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- [INFO] RetroArch 1.9.0 (Git ec9fbdf21c)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: AMD Ryzen 5 1600X Six-Core Processor
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
- [INFO] Built: Nov 3 2020
- [INFO] Version: 1.9.0
- [INFO] Git: ec9fbdf21c
- [INFO] =================================================
- [INFO] [Input]: Found input driver: "dinput".
- [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
- [INFO] [Overrides]: Redirecting save file to "E:\RetroArch\saves\.srm".
- [INFO] [Overrides]: Redirecting save state to "E:\RetroArch\states\.state".
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 3840x2160.
- [INFO] [WGL] extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL
- [INFO] [WGL]: Adaptive VSync supported.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon RX 5700 XT.
- [INFO] [GL]: Version: 4.6.14757 Compatibility Profile Context 20.11.3 27.20.14501.24001.
- [INFO] [GL]: Using resolution 3840x2160
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Video]: Found display server: win32
- [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Display]: Found display driver: "gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Display]: Found display driver: "gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [WARN] [XMB] Asset missing: E:\RetroArch\assets\xmb\retrosystem\png\disc.png
- [INFO] [MIDI]: Input disabled.
- [INFO] [MIDI]: Output disabled.
- [INFO] [MIDI]: Initialized "winmm" driver.
- [INFO] Disconnecting device from port 6.
- [INFO] Disconnecting device from port 7.
- [INFO] Disconnecting device from port 8.
- [INFO] Disconnecting device from port 9.
- [INFO] Disconnecting device from port 10.
- [INFO] Disconnecting device from port 11.
- [INFO] Disconnecting device from port 12.
- [INFO] Disconnecting device from port 13.
- [INFO] Disconnecting device from port 14.
- [INFO] Disconnecting device from port 15.
- [INFO] Disconnecting device from port 16.
- [INFO] [SRAM]: SRAM will not be saved.
- [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_history.lpl].
- [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_music_history.lpl].
- [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_video_history.lpl].
- [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_image_history.lpl].
- [INFO] [Playlist]: Loading favorites file: [E:\RetroArch\content_favorites.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [Environ]: SET_SUBSYSTEM_INFO.
- [INFO] [CORE]: Using content: E:\RetroArch\roms\Nintendo 64\007 Goldeneye.v64.
- [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [INFO] [CORE]: Unloading core..
- [INFO] [CORE]: Unloading core symbols..
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] RetroArch 1.9.0 (Git ec9fbdf21c)
- [INFO] [Overrides]: Redirecting save file to "E:\RetroArch\saves\007 Goldeneye.srm".
- [INFO] [Overrides]: Redirecting save state to "E:\RetroArch\states\007 Goldeneye.state".
- [INFO] === Build =======================================
- [INFO] CPU Model Name: AMD Ryzen 5 1600X Six-Core Processor
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
- [INFO] Built: Nov 3 2020
- [INFO] Version: 1.9.0
- [INFO] Git: ec9fbdf21c
- [INFO] =================================================
- [INFO] [Input]: Found input driver: "dinput".
- [INFO] [CORE]: Loading dynamic libretro core from: "E:\RetroArch\cores\mupen64plus_next_libretro.dll"
- [INFO] [Overrides]: No core-specific overrides found at E:\RetroArch\config\Mupen64Plus-Next\Mupen64Plus-Next.cfg.
- [INFO] [Overrides]: No content-dir-specific overrides found at E:\RetroArch\config\Mupen64Plus-Next\Nintendo 64.cfg.
- [INFO] [Overrides]: No game-specific overrides found at E:\RetroArch\config\Mupen64Plus-Next\007 Goldeneye.cfg.
- [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
- [INFO] [Environ]: SET_CORE_OPTIONS.
- [INFO] [Environ]: SET_CONTROLLER_INFO.
- [INFO] [Remaps]: remap directory: E:\RetroArch\config\remaps
- [INFO] [Overrides]: Redirecting save file to "E:\RetroArch\saves\007 Goldeneye.srm".
- [INFO] [Overrides]: Redirecting save state to "E:\RetroArch\states\007 Goldeneye.state".
- [INFO] [Environ]: SYSTEM_DIRECTORY: "E:\RetroArch\system".
- [INFO] [Environ]: SYSTEM_DIRECTORY: "E:\RetroArch\system".
- [INFO] [Environ]: GET_LOG_INTERFACE.
- [INFO] [Environ]: GET_PERF_INTERFACE.
- [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
- [INFO] [Environ]: GET_RUMBLE_INTERFACE.
- [INFO] [CONTENT LOAD]: Loading content file: E:\RetroArch\roms\Nintendo 64\007 Goldeneye.v64.
- [INFO] Did not find a valid content patch.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: SET_HW_RENDER.
- [INFO] Requesting OpenGL context.
- [libretro INFO] mupen64plus: Using full mem base
- [INFO] [Environ]: SYSTEM_DIRECTORY: "E:\RetroArch\system".
- [libretro INFO] mupen64plus: Goodname: GoldenEye 007 (U) [o1]
- [libretro INFO] mupen64plus: Name: GOLDENEYE
- [libretro INFO] mupen64plus: MD5: 22FF6C18EB028792EF350554B1E1FA68
- [libretro INFO] mupen64plus: CRC: DCBC50D1 09FD1AA3
- [libretro INFO] mupen64plus: Imagetype: .v64 (byteswapped)
- [libretro INFO] mupen64plus: Rom size: 16777216 bytes (or 16 Mb or 128 Megabits)
- [libretro INFO] mupen64plus: ClockRate = F
- [libretro INFO] mupen64plus: Version: 1447
- [libretro INFO] mupen64plus: Manufacturer: Nintendo
- [libretro INFO] mupen64plus: Cartridge_ID: 4547
- [libretro INFO] mupen64plus: Country: USA
- [libretro INFO] mupen64plus: PC = 80000400
- [libretro INFO] mupen64plus: Save type: 0
- [INFO] [SRAM]: Skipping SRAM load..
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Cheats]: Load game-specific cheatfile: E:\RetroArch\cheats\Mupen64Plus-Next\007 Goldeneye.cht
- [INFO] [Audio]: Set audio input rate to: 44100.00 Hz.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [Video]: Using HW render, OpenGL driver forced.
- [INFO] [Video]: Using configured "gl" driver for GL HW render.
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 3840x2160.
- [INFO] [WGL] extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL
- [INFO] [WGL]: Adaptive VSync supported.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon RX 5700 XT.
- [INFO] [GL]: Version: 4.6.14757 Compatibility Profile Context 20.11.3 27.20.14501.24001.
- [INFO] [GL]: Using resolution 3840x2160
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shaders]: Specific shader preset found at E:\RetroArch\shaders\presets\global.glslp.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [INFO] [Shaders]: Found #pragma parameter Internal Resolution (INTERNAL_RES) 1.000000 1.000000 8.000000 1.000000 in pass 1
- [INFO] [Shaders]: Found #pragma parameter TVOut Signal Resolution (TVOUT_RESOLUTION) 256.000000 0.000000 1024.000000 32.000000 in pass 2
- [INFO] [Shaders]: Found #pragma parameter TVOut Composite Enable (TVOUT_COMPOSITE_CONNECTION) 0.000000 0.000000 1.000000 1.000000 in pass 2
- [INFO] [Shaders]: Found #pragma parameter TVOut TV Color Levels Enable (TVOUT_TV_COLOR_LEVELS) 0.000000 0.000000 1.000000 1.000000 in pass 2
- [INFO] [Shaders]: Found #pragma parameter TVOut Luma (Y) Resolution (TVOUT_RESOLUTION_Y) 256.000000 0.000000 1024.000000 32.000000 in pass 2
- [INFO] [Shaders]: Found #pragma parameter TVOut Chroma (I) Resolution (TVOUT_RESOLUTION_I) 83.199997 0.000000 256.000000 8.000000 in pass 2
- [INFO] [Shaders]: Found #pragma parameter TVOut Chroma (Q) Resolution (TVOUT_RESOLUTION_Q) 25.600000 0.000000 256.000000 8.000000 in pass 2
- [INFO] [Shaders]: Found #pragma parameter NaturalVision Gamma In (GIN) 2.200000 0.000000 10.000000 0.050000 in pass 4
- [INFO] [Shaders]: Found #pragma parameter NaturalVision Gamma Out (GOUT) 2.200000 0.000000 10.000000 0.050000 in pass 4
- [INFO] [Shaders]: Found #pragma parameter NaturalVision Luminance (Y) 1.100000 0.000000 10.000000 0.010000 in pass 4
- [INFO] [Shaders]: Found #pragma parameter NaturalVision Orange-Cyan (I) 1.100000 0.000000 10.000000 0.010000 in pass 4
- [INFO] [Shaders]: Found #pragma parameter NaturalVision Magenta-Green (Q) 1.100000 0.000000 10.000000 0.010000 in pass 4
- [INFO] [Shaders]: Found #pragma parameter Target Gamma (ia_target_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Monitor Gamma (ia_monitor_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Horizontal Overscan % (ia_overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Vertical Overscan % (ia_overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Saturation (ia_saturation) 1.000000 0.000000 5.000000 0.100000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Contrast (ia_contrast) 1.000000 0.000000 10.000000 0.050000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Luminance (ia_luminance) 1.000000 0.000000 2.000000 0.100000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Black Level (ia_black_level) 0.000000 -0.300000 0.300000 0.010000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Brightness Boost (ia_bright_boost) 0.000000 -1.000000 1.000000 0.050000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Red Channel (ia_R) 1.000000 0.000000 2.000000 0.050000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Green Channel (ia_G) 1.000000 0.000000 2.000000 0.050000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Blue Channel (ia_B) 1.000000 0.000000 2.000000 0.050000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Zoom Factor (ia_ZOOM) 1.000000 0.000000 4.000000 0.010000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter X Modifier (ia_XPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Y Modifier (ia_YPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Overscan Mask Top (ia_TOPMASK) 0.000000 0.000000 1.000000 0.002500 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Overscan Mask Bottom (ia_BOTMASK) 0.000000 0.000000 1.000000 0.002500 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Overscan Mask Left (ia_LMASK) 0.000000 0.000000 1.000000 0.002500 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Overscan Mask Right (ia_RMASK) 0.000000 0.000000 1.000000 0.002500 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Film Grain (ia_GRAIN_STR) 0.000000 0.000000 72.000000 6.000000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Sharpen (ia_SHARPEN) 0.000000 0.000000 1.000000 0.050000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Flip Horiz Axis (ia_FLIP_HORZ) 0.000000 0.000000 1.000000 1.000000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Flip Vert Axis (ia_FLIP_VERT) 0.000000 0.000000 1.000000 1.000000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter hardScan (hardScan) -8.000000 -20.000000 0.000000 1.000000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter hardPix (hardPix) -3.000000 -20.000000 0.000000 1.000000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter warpX (warpX) 0.031000 0.000000 0.125000 0.010000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter warpY (warpY) 0.041000 0.000000 0.125000 0.010000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter maskDark (maskDark) 0.500000 0.000000 2.000000 0.100000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter maskLight (maskLight) 1.500000 0.000000 2.000000 0.100000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter scaleInLinearGamma (scaleInLinearGamma) 1.000000 0.000000 1.000000 1.000000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter shadowMask (shadowMask) 3.000000 0.000000 4.000000 1.000000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter brightness boost (brightBoost) 1.000000 0.000000 2.000000 0.050000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter bloom-x soft (hardBloomPix) -1.500000 -2.000000 -0.500000 0.100000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter bloom-y soft (hardBloomScan) -2.000000 -4.000000 -1.000000 0.100000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter bloom ammount (bloomAmount) 0.150000 0.000000 1.000000 0.050000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter filter kernel shape (shape) 2.000000 0.000000 10.000000 0.050000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter Scanline Sine Comp B (SCANLINE_SINE_COMP_B) 0.250000 0.000000 1.000000 0.050000 in pass 7
- [INFO] [Shaders]: Found #pragma parameter Scanline Scale (scanline_size) 4.000000 1.000000 20.000000 1.000000 in pass 7
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GL]: Using 1 textures.
- [INFO] [GL]: Loaded 8 program(s).
- [INFO] [GL]: Creating FBO 0 @ 2048x2048
- [INFO] [GL]: Creating FBO 1 @ 2048x2048
- [INFO] [GL]: Creating FBO 2 @ 2048x2048
- [INFO] [GL]: Creating FBO 3 @ 2048x2048
- [INFO] [GL]: Creating FBO 4 @ 2048x2048
- [INFO] [GL]: Creating FBO 5 @ 2048x2048
- [INFO] [GL]: Creating FBO 6 @ 2048x2048
- [INFO] [GL]: Creating feedback FBO 7 @ 2048x2048
- [INFO] [GL]: Initializing HW render (512 x 512).
- [INFO] [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
- [INFO] [GL]: Supports FBO (render-to-texture).
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Video]: Found display server: win32
- [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
- [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Display]: Found display driver: "gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Environ]: SET_SUBSYSTEM_INFO.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [WARN] [XMB] Asset missing: E:\RetroArch\assets\xmb\retrosystem\png\disc.png
- [INFO] [MIDI]: Input disabled.
- [INFO] [MIDI]: Output disabled.
- [INFO] [MIDI]: Initialized "winmm" driver.
- [INFO] Disconnecting device from port 6.
- [INFO] Disconnecting device from port 7.
- [INFO] Disconnecting device from port 8.
- [INFO] Disconnecting device from port 9.
- [INFO] Disconnecting device from port 10.
- [INFO] Disconnecting device from port 11.
- [INFO] Disconnecting device from port 12.
- [INFO] Disconnecting device from port 13.
- [INFO] Disconnecting device from port 14.
- [INFO] Disconnecting device from port 15.
- [INFO] Disconnecting device from port 16.
- [INFO] [Shaders]: Found #pragma parameter Internal Resolution (INTERNAL_RES) 1.000000 1.000000 8.000000 1.000000 in pass 1
- [INFO] [Shaders]: Found #pragma parameter TVOut Signal Resolution (TVOUT_RESOLUTION) 256.000000 0.000000 1024.000000 32.000000 in pass 2
- [INFO] [Shaders]: Found #pragma parameter TVOut Composite Enable (TVOUT_COMPOSITE_CONNECTION) 0.000000 0.000000 1.000000 1.000000 in pass 2
- [INFO] [Shaders]: Found #pragma parameter TVOut TV Color Levels Enable (TVOUT_TV_COLOR_LEVELS) 0.000000 0.000000 1.000000 1.000000 in pass 2
- [INFO] [Shaders]: Found #pragma parameter TVOut Luma (Y) Resolution (TVOUT_RESOLUTION_Y) 256.000000 0.000000 1024.000000 32.000000 in pass 2
- [INFO] [Shaders]: Found #pragma parameter TVOut Chroma (I) Resolution (TVOUT_RESOLUTION_I) 83.199997 0.000000 256.000000 8.000000 in pass 2
- [INFO] [Shaders]: Found #pragma parameter TVOut Chroma (Q) Resolution (TVOUT_RESOLUTION_Q) 25.600000 0.000000 256.000000 8.000000 in pass 2
- [INFO] [Shaders]: Found #pragma parameter NaturalVision Gamma In (GIN) 2.200000 0.000000 10.000000 0.050000 in pass 4
- [INFO] [Shaders]: Found #pragma parameter NaturalVision Gamma Out (GOUT) 2.200000 0.000000 10.000000 0.050000 in pass 4
- [INFO] [Shaders]: Found #pragma parameter NaturalVision Luminance (Y) 1.100000 0.000000 10.000000 0.010000 in pass 4
- [INFO] [Shaders]: Found #pragma parameter NaturalVision Orange-Cyan (I) 1.100000 0.000000 10.000000 0.010000 in pass 4
- [INFO] [Shaders]: Found #pragma parameter NaturalVision Magenta-Green (Q) 1.100000 0.000000 10.000000 0.010000 in pass 4
- [INFO] [Shaders]: Found #pragma parameter Target Gamma (ia_target_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Monitor Gamma (ia_monitor_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Horizontal Overscan % (ia_overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Vertical Overscan % (ia_overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Saturation (ia_saturation) 1.000000 0.000000 5.000000 0.100000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Contrast (ia_contrast) 1.000000 0.000000 10.000000 0.050000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Luminance (ia_luminance) 1.000000 0.000000 2.000000 0.100000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Black Level (ia_black_level) 0.000000 -0.300000 0.300000 0.010000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Brightness Boost (ia_bright_boost) 0.000000 -1.000000 1.000000 0.050000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Red Channel (ia_R) 1.000000 0.000000 2.000000 0.050000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Green Channel (ia_G) 1.000000 0.000000 2.000000 0.050000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Blue Channel (ia_B) 1.000000 0.000000 2.000000 0.050000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Zoom Factor (ia_ZOOM) 1.000000 0.000000 4.000000 0.010000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter X Modifier (ia_XPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Y Modifier (ia_YPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Overscan Mask Top (ia_TOPMASK) 0.000000 0.000000 1.000000 0.002500 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Overscan Mask Bottom (ia_BOTMASK) 0.000000 0.000000 1.000000 0.002500 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Overscan Mask Left (ia_LMASK) 0.000000 0.000000 1.000000 0.002500 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Overscan Mask Right (ia_RMASK) 0.000000 0.000000 1.000000 0.002500 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Film Grain (ia_GRAIN_STR) 0.000000 0.000000 72.000000 6.000000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Sharpen (ia_SHARPEN) 0.000000 0.000000 1.000000 0.050000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Flip Horiz Axis (ia_FLIP_HORZ) 0.000000 0.000000 1.000000 1.000000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter Flip Vert Axis (ia_FLIP_VERT) 0.000000 0.000000 1.000000 1.000000 in pass 5
- [INFO] [Shaders]: Found #pragma parameter hardScan (hardScan) -8.000000 -20.000000 0.000000 1.000000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter hardPix (hardPix) -3.000000 -20.000000 0.000000 1.000000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter warpX (warpX) 0.031000 0.000000 0.125000 0.010000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter warpY (warpY) 0.041000 0.000000 0.125000 0.010000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter maskDark (maskDark) 0.500000 0.000000 2.000000 0.100000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter maskLight (maskLight) 1.500000 0.000000 2.000000 0.100000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter scaleInLinearGamma (scaleInLinearGamma) 1.000000 0.000000 1.000000 1.000000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter shadowMask (shadowMask) 3.000000 0.000000 4.000000 1.000000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter brightness boost (brightBoost) 1.000000 0.000000 2.000000 0.050000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter bloom-x soft (hardBloomPix) -1.500000 -2.000000 -0.500000 0.100000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter bloom-y soft (hardBloomScan) -2.000000 -4.000000 -1.000000 0.100000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter bloom ammount (bloomAmount) 0.150000 0.000000 1.000000 0.050000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter filter kernel shape (shape) 2.000000 0.000000 10.000000 0.050000 in pass 6
- [INFO] [Shaders]: Found #pragma parameter Scanline Sine Comp B (SCANLINE_SINE_COMP_B) 0.250000 0.000000 1.000000 0.050000 in pass 7
- [INFO] [Shaders]: Found #pragma parameter Scanline Scale (scanline_size) 4.000000 1.000000 20.000000 1.000000 in pass 7
- [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_history.lpl].
- [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_music_history.lpl].
- [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_video_history.lpl].
- [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_image_history.lpl].
- [INFO] [Playlist]: Loading favorites file: [E:\RetroArch\content_favorites.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [Playlist]: Written to playlist file: E:\RetroArch\content_history.lpl
- [INFO] [Environ]: SYSTEM_DIRECTORY: "E:\RetroArch\system".
- [libretro INFO] mupen64plus: Game controller 0 (Standard controller) has a Memory pak plugged in
- [libretro INFO] mupen64plus: Game controller 1 (Standard controller) has nothing plugged in
- [libretro INFO] mupen64plus: Game controller 2 (Standard controller) has nothing plugged in
- [libretro INFO] mupen64plus: Game controller 3 (Standard controller) has nothing plugged in
- [libretro INFO] mupen64plus: Using CIC type X102
- [INFO] [Environ]: SYSTEM_DIRECTORY: "E:\RetroArch\system".
- [INFO] [Environ]: SYSTEM_DIRECTORY: "E:\RetroArch\system".
- [INFO] [Environ]: SYSTEM_DIRECTORY: "E:\RetroArch\system".
- [INFO] [Environ]: SYSTEM_DIRECTORY: "E:\RetroArch\system".
- [INFO] [Environ]: SYSTEM_DIRECTORY: "E:\RetroArch\system".
- [INFO] [Environ]: SYSTEM_DIRECTORY: "E:\RetroArch\system".
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