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Legend of the Wandering Autist - Act V [END]

Jun 29th, 2019
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  1. ACT V: The Duel
  2. Part 1: Wherein Anon Imposes Upon Apple Fritter's Hospitality
  3.  
  4. >the thing about living in a mountain
  5. >it completely kills your sense of time
  6. >it was dark when you first started climbing down
  7. >and it's still dark now
  8. >Razzie is nestled in your good arm
  9. >which, to tell you the truth, is really starting to ache now
  10. >the ride down seems to have been too bumpy for her to get any sleep
  11. >but she's been so silent that you've felt completely alone
  12. >your bad arm is hanging uselessly at your side
  13. >and it's still leaving a trail of blood behind you
  14. >you should probably be worried that it doesn't hurt anymore
  15. >on an unrelated note, all good things must come to an end
  16. >on a more related note, all shit things must come to an end too
  17. >since the Apples' house is sort of outside of town, you were able to reach it without having to pass through Picacholt
  18. >thankfully, any evil henchponies that may have been waiting for you have given up
  19. >all the same, it's probably best to be seen as little as possible
  20. >currently, you're making a sticky mess all over Apple Fritter's nice front porch
  21. >and you're sort of thumping on the door with your shoulder
  22. >it seems like a long wait to a guy who's probably bleeding out
  23. >but eventually the door does open
  24. >"Nonermous?"
  25. "Hey, Fritter. Hold my filly for a sec, will ya?"
  26. >surprised, Fritter's hooves move to accomodate the Razzie that's clumsily shoved into her face
  27. "You know, it seems like I've done an awful lot of losing consciousness this past month or so…"
  28. >and your ass hits the ground
  29. >then your back
  30. "Probably not healthy…"
  31. >and once again
  32. >the world drifts off into the black
  33.  
  34. >you come to in a bed that's some two feet too short for your legs
  35. >Fritter notices immediately
  36. >because she's hovering over you with a needle and thread clenched between her teeth
  37. >"Er! Nernermer, dern mer."
  38. "What?"
  39. >Fritter's head bobs down out of sight
  40. >something sharp and, well, needle-like is jabbed into the skin on your arm and back out again
  41. >"I said don't move."
  42. "Ooooooooooof."
  43. >"Oh, quit your moaning, I'm almost done."
  44. >pulling the string through and up, her head slides back into your view
  45. >you crane your neck and look at your arm
  46. "Geez."
  47. >"Er ser dern mer!"
  48. "Y-yeah, right, sorry."
  49. >you lay your head back down
  50. >the needle goes in again
  51. >you were planning on being stoic for this jab
  52. >but a little yelp comes out anyway
  53. >your arm
  54. >it's an intricate, patchwork spiderweb of scars and stitching
  55. >it extends from the back of your hand, all the way up to the knuckles, and reaches an inch or two past your elbow
  56. >Fritter's needle is already a little bit past the elbow itself
  57. "Sorry."
  58. >"Huh?"
  59. "Didn't realize I was cut up so bad."
  60. >Fritter sighs
  61. >she pulls the needle through again
  62. >and jams it back in to speak
  63. >"Yeah, I been working on you a good... six hours or so, now."
  64. "Geez."
  65. >Fritter completes another stitch before you speak again
  66. "Didn't realize you were a doctor."
  67. >the needle gets jabbed in bit harder this time
  68. >"Well I ain't got a degree, but every mare's gotta know something about fixing folks up around these parts."
  69. >thread goes out
  70. >thread goes in
  71. "Sorry."
  72. >Fritter sighs again
  73. >"Well, what you supposed to do? Die in the desert with a foal in your arms?"
  74. >the needle goes out
  75. "Oh, Razzie. Where is she? Is she all right?"
  76. >the needle goes in
  77. >you wince
  78. >"She's curled up in that corner over there. I think she's sleeping."
  79. "That's good. I'm sure last night exhausted her."
  80. >"You can say that again. She is the saddest little filly I ever did see."
  81. >Fritter bobs up with the needle again
  82. >and stabs it back in again
  83. >"What happened to her?"
  84. "Uh, short version, her mom died last night. She blames herself."
  85. >Fritter was pulling the needle back up
  86. >but she drops it from her mouth and inhales now
  87. >"Oh, my word..."
  88. "Yeah. It's been a... weird two months."
  89. >Fritter yanks at the string and then snips it with her teeth
  90. >"Well, I wish I could stick around and hear all about it..."
  91. >somehow
  92. >some fucking how
  93. >this mare ties a knot with her mouth
  94. >"But we're having a bit of a calamity today. None of our apples are ripening anymore. Don't get out of bed, I'll check up on you again at sundown."
  95. "None of your apples..."
  96. >Fritter is halfway out the door when you shout out to her
  97. "Uh, hang on, Fritter, wait, that might be my fault."
  98. >without seeming to cross the room, she somehow comes to be glaring into your face
  99. >"What?"
  100. "Um, I, I can fix it. It was supposed to be a present for you. In, uh, one of the bags I was carrying. The old leather one."
  101. >"Nonermous..."
  102. >rustling sounds emanate from a corner of the room
  103. >figuring that you can move now that Fritter isn't sewing you up anymore, you risk turning your head toward the sound
  104. >Apple Fritter is rummaging through the old leather tote
  105. >"Oh, hello, Mr. Sombra."
  106. >she gets a low rumbling sound for a response
  107. >"Nonermous."
  108. >Fritter pulls her hoof out of the bag
  109. >held in the impossible hoof-grip of the earth pony race is a smooth, slender cone of grey stone
  110. >"Is this the... is this the... is...?"
  111. "The Peg-Horn of Darkstar? Yeah. I think so. The journal, you should read the journal in there."
  112. >"What's in the journal?"
  113. "You just... need to read it."
  114. >"No..."
  115. >the old book is taken from the old bag
  116. >she opens it to the first page
  117. >"This is the journal of..."
  118. >"This is the journal of..."
  119. >"This is..."
  120. >"The journal..."
  121. >carefully and deliberately
  122. >Apple Fritter closes the journal
  123. >and sets it down in the bag
  124. >she takes up the Peg-Horn
  125. >and doesn't look at you
  126. >"I'm gonna go fix my orchard."
  127.  
  128. >Fritter comes back in all wide-eyed
  129. >"Well, it's definitely the Peg-Horn."
  130. "I figured it was."
  131. >"Land's sake. It's a good thing you found it when you did. As cut up as you were, you probably wouldn't have made it if you'd walked here."
  132. "Huh? I did walk here."
  133. >Apple Fritter gives you a funny look
  134. >"Oh. I had no idea this thing was so close to my farm then."
  135. "It wasn't that close. It was way up near the top of Darkstar's Mountain."
  136. >the little apple-farming mare is looking at you like you've just said the dumbest shit she's ever heard in her life
  137. >"Wait. So, you were bleeding half to death..."
  138. "Yeah."
  139. >"Had a little filly depending on you..."
  140. "Uh huh."
  141. >"Needed to get somewhere you could get help..."
  142. "Right."
  143. >"And you were carrying a legendary spellcasting artifact the whole time?"
  144. "Uh, yeah."
  145. >Fritter blinks
  146. >"Nonermous... why didn't you just teleport here?"
  147. >teleport?
  148. "Um..."
  149. >teleport
  150. "Uh..."
  151. >TELEPORT
  152. "That's a good question."
  153. >Apple Fritter scoffs
  154. >"Mr. Nonermous, you ain't got no sense."
  155. "I'll own that."
  156. >you sit up
  157. >"Careful, now!"
  158. >you swing your legs off the bed
  159. "Oh, what's the worst that could happen?"
  160. >you stand up
  161. >your vision turns grey
  162. >you land on your face
  163. >"Well, you could fall down."
  164. "Sh-"
  165. >wait
  166. >Razzie's in the room
  167. "Crap."
  168. >actually, how is Razzie?
  169. >she's been silent ever since you woke up
  170. "Hey Razzie?"
  171. >there's a silence as you heave yourself to your hands and knees
  172. >is she asleep?
  173. >"Yes, Anon?"
  174. "How you doing over there?"
  175. >"I am tired."
  176. "Yeah?"
  177. >your bad arm goes out
  178. >your face hits the floor again
  179. "You wanna trade spots? You take the bed and I take the floor?"
  180. >the lone word floats from the dark corner of the room
  181. >"No."
  182. >you manage to get your upper body onto the bed
  183. >from this vantage you can see Razzie
  184. >curled up on the floor and facing the wall
  185. >you crane your neck to look at Apple Fritter
  186. >she shakes her head
  187. >then offers her shoulder to push you back onto the bed
  188. >once you're settled back in, you figure some pleasantries are a bit overdue
  189. "So Apple Fritter, how have things been?"
  190. >"Eh... Dunno if I should tell you."
  191. "Is it that bad?"
  192. >"No. No, no. Things ain't bad. It's just... it might be a mite bit exciting for someone who can't stand up."
  193. "Am I that bad?"
  194. >Fritter smiles, for the first time since you woke up
  195. >but it's not her usual, sly, coquettish grin
  196. >it's a soft smile
  197. >a reserved smile
  198. >"For a few days more, at least."
  199. "Man..."
  200. >"Listen, Nonermous. Don't worry about anything. Nobody knows you're here, except for me and Jonagold. Everything's gonna be fine."
  201.  
  202. Part 2: Unnecessary
  203.  
  204. >it's been a few days
  205. >you're sitting up now
  206. >Razzie's silent vigil has moved from curled up in the corner to curled up into your side
  207. >she's still not speaking, but that's gotta be some kind of improvement
  208. >right?
  209. >Apple Fritter is lying on her belly on the floor
  210. >there's a plate of, well, apple fritters sitting between her forehooves
  211. "All right, you got my story out of me now."
  212. >"Yep, yep. I guess it's only fair. I'll tell you what's been going on."
  213. >"First off, while I was in Ponyville, I did tell Applejack and her friends about you."
  214. >"I know you didn't want that, but, well, I figured there was trouble coming. And I guess I figured right."
  215. >"Anyhow, that got Princess Twilight over here right quick."
  216. >"'Course, by that time, you were already gone."
  217. >"Oh, she spent a long time looking for you. Probably about a month or so. She even got Princess Luna to come and see if she could sniff out your dreams. But you noticed that."
  218. >"Anyway, it didn't take a whole month in Picacholt to realize that Collishaw Cueball and Piebald were bad news."
  219. >"Princess Twilight managed to get Piebald run out of town. Collishaw Cueball is still the sheriff, but it looks like he's given up on stealing the apple farm."
  220. >"So, after Princess Twilight left town, things were quiet. Til you showed back up, anyway."
  221. "I thought you said this story was exciting."
  222. >"Well, I guess it was a bit more exciting to live than it was to tell. Not quite like your story."
  223. >"I mean, your story. I almost don't believe it. It's like something out of an old magazine."
  224. "The journal tells a similar story."
  225. >Apple Fritter looks down
  226. >"Oh, I bet. I'm still not ready to read it, Nonermous."
  227. >you stroke Razzie's mane for a while
  228. "So my mess got cleaned up without me, huh?"
  229. >Fritter scoffs
  230. >"This town was a mess before you got here, Nonermous."
  231. >a stream of cool air flows into your lungs
  232. >and a burst of warm gas comes out
  233. >"Nonermous, the princess came and fixed this town... because you were here. Doesn't that count for something?"
  234. >"Because I think it means you must be a real special fella."
  235. >"And I think... no... I know that Princess Twilight thinks so too."
  236. >your fingers bury themselves in Razzie's mane
  237. >the cool locks of hair flowing through them cause you to inhale deeply
  238. "You think so?"
  239. >"I do."
  240. "Did she tell you... about..."
  241. >"Yeah. She did."
  242. "Hell."
  243. >Apple Fritter's soft yellow hoof snakes its way to your hand
  244. >"Nonermous... When are you gonna go home to her?"
  245. >the ceiling becomes very interesting to your eyes for some reason
  246. "You think I should?"
  247.  
  248. Part 3: Happily Ever After?
  249.  
  250. >by the time you could walk again, you'd decided
  251. >yes
  252. >yes, it's time to go back to Ponyville
  253. >you're not sure what exactly you were looking for out here
  254. >but you think you've already found it
  255. >in Razzie
  256. >before you met her, you felt like you could just leave everyone behind
  257. >and they'd hardly even notice
  258. >but now
  259. >there's no denying
  260. >there's someone who needs you
  261. >she needs a normal childhood
  262. >in a quiet town
  263. >and it's not like you can just dump her off on anybody
  264. >in the first place, that would be a big burden on whoever you left her with
  265. >in the second place, she needs someone who's seen something of her previous life
  266. >you never meant for it to happen
  267. >but you're anchored to someone now
  268. >and an anchored ship can't go underway
  269. >there's also that stuff about Twilight actually missing you
  270. >but you're still processing that
  271. >Apple Fritter came with you and Razzie to the train station
  272. >she's still sad and quiet
  273. >but you'll work to fix that
  274. >she'll probably never forget her mother in the mountain
  275. >but you'll show her all that there is to look forward to as well
  276. >Ponyville has lots of kids for her to make friends with
  277. >and lots of well-connected ponies to help her get a good future
  278. >Sombra is here too
  279. >but he figured out a way to hide his face and look like an ordinary rock
  280. >so nobody needs to know about him
  281. >you've reached the ticket window when you realize
  282. "Crap. I don't have any bits."
  283. >Fritter laughs
  284. >"You know how many bits that Peg-Horn was worth? Here, lemme pay you back for it."
  285. >Fritter plunks number of bits on the counter
  286. >you're given two tickets
  287. >one for you
  288. >one for Razzie
  289. "Well, that's that then, huh?"
  290. >"It sure is."
  291. "Uh, Fritter. Thanks. Thank you. For everything."
  292. >"Oh, golly. Is this your sappy little goodbye?"
  293. "I guess. Sorry."
  294. >"It's fine. C'mere."
  295. >a yellow foreleg wraps around your waist and pulls you into a warm pony hug
  296. >"Don't ever get it into your head that you're not needed. All right?"
  297. "Yeah. Sure."
  298. >"I'll see you around."
  299. >you've already got one foot on the train when a rough, villainous voice calls out your name
  300. >"Nonermous!"
  301.  
  302. >on the bright side, Razzie looks interested in something for once as you protectively scoop her into your arms
  303. >on the other side, Collishaw Cueball is grinning at you
  304. >"That's a lovely child you got there."
  305. >he scratches his chin as if in thought for a moment
  306. >"Funny though, she doesn't look a thing like you."
  307. "I don't want any trouble, sheriff. I'm getting out of town right now."
  308. >"Gettin' outta… land's sake, I only just learned you were back in town! Leavin' already, huh?"
  309. "Yep."
  310. >"You weren't gonna come pick up your things?"
  311. "What do you mean?"
  312. >"Ha, ha!"
  313. >Cueball holds out a hoof with your saddlebag slung over it
  314. >"I mean the stuff you left in that hotel room. After you… ahuh… disappeared, I did you the favor of keeping your belongings in a safe in my office."
  315. >it's definitely your bag
  316. >but…
  317. "Sheriff, I had a whole chest full of gold and jewels."
  318. >"Ah, well, two months is a long time to be takin' up Village of Picacholt storage space. It ain't free, you know."
  319. "Right… Sure, sure, I'll take the bag."
  320. >you step away from the train, and your hand grasps the bag by the strap
  321. >but Cueball doesn't let go
  322. >he's staring you in the eye
  323. >"I will tell you… there's at least enough gold in there to pay for seven days in that hotel, and a train ride home after that."
  324. "That's great."
  325. >he's still not letting go
  326. "Why would I stay another seven days?"
  327. >the sheriff inhales unsteadily
  328. >he speaks in a hiss
  329. >"So I can stretch your hide in the sun."
  330. >you let go of the bag
  331. "What?"
  332. >he throws it on the ground
  333. >"A duel! I'm talkin' about a duel! I challenge you to a duel, an' I'll preach your name as a coward from here to Canterlot if you refuse!"
  334. "A… duel?"
  335. >Apple Fritter gets between you and the enraged sherrif
  336. >"Nonermous, don't listen to him. He can't do nothing to you!"
  337. "Y-y-y-yeah, yeah yeah yeah. I know, I know, Fritter. This just got weird, I'm leaving now."
  338. >you're trying to get back to the train
  339. >you really are
  340. >but Collishaw Cueball roughly shoves Apple Fritter out of his way
  341. >he throws himself on the ground
  342. >he grabs your leg with his hooves
  343. >and he looks straight up at you
  344. >no
  345. >not at you
  346. >his gaze is right about…
  347. >at your chest level
  348. >where Razzie is sitting
  349. >"Fuck."
  350. >home on Earth, you used to have this line of thought about car crashes:
  351. >all it takes is one second
  352. >just one poor decision
  353. >to not pay attention
  354. >to misjudge a turn
  355. >to pass the wrong guy
  356. >and once that poor decision is made
  357. >from there, a chain of events is set in motion
  358. >and you cannot stop it
  359. >one second, and you're just some guy going home from work
  360. >and then two cars collide
  361. >then you collide with the seatbelt
  362. >then your organs collide with your ribcage
  363. >your head is thrown out at a weird angle, you can't control it
  364. >so the airbags come out and snap your neck
  365. >and at the end of that second
  366. >you're a guy who will never work again
  367. >Collishaw Cueball is rolling on the floor
  368. >laughing
  369. >there's a muddy boot-print in his hat
  370. >and he spits out a tooth
  371. >"That'll do it… that'll do it, you big, dumb monster!"
  372. >oh fuck
  373. >Fritter is pushing on your legs with her head
  374. >"Get on the train, Nonermous, get on the train right now!"
  375. >but Cueball springs to his hooves
  376. >"Oh, no you don't! You just assaulted an officer of the law! I'll put you under arrest right now, unless…"
  377. "U-unless…?"
  378. >"Unless you agree to that duel."
  379. "Uh…"
  380. >"Center of town, seven days, high noon. Pistols, not swords. Traditional rules, not quickdraw. My deputies'll catch you if you try to skip town before then."
  381. >with that, Collisaw Cueball gets up
  382. >shakes his head a bit
  383. >and canters off
  384. >Razzie is staring at you with wide eyes
  385. >at least her funk seems to have worn off
  386. >"Anon, what is a duel?"
  387. "I only have a vague idea myself."
  388.  
  389. Part 4: Day One
  390.  
  391. >you'd figured that a good night's sleep might help you figure out what to do
  392. >but you never got a chance to put your theory to the test
  393. >you were all night awake
  394. >pondering over everything
  395. >and now everything is the same as it was
  396. >except you're tired, too
  397. >the logical next step, you reckon, would be to buy a gun and start practicing with it
  398. >the problem is, Cueball wasn't lying
  399. >you've got enough money for seven days in the hotel and a train ride home
  400. >even if you could pick up a cheap, shitty pistol, it would put you out on the streets today
  401. >"Anon?"
  402. >you shake the thoughts out of your head
  403. "Yeah?"
  404. >Razzie kicks the floor with a lazy forehoof
  405. >"When is breakfast?"
  406. >your eyebrows fly off the top of your head
  407. >sweet mother of fuck
  408. >you've counted out enough bits for a week-long stay in the hotel
  409. >and just enough for two train tickets to Ponyville
  410. >after that?
  411. >there's nothing left
  412. >no doubt Cueball had intended to leave enough bits for a week's worth of meagre meals
  413. >but he wouldn't have counted on you having a companion
  414. >there's no money for food
  415. >hang on, time for some quick math
  416. >you might be able to do three days of shelter and three days of food?
  417. >or maybe you could only buy food for Razzie
  418. >then there's, like, five days of shelter
  419. >and five days of food?
  420. >fuck, you've never been great at math
  421. >"Anon?"
  422. "Uh, yeah, uh..."
  423. >the door bangs loudly
  424. >you take the opportunity to put off this conversation
  425. "Ah, better get that."
  426. >the other side of the door reveals an Apple Fritter
  427. >she walks in without waiting to be invited
  428. "Gee, hey Fritter, come on in, make... yourself... eh..."
  429. >somehow, this kind of banter doesn't feel like fun now
  430. >"Uh huh. Nonermous, you alone right now?"
  431. >you gesture at Razzie
  432. "Well, no."
  433. >"Oh, right, you got a littleun now. Ah..."
  434. >Fritter marches up to Razzie, cranes her neck down, and smiles sweetly
  435. >"Hey, you. What's your name again?"
  436. >Razzie looks down
  437. >"Um, R-Raspberry Heaven."
  438. >strange
  439. >she was nothing but friendly with total strangers in Marenberg
  440. >maybe that's just because things seem less scary when you're wearing the skin of a six-foot biped
  441. >or maybe everything that's happened is still kind of overwhelming for her
  442. >"And what's that Nonermous calls you again? Ain't it Razzie?"
  443. >"Yes."
  444. >Fritter drops to the... knees?... on her forelegs and smiles into Razzie's lowered eyes
  445. >"Can I call you Razzie too?"
  446. >Razzie blinks in thought
  447. >"Does that mean we're friends?"
  448. >"Well, sure. Sure it does."
  449. >a little smile appears on Razzie's snoot even as she averts her eyes again
  450. >"Okay."
  451. >Fritter jumps back up into a standing position
  452. >"All right, Razzie, you mind if I borrow Nonermous for a bit? I gotta talk with him outside for a minute."
  453. "Huh?"
  454. >"Okay."
  455. >"Thank you!"
  456. >in an instant, Fritter's head is pushed against your butt
  457. >and you're shoved out the door
  458.  
  459. >with the door shut, Fritter eyeballs the hallway for a moment
  460. >"All right, Nonermous. We gotta talk."
  461. "Man, Fritter, I've got problems-"
  462. >"That's what we need to talk about, Nonermous!"
  463. >she shakes her head
  464. >"You weren't gonna do this alone, were you?"
  465. "What? Uh..."
  466. >"Listen, I tried to send a telegraph about all this to Ponyville."
  467. "Tried?"
  468. >Fritter leans in close
  469. >strains her neck trying to whisper into your ear
  470. >"Somebody cut the line. They're saying it'll take about a week to fix it."
  471. "Oh. That's a funny coincidence."
  472. >"Uh-huh. We gotta come up with a way to get you outta here."
  473. "Get out of here?"
  474. >"Of course! You weren't gonna actually duel with Collishaw Cueball, were you?"
  475. "Well..."
  476. >"He's a sherrif! Have you even shot a pistol before?"
  477. "W-well, I mean, I've always supported gun rights, I just never, uh-"
  478. >"What?"
  479. "No."
  480. >"Nonermous, you gotta get outta town. Only the princess can help you sort this thing out."
  481. "Well, I'm not sure how that's supposed to work out. I'm not allowed on the train, remember?"
  482. >"You could... walk to Marenberg."
  483. "Fritter, I've walked from here to Darkstar's Mountain and from Darkstar's Mountain to here. I almost died both times, and that's only halfway to Marenberg."
  484. >Fritter groans
  485. >"Well, there's gotta be a way to sneak you onto that train."
  486. "Well..."
  487. >"What?"
  488. "No..."
  489. >"What? If you got an idea, spit it out!"
  490. "Well, I guess I've done it before."
  491. >"When?"
  492. "When I helped save the world about a year ago."
  493. >"Oh, right, right, the, uh, Sombra thing. You were a part of that, yeah! Go on."
  494. "It wasn't too crazy. I got all wrapped up in fabric and crawled onboard the train on my hands and knees. You know, so I looked like a really over-dressed pony."
  495. >Fritter taps her chin with her hoof
  496. >"That could do it..."
  497. >you sigh
  498. >"What?"
  499. >"I mean, I was sneaking into danger that time. Not, you know, out of it."
  500. >Fritter reaches up to your chest with her hoof
  501. >"Look, Nonermous, there's a difference between risking your hide for your friends, and risking it for... what? Pride? You got that filly to think about now."
  502. "I guess."
  503. >Fritter looks you up and down
  504. >"I can have a disguise sewed up for you by tomorrow."
  505. "All right."
  506. >Fritter begins to hurry her way out
  507. >"I'll see you tomorrow, Nonermous."
  508. >and then you remember something
  509. "Wait, Fritter!"
  510. >she stops and... glares at you?
  511. >"What?"
  512. "Look, I hate to ask-"
  513. >"I noticed."
  514. "Uh, look, I don't have enough money for a week's worth of food."
  515. >Fritter rolls her eyes
  516. >"What'd I just say? You're not gonna be here for a week. And if you somehow run out of bits before you get outta here, I own an apple farm."
  517. >with that, Apple Fritter disappears around a corner
  518. >does she seem...
  519. >mad at you?
  520.  
  521. Part 5: Day Two
  522.  
  523. >this shit again
  524. >on the one hand, this disguise is much cleaner than the one made by a mare whose talent had been magically sucked out or whatever
  525. >on the other hand, you were heading to the far north that time
  526. >so a total body-cover made sense
  527. >but this is the desert
  528. >what are you supposed to be?
  529. >a pony muslim?
  530. >walking is slower work this time as well
  531. >you've got to be considerate of Razzie
  532. >who is, at present, blindly crawling with you under your burqa
  533. >Apple Fritter keeps walking on ahead of you
  534. >she pauses while you catch up, fidgeting with her hooves awkwardly
  535. >it takes a while
  536. >but eventually you do reach the ticket window
  537. >behind the ticket mare leers a scarred desperado
  538. >"Hol' it right thar, Apple Fritter. Who's the bathrobe?"
  539. >Fritter points at you
  540. >"Uh, who, her? This is my good friend, uh, App...u...la..."
  541. >the thug seems skeptical
  542. >"Ahuh. An' how 'bout I see yer friend's face?"
  543. >Fritter snorts
  544. >"Sun, no! The, uh... sun, it's... bad for... her... skin."
  545. >the desperado's eyebrow is now cocked to an impressive height
  546. >Fritter's eyes are darting between you and the ticket window
  547. >"She's uh... a vampire."
  548. >you hwut lassie girl
  549. >that's it
  550. >you're gonna spend the rest of your life in a desert jail cell
  551. >the evil cowboy pony's gaze widens
  552. >"A vampire?!"
  553. >Fritter blinks
  554. >then blinks again
  555. >"Y-yeah. Don't worry though, she's uh... the kind of vampire that only bites apples."
  556. >surprisingly, you've heard that's a thing in Equestria
  557. >"O-oh, well I, uh, didn't mean to offend your friend or anything, Apple Fritter."
  558. >the desperado glares at the ticket mare
  559. >"Well, get 'er a ticket!"
  560. >Fritter flashes her sweet little smile
  561. >"One to Ponyville, please!"
  562. >as you trudge over to the train, you reflect on what you've just been through
  563. >Fritter is a terrible liar
  564. >but somehow she's saved your ass
  565. >or at least, that's what you assume
  566. >until a conductor pony with massive sideburns steps out of the train
  567. >and holds a hoof up in your face
  568. >"My apologies ma'am, the train has broken down. I'm afraid this station is going to be out of service for a few days."
  569. >Fritter interjects
  570. >"How many days?"
  571. >the conductor pony waves his hoof
  572. >"Oh, not long, ma'am. We can have your friend out of here in... say, four or five days."
  573. >and Fritter growls in your ear
  574. >"Another funny coincidence."
  575.  
  576. Part 6: Day Three
  577.  
  578. >you're awoken early by somebody pounding on your door
  579. >predictably, somebody turns out to be Apple Fritter
  580. >you figure she wants to know if you've got another plan to escape
  581. >but...
  582. >"Give me Sombra."
  583. "Huh?"
  584. >"Come on now, you know darn well if Cueball finds him in here he can lock you up."
  585. >you spend a few seconds rubbing the sleep out of your eyes
  586. "Uh, sure."
  587. >you grab Sombra's crystal off of the counter
  588. "Hey, bud. You're gonna go away with Apple Fritter for a little while, okay?"
  589. >Sombra stares down Fritter for a moment
  590. >"Mm. Good."
  591. "Wow. You're that happy to get away from me, huh?"
  592. >"Yes."
  593. >dick
  594. >you shake your head and hand him off to Fritter
  595. >"Thanks Nonermous. I'll, uh, see you around."
  596. >with that, she - almost literally - gallops off
  597. "Wait, that's it? You showed up awful early, you know."
  598. >without stopping, she yells over her shoulder
  599. >"You'll be fine, Nonermous. Dismule's coming over!"
  600. >what?
  601. >you spend a minute or two looking out the door to see if Dismule does indeed show up
  602. >he doesn't
  603. >you shake your head and close the door
  604. >and nearly trip on Razzie
  605. >"What was that about?"
  606. "Sombra's going away for a little while."
  607. >"Why?"
  608. "I, uh, don't really know. Look, it's still-"
  609. >you look at the clock
  610. "Man, it's still four in the morning. Let's go back to sleep for a while."
  611.  
  612. >you're woken up again by more knocking on the door
  613. >at least the sun is all the way up this time
  614. >you get the door
  615. "Apple Fritter, I'm grateful for the help, but-"
  616. >an old, magnanimous burro is cocking his head up at you
  617. "Oh, hey Dismule."
  618. >"Mornin', Anawn."
  619. "Come on in, I haven't seen you since I got back."
  620. >"Don't mind if I do."
  621. >Dismule saunters in and drops a heavy bag on the table
  622. >"'Smy unnerstandin', Anawn, yer in a spot o' trouble."
  623. "Yeah... a, uh, little bit. Did Apple Fritter put you up to this?"
  624. >Dismule snorts
  625. >"Apple Fritter's a silly little filly. Tried to stop me. Thinks yer gonna make it outta this town afore the duel."
  626. "Y-yeah?"
  627. >"So yer first problem..."
  628. >out of the big heavy bag, a smaller heavy bag plops on the table
  629. >"Y'ain't got the bits fer a week. Wal, now ya do."
  630. >that bag
  631. >it's full of bits
  632. "Dismule, this isn't from your dream-money, is it? The castle in Canterlot?"
  633. >he snorts
  634. >"Anawn, if a burro cain't spare some change fer his friends, he ain't a rich burro, no matter how many bits he's got."
  635. "Dismule..."
  636. >"Take it, it ain't hardly nothin'. I'm still far an' away the richest burro in Equestria."
  637. "Th-thanks."
  638. >"Yup. Now yer second problem..."
  639. >out of the big heavy bag...
  640. >a revolver
  641. >"I heard ya don't know how ta shoot. I kin show ya."
  642. "Show me?"
  643. >"Yeh. We kin head out to the plains an' set up some bottles. I've been a wanderer 'round these parts forty years, ya won't find a better shooter than me in this whole town."
  644. >Razzie peers out from the other side of the room
  645. >"Are you going outside? Can I come too?"
  646.  
  647. >"Awright, first thing's first, Nonermous. Safety rules, so ya don't shoot nobody 'cept for Collishaw Cueball."
  648. "Okay. Lay it on me."
  649. >"Rule number one, don't never point that thing at nobody or no thing ya don't mean to shoot."
  650. "Okay."
  651. >"An' I mean never. No matter if it's loaded, an' no matter if it's cocked. Ya never know, an' accidents happen."
  652. "Right. Yeah. That makes sense."
  653. >"Rule number two, keep yer hoof - er, claw - er, ahuh, finger, offa the trigger til it's pointin' at somebody or some thing ya mean to shoot."
  654. "All right."
  655. >"Rule number three, don't never cock the hammer til it's pointed at somebody or some thing ya mean to shoot."
  656. "Yeah, okay."
  657. >"That's it."
  658. "There's nothing about a, uh, safety?"
  659. >"A hwat, boy?"
  660. "Never mind."
  661. >Dismule causes a cylinder with six holes in it to slide sideways out of the gun
  662. >with incredible dexterity for someone so old and so finger-less, he inserts a bullet into each hole
  663. >he sticks the cylinder back in, and looks at you
  664. >"Awright. Make sure that littleun of yours is coverin' her ears."
  665. >Razzie is laying on her back
  666. >her hooves are all spread out as wide as she can get them
  667. >like she's trying to photosynthesize or something
  668. "Hey, Razzie, how you doing over there?"
  669. >"I like the sky."
  670. "Yeah?"
  671. >"I don't ever want to live underground again."
  672. "You won't have to. Listen, can you cover your ears for me? It's about to get loud here."
  673. >"Yes, Anon."
  674. >Dismule points the revolver at a bottle stood up about ten feet away
  675. >"Awright, so ya aim... There's a little bead at the end of the gun, make sure that's coverin' the bottle."
  676. >with some indescribable contortion of his hooves, he pulls the hammer back til it clicks into place
  677. >"Cock..."
  678. >and...
  679. >"Fire!"
  680. >a loud crack rings through the sandy plains
  681. >in the same instant, the bottle disappears
  682. >"Think ya kin do that?"
  683. "Sure, sure."
  684. >Awright."
  685. >he hands you the gun
  686. >"Give 'er a go."
  687. >you pick out a bottle
  688. >you put the bead over it
  689. >you cock the hammer back
  690. >and...
  691. >CRACK
  692. >but the bottle
  693. >stands unharmed
  694. >a puff of dust lazily rises up some 50 feet beyond it
  695. >"Wal, that's awright. Yer a big fellar, try leanin' forward a little bit."
  696.  
  697. Part 7: Day Four
  698.  
  699. >"Anon."
  700. "Huh? What's up, Razzie?"
  701. >Razzie looks down
  702. >"Never mind. I do not know if you are busy."
  703. "Geez, why so shy all of the sudden? I wasn't busy, I was just thinking. What do you need?"
  704. >she's mumbling now
  705. >but you think you can make out what she's saying
  706. >"I-I don't need it..."
  707. "Well, that's fine, you don't have to need it. What do you want?"
  708. >she trots off without a word
  709. >but comes back with the little bag she brought from the mountain
  710. >she sticks her face into it
  711. >pulls something out
  712. >and drops it
  713. >it's a ball
  714. "What? You wanna play?
  715. >she starts bouncing up and down at the question
  716. >"Yes!"
  717. "Yeah, sure. Wanna go outside?
  718. >"Outside?"
  719. "You know, under the sky?"
  720. >"Oh, can we?"
  721. "With no mad scientists or killer robots to stop us? Can we ever."
  722. >with that careless statement, Razzie's sudden animation stops
  723. >oh, right
  724. >because that mad scientist was basically Razzie's mother
  725. >and she died like a week ago
  726. >the sight of sad little filly prompts you to sudden action
  727. "Oh, no no no, uh..."
  728. >you grab the ball and shake it in front of her face
  729. >hopefully she doesn't know much about dogs
  730. "Hey, hey, you still wanna go outside?"
  731. >"In here is fine..."
  732. >ah shit
  733. >you slip from your chair to the floor
  734. >set the ball down in front of you
  735. >and roll it toward her
  736. >she kicks back at you with a forehoof
  737. >it seems like a good sign
  738. >so you roll it back at her
  739. >and she sends it right back
  740. >the same lazy ball-game you used to play with her in the mountain
  741. >this goes on in silence for a few minutes
  742. >and then
  743. >"Anon?"
  744. "Yeah?"
  745. >"Do you think my mother loved me?"
  746. >boom
  747. >wham
  748. >thwack
  749. >there it is:
  750. >the sort of blunt weapon only a child could hit you with
  751. "Well, y-"
  752. >you're cut off
  753. >not so much by any sound
  754. >but a sight
  755. >Razzie is glaring at you
  756. >"Be. Honest."
  757. "Geez, Razzie. That's kind of a tough question..."
  758. >you sigh
  759. "Didn't we already talk about this back in the mountain? Just before we left?"
  760. >"I was crying my eyes out, and you were hurt. I want to talk about it again."
  761. "What for?"
  762. >she shuffles her hooves uncomfortably
  763. >"I want to make sure. To make sure I understand."
  764. "It'll be kind of hard for me to answer that, Razzie. I didn't know her that well."
  765. >"You're the only one who knew her at all, besides me."
  766. >the heart-shaped locket of the mad scientist Phylum Strata weighs heavy in your pocket
  767. >you're not the only one...
  768. >you should really find a way to tell Razzie about her sister
  769. >soon
  770. >but not right now
  771. >"Anon?"
  772. "Well, my honest opinion is a little complicated. Are you all right with that?"
  773. >"Yes. She'd want me to face the facts, head on."
  774. >well
  775. >unfortunately, there's no way to tell her the truth without being blunt
  776. >no way to keep the truth from hurting her, once she knows it
  777. >if she wants it so bad...
  778. >well, let's just get the band-aid ripped off quickly
  779. "She told me, more or less, that she didn't."
  780. >the ball rolls into Razzie's hoof
  781. >and stops there
  782. "She told me that she was only pretending to, for your health."
  783. >Razzie just doesn't kick the ball back at you
  784. "She told me that she didn't feel any emotion, ever. She wanted to be completely cold and unfeeling at all times, and, if she didn't kill you for an experiment, wanted the same for you someday."
  785. >Razzie's head tilts forward to a point where her mane falls over her eyes
  786. "I don't think she was being completely honest with me. I don't think she was being completely honest with herself."
  787. >"How could she be dishonest with herself? How could anyone?"
  788. "Well, in the same way as you can not know what you want. Everyone's complicated."
  789. >"Too complicated."
  790. "Yeah. You already know that she'd decided to kill you just before the end."
  791. >"Yes."
  792. "She was dying of old age, and she thought, no, she knew there was a way she could live longer using your body."
  793. "She'd been planning it for a while. She forced me to practice this process on others."
  794. >Razzie gasps
  795. >"You killed ponies?"
  796. >not exactly, but...
  797. >the sight of that old stallion's body sobbing like a little filly...
  798. "I might as well have."
  799. >"But... my mother forced you to, right?"
  800. "Yeah."
  801. >"Then... she would have forced you to..."
  802. "Yeah. She wanted me to do the procedure on you."
  803. >"And you killed her for it."
  804. "Not exactly. I chased her to the lava pit, but she jumped in all on her own."
  805. >"But why?"
  806. "Because she hadn't been honest with herself til then. She thought it was justice."
  807. >you take a second to take a deep breath
  808. >but Razzie gets in your face
  809. >"T-tell me more! I need to know everything!"
  810. >your mouth cracks into a smile that you can't feel in your eyes
  811. "Remember the day you played checkers with her?"
  812. >"Yes."
  813. "Right after that, she started looking for ways to live longer that would let you live."
  814. "She told me that she felt something that day. She felt real affection for you that day. And it scared her. She tried to get rid of it."
  815. "But even though it scared her, it got her to look for a way that you could both live, together."
  816. >"But she failed, didn't she?"
  817. "Yeah. She did. And shortly after that, she doubled down on being cold and unfeeling, and, well, you remember waking up in my body."
  818. >there
  819. >now she knows the whole, fucked-up affair
  820. >the kind of thing you had always assumed was emphatically impossible in Equestria
  821. >you'd wanted to wait til she was older to tell her
  822. >but you know what?
  823. >talking about it feels good
  824. >and now you've finally got a simple answer for Razzie's original question
  825. "Yes. She loved you. But she didn't realize it til too late."
  826. >"Because she wouldn't face the facts."
  827. "You could put it that way."
  828. >Razzie pokes at the ball a bit
  829. >"I don't want to make the same mistake. I want to look at the world for what it really is, just like she taught me to."
  830. >now she's rolling it under her hoof
  831. >"I want to move forward with my mother in my mind."
  832. >then she kicks it toward you
  833. >"But in my heart, too."
  834.  
  835. Part 8: Day Five
  836.  
  837. >"Awright, Anawn. He said traditional rules, right?"
  838. >the bead of the revolver bounces around the bottle
  839. "Yeah."
  840. >"Not quickdraw?"
  841. >your shoulders are starting to hurt from holding the pistol out for so long
  842. "No."
  843. >"That's good. Means you can take yer time aimin'."
  844. >finally the bead starts to settle on the neck of the bottle
  845. >"Take all day if ya like. When it's yore turn ta shoot, there ain't no pressure at all. 'Member to breathe, now."
  846. >no pressure at all
  847. >except if you miss then it's Cueball's turn
  848. >and he won't miss
  849. >thunder cracks in your hands
  850. >a puff of dust rises beyond the bottle
  851. >the bottle itself is unharmed
  852. >"That's awright now, that's awright. Jes' try it again."
  853. >it doesn't take long to get the bead centered on the neck of the bottle again
  854. >your last shoulder day with Dash was months ago
  855. >but you'll hold that pistol out like your life depends on it
  856. >because it does
  857. >"Git yer legs a little bit further apart."
  858. >a slight shake you hadn't noticed is excorcised from the bead
  859. >"An' try leanin' forward more."
  860. >the bead slides down a bit on the bottle
  861. >your finger makes for the trigger
  862. >"Anawn, ya know why I got that bottle on the ground, don'tcha?"
  863. >your finger goes straight again
  864. >"It's ta get ya used ta aimin' low."
  865. >the bead slides down a little further
  866. >"Real low, lower than ya want."
  867. >it's sitting at about the middle of the bottle
  868. >"Big fellar like you, ain't never shot a revolver before, you'll shoot high every time."
  869. >you let the bead hover around three quarters of the way down the bottle
  870. >"I'm tellin' ya, ya aim low on Cueball's chest, you'll gettem. Ya try aimin' at his head, you'll shoot high."
  871. >all right
  872. >you stick the bead right on the bottom rim of the bottle
  873. >the gun cracks out
  874. >the bottle is lost in a puff of yellow sand
  875. >and when the dust settles...
  876. >it's still standing
  877. >Dismule clears his throat
  878. >"Eh, mebbe not that low. Yer closest shot yet, though."
  879. >you let the pistol aim at the ground
  880. >take one hand off of it
  881. >and wipe the sweat off your brow
  882. >"That's awright now. Try it again, I think you'll get it this time."
  883. >placing both hands on the pistol once more, you put the bead back on the bottle
  884. >without rear sights, it takes a bit for you to be confident that it's lined up with your eye correctly
  885. >the bead is sitting right on that lower rim again
  886. >in teeny little increments, it inches its way up
  887. >when it looks like the barrel is covering the bottom rim of the bottle
  888. >that's when thunder peals out again
  889. >and at last
  890. >the bottle explodes into a million little pieces
  891.  
  892. Part 9: Day Six
  893.  
  894. >you actually managed to hit most of the bottles today
  895. >but that duel is tomorrow
  896. >it's, maybe, 10 at night right now?
  897. >sleeping isn't easy when you're probably gonna get shot tomorrow
  898. >it'd be nice to talk to someone about it
  899. >ever since you got the bright idea to tell Razzie everything you knew about her mother, she's been...
  900. >pensive?
  901. >not sad anymore, at least there's that
  902. >she's just
  903. >thoughtful
  904. >the point is, she's processing her own problems right now
  905. >also she's like ten
  906. >and she's asleep
  907. >fuck
  908. >you haven't made any arrangements for what should happen to her if you...
  909. >shit
  910. >that's about an extra three thousand pounds of weight on your shoulders
  911. >you get dressed
  912. >and step outside
  913. >the little desert town is deathly quiet in the dark
  914. >the perfectly cloudless night affords you a brilliant starlight that's more than bright enough to see by
  915. "I'm giving you a nightcall..."
  916. >no
  917. >stop that
  918. >you find yourself making your way through town
  919. >heading toward the apple farm
  920. >you've got a mind to see that grove again
  921. >the one Jonagold had you working in when you first showed up
  922. >the big apple orchard is almost like a small forest, sitting there on the river
  923. >it's certainly an impressive piece of work
  924. >hopefully nobody minds you taking a walk through it
  925. >it's not like you're here to steal the damn apples
  926. >you just need to think
  927. "... to tell you how I feel..."
  928. >motherfucker I said stop
  929.  
  930. >as you approach the grove, you realize that even the river is flowing silently in the cool darkness of the desert night
  931. >the only sound you'd expect to hear would be the quiet rustling of the ground under your boots
  932. >so what are those voices you're hearing?
  933. >"Look, all I'm saying is you gotta let the man fight his own battle."
  934. >Jonagold
  935. >you hug the dark side of a big apple tree
  936. >"It ain't his battle though. It's ours, and I dragged him into it. I-I-I manipulated him!"
  937. >Apple Fritter
  938. >it's taking your eyes a few minutes for your eyes to adjust to the increased darkness
  939. >"What? Apple Fritter, no. You made friends with him. From what I gather, Nonermous was hurting, and you reached out to him. You did a good thing."
  940. >ah
  941. >in case there was any doubt, they're definitely talking about you
  942. >Apple Fritter sniffs
  943. >"I was always hanging off him to keep Piebald away. That's what got Cueball after him."
  944. >"Fritter, I got the impression you really liked the fella. You sayin' that was all fake?"
  945. >Apple Fritter makes some kind of whining noise
  946. >as you begin to make out her form, you see her kick at the dirt
  947. >"No."
  948. >"Well all right then. You're not so bad. You been acting funny since you read Pa's journal, you just-"
  949. >"There was a telegram. I hid it from you, Jonny. It was from Applejack, asking us to be on the lookout for Nonermous, and to send him back to Ponyville. We got it a little before Nonermous left."
  950. >"Fritter..."
  951. >"If I'd told him to go home, he wouldn't have gotten carried off to some mountain, and he wouldn't have this duel tomorrow."
  952. >Jonagold spends a minute considering this
  953. >"But the princess wouldn't have come, and maybe we wouldn't still own the farm."
  954. >"Is that worth it?"
  955. >Jonagold sighs
  956. >"All right, let's say this is all your fault. It's not like you coulda known-"
  957. >"That's not the point, Jonagold! Even if it wasn't my fault, we're still his friends, ain't we? We've got to stop this duel from happening!"
  958. >huh
  959. >well if that's the way Fritter feels, it's no wonder she's been acting so strangely
  960. >shit, if she read that journal she probably blames herself for her father's disappearance too
  961. >because he wrote he was seeking the Horn for Fritter
  962. >as if that makes it her fault
  963. >it's the same with you
  964. >she'd told you about the problems she was having
  965. >you'd wanted to help
  966. >hell, this whole mess feels like your own damn fault to you
  967. >if you'd taken a second to stop playing cowboy and actually think...
  968. >if you'd gone home when that telegram came...
  969. >told Twilight about everything going on down here...
  970. >but then, what would have happened to Razzie?
  971. >no, everything turned out for the best
  972. >if you come off the worse for it
  973. >but everyone else comes off the better
  974. >that's a good thing
  975. >isn't it?
  976. >you'll have to tell Fritter something along those lines before the duel tomorrow
  977. >a third voice clears his throat
  978. >in the dim light, you can make out Dismule
  979. >"Anawn's gotta chance in that duel tomorra, Apple Fritter. You shouldn't try to stop it, you'll only hurt his pride."
  980. >"That's true, Fritter. You shouldn't take the man's pride like that."
  981. >Fritter scoffs
  982. >"Pride! You colts... he's takin' a chance more than he's got as chance! You're talking about lettin' our friend throw away his life for pride? Wh-what about that filly he's picked up? Does she gotta hurt for pride too?"
  983. >"Anawn can hit Cueball if he's got time to aim, an' in a traditional duel, he'll have time."
  984. >"That's assumin' Cueball doesn't try nothing funny. It's also assuming Nonermous wins the coin toss. He's got a 50/50 shot at best."
  985. >Dismule procures something in his hoof that you can't quite see, and chuckles
  986. >"Oh, I'd say he's got better'n that, missy. I'm the boy's second. I kin flip this hyar trick coin tomorra. Anawn'll be none the wiser, an' Picacholt'll be in for a new sherrif."
  987. >Fritter sighs
  988. >"Sombra."
  989. >a shape you'd assumed to be a rock takes on a white glow
  990. >the unmistakable growl of Sombra rumbles through the grove
  991. >damn, even he's here
  992. >"Mister Sombra, you said you can't hurt anyone, right?"
  993. >Sombra rumbles for a bit
  994. >"No hurt ponies."
  995. >Jonagold cringes
  996. >"C'mon Fritter, don't make a deal with that thing."
  997. >"He's a he, and I'm just asking some questions."
  998. >Fritter gets up close to Sombra
  999. >"Now, Mister Sombra, you say you can't hurt ponies, but..."
  1000. >she taps her chin with her hoof for a moment
  1001. >"Can you let ponies get hurt?"
  1002. >"Ponies get hurt all the time."
  1003. >did Sombra just speak a complete sentence?
  1004. >you knew getting him out of that dungeon would do him some good
  1005. >"Yeah, I know that. What I mean is, if you're right there, watchin' someone about to get hurt, and you could maybe do something about it. Are you able to sit there and do nothing, or do you have to do something?"
  1006. >Sombra doesn't grumble
  1007. >instead, he thinks in silence
  1008. >"Don't know."
  1009. >"Well, what do you think would happen?"
  1010. >"Don't know."
  1011. >"No guesses?"
  1012. >Sombra's silence implies that he has no guesses
  1013. >Fritter sighs
  1014. >"All right, look. If you saw Anon about to get hurt, would you stop it? Even if you didn't have to?"
  1015. >Sombra's growling takes on a deeper, more guttural note
  1016. >"Don't know..."
  1017. >Fritter turns tail on Sombra's crystal
  1018. >"Fine, be that way. He's your friend too, you know."
  1019. >Sombra doesn't reply
  1020. >but in his crystal
  1021. >you see a big, green eyeball
  1022. >it seems to be staring straight at you
  1023. >does he see you?
  1024. >you know he can see just fine in the dark
  1025. >and he can detect bad feelings
  1026. >and...
  1027. >you didn't realize it til just now
  1028. >but you're feeling pretty pissed
  1029.  
  1030. >Jonagold shakes his head
  1031. >"Look, Apple Fritter, I don't know about stoppin' the duel, but I do know we gotta be there to see it. I'm goin' to bed now. You can come home with me or you can stay here plotting."
  1032. >Jonagold makes his way out of the grove, heading in the direction of the farmhouse
  1033. >Dismule yawns
  1034. >"Yup, I'd better hit the hay too. I'm Anawn's second after all. Don't worry so much, little missy. I seen lots of folks get through tough sitiations in the West, an' I think Anawn'll be one of 'em."
  1035. >he canters off after Jonagold
  1036. >Apple Fritter hangs her head
  1037. >"Nonermous is in danger. Why doesn't anyone wanna help?"
  1038. "Maybe I'm a big boy, Fritter. Maybe I can take care of myself."
  1039. >Apple Fritter falls on her ass
  1040. >"N-Nonermous! How long have you been there?"
  1041. "Long enough."
  1042. >you stride into the starlight, where she can see you
  1043. "Fritter, why? Why all this plotting behind my back? If you've got a problem with me, why not just come to me about it?"
  1044. >she stamps her hoof at the question
  1045. >"Because you're gonna get shot at tomorrow, Nonermous! You're gonna get shot at and you don't even care!"
  1046. >she marches right up to you
  1047. >close enough that you can make out the scowl on her face
  1048. >"You haven't tried to get outta town once since that time I tried to help you! You-you..."
  1049. >she pulls back a forehoof and punches you in the hip with it
  1050. >"Stupid!"
  1051. >punch
  1052. >"Selfish!"
  1053. >punch
  1054. >"Lazy!"
  1055. >punch
  1056. >"Bastard!"
  1057. >before you know what's going on, her face is buried in your belly
  1058. >and
  1059. >somehow
  1060. >your shirt is wet now
  1061. >"You think you can just show up my life, make a complete ass of yourself, and then take a train outta here... probably without even sayin' goodbye! Just like you did to Princess Twilight!"
  1062. "Fritter? What are you talking about?"
  1063. >"It's real easy to go through life pretendin' like nobody cares about you, ain't it? You can just up and leave whenever you like, or get shot, and nobody cares, right?"
  1064. >a single sob is fired into your abdomen
  1065. >"But I care about you. And Jonagold cares about you. And Dismule cares about you. And that little child you took in, she needs you!"
  1066. >one sob becomes two
  1067. >"And... and you got a princess who loves you! And all of her friends care about you too."
  1068. >your fingers find their way into Fritter's mane
  1069. >you appreciate the warm, soft sensation for a moment
  1070. >but you can't bear it for any longer than that
  1071. "You're just like her."
  1072. >"Who?"
  1073. "Your cousin. Applejack."
  1074. >you push Fritter's head off of you
  1075. >and step back
  1076. "The way you want to get involved in my problems, but you can't let my own damn problems be about me."
  1077. >you grimace
  1078. "It always comes back to Princess Twilight Sparkle, doesn't it?"
  1079. >your head is feeling a bit light
  1080. "I can't go where I want because it'd make her feel bad, I can't pick fights when I want because it'd make her look bad, I can't die how I damn well want because... because-"
  1081. >"Die?! Nonermous, no!"
  1082. >Apple Fritter assaults your belly with her tear-soaked muzzle once again
  1083. >"I'm your friend, Nonermous... I own a magic rock that can do anything I want, because you brought it to me. You think I'd let you... die from a gunshot wound?"
  1084. "It's not- nevermind, I can tell Twilight didn't tell you as much as you think she did. And if you're not gonna let me die, why the hell do you care about the duel anyway?"
  1085. >"What if I can't save you, even with the Peg-Horn?"
  1086. >she nuzzles into you as deeply as your abs allow her to
  1087. >"And what if... what if you win?"
  1088.  
  1089. Part 10: The Duel
  1090.  
  1091. >the little clock tower in the center of town strikes twelve
  1092. >with every deep knell of the bell, the midday desert sun grows more and more oppressive
  1093. >a pair of wooden railings have been set up as barriers, about ten feet apart
  1094. >Collishaw Cueball isn't here yet
  1095. >the sound of a train whistle pulls your gaze to the station
  1096. >sure enough, there's a little passenger train pulling in right now
  1097. >looks like they got it fixed, after all
  1098. >Apple Fritter tugs on your pant leg
  1099. >wait
  1100. >when did she get here?
  1101. >"Now's your chance, Nonermous. We can get you on that train right now. You don't have to do this."
  1102. >your mouth speaks before your brain can process what she's saying
  1103. >and what it says surprises you
  1104. "No."
  1105. >"What? Why?"
  1106. >your brow furrows
  1107. "I've... got my reasons."
  1108. >"Wha- well, you've got your reasons! Would you mind tellin' me what reason you could possibly have to stick around and get shot?"
  1109. >that's a good question
  1110. >but there's a
  1111. >pressure
  1112. >in the back of your neck
  1113. >and it's urging you to stay
  1114. >a heavy breath escapes your nostrils
  1115. "I guess... I'm afraid to."
  1116. >"Afraid to go? How's that more scary than getting shot?"
  1117. "No. I mean I'm afraid to tell you my reasons. It's like... if I put them into words, I might lose them."
  1118. >Apple Fritter's eyes grow to the size of dinner plates
  1119. >even as her pupils shrink to the size of pinpricks
  1120. >"What are you talking about? You need to go! Who's gonna take care of that little Raspberry Heaven of yours if... if worst comes to worst?"
  1121. >a crowd is forming along the side of the road
  1122. >they're eyeing you
  1123. >uncertainly
  1124. >like they don't quite want to root for a big monster they barely know
  1125. >but they also don't want to root against someone who might shoot Collishaw Cueball
  1126. >but there's one face in the crowd who sticks out
  1127. >there's something in Razzie's eyes, as they meet yours
  1128. >you've never seen it before
  1129. >not directed at you, anyway
  1130. >it's something like...
  1131. >admiration?
  1132. >trust?
  1133. >excitement?
  1134. >whatever it is, it gives you your answer
  1135. "I'll take care of her. No matter what."
  1136. >Fritter snorts her anxiety
  1137. >and then hisses
  1138. >"And what if you... what if you kill Collishaw Cueball? What if you change? What you get... hard?"
  1139. "You brought this up last night, Fritter. I hate to break it to you, but I've already changed. A lot. Looking back on these past few years... or even just these past few months... Even if it hurts, what's a little bit more change?"
  1140. >Fritter shakes her head vigorously
  1141. >"Killin's different, Nonermous! I seen it!"
  1142. "Well, I'll just have to try not to kill him then. I'll try my best, I promise."
  1143. >Fritter doesn't answer with words
  1144. >but in the hot, dry air
  1145. >she shivers
  1146. "Here comes Cueball now. Get off to the side, Fritter, you'll be safer there."
  1147.  
  1148. >Collishaw Cueball is cantering in from the direction of the station
  1149. >"Sorry I'm late, now. Just had to grab my second."
  1150. >his second?
  1151. >that mare with him?
  1152. >no way
  1153. >Dismule voices his disbelief before you can
  1154. >"How'd a crooked snake like you git Truth Virey fer a second?"
  1155. >Truth glares at him over her sunglasses
  1156. >"Easy, burro. A duel with a lawpony's serious business. I just wanna keep things legal."
  1157. >Cueball laughs
  1158. >"Think of Truth Virey as a promise: no tricks. When all this is said and done, I don't want nobody thinkin' it was nothin' but fair and square."
  1159. >well
  1160. >it makes sense
  1161. >Marenberg's sherif is the mare with the letter of the law for a cutie mark
  1162. >if there's anyone who could keep everyone honest, it's her
  1163. >ah, wait
  1164. >she's glaring at you now
  1165. >is this about the time you introduced yourself to her with a fake name?
  1166. >hopefully she's too much a stickler for the rules to act on a grudge
  1167. >Cueball takes his position at the barrier opposite yours and begins waving his hoof
  1168. >"Seconds, let's lay out the rules and get this show on the road."
  1169. >traditional rules for an Equestrian pistol duel are as follows:
  1170. >the duel begins with a coin toss to decide who shoots first
  1171. >as opposed to quickdraw rules, wherein the seconds shout go and both parties just shoot
  1172. >traditional rules take skill out of the equation, with the obvious exception of aim
  1173. >the idea behind this is to let fate decide which party is in the right
  1174. >Cueball snickers
  1175. >"'Course, it's also the only kinda duel poor Nonermous here would have a chance in."
  1176. >Dismule objects to this, in his usual eloquent way
  1177. >"Would you keep yer trap shut, Cueball?"
  1178. >the first party to shoot will begin ten paces behind the barrier
  1179. >upon receiving the signal to go, the party may advance as far as he likes, so long as he doesn't pass the barrier
  1180. >then, he shoots
  1181. >Virey eyeballs you
  1182. >"There ain't really a set amount of time you gotta shoot in, but it's rude to keep your partner detained for too long."
  1183. >if the second party is in any condition to shoot, he does the same thing the first party did
  1184. >after this, the duel usually ends
  1185. >but Cueball interjects
  1186. >"I'd like to propose a few extra terms."
  1187. >Virey nods
  1188. >"As the challenger, that's your right."
  1189. >Dismule cocks his eyebrow
  1190. >"Only if Anawn accepts though."
  1191. "It's fine, I'll hear it out."
  1192. >the extra terms laid out by Cueball are as follows:
  1193. >if the first encounter passes without effect, there will be a second encounter
  1194. >and if that also passes without effect, a third
  1195. >Dismules eyes are bulging out of their wrinkled sockets
  1196. >"Why, that's savage! Fourth shot's outta the question!"
  1197. >Truth Virey is eyeing Cueball nervously
  1198. >"Of course. No fourth encounter. But if Mr. Nonermous accepts-"
  1199. "I accept."
  1200. >Truth Virey coughs
  1201. >"Well in that case, it's customary for the parties to have a chance to reconcile. Would either party like to extend any kind of apology now, and cancel the duel?"
  1202. >does Collishaw Cueball seem a just little too lighthearted to anyone else here?
  1203. >"Nope!"
  1204. "No."
  1205. >Dismule steps forward
  1206. >"Wal then, let's flip the coin now. Sherif Virey, if you don't mind me havin' the honor?"
  1207. >"Very well."
  1208. >Dismule procures a coin
  1209. >"Heads Anawn shoots first, tails an' Cueball does. Sound fair?"
  1210. "Hang on! I'd prefer tails."
  1211. >Dismule sputters
  1212. >you're guessing his trick coin was designed to land on heads
  1213. >hey, if Collishaw Cueball of all ponies won't cheat, then neither will you
  1214. "That is, if it's acceptable to everyone involved."
  1215. >when Cueball and Virey both voice their assent, Dismule has no choice
  1216. >the poor old burro lets out a sigh
  1217. >"Awright. Heads fer Collishaw Cueball, tails fer Anawnermus Faggot."
  1218. >the coin is tossed
  1219. >heads
  1220.  
  1221. >all right
  1222. >now that there's actually a gun pointed at you, maybe you should have just let Dusmule flip the trick coin
  1223. >oh, shit
  1224. >yeah, that is some fairly intense panic you're feeling
  1225. >is it showing on your face?
  1226. >you're pretty sure it's showing on your face
  1227. >the smile on Cueball's face
  1228. >it's not so much a smirk, like you'd expect from a bad guy in a situation like this
  1229. >he looks
  1230. >at peace?
  1231. >without warning, the sound of the hammer cocking back hits you like a slap in the face
  1232. >when you open your eyes
  1233. >oh, hey, you cringed and glued your eyes shut
  1234. >when you open your eyes
  1235. >yep, there's that amused little grin you were expecting
  1236. >CRACK
  1237. >when you open your eyes
  1238. >oh yeah, you flinched so hard you fell back on your ass
  1239. >upon a brief patdown of your torso, you're amazed to find that you have not, in fact, been shot
  1240. >a puff of dust rises from the ground directly in front of Cueballs barrier
  1241. >what the hell?
  1242. >you get up, slowly
  1243. "Did you just shoot at the ground?"
  1244. >you appeal to the seconds
  1245. "Can he do that?"
  1246. >Cueball snorts
  1247. >"What? Miss? Most folks would be happier about that."
  1248. "But you missed on purpose!"
  1249. >"Just don't feel like killin' anyone today. You're welcome."
  1250. "What the hell are you playing at?"
  1251. >Truth Virey snaps at you
  1252. >"Collishaw Cueball's well within his rights to shoot how he likes. Are you gonna take your shot or not?"
  1253. >Dismule paws at the ground thoughtfully
  1254. >"The boy's gotta point. Ya cain't have a duel if Cueball's just gonna shoot at the ground every time."
  1255. >Cueball rears in impatience
  1256. >"Ain't no rule sayin' so! Besides, you don't know how I'll shoot next, so-"
  1257. >CRACK
  1258. >while Cueball was defending himself, you advanced to the barrier
  1259. >and put your bead on his hoof
  1260. >the crooked sherif jumps back from the puff of dust that's now rising maybe an inch from where he was standing
  1261. >"You're a real sneaky monster, you know that?"
  1262. >shit, man
  1263. >"An' weren't you just complainin' about me shootin' the ground? Boy, you ain't got the aim to clip me on the hoof."
  1264. >as he's speaking, Cueball casually waves his gun in the air
  1265. >so casually, in fact, that it's not til several seconds after the CRACK that you realize he's shot into the air
  1266. "He's doing it again!"
  1267. >a whispered, collective giggle arises from the crowd
  1268. "Oh, come on!"
  1269. >"Would you kindly take your second shot, Mr. Nonermous?"
  1270. >he sounds like he's patiently explaining something
  1271. >to an upset child
  1272. >shit damnit
  1273. >as you back up to the ten foot mark, your head whips around, looking for familiar faces
  1274. >Razzie waves eagerly at you when your eyes meet hers
  1275. >Jonagold takes care to keep your eyes from meeting his
  1276. >Apple Fritter is nowhere to be seen
  1277. >and Dismule, of course, is your second
  1278. >wow
  1279. >there's literally nobody else in this whole town who you know at all
  1280. >it's just like Ponyville
  1281. >but with two less familiar faces
  1282. >or three, since Apple Fritter seems to be boycotting the duel
  1283. >you aim your gun in the general direction of Cueball's foreleg
  1284. >because even though she's not here
  1285. >you did promise Apple Fritter you wouldn't shoot to kill
  1286. >because even after everything that's happened
  1287. >the idea of taking a life feels sickening when the power to actually do it is in your hands
  1288. >you advance to the barrier
  1289. >once there, you steady the bead around your adversary's knee
  1290. >Cueball notices
  1291. >"Aimin' real low there, pard."
  1292. >CRACK
  1293. >the slightest whiff of smoke flies from a lamppost in the distance
  1294. >another miss
  1295. >you make a point of backing up to the ten foot mark before the sherif can surprise you again
  1296. >before taking his final shot, Collishaw Cueball breaks into a huge, toothy grin
  1297. >and then
  1298. >he fucking turns around
  1299. >does a
  1300. > motherfucking
  1301. >180
  1302. >and shoots at the ground from there
  1303. >this is too much
  1304. "This is bullshit! You're the one who wanted this duel! I've been stuck here for a week over this!"
  1305. >you're stamping your foot now
  1306. >Cueball is just grinning and nodding
  1307. "You-you flung yourself at my feet to make this happen! You!"
  1308. >his hoof flies to his heart in mock scandal
  1309. >"What a bizarre accusation, Mr. Nonermous. I did no such thing."
  1310. >you make a sound like a roar
  1311. >and the crowd laughs
  1312. "You-you made like..."
  1313. >you have to pause
  1314. >you can't seem to get enough breath
  1315. >even as he's grinning, Collishaw Cueball's brow furrows
  1316. >"Like what?"
  1317. "Like..."
  1318. >your adversary is roaring at you now
  1319. >"Tell me! What did I make like, Nonermous?"
  1320. >your teeth grit
  1321. >Truth Virey tries to intervene
  1322. >"This ain't gentlecoltly conduct, either of you! Take your last shot an' be done with it!"
  1323. >you're gripping the gun so tightly that it hurts
  1324. "You made like I'd insulted you."
  1325. >you'll spend a lot of time reflecting on this moment in the future
  1326. >and eventually you'll conclude...
  1327. >this was exactly what he'd wanted to hear
  1328. >"Insulted me?"
  1329. >the crooked sherif's grin splits open like a zit
  1330. >"Nonermous Faggot, you could ''never'' insult me."
  1331. >you don't bother advancing to the barrier
  1332. >you aim your revolver straight for Collishaw Cueball's black heart
  1333. >CRACK
  1334.  
  1335. >for a moment, the smug grin is wiped off of Cueball's face
  1336. >a spider-web of cracks sits in a wall of glowing crystal
  1337. >the hole from which the cracks extend is proof that your aim was true
  1338. >and that your heart was murderous
  1339. >but Collishshaw Cueball stands unharmed behind the wall
  1340. >and now that the moment of shock has worn off
  1341. >he's laughing
  1342. >the face of Sombra looms large within the crystal wall
  1343. >and when you see him
  1344. >the gun falls from your hand
  1345. >his eyes are full to the brim
  1346. >with an unutterable...
  1347. >sadness?
  1348. >you don't have time to tell for sure
  1349. >Apple Fritter appears before the barrier
  1350. >her eyes glistening with angry tears
  1351. >her mane swept aloft by a magical breeze
  1352. >the Peg-Horn of Darkstar in her mouth
  1353. >she swishes the artifact once
  1354. >the sand beneath your feet is no more
  1355. >and when the desert starts sliding by you
  1356. >that's when you realize
  1357. >Apple Fritter just teleported you onboard the first train out of Picacholt
  1358.  
  1359. One Last Post: You Sure Can
  1360.  
  1361. >well shit
  1362. >eventually, your heartbeat becomes a little less like a jackhammer
  1363. >you wipe the sweat off your brow
  1364. >and take a seat in the empty train car
  1365. >wait
  1366. >empty?
  1367. >"Hello, Anon!"
  1368. >Razzie greets you from the seat next to yours
  1369. "Hey, you. Were you waiting for me here?"
  1370. >"Um, Miss Apple Fritter told me I was going to stay with her, but then I told her I would be sad if you left, and then I was here."
  1371. >you take your hand and rub it on her head
  1372. >the filly lets out a sigh and presses into the headpat
  1373. >it's as therapeutic for you as it is for her
  1374. "Well it's a good thing you're here. I wasn't sure what I wanted to do next. Can you help me figure it out?"
  1375. >"I'll help you, Anon."
  1376. "Well, I've got a house up in Ponyville. I could go back there and you could stay with me."
  1377. >you can tell Razzie is paying attention
  1378. >but you're not really sparking her interest
  1379. "You'd go to school, make friends, get your cutie mark, get a boyfriend-"
  1380. >"A what?"
  1381. "Never you mind that. We'll talk about it in thirty years or so.
  1382. >you quiet the inquisitive filly with another headpat before she can ask any more questions
  1383. "The point is, we'd have normal lives there. I was friends with the princess up there, too, so that's... I dunno, something."
  1384. >was
  1385. >why did you say "was"?
  1386. >Razzie cocks her head
  1387. >"That sounds interesting."
  1388. "Yeah? Well that was option one. This is option two."
  1389. >you take the heart-shaped locket out of your pocket
  1390. >open it
  1391. >and hand it to Raspberry Heaven
  1392. >now this has her interested
  1393. >"Who is she?"
  1394. "Your big sister. Your mother gave me that, before she... you know."
  1395. >"My big sister? Like those bones on the mountain?"
  1396. "No! No. I hope not, anyway. No. She's a normal big sister, as in, a normal pony, who isn't a pile of bones."
  1397. >"How do you know?"
  1398. "I think I met her, a little over a year ago. She seemed mostly normal to me. Had all her skin, at least."
  1399. >Razzie looks at the locket
  1400. >then at you
  1401. >then back at the locket
  1402. >"So, option two is... I stay with my sister?"
  1403. "Well, that's just the thing. I don't know where she is now. So option two is we keep on wandering, and maybe we find her."
  1404. >Razzie spends a few minutes bombarding you with questions about Amber Ember
  1405. >"Is she nice?"
  1406. >"Will she like me?"
  1407. >stuff like that
  1408. >thankfully, the sight of Amber playing with those foals in the hospital makes up like 80% of your impression of her
  1409. >so you can honestly give Razzie all positive answers
  1410. >and the more you tell her
  1411. >the more she smiles
  1412. >at last, she arrives at her decision
  1413. >"I think I want option two."
  1414. >your fingers work their way behind Razzie's ear
  1415. "Are you absolutely sure about that? This wandering life is hard, you know. It's real easy to get hurt out here."
  1416. >the thoughtful little filly considers this for a moment
  1417. >but only a moment
  1418. >"But you can get hurt at home, too."
  1419. >the words make your neck prickle
  1420. >Twilight Sparkle is whispering in your ear again:
  1421. >"It didn't really mean anything."
  1422. "That's true, Razzie."
  1423. >you shoo the imaginary Twilight off of your shoulder
  1424. "You sure can."
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