 1), display:(Ender_chest 1 &f1x_Ender_Chest)'
  59. - 'unique:(), chance:(25), cmd:(/give {player} Gold_Block 2), display:(Gold_Block 2 &f2x_Gold_Block)'
  60. - 'unique:(), chance:(20), cmd:(/give {player} Diamond_Block 2), display:(Diamond_Block 2 &f2x_Diamond_Block)'
  61. - 'unique:(), chance:(35), cmd:(/give {player} Oak_log 64), display:(Oak_Log 64 &f64x_Oak_Log)'
  62. - 'unique:(), chance:(3), cmd:(/cr give to {player} Godcrate), chance:(5), display:(chest 1 name:&c&lGod Crate glow:true)'
  63. - 'unique:(), chance:(3), cmd:(/cr give to {player} Spawnercrate), chance:(5), display:(chest 1 name:&c&lSpawner Crate glow:true)'
  64. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  65. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  66. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  67. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  68. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  69. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  70. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  71. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  72. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  73. Godcrate:
  74. type: KEYCRATE
  75. animation: 'CSGO'
  76. displayName: '&b&l* &c&lGod Crate &b&l*'
  77. displayItem: 'chest 1 {cratename}'
  78. holographic:
  79. - '&b&l* &c&lGod Crate &b&l*'
  80. - '&9&lLeft-Click &7To Preview'
  81. - '&9&lRight-Click &7To Open'
  82. - '&7Obtain Using &9&l/buy'
  83. preview:
  84. enabled: true
  85. buy:
  86. enabled: false
  87. cost: 0
  88. message:
  89. onOpen: '%prefix%You have opened a &b&l* &c&lGod Crate &b&l*'
  90. broadcast: ''
  91. key:
  92. item: 'TRIPWIRE_HOOK'
  93. enchantment: 'Unbreaking:1'
  94. name: '&b&l* &c&lGod Crate Key &b&l* glow:true'
  95. lore:
  96. - '&9Right-Click &7at /warp crate'
  97. - '&7to test your luck!'
  98. effect:
  99. onOpenEffects: 'firework, DRINK'
  100. dormantEffects: ''
  101. dormantRoulette: 'WOOD_CLICK'
  102. onRouletteEnd: 'BAT_TAKEOFF'
  103. reward:
  104. minimum-rewards: 1
  105. maximum-rewards: 1
  106. rewards:
  107. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  108. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  109. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  110. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  111. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  112. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  113. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  114. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  115. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  116. - 'unique:(), chance:(35), cmd:(/eco give {player} 1000), display:(paper 1 &c1000)'
  117. - 'unique:(), chance:(25), cmd:(/eco give {player} 3000), display:(paper 1 &c$3000)'
  118. - 'unique:(), chance:(10), cmd:(/eco give {player} 5000), display:(paper 1 &c$5000)'
  119. - 'unique:(), chance:(5), cmd:(/give {player} Diamond_helmet 1 protection:4 unbreaking:3 respiration:2 aquaaffinity:1 name:&c&l[God]_&fHelmet), display:(Diamond_Helmet 1 name:&c&l[God]_&fHelmet glow:true)'
  120. - 'unique:(), chance:(5), cmd:(/give {player} Diamond_chestplate 1 Protection:4 unbreaking:3 thorns:2 projectileprotection:1 name:&c&l[God]_&fChestplate), display:(Diamond_Chestplate 1 name:&c&l[God]_&fChestplate glow:true)'
  121. - 'unique:(), chance:(5), cmd:(/give {player} Diamond_leggings 1 Protection:4 unbreaking:3 thorns:2 projectileprotection:1 name:&c&l[God]_&fLeggings), display:(Diamond_leggings 1 name:&c&l[God]_&fleggings glow:true)'
  122. - 'unique:(), chance:(5), cmd:(/give {player} diamond_boots 1 Protection:4 unbreaking:3 featherfalling:2 depthstrider:1 name:&c&l[God]_&fBoots), display:(Diamond_boots 1 name:&c&l[God]_&fBoots glow:true)'
  123. - 'unique:(), chance:(25), cmd:(/give {player} Gold_block 8), display:(Gold_Block 8 &f8x_Gold_Block)'
  124. - 'unique:(), chance:(20), cmd:(/give {player} diamond_block 8), display:(Diamond_Block 8 &f8x_Diamond_Block)'
  125. - 'unique:(), chance:(15), cmd:(/give {player} emerald_block 4), display:(Emerald_Block 4 &f4x_Emerald_Block)'
  126. - 'unique:(), chance:(15), cmd:(/give {player} elytra 1), display:(Elytra 1 &f1x_Elytra)'
  127. - 'unique:(), chance:(5), cmd:(/give {player} trident 1 impaling:4 loyalty:3 riptide:2 channeling:1 name:&c&l[God]_&fTrident), display:(Trident 1 name:&c&l[God]_&fTrident glow:true)'
  128. - 'unique:(), chance:(25), cmd:(/give {player} hopper 16), display:(Hopper 16 &f16x_Hopper)'
  129. - 'unique:(), chance:(10), cmd:(/give {player} beacon 1), display:(Beacon 1 &f1x_beacon)'
  130. - 'unique:(), chance:(25), cmd:(/give {player} Slime_block 16), display:(Slime_block 16 &f16x_Slime_block)'
  131. - 'unique:(), chance:(10), cmd:(/give {player} Diamond_pickaxe 1 mending:1 name:&c&l[God]_&fPickaxe), display:(Diamond_pickaxe 1 name:&c&l[God]_&fPickaxe glow:true)'
  132. - 'unique:(), chance:(15), cmd:(/give {player} Sponge 1), display:(Sponge 1 &f1x_Sponge)'
  133. - 'unique:(), chance:(15), cmd:(/give {player} White_Shulker_box 1), display:(White_shulker_box 1 &f1x_white_shulker_box)'
  134. - 'unique:(), chance:(20), cmd:(/give {player} Wither_skeleton_skull 1), display:(Wither_skeleton_skull 1 &f1x_Wither_skeleton_skull)'
  135. - 'unique:(), chance:(15), cmd:(/give {player} Dragon_head 1), display:(Dragon_head 1 &f1x_Dragon_head)'
  136. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  137. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  138. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  139. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  140. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  141. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  142. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  143. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  144. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  145. Spawnercrate:
  146. type: KEYCRATE
  147. animation: 'CSGO'
  148. displayName: '&b&l* &c&lSpawner Crate &b&l*'
  149. displayItem: 'chest 1 {cratename}'
  150. holographic:
  151. - '&b&l* &c&lSpawner Crate &b&l*'
  152. - '&9&lLeft-Click &7To Preview'
  153. - '&9&lRight-Click &7To Open'
  154. - '&7Obtain Using &9&l/buy'
  155. preview:
  156. enabled: true
  157. buy:
  158. enabled: false
  159. cost: 0
  160. message:
  161. onOpen: '%prefix%You have opened a &b&l* &c&lSpawner Crate &b&l*'
  162. broadcast: ''
  163. key:
  164. item: 'TRIPWIRE_HOOK 1 glow:true'
  165. enchantment: 'unbreiking:1'
  166. name: '&b&l* &c&lSpawner Crate Key &b&l* glow: true'
  167. lore:
  168. - '&9Right-Click &7at /warp crate'
  169. - '&7to test your luck!'
  170. effect:
  171. onOpenEffects: 'firework, DRINK'
  172. dormantEffects: ''
  173. dormantRoulette: 'WOOD_CLICK'
  174. onRouletteEnd: 'BAT_TAKEOFF'
  175. reward:
  176. minimum-rewards: 1
  177. maximum-rewards: 1
  178. rewards:
  179. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  180. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  181. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  182. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  183. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  184. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  185. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  186. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  187. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  188. - 'unique:(), chance:(30), cmd:(/spawnergive {player} zombie 1), display:(Spawner 1 &f1x_Zombie_Spawner)'
  189. - 'unique:(), chance:(30), cmd:(/spawnergive {player} skeleton 1), display:(Spawner 1 &f1x_Skeleton_Spawner)'
  190. - 'unique:(), chance:(30), cmd:(/spawnergive {player} Spider 1), display:(Spawner 1 &f1x_Spider_Spawner)'
  191. - 'unique:(), chance:(25), cmd:(/spawnergive {player} Cave_spider 1), display:(Spawner 1 &f1x_Cave_Spider_Spawner)'
  192. - 'unique:(), chance:(25), cmd:(/spawnergive {player} Cow 1), display:(Spawner 1 &f1x_cow_spawner)'
  193. - 'unique:(), chance:(25), cmd:(/spawnergive {player} Pig 1), display:(Spawner 1 &f1x_Pig_Spawner)'
  194. - 'unique:(), chance:(30), cmd:(/spawnergive {player} Wolf 1), display:(Spawner 1 &f1x_Wolf_Spawner)'
  195. - 'unique:(), chance:(15), cmd:(/spawnergive {player} Slime 1), display:(Spawner 1 &f1x_Slime_Spawner)'
  196. - 'unique:(), chance:(25), cmd:(/spawnergive {player} Horse 1), display:(Spawner 1 &f1x_Horse_Spawner)'
  197. - 'unique:(), chance:(15), cmd:(/spawnergive {player} Blaze 1), display:(Spawner 1 &f1x_Blaze_Spawner)'
  198. - 'unique:(), chance:(25), cmd:(/spawnergive {player} Rabbit 1), display:(Spawner 1 &f1x_Rabbit_Spawner)'
  199. - 'unique:(), chance:(25), cmd:(/spawnergive {player} chicken 1), display:(Spawner 1 &f1x_Chicken_Spawner)'
  200. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  201. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  202. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  203. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  204. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  205. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  206. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  207. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  208. - 'unique:(), chance:(0), cmd:(/eco), display:(red_stained_glass_pane 1 &a)'
  209. FoodChest:
  210. type: SUPPLYCRATE # Place a chest down, and the chest will be filled with items
  211. item: 'CHEST 1 name:&c[&6Foodie_&eChest&c]_&f#124 lore:&7Mmmm,_something_smells_good.|&8Place_the_chest_down_to_obtain_a_pack_of_food! glow:true'
  212. buy:
  213. enabled: true
  214. cost: 250
  215. message:
  216. open: '{p}You have opened a &c[&6Foodie &eChest&c] &f#124'
  217. broadcast: ''
  218. effect:
  219. 1:
  220. class: AtomEffect
  221. radius: 1
  222. iterations: 30
  223. 2:
  224. class: Sound
  225. sound: ENTITY_BAT_TAKEOFF
  226. reward:
  227. minimum-rewards: 8
  228. maximum-rewards: 15
  229. rewards:
  230. - 'unique:(), always:(), cmd:(heal {player}), display:(gold_block 1 name:&fHeal! lore:&r&eOpen_for_an_instant_heal! glow:true)'
  231. - 'unique:(), chance:(1), item:(cake 1 name:&fThe_cake_is_a_lie!)'
  232. - 'unique:(), chance:(1), item:(apple 1)'
  233. - 'unique:(), chance:(1), item:(golden_apple 1)'
  234. - 'unique:(), chance:(1), item:(bone 1)'
  235. - 'unique:(), chance:(1), item:(bread 1)'
  236. - 'unique:(), chance:(1), item:(melon_slice 1)'
  237. - 'unique:(), chance:(1), item:(ice 1)'
  238. - 'unique:(), chance:(1), item:(snow 1)'
  239. - 'unique:(), chance:(1), item:(melon 1)'
  240. - 'unique:(), chance:(1), item:(dirt 1)'
  241. - 'unique:(), chance:(1), item:(sand 1)'
  242. - 'unique:(), chance:(1), item:(birch_log 1)'
  243. - 'unique:(), chance:(1), item:(cobweb 1)'
  244. - 'unique:(), chance:(1), item:(porkchop 1)'
  245. - 'unique:(), chance:(1), item:(beef 1)'
  246. - 'unique:(), chance:(1), item:(cooked_beef 1)'
  247. - 'unique:(), chance:(1), item:(mushroom_stew 1)'
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