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Cinder: Scavenger Post Format

Nov 29th, 2015
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  1. [Reapers][Scavenger]
  2. Fluff: http://pastebin.com/rqky9Utn
  3. Population: [10] [+.2/turn]
  4. Food: [N/A]
  5. Raw Energy: [10] [+5/turn]
  6. Legitimacy: [Good]
  7. Culture: [10]
  8. Industry: [10]
  9. Unique Buildings: [Player named government building][Basic Zyrbite Reaction Engine][Orbital Artifact Relay]
  10. Defenses: Reaper Automated Defenses [Large][ET]
  11. Military Units: 1 player named units, UFO [x10][Arm][Quick]; 1 player named units, infantry [x5][POW]; 1 player named motorized units [x1][Quick]
  12. Resources/Quantity: [Zyrbite:5+.5/turn]
  13. Technology: [Alien Vehicles II][Alien Infantry II][[Alien Tools V][Communications V][Zyrbite Conversion I]
  14. Trade Routes: [none initially]
  15. Territory: [1]
  16. Bonuses:
  17. 1. Looters: You can reroll any action to find things, loot things, or recover things from battlefields (once per action per turn).
  18. 2. Omniscience: Generally, you know where everyone and everything is because of your satellites in low orbit.
  19. Eccentricities
  20. 1. Bad Air: You cannot make standard infantry units without suits. Also, you can't use any animals you find due to biohazard containment rules.
  21. 2. Alien Manufacture: You must produce everything you want with Zyrbite or energy. You do not use traditional production methods. You might be able to sell locally acquired artifacts for better hardware from the colony ships
  22. 3. This Planet Sucks: You do not get population growth or currency from expansion.
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